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[Rubicon] Audio changes feedback

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Author
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#61 - 2013-10-14 14:37:34 UTC
marVLs wrote:
Aura


This brings me to my next question
Are you guys bringing her again for more voice over takes? Caroline Dalton, that is. I haven't been called a clumsy pilot in a monotone voice in years.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#62 - 2013-10-14 14:41:35 UTC
Pertuabo Enkidgan wrote:
marVLs wrote:
Aura


This brings me to my next question
Are you guys bringing her again for more voice over takes? Caroline Dalton, that is. I haven't been called a clumsy pilot in a monotone voice in years.


Not in the recent future unfortunately

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Caellach Marellus
Stormcrows
#63 - 2013-10-14 14:56:50 UTC
The Bastion transformation noise is far too quiet.

When I turned up my speakers to hear what it was (before then scaring the living **** out of my neighbours when I fired guns afterwards forgetting to turn the sound back down) I then realised said sounds are nowhere near as awesome as they should be. Needs more whirring motors/hydraulic lift/metal clanking in it.

Or you'll end up with people like me and CCP Paradox sat at our computers making our own noises as people give us strange looks :(

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#64 - 2013-10-14 15:00:19 UTC
Caellach Marellus wrote:
The Bastion transformation noise is far too quiet.

When I turned up my speakers to hear what it was (before then scaring the living **** out of my neighbours when I fired guns afterwards forgetting to turn the sound back down) I then realised said sounds are nowhere near as awesome as they should be. Needs more whirring motors/hydraulic lift/metal clanking in it.

Or you'll end up with people like me and CCP Paradox sat at our computers making our own noises as people give us strange looks :(


so you actually heard sounds not put into the game yet? that's pretty good.
because the bastion module sound doesn't work on SISI yet.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Caellach Marellus
Stormcrows
#65 - 2013-10-14 15:04:54 UTC
CCP WhiteNoiseTrash wrote:
Caellach Marellus wrote:
The Bastion transformation noise is far too quiet.

When I turned up my speakers to hear what it was (before then scaring the living **** out of my neighbours when I fired guns afterwards forgetting to turn the sound back down) I then realised said sounds are nowhere near as awesome as they should be. Needs more whirring motors/hydraulic lift/metal clanking in it.

Or you'll end up with people like me and CCP Paradox sat at our computers making our own noises as people give us strange looks :(


so you actually heard sounds not put into the game yet? that's pretty good.
because the bastion module sound doesn't work on SISI yet.


Well I heard SOMETHING, the Kronos has a very faint humming noise as the Bastion mode is engaged.

http://www.youtube.com/watch?v=d6Ya58nNQOA shows what I could hear, it's faint, but it's there. Unless that's something else entirely, but it happened as I fired up Bastion mode.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#66 - 2013-10-14 15:10:40 UTC
Caellach Marellus wrote:
CCP WhiteNoiseTrash wrote:
Caellach Marellus wrote:
The Bastion transformation noise is far too quiet.

When I turned up my speakers to hear what it was (before then scaring the living **** out of my neighbours when I fired guns afterwards forgetting to turn the sound back down) I then realised said sounds are nowhere near as awesome as they should be. Needs more whirring motors/hydraulic lift/metal clanking in it.

Or you'll end up with people like me and CCP Paradox sat at our computers making our own noises as people give us strange looks :(


so you actually heard sounds not put into the game yet? that's pretty good.
because the bastion module sound doesn't work on SISI yet.


Well I heard SOMETHING, the Kronos has a very faint humming noise as the Bastion mode is engaged.

http://www.youtube.com/watch?v=d6Ya58nNQOA shows what I could hear, it's faint, but it's there. Unless that's something else entirely, but it happened as I fired up Bastion mode.



Well, it's (when implemented) - it should be slightly mechanical / spaceship future like and fit the animation.
This seems to be a case of the background ambiance messing with it, because it's definitely not there, even in the animation youtube vids. :)

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

marVLs
#67 - 2013-10-14 15:14:31 UTC
Damn 2 mans army taking care of sound side in game like EVE Shocked It's successful MMO with thousands of players and only 2 guys handle all that. Respect srlyAttention


And.... WTF CCP directors?! How is this possible to give so small amount of peps on such important game department? Evil Im starting to think more and more that EVE is been putting aside because of dust... (even last few expansions suggest that)
Caellach Marellus
Stormcrows
#68 - 2013-10-14 15:19:08 UTC
CCP WhiteNoiseTrash wrote:
Caellach Marellus wrote:
CCP WhiteNoiseTrash wrote:
Caellach Marellus wrote:
The Bastion transformation noise is far too quiet.

