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Jita Park Speakers Corner

 
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The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
Geertruida Zelle
Deep Core Mining Inc.
Caldari State
#221 - 2011-11-15 10:52:42 UTC
Dear Mittani.

Lookng at some of the eve-offline stats (ok, i know they are a bit blunt, but its all i have), it seems to me that eve's popularity peaked around and in the months after the time Eve was being marketed as a ruthless place - a la Causality


From your access to more accurate subs info, is my assumption correct and have CCP made this connection yet, or are they still heading in the wrong direction of a supersafe, cuddly, carebear sandbox and a semi-detached one for everyone else?

GZ
Space Products Distribution
Deep Core Mining Inc.
Caldari State
#222 - 2011-11-15 17:13:15 UTC
Dear Mittens,

If you start howling, will your puppy start howling too? Please try it and post a video!

-Spacey
Orakkus
ImperiaI Federation
Goonswarm Federation
#223 - 2011-11-15 18:24:42 UTC  |  Edited by: Orakkus
The Mittani wrote:

I disagree with your basic assumption. Most of the resources, isk and population of the game are in hisec, though a large number of the 'hisec' population are the alts of wormholers, nullseccers, and lowsec types. One of the things that irks me about the game is that it's almost impossible to function in null/low/wspace without a supporting structure of hisec alts. I'd like to see the economies of null/low developed more such that the game revolves less around Jita, which is one of the primary focuses of the CSM6 'Farms and Fields' initiative.


Well, we'll have to agree to disagree then on the basic assumption. Seems to me that while the resources, isk, and population are the most in high-sec, much of their activities are still influenced by what goes on in null-sec. The rest of your point, however, I've tried to find out more about because I think you are absolutely correct. Null-sec has become too dependant on High-sec, either because of ease, or efficiency, or by game mechanics. But on that note, how specific has your "Farms and Fields" initiative become? I did notice the Assembly Hall post on it: "Summit Topic "Farms and Fields", but it seemed more of a general think tank to come up with ideas. So, without crossing the NDA, how far into development is a plan for a workable "Farms and Field" rollout?

The Mittani wrote:

In general, risk and reward should scale accordingly. Right now there is virtually no risk in hisec from missions and barely any in incursions, and they absolutely vomit forth reward. This is the fundamental imbalance of EVE; low and null should be buffed to a place where their rewards actually justify the risks.


I agree that this is the current status of the game, however, I do see a problem here at the individual pilot's level. Myself, I have been in 0.0 and kicked out of 0.0 over and over. Often, my high-sec activities allowed me to make those initial forays into the 0.0 life. I don't see how a new corp/alliance who doesn't have many friends can make that initial jump happen without having the necessary capital gained by things like taxes made from mission running and incursions. What you are proposing, seems to me, would actually make the jump harder because now the defenders are even more financially able to replace losses and keep focused on PVP. That being said, how do you ascertain that those changes won't be a problem for new corps/alliances trying to make that jump.

He's not just famous, he's "IN" famous. - Ned Nederlander

E man Industries
SeaChell Productions
#224 - 2011-11-16 18:26:04 UTC  |  Edited by: E man Industries
In null sec I find there is a lack of PvP that is quick to access.

I was part of the delve thunderdome and had fun but even then most roams where 30+ jumps from home and logging off early meant you hade to make that trip solo when you logged back on. So much time was spent.

Jumping to get to an area
Jumping looking for a fight
Jumping to get to a fight
Sitting waiting for them to jump
Jumping home
that’s assuming the moment I happen to log on the fleet was leaving.

I do not schedule my life around EvE...I play once my kids go to bed and stop when my wife goes to bed.

So even with a good alliance running lots of fleets in my time zone I would have to wait for a roaming fleet to form up or I would have missed the fleet and be resigned to running complexes. Not exactly something that makes me eager to log in and play EvE.(could complexes be any more boring?)

Then IF I did get a fleet we would spend the night jumping around….only for me to log out far from home. Next night attempt to make it back home alone or join a roaming fleet that may be closer.
When atlas came to town it got even worse. Really long ops, with really long form ups, many jumps from home(multiple titan bridges), starting at highly specific times, all to get blue balled.

0.0 needs quicker PvP that is more accessible. If I play eve for 1-2h a night I should be able to shoot someone in the face…or get shot. Requiring 4h of game time starting at a certain time to make a given fleet is simply not possible for most players.

So is there any drive behind the CSM to have quicker PvP in 0.0? Not all 0.0 players are from huge alliances and love the huge alliance ops.

Big fights are great and alliances need to have them, but day to day smaller scale skirmishes need to be taking place. These skirmishes need to be accessible in a 1-2h play slot.
0.0 needs to be fun!

Thanks I hope to shoot you soon.

