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Player Features and Ideas Discussion

 
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[Rubicon] Electronic Attack Ships

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Author
CCP Rise
C C P
C C P Alliance
#421 - 2013-10-11 16:17:17 UTC
I'll put the drone back on the Sentinel.

@ccp_rise

Major Killz
inglorious bastards.
#422 - 2013-10-11 16:26:41 UTC
CCP Rise wrote:
I'll put the drone back on the Sentinel.


You roll over fairly easily don't you? Since you're a push over. I'd like 1 tournament frigate from each of the past 4 alliance tournaments.

[u]Ich bin ein Pirat ![/u]

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#423 - 2013-10-11 16:28:11 UTC
I'm not quite as bitter as Trouser.

While i still don't really like them, this is better.


One thing that i think gets in the way of balance on these things is that the two kinds of ewar don't work the same when it comes to range.

I'd suggest revamping control effects to have falloff so that neuts and webs would have decreasing effects while scrams/points would have decreasing chance to hit.

And make it so that the optimal would be shorter than it is now but optimal + falloff would be a bit longer. Would be a lot more interesting that way imo.




All in all this is a lot less terribly overpowered but i would still like them to have an interesting "ATTACK" role instead of being tiny recons.

5/10 instead of the previous 0/10? :P

BYDI recruitment closed-ish

Major Killz
inglorious bastards.
#424 - 2013-10-11 16:32:42 UTC
TrouserDeagle wrote:
Major Killz wrote:
TrouserDeagle wrote:
CCP Rise wrote:

I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.


I'm giving this latest iteration 0 points out of 10.



You what? I'm not sure it's possible for you to be happy.



The ecm and recon bonuses are still there.



I see..


Well I'm not fully satisfied with these changes but they are good. I still want the bonuses for remote sensor dampeners and tracking disruptors removed.

[u]Ich bin ein Pirat ![/u]

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#425 - 2013-10-11 16:42:55 UTC
Major Killz wrote:
TrouserDeagle wrote:
Major Killz wrote:
TrouserDeagle wrote:
CCP Rise wrote:

I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.


I'm giving this latest iteration 0 points out of 10.



You what? I'm not sure it's possible for you to be happy.



The ecm and recon bonuses are still there.



I see..


Well I'm not fully satisfied with these changes but they are good. I still want the bonuses for remote sensor dampeners and tracking disruptors removed.


Those are fine. I think the other bonuses should be more sensible, rather than +300% per level to the most powerful modules in the game.
Kagura Nikon
Native Freshfood
Minmatar Republic
#426 - 2013-10-11 16:50:31 UTC
CCP Rise wrote:
I'll put the drone back on the Sentinel.



dammm I had to fight way more for you to give 5ms on the tempest :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Harvey James
The Sengoku Legacy
#427 - 2013-10-11 16:50:46 UTC
These are some weak changes that still don't really reduce ranges enough and is not anything like mini recons their attack element is non existent please look at my recent posts of all 4 EAF they at least offer something different and balanced and have a role bonus .. T2 ships all have role bonus why don't these?

Frigates are meant to be short range ... just focus them on their secondary e-war like my proposals do that should be the specialisation and offer more variance between disruption frigs

disruption frigs = long range primary e-war
EAF = short range secondary e-war with mini recon style bonuses and offensive abilities and more survivability

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Axl Borlara
Sebiestor Tribe
Minmatar Republic
#428 - 2013-10-11 16:54:06 UTC
Kagura Nikon wrote:
CCP never makes a specialized ship to be GOOD solo.


I think that is the point.
It's specialized. Meaning it does one or two things really well and by extension, is not very good at anything else.

So you *could* use a specialized ship solo, but it would only work in specialized cases.

If you want a ship that works in a variety of situations, you probably need a more general ship.

As to the EAFs, there's lots of people wanting tank, speed, dps and ewar, all at once. Well, you can't have everything at once without it being imbalanced.

