These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

rocket help!

Author
tommy two feathers
Hedion University
Amarr Empire
#1 - 2013-10-13 18:48:49 UTC  |  Edited by: tommy two feathers
I know lots of people have tried to chime in on revamping rockets but people still dont use them much!

I suggest a few changes that hopefully will work!

1- change the flight time from 2 sec's to 2.5 to 3 secs!
2-max velocity up from 2,250 to 2,500 m/sec
3-dmg up from 33 to 42 dmg closer to half of light missile dmg

also for frigs and destroyers why not give a 20% per level to velocity and dmg
so people will use rockets more instead of just sticking lights on frigs/destroyers!!!!
ShahFluffers
Ice Fire Warriors
#2 - 2013-10-13 19:18:09 UTC
People mostly use Light Missiles on frigs and destroyers because they work very well with kiting tactics. Nothing you do to rockets short of making them have very high damage will change this (which they already do for a small, short range weapon system that never misses within scram range... hell... they deal ~20% more damage overall compared to Light Missiles).
tommy two feathers
Hedion University
Amarr Empire
#3 - 2013-10-14 06:40:47 UTC
yea but doesn't that just prove my point !!!!!!!!!
that's like by passing small guns and putting med guns on all frigs
something should be done to make them more useful :)
Danny John-Peter
Blue Canary
Watch This
#4 - 2013-10-14 09:32:25 UTC
Grammar, its hard.

In all seriousness rockets are fine, they have a couple of really good advantages that aren't obvious in an EFT window.

Projection; Rockets project anywhere in scram range, this allows you to brawl out of range of blasters and ACs.

No tracking; this allows you to get in close and under the tracking of Rails/Artys and Lasers without losing any DPS to tracking.

Good TII High Damage ammo; with 2 webs Rages will apply fully even to an ABing Dramiel, this means you can often load TII ammo where other weapon systems have to use faction to apply damage.

Rockets are fine, they just require a bit of knowledge of how to use them properly.
tommy two feathers
Hedion University
Amarr Empire
#5 - 2013-10-14 14:54:32 UTC
to me the blasters are one thing but what about others rails lasers ect plus the dmg isn't even have of that of lights
they should at least bump it to 42 dmg and 3 secs flight time !!!

i have spell check too :)
Eaphod
Amalgamated Co-Operative Enterprise
EDENCOM DEFENSIVE INITIATIVE
#6 - 2013-10-14 15:30:27 UTC
Danny John-Peter wrote:
Grammar, its hard.


Grammar, it's hard.

Blink
Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2013-10-14 16:19:25 UTC
tommy two feathers wrote:
I know lots of people have tried to chime in on revamping rockets but people still dont use them much!

I suggest a few changes that hopefully will work!

1- change the flight time from 2 sec's to 2.5 to 3 secs!
2-max velocity up from 2,250 to 2,500 m/sec
3-dmg up from 33 to 42 dmg closer to half of light missile dmg

also for frigs and destroyers why not give a 20% per level to velocity and dmg
so people will use rockets more instead of just sticking lights on frigs/destroyers!!!!


Rockets are pretty awesome right now... so what's your issue?

They give consistent solid damage between 0 - 10 km's, aren't hindered by TD's, don't use cap, and have selectable damage types. These are pretty big advantages over the weapon systems.

Missiles are preferred for their long range and alpha in talwar fleets (and the like), but outside of this are generally subpar to rockets.

So, with this in mind, let's examine your suggestion:

1 & 2 simply increase their range. Why do rockets need more range? They hit out to 10 km's and basically cover the entire scram/web range. Your change boosts this out to 15ish km's, which is extremely far for a close range "frigate" weapon. Hell, the optimal range on Small Railguns and Artillery is generally less than this!

3.) Increase their damage by 25%??? Seriously? They already do major damage out to 10 km's. Autocannons and blasters might do more dps inside of 5 km's, but beyond that rockets are generally superior. Pulse lasers, thanks to scorch, are the only weapon system with a better damage/range profile, but they also use massive cap, have tracking vulnerabilities, and a very specific damage profile.