Edit:

I sure you are aware of the above issue as you are attempting to set up a similar thunderdome of pvp-ness to address this via goonswarm.
Pilots in every area of 0.0 space shoudl have access to good fights.
not asking for cpp to change 0.0 or sov or anything as big fightd have there place but currently good fights are hard to come by.
E man Industries
SeaChell Productions
#225 - 2011-11-16 18:31:04 UTC
Quote:
In general, risk and reward should scale accordingly. Right now there is virtually no risk in hisec from missions and barely any in incursions, and they absolutely vomit forth reward. This is the fundamental imbalance of EVE; low and null should be buffed to a place where their rewards actually justify the risks.


Buffing null may only be part of the solution. Introducing risk to mission runners would be great. More rats that tackle, smarter AI, and mission that require something diffrent.

This would also make these missions more intresting and fun. More challenging and intresting missions would vastly improve the game. Currently once you can do the blockade you may as well auto pilot through your missions because your safe. This is wrong and boring.
I could not do level 4 missions because they are soul crushingly boring.

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#226 - 2011-11-16 20:46:58 UTC
Max Kolonko wrote:
Sephiroth CloneIIV wrote:
What are your thoughts on the tier system of ships. Will teir 3 BC's outcompeate the tier 2's are replace them, making BC's even tougher and more like battleships.

I and others think the tier system should be eliminated entirely, and replaced with ships that are closer to the same power but in different areas and specializations.


Lol Tier 3 BC's are way less tough than tier 2. They are glass canons, only usable against enemies that are unable to hit them (BS and bigger)


battleships have no trouble hitting BC's. HACS with afterburners and aligned right, sometimes or take reduced damage.

Maybe capitals with guns might, and even then who knows.

The Mittani
State War Academy
Caldari State
#227 - 2011-11-16 21:45:28 UTC
Malcanis wrote:
Mittens, I have a question

How can you claim, in good faith and with a straight face, to be a "sadist" when it's evident that even accepting the job requires a level of masochism that would raise eyebrows in the strictest of Parisien maison publiques?





(I guess what I'm asking is, did you remember to pick a safe word?)


The only thing that suffers of mine when I go to Iceland is my liver. Beyond that, the balance of cruelty is with me on the giving end, and certain CCP executives on the receiving end.

Trebor's the masochistic one. Iceland is no country for old men.

~hi~

Zyrbalax III
Goldcrest Enterprises
#228 - 2011-11-17 13:19:49 UTC  |  Edited by: Zyrbalax III
Mittens,

I fully agree with the "risk vs reward" principle, and I agree that there is little risk in hisec activities.

I am curious as to whether you think null, w-space or lowsec is currently most "risky"? My uninformed opinion (having not lived in null yet) is that much of null is actually pretty safe for residents (low populations, alliance control, intel channels etc), whereas much of lowsec (I have spent time in lowsec) is pretty risky (higher population density per QEN, plus regular roaming gangs of ebil piwates). And w-space depends on how well you control your statics (I have lived in w-space too), but if you're good at that you're also relatively safe.

And following on from that, where do you think attention most needs to be focussed to get the risk/reward balance right?

Thanks
Z3
Yeep
The Scope
Gallente Federation
#229 - 2011-11-17 13:52:14 UTC
Zyrbalax III wrote:
Mittens,

I fully agree with the "risk vs reward" principle, and I agree that there is little risk in hisec activities.

I am curious as to whether you think null, w-space or lowsec is currently most "risky"? My uninformed opinion (having not lived in null yet) is that much of null is actually pretty safe for residents (low populations, alliance control, intel channels etc), whereas much of lowsec (I have spent time in lowsec) is pretty risky (higher population density per QEN, plus regular roaming gangs of ebil piwates). And w-space depends on how well you control your statics (I have lived in w-space too), but if you're good at that you're also relatively safe.

And following on from that, where do you think attention most needs to be focussed to get the risk/reward balance right?

Thanks
Z3


I think you're focusing too much on immediate personal risk (i.e. having your ship explode) and not enough on longer term, more abstract risks such as losing your space and access to all your assets, or even just being booted from corp. I have tens of billions of assets sat in stations I could easily lose the ability to dock in.

Not to mention the safety you're describing in 0.0 is provided by the hard work of other people. If they stop doing that work all the security just disappears. Thats a risk too.
Zyrbalax III
Goldcrest Enterprises
#230 - 2011-11-17 16:51:24 UTC
Hmm thanks that's a very good point. I guess nullsec sovereignty rules do make for a different/additional set of risks. I guess that's somewhat similar (but on a grander scale) to the risk w-space residents face (possibility of being evicted by a stronger corp).

I think it may still be possible to segregate things though; so holding nullsec sov brings some additional risks as you've described, but also brings (or should bring) benefits (rewards) not available elsewhere - access to moon goo, ability to upgrade systems etc. Maybe there should be more "long term" rewards for null sov to recognise the longer term risks, rather than rewarding null residents by short-term rewards (higher bounties, more valuable anoms etc)

And IF that's fair, my question would change to "for the same type of short-term activity, which areas hold the highest risks/ which areas should have the highest rewards?"

So does incursion running / missioning / ratting / mining etc hold most risk in hi / low / null, and which area should therefore get best rewards?