When I turned up my speakers to hear what it was (before then scaring the living **** out of my neighbours when I fired guns afterwards forgetting to turn the sound back down) I then realised said sounds are nowhere near as awesome as they should be. Needs more whirring motors/hydraulic lift/metal clanking in it.

Or you'll end up with people like me and CCP Paradox sat at our computers making our own noises as people give us strange looks :(


so you actually heard sounds not put into the game yet? that's pretty good.
because the bastion module sound doesn't work on SISI yet.


Well I heard SOMETHING, the Kronos has a very faint humming noise as the Bastion mode is engaged.

http://www.youtube.com/watch?v=d6Ya58nNQOA shows what I could hear, it's faint, but it's there. Unless that's something else entirely, but it happened as I fired up Bastion mode.



Well, it's (when implemented) - it should be slightly mechanical / spaceship future like and fit the animation.
This seems to be a case of the background ambiance messing with it, because it's definitely not there, even in the animation youtube vids. :)


Ah, well good to know. The background audio just seemed to trigger the same time I'd pop Bastion so I thought it was coincidental.

Looking forward to hearing the released article!

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#69 - 2013-10-14 15:22:52 UTC
Caellach Marellus wrote:
CCP WhiteNoiseTrash wrote:
Caellach Marellus wrote:
CCP WhiteNoiseTrash wrote:
Caellach Marellus wrote:
The Bastion transformation noise is far too quiet.

When I turned up my speakers to hear what it was (before then scaring the living **** out of my neighbours when I fired guns afterwards forgetting to turn the sound back down) I then realised said sounds are nowhere near as awesome as they should be. Needs more whirring motors/hydraulic lift/metal clanking in it.

Or you'll end up with people like me and CCP Paradox sat at our computers making our own noises as people give us strange looks :(


so you actually heard sounds not put into the game yet? that's pretty good.
because the bastion module sound doesn't work on SISI yet.


Well I heard SOMETHING, the Kronos has a very faint humming noise as the Bastion mode is engaged.

http://www.youtube.com/watch?v=d6Ya58nNQOA shows what I could hear, it's faint, but it's there. Unless that's something else entirely, but it happened as I fired up Bastion mode.



Well, it's (when implemented) - it should be slightly mechanical / spaceship future like and fit the animation.
This seems to be a case of the background ambiance messing with it, because it's definitely not there, even in the animation youtube vids. :)


Ah, well good to know. The background audio just seemed to trigger the same time I'd pop Bastion so I thought it was coincidental.

Looking forward to hearing the released article!


I don't know when the code is done. (throwing a pen over my monitors to hit him in the face)
I'll put the sounds in today - so perhaps if he makes it in the next hour or so depending on how much it is, it should make it to sisi very soon.
Have in mind that the volume may be a bit loud then.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Caellach Marellus
Stormcrows
#70 - 2013-10-14 15:28:45 UTC  |  Edited by: Caellach Marellus
CCP WhiteNoiseTrash wrote:


I don't know when the code is done. (throwing a pen over my monitors to hit him in the face)
I'll put the sounds in today - so perhaps if he makes it in the next hour or so depending on how much it is, it should make it to sisi very soon.
Have in mind that the volume may be a bit loud then.



Don't worry my neighbours are already deaf or dead by heart attack after my accident with the Blasters earlier Lol


Edit: Cheeky request but, any chance of an audio file preview please?

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#71 - 2013-10-14 15:46:04 UTC
Caellach Marellus wrote:
CCP WhiteNoiseTrash wrote:


I don't know when the code is done. (throwing a pen over my monitors to hit him in the face)
I'll put the sounds in today - so perhaps if he makes it in the next hour or so depending on how much it is, it should make it to sisi very soon.
Have in mind that the volume may be a bit loud then.