I also think it would be useful to state the perceived problems along with the goals and improvements. It helps see what the fix is intended to fix.

I've tended to fly t1 ships over EAFs - primarily because of tiny lock range.
You need so many rigs and modules to fix that, the resulting ship is not enough of an improvement over (or in some cases it's worse than) the t1 version but still costs much more.
I think a small (smaller than the latest version) increase in ewar range is ok, but in most cases not needed.
More cap is good and the changes to speed and shield/armour/hull are relatively small and fine.

Enable them to lock things. See how that goes. If required, add some range to the ewar later.
Probably a better order than to add too much ewar range (breaking stuff, annoying people) and then taking some away again (annoying more people).
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#429 - 2013-10-11 17:08:41 UTC
CCP Rise wrote:
Okay I've updated the OP with the newest iteration.

Highlights include:
  • Bonuses adjusted for Kitsune, Keres and Hyena to shorten the range slightly for each
  • Mass increased for all four by 10%
  • Lowered lock range to match t1 disruption frigs
  • Lowered signature radius for all four
  • Small adjustments to maxvelocity for some and drone bandwidth tweaks for Sentinel and Keres

  • Two main things going on.

    First, lowering the ewar ranges should draw them in a bit closer to the fight. The Kitsune will still be the longest effective range EAF but that's natural to ECM and there's not much more we can do. It was limited before only by the absurdly low lock range and while I don't want it to be out at 100k being effective, there's also no sensible way to pull it closer than this, but I think that's fine.

    Second, adding mass and making some maxvelocity changes while also lowering their sig radius should make them easier to catch for frigs and other anti-support, while also increasing their survivability vs larger targets trying to shoot them from far away. This helps push them towards a more recon-ish play style and further from interceptors, which is what we want.

    I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.


    Both sides not agreeing isn't a good sign. Just because the US government can't agree on things, doesn't mean you should follow suit.

    The Sentinel is still way too strong.
    Fintarue
    DO YOU EVEN
    #430 - 2013-10-11 18:04:40 UTC
    I'm a huge fan of the sentinel and fly the current iteration fairly effectively solo. However, I've always understood that it, as well as the other EAS have needed help as a class for a good while now. The sentinel pilot in me screams, Woo hoo, but the person that likes even remotely good fights, has to agree that new bonus to the sentinel is a little much.

    My suggestion, keep the drones, it desperately needs that. It can use every little bit of tank it can get, so please don't change the little extra you gave it, however, dial back the neut bonus from 400% at EAS 5 to 300%, so a 60% per level bonus. There have been plenty of fights where 19km is far to short, but the ability to neut out to disruptor range is just that extra little oomph it needs to be competitive solo, and useful in larger fleet fights where 19km is too short. 31km with the current sisi changes is cool as hell, but I think 25km is more appropriate.

    Host of http://www.twitch.tv/fintarue Bringing you the best tunes for the trip to a new clone!

    PavlikX
    Scan Stakan
    HOLD MY PROBS
    #431 - 2013-10-11 18:46:34 UTC
    No role bonus?
    CCP Rise
    C C P
    C C P Alliance
    #432 - 2013-10-11 19:12:35 UTC
    To explain why to give back the drone so quickly - I think looking at the Sentinel relative to the rest of the class it seems unfairly allocated for offense, and we didn't intend for the class to be self sufficient offensively. That said, if that drone feels make or break to the people using it in a small niche, I don't think it's having a very impact outside the niche and therefor don't see a need to remove it.

    I think the debate about the Sentinel's power overall is much more centered on the neut range, as others have said, but I actually don't think it needs to be shorter range. Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM.

    @ccp_rise

    Maximus Andendare
    Stimulus
    Rote Kapelle
    #433 - 2013-10-11 19:16:32 UTC
    CCP Rise wrote:
    To explain why to give back the drone so quickly - I think looking at the Sentinel relative to the rest of the class it seems unfairly allocated for offense, and we didn't intend for the class to be self sufficient offensively. That said, if that drone feels make or break to the people using it in a small niche, I don't think it's having a very impact outside the niche and therefor don't see a need to remove it.

