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Jita Park Speakers Corner

 
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[Summit] EVE Economy

First post
Author
Ali Aras
Nobody in Local
Deepwater Hooligans
#1 - 2013-08-20 20:09:11 UTC  |  Edited by: CCP Dolan
Thread for thoughts, comments, etc on the EVE Economy and EVE Economy session. Let us know if there's any questions you want asked or any general things you'd like us to bring up and focus on.

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Guillome Renard
Aliastra
Gallente Federation
#2 - 2013-08-21 04:24:35 UTC  |  Edited by: CCP Dolan
I'm interested in knowing more about the quarterly economic reports. They used to be much more useful than they have been the past couple of releases. I'd like to see the quality and utility of these reports moving in the opposite direction from it's present trajectory.

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Mike Azariah
The Scope
Gallente Federation
#3 - 2013-08-22 06:31:39 UTC
I miss those as well, along with the data trivia that used to get dropped now and again on twitter that gace us snapshots of new eden

m

Mike Azariah  ┬──┬ ¯|(ツ)

Freelancer117
So you want to be a Hero
#4 - 2013-08-26 18:21:14 UTC
Now that E-On magazine is buried in the ground (R.I.P.), how do we get our quarterly updates about how Eve is doing in Pictures Blink

Lets get the economic Quarterly Report back at least, with lots of Pictures please.

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A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

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Sofia Wolf
Ubuntu Inc.
The Fourth District
#5 - 2013-08-26 21:07:55 UTC
I think you should ask CCP if they plan to do something to give more incentive for 0.0 power blocks to recruit more industrialist in their ranks (other then renters).

As for what should be done I think Mittani's explanation why they are not recruiting them provides quite clear indication what should be done to change that.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Leskit
Pure Victory
#6 - 2013-08-27 01:12:23 UTC
I'd love to know how dependent or seperated CCP wants the wormhole economy to be from the rest of Eve. Between the refine rates of pos's, insta-scan gravs, and a few other things, industry in wh's is for the very determined or the bored. The WH economy needs empire for a few reasons: selling loot, assembling t3's, ice fuels, faction stuff. Everything else can be done practically. Are they happy with it, do they want it more or less dependent? Do they think it's overproducing some things (blue loot/t3's) and under producing other things (mined ore?). Thanks!
Skia Aumer
Planetary Harvesting and Processing LLC
#7 - 2013-08-27 09:26:50 UTC
Additional materials that were added into blueprints hinder nullsec industry significantly.
It is not a healthy situation when you mine ore in null, sell minerals in Jita, buy a ship there, and transport it back in null.
Any plans on fixing that issue?
Crasniya
The Aussienauts
#8 - 2013-08-28 16:33:17 UTC  |  Edited by: Crasniya
Scratch this post, better place for it elsewhere.

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Ryan Easte
Caldari Provisions
Caldari State
#9 - 2013-09-04 12:49:21 UTC
I for one would love to see the return of the QEN Smile
Ciaphas Cyne
Moira.
#10 - 2013-09-04 20:56:55 UTC
Skia Aumer wrote:
Additional materials that were added into blueprints hinder nullsec industry significantly.
It is not a healthy situation when you mine ore in null, sell minerals in Jita, buy a ship there, and transport it back in null.
Any plans on fixing that issue?


that seems to make economic sense to me. what is your issue exactly? the concept of a "trade hub" (ie a place where people can sell relatively high, and buy relatively low) is apparent in most societies. Its just a simple outcome of the supply and demand mechanic.

"buff only the stuff I fly and nerf everything else"

  • you
Malcanis
Vanishing Point.
The Initiative.
#11 - 2013-09-05 09:28:18 UTC
Ciaphas Cyne wrote:
Skia Aumer wrote:
Additional materials that were added into blueprints hinder nullsec industry significantly.
It is not a healthy situation when you mine ore in null, sell minerals in Jita, buy a ship there, and transport it back in null.
Any plans on fixing that issue?


that seems to make economic sense to me. what is your issue exactly? the concept of a "trade hub" (ie a place where people can sell relatively high, and buy relatively low) is apparent in most societies. Its just a simple outcome of the supply and demand mechanic.


