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[Rubicon] Electronic Attack Ships

First post
Author
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#461 - 2013-10-13 22:53:22 UTC
I foresee many Crows with Hyena alts

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Zarnak Wulf
Task Force 641
Empyrean Edict
#462 - 2013-10-14 05:01:26 UTC
Dinsdale Pirannha wrote:
So if I am looking at this properly, a Keres, being a T2 frig, is getting a huge buff in warp speed and acceleration, and with 2 meta 4 sensor damps, and level 4 skills, can damp it's target's own targeting range to 22.5% of it's standard.

Meantime, with a warp disruptor, it can point at 50 km, on overheat, for a little over a minute, which should be enough for some T2 cruiser buddies to get to the Keres to help out (BC's and BS's will take a lot longer). All the while overheating a Mwd at around 5,000 m/s, with a pure speed setup, and pushing 100 DPS with autocannons and drones for anti-warrior II work.

Yeah, that won't have too many people complaining, once it hits TQ.
This beast will make an inty look silly in low sec, at least, when it comes to effectiveness of tackling.

This thing could set an orbit at 40 km, point, wait for the attack ships to arrive, and only victim ships with a targeting range of over 175 km with be able to lock it.

The typical T2 HAC has a targeting range of 100-130 km, when in fleet bonus mode.
Most ships are a lot less. Even at 130 km, 22.5% = 29.25 km. The Keres can set an orbit at 35, not overheat the point, and can pretty sit there all day pulsing the o/h on the mwd to avoid any small drone aggro.

If you add on a Command ship to that, its lights out baby.

I imagine the backlash against sensor damps will be almost get as loud as the whining about ECM ,when the full impact of these ships hits.


Currently - right now - you can get a 36km point on a Keres and overheat it to 43km. That is of course before links are added in. Surprisingly the ship doesn't get used though. So we're making the lock range the same as the Maulus - the T1 counterpart. We're making the sig radius smaller but not quite as small as the Maulus. 5m > seems to be the rule. The griffin is 42m - Kitsune is 47m. The Vigil is 34m - the Hyena is 39m. You get the idea. EHP is getting a very, very slight buff. And we're expanding the distance of it's point 6-7km.

That is a very thin line to go from 'never gets used' to 'OMGWTFBBQOP'

All of these ships hurt on tank. If you go shield you cut into their e-war. If you go armor you slow down ships that need to be fast to avoid getting hit. If you go nano you're paper thin. Those two damps will shut down exactly one target. The more badguys there are the more likely it is you're going to get blapped. 1v1 will suck. But quite frankly most people will run from these in a solo engagement and with less then 100 DPS in most cases, you'll struggle to get enemies down before backup arrives.

Interceptors warp faster, move faster on the field, have a built in damage mitigation, and cost a hell of a lot less. A rigged interceptor will warp over twice as fast as a EAS.


Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#463 - 2013-10-14 07:18:42 UTC
Liam Inkuras wrote:
I foresee many Crows with Hyena alts




Condor + Keres + hyena

That will be fun wont it? >_>

BYDI recruitment closed-ish

Bouh Revetoile
In Wreck we thrust
#464 - 2013-10-14 09:01:36 UTC
Zarnak Wulf wrote:
That is a very thin line to go from 'never gets used' to 'OMGWTFBBQOP'

This !

IMO people here just hate EWAR so much they prefer these EAF to stay in their current TQ state than risking to see them flying. Listening to them, they already are OP...
Aesheera
Doomheim
#465 - 2013-10-14 09:42:11 UTC
Grath Telkin wrote:
@CCP Rise how much do i have to pay you to slip fixing the Curse/Pilgrim in with these fine ships (as they are the only Recons that really need help at all - the others function fairly well)

Only the Pilgrim can use some love imo, the Curse is fine. (I HATE that decloak-i-cant-lock-****-for-ages bullcrap).

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

Soldarius
Dreddit
Test Alliance Please Ignore
#466 - 2013-10-14 15:22:32 UTC  |  Edited by: Soldarius
I have never flown the Sentinel or Hyena. But I have flown both the Kitsune and Keres, the latter extensively. So as soon as i could, I went to SiSi to go check them out.

Keres does its job well. It is a small frigate that can damp and tackle a single target indefinitely, so long as that target cannot close range. It can also screw with reps by focusing all damps briefly to break locks on longer-ranged targets. It's size and speed make it difficult to catch and easy to escape with. A flight of small drones are not a serious concern for it. I was easily able to outrun warrior IIs and blap them with blasters.