In short, why should be buff rockets?
Jacob Holland
Weyland-Vulcan Industries
#8 - 2013-10-15 12:40:19 UTC
Gizznitt Malikite wrote:
Rockets are pretty awesome right now... so what's your issue?

They give consistent solid damage between 0 - 10 km's, aren't hindered by TD's, don't use cap, and have selectable damage types. These are pretty big advantages over the weapon systems.

Missiles are preferred for their long range and alpha in talwar fleets (and the like), but outside of this are generally subpar to rockets.

So, with this in mind, let's examine your suggestion:

1 & 2 simply increase their range. Why do rockets need more range? They hit out to 10 km's and basically cover the entire scram/web range. Your change boosts this out to 15ish km's, which is extremely far for a close range "frigate" weapon. Hell, the optimal range on Small Railguns and Artillery is generally less than this!

3.) Increase their damage by 25%??? Seriously? They already do major damage out to 10 km's. Autocannons and blasters might do more dps inside of 5 km's, but beyond that rockets are generally superior. Pulse lasers, thanks to scorch, are the only weapon system with a better damage/range profile, but they also use massive cap, have tracking vulnerabilities, and a very specific damage profile.

In short, why should be buff rockets?

QFT

tommy two feathers wrote:
1- change the flight time from 2 sec's to 2.5 to 3 secs!
2-max velocity up from 2,250 to 2,500 m/sec
3-dmg up from 33 to 42 dmg closer to half of light missile dmg

The first two suggestions seem to imply that the OP is either working with very low skills and can't project to scram range - either not realising the effect of the missile skills as a whole or not undrestanding the magnitude of the multiplying bonuses.
Either that or is working on the bleeding edge of a ship with a range bonus (I can't remember what the changes ended up being on most of the frigates but the old Condor had a huge range bonus) and is trying to reach point kiting range.

The third suggestion suggests that the OP is still looking at the big hit damage numbers without appreciating the effect of ROF...
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#9 - 2013-10-16 00:40:55 UTC
tommy two feathers wrote:
I know lots of people have tried to chime in on revamping rockets but people still dont use them much!


Rockets are used a LOT.

And rockets with around 20km ranges would be op as ****.

Only change rockets need is added capacity so that i don't have to reload so damn often.

BYDI recruitment closed-ish

Dato Koppla
Spaghetti Militia
#10 - 2013-10-16 04:43:27 UTC
Rockets are fine as they are, they don't need OPs suggested buffs. Just be sure to bring a web and don't use rage against other frigates.
Aivo Dresden
State War Academy
Caldari State
#11 - 2013-10-16 14:02:37 UTC
Garviel Tarrant wrote:
tommy two feathers wrote:
I know lots of people have tried to chime in on revamping rockets but people still dont use them much!


Rockets are used a LOT.

And rockets with around 20km ranges would be op as ****.

Only change rockets need is added capacity so that i don't have to reload so damn often.


GFT. I like rockets, but the launchers run dry i no time. :P
tommy two feathers
Hedion University
Amarr Empire
#12 - 2013-10-22 06:15:56 UTC
my suggestions were base on observations that people seem to over look rockets and place light missiles
I thought base on this that they needed help (especially because they never seem to have enough range)
I really don't pvp so maybe they are better closer up!
Gh0stBust3rs
Templars HIghsec
Stellar Fusion
#13 - 2013-10-22 06:32:10 UTC
Hookbills and Hawks with 2x webs basically make your enemy stand still while you apply 100 dps that never misses. So yes on paper this looks worse then the 200-300 dps blaster ac frigs. If you orbit at 9km range those tend to apply 50 dps. Your ABing around them spitting out missiles while they just have to sit there and take the ass raping.


Sounds more like you havent properly used the weapon system.


The light missile doctrines used by condors and talwars are because they a paper thin. Sneezing at them will kill them. Same token Brawling rocket fit Coraxes, Hookbills, Hawks, Kestrals and Vengeance have been used successfully for years.
Christine Peeveepeeski
Low Sec Concepts
#14 - 2013-10-22 11:58:30 UTC
There is literally nothing wrong with rockets and I am still constantly amazed at people that do not realise how OP they can be.