If we raised transaction taxes to 10% per sec level, trade hubs would "naturally" develop in 0.1 sec and nullsec as a "simple outcome of supply and demand".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dersen Lowery
The Scope
#12 - 2013-09-05 16:29:52 UTC
Malcanis wrote:
Ciaphas Cyne wrote:
Skia Aumer wrote:
Additional materials that were added into blueprints hinder nullsec industry significantly.
It is not a healthy situation when you mine ore in null, sell minerals in Jita, buy a ship there, and transport it back in null.
Any plans on fixing that issue?


that seems to make economic sense to me. what is your issue exactly? the concept of a "trade hub" (ie a place where people can sell relatively high, and buy relatively low) is apparent in most societies. Its just a simple outcome of the supply and demand mechanic.


If we raised transaction taxes to 10% per sec level, trade hubs would "naturally" develop in 0.1 sec and nullsec as a "simple outcome of supply and demand".


False: Wormholes have -1.0 sec. They'd go from being the weeds of the exploration profession to highly-sought capitals of commerce.

Or, you know, maybe there are other variables.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Skia Aumer
Planetary Harvesting and Processing LLC
#13 - 2013-09-10 18:22:08 UTC
Ciaphas Cyne wrote:
Skia Aumer wrote:
Additional materials that were added into blueprints hinder nullsec industry significantly.
It is not a healthy situation when you mine ore in null, sell minerals in Jita, buy a ship there, and transport it back in null.
Any plans on fixing that issue?


that seems to make economic sense to me. what is your issue exactly? the concept of a "trade hub" (ie a place where people can sell relatively high, and buy relatively low) is apparent in most societies. Its just a simple outcome of the supply and demand mechanic.

It seems I described it wrong. In fact those "additional materials" hinder industry everywhere, I just made the emphasize on nullsec as the worst place to do industry even without that issue.

Before the tiercide, 1-st and 2-nd tier ships were rather cheap, because their blueprints used little materials to produce. Right before the changes in blueprints, people have built crap tons of those ships. They thought: "I'm gonna build it cheap now, and sell with profit after the patch, when they become more expensive".

But the time is passing by, and those prices dont come even close to the equilibrium. If you buy some minerals now and build a Dominix for sale - you'll be in a huge loss. And rumors say this situation can last for years. It was a similar situation with planetary commodities, and we can still witness that Guidance Systems are priced lower than their precursors - after so many time from those changes in PI (I dont even know when it happened).

Yet, this time it is not an isolated product - but a wide range for ships. If I start producing them in nullsec, I will not be able to explain to the customers why they should buy my ships, instead of importing them from Jita. So yes, it hurts to the industry in null.
Mallak Azaria
Caldari Provisions
Caldari State
#14 - 2013-09-14 04:42:07 UTC  |  Edited by: Mallak Azaria
Ali Aras wrote:
Thread for thoughts, comments, etc on the EVE Economy and EVE Economy session. Let us know if there's any questions you want asked or any general things you'd like us to bring up and focus on.


People keep bringing up the 'Issue?' of isk inflation, so what I'd like to see is a graph showing the amount of isk seeded in to the game & the amount of isk removed in the last quarter for no real reason other than personal curiosity.

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Oswaldos
The Upside Down
#15 - 2013-10-11 18:05:11 UTC
Malcanis wrote:


If we raised transaction taxes to 10% per sec level, trade hubs would "naturally" develop in 0.1 sec and nullsec as a "simple outcome of supply and demand".


That is an interesting idea, As a general rule i like the idea of taxing high sec transaction simply for the fact that safety should come at a price.

As to what i would like to know about the eve economy i'm curious about inflation the last i have heard about it was that the isk sinks to faucets ratio was way out of balanced

I'm curious where the isk is being generated rather it be from null sec anoms or incursions or blue tags from WH space.

I'm curious about assets that generate revenue such as blue prints and POCOS and what the destruction rate of those are.

I'm glad someone is keeping an eye on these subjects for is eve economy is likely the single most important aspect of the game and because its just numbers its something that could be easily overlooked to accomplish short term goals.
Sean Parisi
Blackrise Vanguard
#16 - 2013-11-16 08:59:22 UTC
Are there any plans to make Navy / FW faction items more accessible by lowering the total need of Tags or replacing them with another mechanic? I believe that making these more accessible would improve how people fit their ships (fly around with more shinier things), increasing diversity. It would also provide another ISK sink to the LP store.

What am I saying? There is a massive disparity to the demand for Navy Tags vs the Supply. This should be changed.