Or is this all just theoretical BS with no relevance / application at all?!
The Original Alt
Doomheim
#231 - 2011-11-17 18:52:35 UTC
You seem hell bent on destroying the experience of high security space to make null security space more appealing. Why?
Stahlregen
GoonWaffe
Goonswarm Federation
#232 - 2011-11-17 19:39:01 UTC
The Original Alt wrote:
You seem hell bent on destroying the experience of high security space to make null security space more appealing. Why?


If you think the high-sec experience is to exclusively mine ice and nothing else and that you're actually going to get a legitimate response using this line of questioning then you are deluded.

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF RIDDICK AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, RIDDICK. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN' WHOOSHING SOUNDS WHEN I SLAM DOWN SOME NECRO BASTARDS. NOT MANY CAN SAY THEY ESCAPED THE GALAXY'S MOST DANGEROUS PRISON. I CAN.

The Original Alt
Doomheim
#233 - 2011-11-17 20:58:58 UTC
Stahlregen wrote:
The Original Alt wrote:
You seem hell bent on destroying the experience of high security space to make null security space more appealing. Why?


If you think the high-sec experience is to exclusively mine ice and nothing else and that you're actually going to get a legitimate response using this line of questioning then you are deluded.


I was not addressing you.
Stahlregen
GoonWaffe
Goonswarm Federation
#234 - 2011-11-17 21:02:52 UTC
The Original Alt wrote:
Stahlregen wrote:
The Original Alt wrote:
You seem hell bent on destroying the experience of high security space to make null security space more appealing. Why?


If you think the high-sec experience is to exclusively mine ice and nothing else and that you're actually going to get a legitimate response using this line of questioning then you are deluded.


I was not addressing you.


I know you weren't sweetheart but it's the best response you're going to get.

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF RIDDICK AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, RIDDICK. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN' WHOOSHING SOUNDS WHEN I SLAM DOWN SOME NECRO BASTARDS. NOT MANY CAN SAY THEY ESCAPED THE GALAXY'S MOST DANGEROUS PRISON. I CAN.

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#235 - 2011-11-17 21:24:13 UTC
Zyrbalax III wrote:
Mittens,

I fully agree with the "risk vs reward" principle, and I agree that there is little risk in hisec activities.

I am curious as to whether you think null, w-space or lowsec is currently most "risky"? My uninformed opinion (having not lived in null yet) is that much of null is actually pretty safe for residents (low populations, alliance control, intel channels etc), whereas much of lowsec (I have spent time in lowsec) is pretty risky (higher population density per QEN, plus regular roaming gangs of ebil piwates). And w-space depends on how well you control your statics (I have lived in w-space too), but if you're good at that you're also relatively safe.

And following on from that, where do you think attention most needs to be focussed to get the risk/reward balance right?

Thanks
Z3


Nullsec is safe because of force projection, and being 'exclusive'. To any threat the group can project force, so unlikely but the most dedicated will come. Along with stations being exclusive and the remoteness of npc stations, which is related to the power of a alliance to take and hold space.

A alliance may not face many threats all the time, but it still does not take away from the fact that they went the mile to take the space, and have forces to hold back threats.

The last time some gankers came in a ice mining system, their ships were blown up. So they might not come back, we don't play the solo game here, you touch the bee hive you get swarmed.

I would say rewards should be scaled to how much investment it takes to get or hold it, and it's remoteness to empire space. Not a absolute risk or reward because ice mining in empire has become increasingly risky, though does that mean it should be buffed (I would say maybe not give concord insurance, gankers in high sec but beyond that).

Nullsec requires taking and holding stations, upgrading it so it is anything but suck, concord bills, so it should have something more redeeming for the fact that no level 4 agents exist to give away missions for isk and lp and a steady stream of rats to shoot.
Lord Zim
Gallente Federation
#236 - 2011-11-17 22:42:30 UTC
The Original Alt wrote:
You seem hell bent on destroying the experience of high security space to make null security space more appealing. Why?

What part of "high security space" is being destroyed, again?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

May Zonday
Garoun Investment Bank
Gallente Federation
#237 - 2011-11-17 23:10:34 UTC
Lord Zim wrote:
The Original Alt wrote:
You seem hell bent on destroying the experience of high security space to make null security space more appealing. Why?

What part of "high security space" is being destroyed, again?

Hulks and Macks.

Wait.
Andski
Science and Trade Institute
Caldari State
#238 - 2011-11-18 00:58:33 UTC  |  Edited by: Andski
~my esteemed CEO~,

Do you believe that CCP's approach to supercapital balancing was appropriate? Could they have done more, or do you feel that their approach was heavy-handed?

(idgaf about underpowered SCs, d2ascaps)

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alberio
Brave Newbies Inc.
Brave Collective
#239 - 2011-11-18 15:57:29 UTC
Dear Mittani,

If you could be a candy bar, which one would you be, and why?

Thanks,
WarFireV
The Scope
Gallente Federation
#240 - 2011-11-19 06:27:49 UTC
Dear Mittiani,

Sleep with marry or kill? Vuk Lau, Sir Molle, Evil Thug.

Also

Thieve guild or mage's guild?