Right now, you will need a very fast combat frigate to catch it at all, let alone kill it.

Kitsune was not as good. In order to have a reasonable chance of jamming anything bigger than a cruiser, one has to jam it full of ECM boosting distortion amps and particle rigs, eliminating the possibility of a nano-fit. This made it significantly slower, and thus unable to escape quickly or run from drones. Also, missing a jam cycle meant getting blapped, which is exactly what happened. Using racial jammers over the course of about 2 minutes, I literally permajammed a hurricane, and missed every cycle on an Abaddon.

That being said, it is a frigate, and perhaps being able to reliably jam large ships should not be within it's perview. If that is the intent, than I am willing to accept it as is.

In comparison, the Keres is imo far superior because it is more reliable, more versatile, and much easier to pilot. It does not require a bunch of extra mods or rigs to be effective, though this is more to do with damps vs ECM than the hull differences.

edit: Wait, CCP Rise, you just added more mass to these things? Seriously? Perhaps to the Keres, which was very nimble. But not the Kitsune.

http://youtu.be/YVkUvmDQ3HY

Dav Varan
State Protectorate
Caldari State
#467 - 2013-10-14 16:14:29 UTC
Speeds are wrong.

These arnt combat ships and there's no reason for racial speed profiles to be applied here no extra speed for min/gal as they don't have to get in ac/blaster range.

Hyena and Senti are the close range ships in this bunch and should have the better speeds.
But Hyena has a great range control advantage with its long webs so speed as well is OP
Kitsune is out at range of course but so is the Keres
Keres can also perma clobber lock range , so gettting in on it are going to be important.

I'd like to see a speed scale of

Senti 350
Hyena 345
Kitsune 340
Keres 330


Sister Sophia
Doomheim
#468 - 2013-10-14 18:13:42 UTC  |  Edited by: Sister Sophia
CCP Rise wrote:
Keres: Signature radius: 43(-12)


These changes are really going to complicate the small frig ecosystem in lowsec. And I think that's great. I'm looking forward to the challenge.

But I'd say we'll need some new counter-moves to the inevitable gangs of EA frigs + cockbag thrashers sitting in plexes and on gates.

To reiterate and modify an idea from earlier: Can we consider giving covops frigs a heavy missile option (in addition to the current torps)? They are very fragile and expensive. So I doubt they will be overused or overpowered. But at least with heavy missiles, they will have a chance either to snipe EA frigs if the pilot (or alt) is half asleep or to at least force them off the field for a while.

I hope I'm calculating this correctly so please correct me if I'm wrong. But a Keres using its MWD should have a sig radius of 205m. Precision torps have an explosion radius of 405m. So they still won't be that useful against a Keres. On the other hand, heavy missiles, with their explosion radius of between 125 and 215m will still be effective. Even a rack of three won't be able to single-shot the EA frig. And that's perfectly fine. But they will pose a threat. At the very least the keres will be forced to redirect its ewar at the covops to cope.

Of course, combat inties can quickly catch and kill a covops frig (heavy missiles or no). So the outcome, I think, should be a paper-scisors-rock game with pilot skill and situational awareness as the determining factor. I just wonder whether heavy missiles would make the covops too great a threat to cruiser-sized ships. Dunno.

That's my suggestion for some balance anyway.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#469 - 2013-10-14 21:07:14 UTC
Bouh Revetoile wrote:
Zarnak Wulf wrote:
That is a very thin line to go from 'never gets used' to 'OMGWTFBBQOP'

This !

IMO people here just hate EWAR so much they prefer these EAF to stay in their current TQ state than risking to see them flying. Listening to them, they already are OP...



I want them to be fun ships that add to the game.

Not tools for risk adverse twats to conduct low risk pvp.

BYDI recruitment closed-ish

Kagura Nikon
Native Freshfood
Minmatar Republic
#470 - 2013-10-16 09:58:03 UTC
Sister Sophia wrote:
CCP Rise wrote:
Keres: Signature radius: 43(-12)


These changes are really going to complicate the small frig ecosystem in lowsec. And I think that's great. I'm looking forward to the challenge.

But I'd say we'll need some new counter-moves to the inevitable gangs of EA frigs + cockbag thrashers sitting in plexes and on gates.

To reiterate and modify an idea from earlier: Can we consider giving covops frigs a heavy missile option (in addition to the current torps)? They are very fragile and expensive. So I doubt they will be overused or overpowered. But at least with heavy missiles, they will have a chance either to snipe EA frigs if the pilot (or alt) is half asleep or to at least force them off the field for a while.

