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Player Features and Ideas Discussion

 
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[Rubicon] Electronic Attack Ships

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Author
Major Killz
inglorious bastards.
#381 - 2013-10-10 01:21:09 UTC  |  Edited by: Major Killz
There are serious imbalances that NEED to be addressed IMMEDIATELY THAT AFFECT ELECTRONIC ATTACK FRIGATES.


1. Strategic Cruisers + warfare-links + Covert Ops Cloak and Command Processors COMBINED IS A SERIOUS ISSUE. CCP could fix this issue easily by REMOVING the "Warfare Processor" subsystems. I and others CLEARLY prefer a cloaked-command ship.


2. Electronic warfare modules are also a SERIOUS ISSUE. I know pilots have been complaining about ECM for years. However, that was mainly due to widespread use, effectiveness and range. Tracking disruptors have ALWAYS been VERY EFFECTIVE to but were used less. Remote sensor dampeners were also effective but were used EVEN LESS. Well! Things have changed since CCP increased sensor dampeners and tracking disruptors effectiveness. NOW, Tracking disruptors and Remote Sensor dampeners seem to be on EVERY SHIP these days. Un-bonused these modules are as effective as a ship bonused for their use.

Note: there's also an interesting phenomenon in game that happens when ANY MODULE, AMMUNITION OR SHIP IS BOOSTED. Players immediately show, instant and remarkable interest. Which leads to widespread use in a module or mechanic that was largely ignored. Irrespective of the level change; even minute at least for awhile; untill the most effective become persistent.


3. Tech 1 cruisers and frigates are imbalanced. Most tech 1 cruisers can match or out pace tech 2 cruisers and MOST FRIGATES. Tech 1 cruisers should never outpace destroyers... Tech 1 frigates are as good or better than Interceptors; tech 1 electronic warfare frigates are as good or better than Electronic Attack Frigates. Not to mention Widespread use of tech 1 logistics (not many agree with this one at all).


Conclusion

So, this is the lens I look thru when considering these changes.

Electronic attack frigates ARE GOOD SHIPS (except the Hyena). There's just cheaper options that produce similar outcomes. Also, I'm not a fan of increasing the effectiveness of ECM, Remote sensor dampeners and tracking disruptors. However, I'm NOT AGAINST increasing neut range; warp disruptor and scrambler range and stasis webifier range. These are things that their tech 1 counterparts cannot reproduce. The Kitsune is fine as it is now. Removing their ability to apply damage is also something that will bring BALANCE TO THE FORCE. From there CCP CAN START REDUCING SIGNATURE RADIUS; lowering ship velocity and Increasing TANK.

[u]Ich bin ein Pirat ![/u]

Zarnak Wulf
Task Force 641
Empyrean Edict
#382 - 2013-10-10 03:12:22 UTC  |  Edited by: Zarnak Wulf
Veshta Yoshida wrote:

Reason they are flown less is more likely due to cost consideration, for the Sentinels abilities for instance you are better off running Inquisitors/Arbitrators if TD is your poison and the neuting Geddon if that is your thing.



This is part of the problem. Unlike interceptors, which historically have bounced around 12 million isk per hull, EAS have cost 25m - 30m isk per hull. How many threads have their been in which Kitsunes have been dismissed in favor of a Blackbird or Griffin? Even before the buffs? For a 25m isk hull I want something special. I surely don't want to feel that if I get looked at I'll be blapped without any kind of effort.

The other side of the coin Gypsio III put very well. If you balance around the ships then links make them OP. If you balance around links, the ships by themselves are crap. I have a HG Halo clone that, combined with a Loki booster, makes the Hyena very appealing. Of course the stats look eerily what is proposed right now. And not too many people fly a Hyena today even with links.

The EAS are supposed to 'decentralize' your fleet's e-war. There are other outside the box ideas that have been touched upon, danced around, or not mentioned at all:


  • Overheat role bonus. This would allow the e-war ranges to remain short but allow the ships to get range for a short period of time.

  • Resistance bonuses. Replace some of the capacitor bonuses with shield or armor resistance bonuses and slap a cap recharge role bonus on the ship class.

  • Slot Changes. Peel a high off of the Sentinel, Kitsune, and Hyena and place it in a mid or low. Couple this with a resistance bonus for some field survivability perhaps?