    I think the debate about the Sentinel's power overall is much more centered on the neut range, as others have said, but I actually don't think it needs to be shorter range. Energy war is powerful of course, but it doesn't have the same kind of binary and pronounced impact that the rest of the EAFs can have with disruptors/webs/ECM.
    Will the new Sentinel/Crucifier model shown at Fanfest make it into Rubicon's release?

    Enter grid and you're already dead, destined to be reborn and fight another day.

    >> Play Eve Online FREE! Join today for exclusive bonuses! <<

    Harvey James
    The Sengoku Legacy
    #434 - 2013-10-11 19:40:54 UTC  |  Edited by: Harvey James
    i still think keres should be a better droneboat its not like it can fit rails or gets close enough for blasters and why should amarr get a better droneboat?
    A creodron keres would be nice
    you could always switch a high to a low and then maybe it could armour tank

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    CCP Rise
    C C P
    C C P Alliance
    #435 - 2013-10-11 20:02:19 UTC
    Quote:
    Will the new Sentinel/Crucifier model shown at Fanfest make it into Rubicon's release?


    Not that I know of

    @ccp_rise

    Omnathious Deninard
    University of Caille
    Gallente Federation
    #436 - 2013-10-11 20:06:43 UTC
    Harvey James wrote:
    i still think keres should be a better droneboat its not like it can fit rails or gets close enough for blasters and why should amarr get a better droneboat?
    A creodron keres would be nice
    you could always switch a high to a low and then maybe it could armour tank

    Amarr e-war ships are typically drone ships, even the crucifier while only having 15mbps of bandwidth has a 45m3 drone bay, the Tristan has a 40m3 drone bay.
    Gallente drone ships are combat ships not e-war ships.

    If you don't follow the rules, neither will I.

    Harvey James
    The Sengoku Legacy
    #437 - 2013-10-11 20:07:20 UTC
    even the maulus has more drones than the keres

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Harvey James
    The Sengoku Legacy
    #438 - 2013-10-11 20:08:33 UTC
    Omnathious Deninard wrote:
    Harvey James wrote:
    i still think keres should be a better droneboat its not like it can fit rails or gets close enough for blasters and why should amarr get a better droneboat?
    A creodron keres would be nice
    you could always switch a high to a low and then maybe it could armour tank

    Amarr e-war ships are typically drone ships, even the crucifier while only having 15mbps of bandwidth has a 45m3 drone bay, the Tristan has a 40m3 drone bay.
    Gallente drone ships are combat ships not e-war ships.


    i would hope the Arazu would become a droneboat blasters don't work on e-war ships

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Harvey James
    The Sengoku Legacy
    #439 - 2013-10-11 20:11:16 UTC
    i think these should be mini recons rather than more like disruption frigs

    capacitor bonus on kitsune is a waste much like all the capacitor bonuses that could easily become damage bonuses

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Maximus Andendare
    Stimulus
    Rote Kapelle
    #440 - 2013-10-11 20:19:06 UTC
    Harvey James wrote:
    even the maulus has more drones than the keres
    True, and I think it's easy to go down this reasoning path, but the fact of the matter is that the Sentinel uses its high slots for its neut ewar, so it makes some sense that its damage application would be shifted toward drones. Highs and mids are taken up with ewar stuff on a Sentinel.

    On a Keres, though, the highs *can* be used for rail guns, so it's a fair balance. The buff to an additional drone is nice, although a complimentary drone bay buff to at least 15 (if not 20) should be in order. These boats don't have drone bonuses to hitpoints, and considering that drones are going to be the only things being shot when the target is under heavy damps, having the ability to launch one or two replacements when the others get inevitably destroyed would be nice. It's not even as if the Keres would offend the Amarr traditional flavor of 3x the drone bay, since the Sentinel would still have 60m3. 20 m3 bay on the Keres would round out the changes nicely.

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