I hope I'm calculating this correctly so please correct me if I'm wrong. But a Keres using its MWD should have a sig radius of 205m. Precision torps have an explosion radius of 405m. So they still won't be that useful against a Keres. On the other hand, heavy missiles, with their explosion radius of between 125 and 215m will still be effective. Even a rack of three won't be able to single-shot the EA frig. And that's perfectly fine. But they will pose a threat. At the very least the keres will be forced to redirect its ewar at the covops to cope.

Of course, combat inties can quickly catch and kill a covops frig (heavy missiles or no). So the outcome, I think, should be a paper-scisors-rock game with pilot skill and situational awareness as the determining factor. I just wonder whether heavy missiles would make the covops too great a threat to cruiser-sized ships. Dunno.

That's my suggestion for some balance anyway.



They are called rapid missile launcher caracals... or rapid missile lanucher bellicoses. They can murder those frigs, at least enoguh to kill far more than their own cost before being subjugated.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sister Sophia
Doomheim
#471 - 2013-10-16 14:07:34 UTC  |  Edited by: Sister Sophia
Kagura Nikon wrote:
[They are called rapid missile launcher caracals... or rapid missile lanucher bellicoses. They can murder those frigs, at least enoguh to kill far more than their own cost before being subjugated.


Fair enough. I see your point -- esp. about the isk to kill ratio. Though we won't be taking our caracals into a small FW plex. And that was what was on my mind.

I suppose I'm just trying to think of entertaining tactical scenarios and how to enable ships to support them: Imagine a heavily contested FW system. It would be good to be able to put a covops in a small plex in anticipation of the other side setting up their dessies + EAFs in there. When your guys come in, the covops uncloaks at range and puts pressure on their EAFs. ... That was all that was behind the idea. Surprising tactics can make for some fun encounters.

So yah: a heavy missle option on covops might be neat now that EAFs will be flavour of the month. Or not. Maybe we can reassess in the winter.
Major Killz
inglorious bastards.
#472 - 2013-10-17 21:06:37 UTC
Kagura Nikon wrote:
Sister Sophia wrote:
CCP Rise wrote:
Keres: Signature radius: 43(-12)


These changes are really going to complicate the small frig ecosystem in lowsec. And I think that's great. I'm looking forward to the challenge.

But I'd say we'll need some new counter-moves to the inevitable gangs of EA frigs + cockbag thrashers sitting in plexes and on gates.

To reiterate and modify an idea from earlier: Can we consider giving covops frigs a heavy missile option (in addition to the current torps)? They are very fragile and expensive. So I doubt they will be overused or overpowered. But at least with heavy missiles, they will have a chance either to snipe EA frigs if the pilot (or alt) is half asleep or to at least force them off the field for a while.

I hope I'm calculating this correctly so please correct me if I'm wrong. But a Keres using its MWD should have a sig radius of 205m. Precision torps have an explosion radius of 405m. So they still won't be that useful against a Keres. On the other hand, heavy missiles, with their explosion radius of between 125 and 215m will still be effective. Even a rack of three won't be able to single-shot the EA frig. And that's perfectly fine. But they will pose a threat. At the very least the keres will be forced to redirect its ewar at the covops to cope.

Of course, combat inties can quickly catch and kill a covops frig (heavy missiles or no). So the outcome, I think, should be a paper-scisors-rock game with pilot skill and situational awareness as the determining factor. I just wonder whether heavy missiles would make the covops too great a threat to cruiser-sized ships. Dunno.

That's my suggestion for some balance anyway.



They are called rapid missile launcher caracals... or rapid missile lanucher bellicoses. They can murder those frigs, at least enoguh to kill far more than their own cost before being subjugated.


Lol subjugated.

[u]Ich bin ein Pirat ![/u]

Krios42
Krios42's Retirement Home
#473 - 2013-10-18 00:35:43 UTC
Is it a typo when he says 40% web range bonus per level (+20% per level) ? I interpret that as +40 at level 1, +100 at level 2, + 180 at level 3, plus 280 at level 4 and plus 400 at level 5? That would mean a 60km web?

Or, is it compounding (which would result in some ridiculous range)?

Edora Madullier
French Kiss Singularity
#474 - 2013-10-18 11:21:16 UTC
Krios42 wrote:
Is it a typo when he says 40% web range bonus per level (+20% per level) ? I interpret that as +40 at level 1, +100 at level 2, + 180 at level 3, plus 280 at level 4 and plus 400 at level 5? That would mean a 60km web?

Or, is it compounding (which would result in some ridiculous range)?