An example for the Kitsune might be:

2-5-3 slot layout

Frigate Skills:
30% ECM strength per level (Get the Rook/ Falcon ECM Strength Bonus)
10% ECM capacitor per level

EAS Skills:
4% Shield Resistance Per Level
5% ECM Module Heat Damage Reduction per level

Role Bonuse:
25% Faster Cap Regeneration

Edit: You would have a MWD, MSE, and three ECM mods. You would have the same strength as a Rook or Falcon but you could overheat for longer albeit only with three mods.
Bienator II
madmen of the skies
#383 - 2013-10-10 03:54:08 UTC  |  Edited by: Bienator II
the main reason why you didn't see EWAR frigs in fleets was the lock range. The T1 variant did basically the same thing and had a lockrange which made the ewar bonus useful.

example: sentinel was just a worse crucifier if all you needed was a frig with TDs. Cruicifier had almost twice the lock range out of the box. This means that you usually died to long range turret boats before you where even able to burn into lock range - sentinel just didn't do its job (fun fact: lock range was far less than the optimal range of a TD). You see the same thing with griffins and the T2 variant. A stock griffin can jam you from 70k, the old T2 variant cant.


all what was needed was the lock range. I don't care about the neut range buff of the sentinel, speed or hp buff - its already fine as it is IMO, the lock range buff however changes everything.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

sten mattson
Red Sky Morning
The Amarr Militia.
#384 - 2013-10-10 07:39:21 UTC
dont touch the slot layout or the bandwidth of the sentinel please

IMMA FIRING MA LAZAR!!!

Gorski Car
#385 - 2013-10-10 13:35:34 UTC
More attack less electronic.

Collect this post

Syri Taneka
NOVA-CAINE
#386 - 2013-10-10 13:42:40 UTC  |  Edited by: Syri Taneka
I absolutely love my Sentinel already, and this is just going to make it more awesome.

Better cap, slightly better speed, neut range in excess of point range...

I take my Sentinel out all the time for small-mid sized roams, as a combination support/secondary tackle. The fact it's so much cheaper than the Curse (which I also like a lot) makes losing it a lot less painful, while still giving a respectable cap drain and gun range nerf, which can help quite a bit in many circumstances.

Also good to see the Keres becoming useful again; that poor thing got sorely maligned by the t1 hull rebalance. I may actually have to buy a Hyena as well, though I still think it's the weakest of the lot by far (even less useful than the Kitsune, because the Kitsune prevents damage where the Hyena simply prevents fleeing. I can do similar with a Sentinel, reducing damage output (through hit range nerfing) and preventing escape through sustained cap destruction; or, with a Keres, dropping target range into the gutter and keeping point with little fear of retaliation).
Harvey James
The Sengoku Legacy
#387 - 2013-10-10 18:35:34 UTC  |  Edited by: Harvey James
how about something more dramatic here something unique with a more aggressive feel to it and more frigate like range.

KERES - make it creodron

Gallente Frigate Bonuses:
7.5% bonus to Drone Tracking and MWD velocity
10% bonus to Drone hit-points per level

Electronic Attack Ships Bonuses:
10% bonus to warp disruptor range per level
10% reduction in warp disruptor capacitor need per level

Slot layout: 2H, 4M, 4L; 2 turrets
Fittings: 42 PWG, 215 CPU
Defense (shields / armor / hull) : 335 / 440/ 430
Capacitor (amount / recharge rate / cap/s) : 375 / 187s (-93s) / 2.00 (+.66)
Mobility (max velocity / agility / mass / align time): 355(+10) / 4.1 / 1095000 / 6.22s
Drones (bandwidth / bay): 25 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 550 / 7
Sensor strength: 22 Magnetometric(-.5)
Signature radius: 33

Role bonus
25% reduction in incoming damage due to sensor disruption techniques

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#388 - 2013-10-10 18:39:22 UTC  |  Edited by: Harvey James
HYENA

Minmatar Frigate Bonuses:
5% rocket and light missile velocity per level
5% rocket and light missile Rate of fire per level

Electronic Attack Ships Bonuses:
35% bonus to stasis webifier range per level
10% bonus to effectiveness of target painters per level

Slot layout: 3H, 4M, 3L; 3 launchers
Fittings: 40 PWG, 165 CPU
Defense (shields / armor / hull) : 410 / 375 / 300
Capacitor (amount / recharge rate / cap/s) : 355 / 175s (-91s) / 2.02 (+.69)
Mobility (max velocity / agility / mass / align time): 385(+25) / 3.93 / 1083000 / 5.9s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 600 / 7
Sensor strength: 19 Ladar
Signature radius: 28

