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Player Features and Ideas Discussion

 
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"Light" Command Ships

Author
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#41 - 2013-10-11 03:36:00 UTC
Here's my 2 cents worth.

Yes to the concept of Light Command Ship based on a Destroyer Hull

Being a T2 ship it will have roles and bonuses and stuff, I suggest the following:
Able to fit upto 2 Command Links, no bounce to effectiveness/maybe a bonus to fitting
Same number of Weapon Hardpoints as High Slots, so that the pilot has to decide how much DPS to Sacrifice for links
NO Bonus to DPS, perhaps a bonus to range
Bonus to Tank or Speed, to either have the tank of a cruiser, or the speed tank of a frigate/interceptor, not both(I expect all to have the tank of a cruiser except for the Minmatar one which has the speed)
Bienator II
madmen of the skies
#42 - 2013-10-11 03:56:53 UTC
sure, once they have the on-grid thing implemented... commandship all the things.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Reaver Glitterstim
The Scope
Gallente Federation
#43 - 2013-10-11 04:06:43 UTC
Caldari 5 wrote:
Same number of Weapon Hardpoints as High Slots, so that the pilot has to decide how much DPS to Sacrifice for links
NO Bonus to DPS, perhaps a bonus to range

or you could give it a damage bonus with an equivalent decrease in number of high slots. That would use up a skill bonus for essentially no return while also making the cost of fitting ganglinks higher. Twisted

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#44 - 2013-10-11 05:37:28 UTC
Reaver Glitterstim wrote:
Caldari 5 wrote:
Same number of Weapon Hardpoints as High Slots, so that the pilot has to decide how much DPS to Sacrifice for links
NO Bonus to DPS, perhaps a bonus to range

or you could give it a damage bonus with an equivalent decrease in number of high slots. That would use up a skill bonus for essentially no return while also making the cost of fitting ganglinks higher. Twisted


Nice Amplification of the idea :)
Job Valador
Professional Amateurs
#45 - 2013-10-11 07:38:22 UTC
/signed

"The stone exhibited a profound lack of movement."

Altered Ego
Deep Core Mining Inc.
Caldari State
#46 - 2013-10-11 17:45:16 UTC
Absolutely, with CCP making small ships more viable and the off grid boost changes, this is a perfectly logical request.

+1
Jackdaw Finch
Royal Order of Security Specialists
#47 - 2013-10-13 03:16:12 UTC
Amen - this would be a great thing
Robbie Robot
Royal Amarr Institute
Amarr Empire
#48 - 2013-10-13 05:31:31 UTC
Katrina Oniseki wrote:
Supported, but I suggest they only use a maximum of 1 link per hull while still being able to decently fit the rest of the hull.

There needs to be a reason to use heavier and slower ships. Two links is pushing the envelope, but I'll support that if it's as difficult to do as fitting twin bubblers on an interdictor. A single T2 destroyer should not be able to fit three links, ever.

Hull ideas:

Kaalakiota Corax (Black & Red)
Creodron Algos (Pearlescent Green/Blue)
Viziam Dragoon (Green & Gold)
Core Complexion Talwar (Black with Blue lights)

Either 1 link, or a reduced bonus. I'd prefer a reduced bonus, but having about 2 links.
Lephia DeGrande
Luxembourg Space Union
#49 - 2013-10-13 08:05:20 UTC
I would say 2 links, normal bonus, hard to fit.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#50 - 2013-10-13 13:05:16 UTC
+1
Liesje Allister
Doomheim
#51 - 2013-10-13 15:59:33 UTC  |  Edited by: Liesje Allister
+1

Retribution destroyer hulls are a good idea.

Please consider.
Mara Pahrdi
The Order of Anoyia
#52 - 2013-10-13 19:36:36 UTC
I've always been in favour of this Smile.

Remove standings and insurance.

Kasife Vynneve
Aliastra
Gallente Federation
#53 - 2013-10-13 19:51:19 UTC
A good idea that needs more support.
Zachev Trace
Caldari Provisions
Caldari State
#54 - 2013-10-14 00:55:35 UTC
+1

More t2 destroyers :D

I've always wanted this actually, just never got around to posting about it.

Love the idea of a command destroyer, especially when their only other counter parts are already a major part of fleets (interdictors).

This will add quite a bit of variety to the ship class, and well balanced variety is a good thing.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#55 - 2013-10-14 03:29:05 UTC
Bumpage for a good idea
Gorgoth24
Aliastra
Gallente Federation
#56 - 2013-10-14 05:53:13 UTC
I also like this idea. It'd probably be best if it were limited to fewer simultaneous command modules then the larger versions, but it'd definitely be cool to see when OGB is removed.
tommy two feathers
Hedion University
Amarr Empire
#57 - 2013-10-14 06:57:42 UTC  |  Edited by: tommy two feathers
since their faster could they also be good for a hac fleet to keep up with all the mwd action?

maybe the destroyer command ship bonus could have a sig radius reduction or just have a small sig radius
for when they are running with a mwd hac fleet?
Iudicium Vastus
Doomheim
#58 - 2013-10-14 10:13:12 UTC
Oh hell yeah please!!

Always wanted to experiment with what it's like providing some combat links, but T1 BC far too slow for the T1 cruisers and below most of our fleets roam in, Command ships out of the question without even knowing fist hand the potential of links, nor the investment for such a kitchen sink fleet. Same for T3 command, not worth the full training and cost for something untested on smaller scale.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Mascha Tzash
Ministry of War
Amarr Empire
#59 - 2013-10-14 10:57:07 UTC
More destroyers are a very good idea! I would like to see them having a proper rack of hulls and uses like frigs and cruisers.
Claire Raynor
NovaGear
#60 - 2013-10-14 12:19:51 UTC
Yeah - you get my vote
:)