The "+20% per level", compares it to its current (20%) state. 20+20 = 40%

With a TII non-OH web and the proposed changes :

-Level 1 : 14 km
-Level 2 : 18 km
-Level 3 : 22 km
-Level 4 : 26 km
-Level 5 : 30 km
Major Killz
inglorious bastards.
#475 - 2013-10-18 14:59:55 UTC
Keres has always been one signature radius bonus from being a better Interceptor. Still, a Keres and Interceptors are not really good scaled engagements with a lot of ships with serious damage projection (Abaddon, Drake, Tengu, Caracal, Oracle, Talos, Zealot and so on). Generally it's best to just stay well out of engagement ranges with said ships. Something any frigate can do tbh.

Still, these ships are ONLY useful in smaller scale engagements. Even then if 2 or more ships can project damage like a Condor or Artillery-Thrasher or Railgun-Cormorant. Then most electronic attack frigate or Interceptor will explode in engagements 40,000m and lower.

The only counter to this may be to allow them to operate at 70,000m or more. Which could and will be abused. If CCP did that though then they would HAVE TO GIMP ELECTRONIC FRIGATES IN EVERYWHERE ELSE. No damage bonuses, low velocity, and tank.

[u]Ich bin ein Pirat ![/u]

Dani Lizardov
Immortalis Inc.
Shadow Cartel
#476 - 2013-10-22 10:36:17 UTC
the hyena need more web range 60% will be ok
Kagura Nikon
Native Freshfood
Minmatar Republic
#477 - 2013-10-22 11:36:15 UTC
Dani Lizardov wrote:
the hyena need more web range 60% will be ok


30 km before overheat is not enough for you?

What the hyena need is a second bonus.. because the other 3 bonuses are fake ones. NO one will use target painters on them, they will just bring another web instead!!!

Specially the target pain range bonus, that makes the target paitner range... logner than the ship lock range :/ And can only be used outside the main funciton of the ship.. webbing. THe TP range bonus is among the least useful and least well tought bonuses in recent eve history.


Keep the MWD cap usage and you woudl keep it stronger.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#478 - 2013-10-22 11:39:00 UTC
Sister Sophia wrote:
CCP Rise wrote:
Keres: Signature radius: 43(-12)


These changes are really going to complicate the small frig ecosystem in lowsec. And I think that's great. I'm looking forward to the challenge.

But I'd say we'll need some new counter-moves to the inevitable gangs of EA frigs + cockbag thrashers sitting in plexes and on gates.

To reiterate and modify an idea from earlier: Can we consider giving covops frigs a heavy missile option (in addition to the current torps)? They are very fragile and expensive. So I doubt they will be overused or overpowered. But at least with heavy missiles, they will have a chance either to snipe EA frigs if the pilot (or alt) is half asleep or to at least force them off the field for a while.

I hope I'm calculating this correctly so please correct me if I'm wrong. But a Keres using its MWD should have a sig radius of 205m. Precision torps have an explosion radius of 405m. So they still won't be that useful against a Keres. On the other hand, heavy missiles, with their explosion radius of between 125 and 215m will still be effective. Even a rack of three won't be able to single-shot the EA frig. And that's perfectly fine. But they will pose a threat. At the very least the keres will be forced to redirect its ewar at the covops to cope.

Of course, combat inties can quickly catch and kill a covops frig (heavy missiles or no). So the outcome, I think, should be a paper-scisors-rock game with pilot skill and situational awareness as the determining factor. I just wonder whether heavy missiles would make the covops too great a threat to cruiser-sized ships. Dunno.

That's my suggestion for some balance anyway.


Eve was never designed to be balanced within a single ship class. The counter to frigs are dictors and some specialized cruisers.

Also these frigates are almsot usles solo (except the sentinel). A keres would never killa punisher with active tank.. both woudl sit there forever...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#479 - 2013-10-22 23:26:29 UTC
Bouh Revetoile wrote:
Zarnak Wulf wrote:
That is a very thin line to go from 'never gets used' to 'OMGWTFBBQOP'

This !

IMO people here just hate EWAR so much they prefer these EAF to stay in their current TQ state than risking to see them flying. Listening to them, they already are OP...



EWAR is one of the few thigns that can make eve cobmat inrteresting. THe other one is speed. DPS and TANK are the BORING part of combat

"If brute force does not solve your problem....  then you are  surely not using enough!"

Arial Starseeker
Death On Call
Unorthodox Solution
#480 - 2013-10-23 09:07:08 UTC
I always wanted the Ewar frigs to be more like the cov ops recons. Would add more options to Black Ops gangs.