Role bonus
25% reduction in incoming damage due to sensor disruption techniques

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#389 - 2013-10-10 18:43:21 UTC  |  Edited by: Harvey James
KITSUNE

Caldari Frigate Bonuses:
5% rocket and light missile damage per level
10% rocket and light missile velocity per level

Electronic Attack Ships Bonuses:
10% reduction in ECM target jammers' capacitor need
25% bonus to ECM target jammer strength per level

Slot layout: 2H, 5M, 3L, 2 launchers
Fittings: 39 PWG, 280 CPU
Defense (shields / armor / hull) : 450 / 300 / 325
Capacitor (amount / recharge rate / cap/s) : 415 / 195s (-116s) / 2.12 (+.79)
Mobility (max velocity / agility / mass / align time): 315 / 3.86 / 1117000 / 5.98s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50 / 520 / 7
Sensor strength: 24 Gravimetric
Signature radius: 38

Role bonus
25% reduction in incoming damage due to sensor disruption techniques

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#390 - 2013-10-10 18:56:03 UTC  |  Edited by: Harvey James
SENTINEL

Amarr Frigate Bonuses:
4% bonus to armour resistances per level
10% bonus to Drone hit-points and damage

Electronic Attack Ships Bonuses:
45% bonus to energy vampire and energy neutralizer range per level
20% bonus to energy vampire and energy neutralizer transfer amount per level

Slot layout: 3H, 3M, 4L; 2 turrets, 2 launchers
Fittings: 46 PWG, 195 CPU
Defense (shields / armor / hull) : 290 / 460 / 375
Capacitor (amount / recharge rate / cap/s) : 415 / 190s (-121s) / 2.18 (+.85)
Mobility (max velocity / agility / mass / align time): 340(+10) / 4.25 / 1112000 / 6.55
Drones (bandwidth / bay): 20 / 60
Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 575 / 7
Sensor strength: 21 Radar
Signature radius: 31

Role bonus
25% reduction in incoming damage due to sensor disruption techniques

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Major Killz
inglorious bastards.
#391 - 2013-10-10 20:47:47 UTC
I suppose a that's along the lines of what they should look like Harvey James. However, I'm not sure they should have resistance bonuses but bonuses to shield, armor and or hull amount would be ok v0v

Harder to abuse them that way.

[u]Ich bin ein Pirat ![/u]

dexter xio
Dead Game.
#392 - 2013-10-10 21:09:37 UTC
These are incredibly OP, like seriously, reduce their bonuses.

Dead Game.

paritybit
Solarmark
#393 - 2013-10-10 22:37:10 UTC  |  Edited by: paritybit
I am happy with the way the bonuses are laid out in the original post. I don't much care about the Kitsune, because it never needed to be close to its target anyway, but in order to apply webs, warp scramblers and neutralizers, the other ships need to be at a relatively close range even with their old bonuses. They need that extra range because they have a minimal tank and relatively large signature radius. Even with the minor buffs to their signature radius, it's not enough to put them on par with other frigates with regard to damage mitigation. If anything, they should have smaller signatures because they are "electronically hardened".

If the proposal changes such that the bonuses are lower again, then it should similarly decrease the signatures more and give them resist profiles consistent with the combat recons which they desperately need. This, combined with their slight hull/armor/shield buffs will help their ability to tank and keep them from instantly dying in any fight that isn't completely one-sided. They don't have covert ops cloaks (and they shouldn't), so there is no reason to treat them like force recons.

The reason they were never flown* is because even in very small skirmishes they were likely to die very quickly. Either the range bonus (with the exception of the Kitsune which could already be decently far away) or a buff to their tank will counter this problem.

I specifically exclude the Kitsune from my discussion because previously with imperfect skills it had an optimal of about 60 with T2 jammers, which is more than any frigate needs. Rather than a range bonus, it probably needs some secondary form of offensive electronic warfare (like, but not equal to the web, warp scrambler and energy neutralizer) to make it want to be at a more reasonable range. Shield dischordance generator (penalty to shield resistances)? Nanite disruption field (penalty to armor resistances)? Electronic systems disruption (other offensive electronic warfare is stronger on the affected ship)?

Of course I generally come at most problems from a very-small-gang point of view. But this is where I think EAFs are useful.