Don't worry my neighbours are already deaf or dead by heart attack after my accident with the Blasters earlier Lol


Edit: Cheeky request but, any chance of an audio file preview please?


say again?
a specific audio file ? or just what huh? bah?

sorry, you lost me there. :)

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Caellach Marellus
Stormcrows
#72 - 2013-10-14 15:48:35 UTC
CCP WhiteNoiseTrash wrote:
Caellach Marellus wrote:
CCP WhiteNoiseTrash wrote:


I don't know when the code is done. (throwing a pen over my monitors to hit him in the face)
I'll put the sounds in today - so perhaps if he makes it in the next hour or so depending on how much it is, it should make it to sisi very soon.
Have in mind that the volume may be a bit loud then.



Don't worry my neighbours are already deaf or dead by heart attack after my accident with the Blasters earlier Lol


Edit: Cheeky request but, any chance of an audio file preview please?


say again?
a specific audio file ? or just what huh? bah?

sorry, you lost me there. :)


The Bastion mode audio, (specifically the Kronos if they're different!)

Yes I know they'll probably be on SiSi later this week but I'm very curious to know how they'll sound!

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#73 - 2013-10-14 16:08:27 UTC
Caellach Marellus wrote:
CCP WhiteNoiseTrash wrote:
Caellach Marellus wrote:
CCP WhiteNoiseTrash wrote:


I don't know when the code is done. (throwing a pen over my monitors to hit him in the face)
I'll put the sounds in today - so perhaps if he makes it in the next hour or so depending on how much it is, it should make it to sisi very soon.
Have in mind that the volume may be a bit loud then.



Don't worry my neighbours are already deaf or dead by heart attack after my accident with the Blasters earlier Lol


Edit: Cheeky request but, any chance of an audio file preview please?


say again?
a specific audio file ? or just what huh? bah?

sorry, you lost me there. :)


The Bastion mode audio, (specifically the Kronos if they're different!)

Yes I know they'll probably be on SiSi later this week but I'm very curious to know how they'll sound!


so far the paladin, kronos and golem are quite alike.
The vargur was made a while ago when the animation for that was made, about one year ago, I'm not sure.

I'll see what I can do.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#74 - 2013-10-14 16:16:29 UTC
CCP WhiteNoiseTrash wrote:
Pertuabo Enkidgan wrote:
marVLs wrote:
Aura


This brings me to my next question
Are you guys bringing her again for more voice over takes? Caroline Dalton, that is. I haven't been called a clumsy pilot in a monotone voice in years.


Not in the recent future unfortunately

Damn it :(
Also, how come some of her older audio ques were removed? the warp scrambled/cargo hold is full, for one, they werent replaced by anything (unless you mean that nifty icon above HUD).

It's pretty cool that you're active here, thanks.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#75 - 2013-10-14 16:25:30 UTC
Pertuabo Enkidgan wrote:
CCP WhiteNoiseTrash wrote:
Pertuabo Enkidgan wrote:
marVLs wrote:
Aura


This brings me to my next question
Are you guys bringing her again for more voice over takes? Caroline Dalton, that is. I haven't been called a clumsy pilot in a monotone voice in years.


Not in the recent future unfortunately

Damn it :(
Also, how come some of her older audio ques were removed? the warp scrambled/cargo hold is full, for one, they werent replaced by anything (unless you mean that nifty icon above HUD).

It's pretty cool that you're active here, thanks.


I can't tell why. I think that was done before me getting totally into the aura system here.
I just submitted a bunch of stuff to SISI . some which are unmixed, so have that in mind.

the jumpgate noise, should be removed and only be audible when others jump and the sparks are visible.
they are not mixed, so they can be a bit loud when you are around the jumpgate and heard pretty far away, but that's just a mixing detail. but it shouldn't play when you jump yourself.

how I'm going to fix how it sounds when you arrive, after arrival and the sparks still play for a short while, is going to be a bit tricky. hang in there.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

scimichar
Deep Hole Explorers of New Eden
#76 - 2013-10-14 18:45:34 UTC  |  Edited by: scimichar
Only scanned this thread, so it may have been brought up. Whatever that static noise is when you jump and after you jump needs to go away fast. It's reason enough to turn off sounds.

Edit: Actually started reading the thread, and most of the first page is about this issue. :D
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#77 - 2013-10-14 19:54:06 UTC
here's an obvious question i haven't seen asked yet...(obvious to me as a 'sound guy' who isn't working for CCP on this game anyways)...

Why not just use the same 'pulse' type sound it already has as the jump sound...(i don't remember, but i want to say i thought there was)

Why create one of the most annoying sounds known to man to use for this function?

Sorta like the pulse WH's had (not sure if they still have it to the degree it used to be)...one could just 'look at' it, then go about doing whatever they were doing on other screen...the audio was clear enough que that someone had activated it...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Harvey James
The Sengoku Legacy
#78 - 2013-10-14 20:32:54 UTC
CCP WhiteNoiseTrash wrote:
Pertuabo Enkidgan wrote:
CCP WhiteNoiseTrash wrote:
Pertuabo Enkidgan wrote:
marVLs wrote:
Aura


This brings me to my next question
Are you guys bringing her again for more voice over takes? Caroline Dalton, that is. I haven't been called a clumsy pilot in a monotone voice in years.


Not in the recent future unfortunately

Damn it :(
Also, how come some of her older audio ques were removed? the warp scrambled/cargo hold is full, for one, they werent replaced by anything (unless you mean that nifty icon above HUD).

It's pretty cool that you're active here, thanks.


I can't tell why. I think that was done before me getting totally into the aura system here.
I just submitted a bunch of stuff to SISI . some which are unmixed, so have that in mind.

the jumpgate noise, should be removed and only be audible when others jump and the sparks are visible.
they are not mixed, so they can be a bit loud when you are around the jumpgate and heard pretty far away, but that's just a mixing detail. but it shouldn't play when you jump yourself.

how I'm going to fix how it sounds when you arrive, after arrival and the sparks still play for a short while, is going to be a bit tricky. hang in there.



if you listen to EVE Radio they play the clumsy pilot .. warp scrambled audio

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

CCP WhiteNoiseTrash
C C P
C C P Alliance
#79 - 2013-10-15 09:18:18 UTC
Panhead4411 wrote:
here's an obvious question i haven't seen asked yet...(obvious to me as a 'sound guy' who isn't working for CCP on this game anyways)...

Why not just use the same 'pulse' type sound it already has as the jump sound...(i don't remember, but i want to say i thought there was)

Why create one of the most annoying sounds known to man to use for this function?

Sorta like the pulse WH's had (not sure if they still have it to the degree it used to be)...one could just 'look at' it, then go about doing whatever they were doing on other screen...the audio was clear enough que that someone had activated it...



The jump sounds were removed by mistake in Odyssey because some miscommunication between the graphics team and us and we didn't notice the problem until it was pointed out too late to fix.
The new jumpgates, have an activation electrical spark, which is what you are hearing now when you are close to it - it's not the final sound, it's not mixed, NOTHING is right about that sound, it's a placeholder for now.
It may end up being this sound, but much more dampened or slightly changed.

If you are gate camping, you will still hear the old, slightly revamped jumping sounds of other players jumping or arriving at that certain stargate.

but the electrical sparks, play slightly before that the player actually arrives, so using that as an audio cue - you will be able to be prepared for locking and firing or whatever it is that you do, before the players actually arrives. instead of listening to the old arrival gate sound which was played when the player was actually spawned in the system.

The spark sound is not done by me and it's up to the audio director (who does a few of the sounds when he has time) if it stays the way it is or needs to be changed. the mix I'll handle, but it's up to him to decide if he wants to change the actual sound or if he wants me to have a go at it.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Ishtanchuk Fazmarai
#80 - 2013-10-18 15:56:11 UTC  |  Edited by: Ishtanchuk Fazmarai
Well, I never figured that the old joke about ingame sounds ("Huh? EVE has sound?") could be replayed in RL: "Huh? We do have sound guys?". Lol

Came here willing to ramble about a jukebox function but will not insist. Just will ask, has someone noticed that music may stop playing at random since Odyssey 1.1? i'm still trying to pick wether it's a speciifc sound track that won't play, or a complete failure to play music. The "volume to zero" trick only works sometimes, and earlier today I had to do it three times before music actually started -but then could be two missing files in a row.

Roses are red / Violets are blue / I am an Alpha / And so it's you