* And their lack in popularity is exactly why they are so expensive, by the way -- since fewer are flown, there is less demand, and less demand means fewer people want to produce because bulk production is easier, and then with fewer suppliers the cost is driven up. I suspect CCP knows this, but others complaining about the relative performance for the price point should take note.
CCP Rise
C C P
C C P Alliance
#394 - 2013-10-11 11:20:42 UTC  |  Edited by: CCP Rise
Okay I've updated the OP with the newest iteration.

Highlights include:
  • Bonuses adjusted for Kitsune, Keres and Hyena to shorten the range slightly for each
  • Mass increased for all four by 10%
  • Lowered lock range to match t1 disruption frigs
  • Lowered signature radius for all four
  • Small adjustments to maxvelocity for some and drone bandwidth tweaks for Sentinel and Keres

  • Two main things going on.

    First, lowering the ewar ranges should draw them in a bit closer to the fight. The Kitsune will still be the longest effective range EAF but that's natural to ECM and there's not much more we can do. It was limited before only by the absurdly low lock range and while I don't want it to be out at 100k being effective, there's also no sensible way to pull it closer than this, but I think that's fine.

    Second, adding mass and making some maxvelocity changes while also lowering their sig radius should make them easier to catch for frigs and other anti-support, while also increasing their survivability vs larger targets trying to shoot them from far away. This helps push them towards a more recon-ish play style and further from interceptors, which is what we want.

    I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.

    @ccp_rise

    Michael Harari
    Genos Occidere
    HYDRA RELOADED
    #395 - 2013-10-11 11:43:59 UTC
    Good changes, but no PG nerf? You can still fit oversized ab with mse AND MASB on hyena, triple mse on keres, etc.
    Capqu
    Half Empty
    xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
    #396 - 2013-10-11 11:46:14 UTC  |  Edited by: Capqu
    CCP Rise wrote:
    Okay I've updated the OP with the newest iteration.

    Highlights include:
  • Bonuses adjusted for Kitsune, Keres and Hyena to shorten the range slightly for each
  • Mass increased for all four by 10%
  • Lowered lock range to match t1 disruption frigs
  • Lowered signature radius for all four
  • Small adjustments to maxvelocity for some and drone bandwidth tweaks for Sentinel and Keres

  • Two main things going on.

    First, lowering the ewar ranges should draw them in a bit closer to the fight. The Kitsune will still be the longest effective range EAF but that's natural to ECM and there's not much more we can do. It was limited before only by the absurdly low lock range and while I don't want it to be out at 100k being effective, there's also no sensible way to pull it closer than this, but I think that's fine.

    Second, adding mass and making some maxvelocity changes while also lowering their sig radius should make them easier to catch for frigs and other anti-support, while also increasing their survivability vs larger targets trying to shoot them from far away. This helps push them towards a more recon-ish play style and further from interceptors, which is what we want.

    I expect that those of you hoping to use these will be a little disappointed, while those of expecting to fight against them might not think this is enough. Hopefully that means we are fairly close to a good spot for them. Regardless, please let me know what you think.


    rise if you could take some of that lockrange you just shaved off and give it to fozzie i think he needs it for something Cool

    seriously though, good changes. the mass and max velocity in particular i think are in a much better place now, having eafs with huge range + huge speed would have been a big issue

    as michael said above me though, it used to be the case you'd have to fit a maux to fit an mse + mwd on most non-AF/combat t1 frigs, i think that was good balance and i'm not sure why fragile ships are suddenly getting huge powerplants
    Zarnak Wulf
    Task Force 641
    Empyrean Edict
    #397 - 2013-10-11 11:58:14 UTC
    Without Links or overheating or faction/deadspace stupidity -

    30km webs on Hyena. 33.15m sig radius at level 5. That is very acceptable.

    The Keres can send a Warp Disrputor out to 42km. That is important as at 36km there was not a huge difference between it and a fleet interceptor. Slightly more point range at the cost of speed and survivability and being 2-3x more expensive didn't cut it. Again, acceptable.

    The Kitsune could use a little more ECM strength per level to pull it closer to the Falcon/Rook and differentiate it a bit more from the Griffin/Blackbird.

    The Sentintel still has the long neuts. Expect crying.
    Marian Devers
    Rage and Terror
    Against ALL Authorities
    #398 - 2013-10-11 13:20:49 UTC  |  Edited by: Marian Devers
    CCP #1: How can we make Ewar Frigates useful?
    CCP #2: Well, people sometimes fly a Sentinel in solo pvp. Maybe we can decrease the drone bandwidth and make it useless for that?
    CCP #1: Good call. If we remove the option for solo, people will be FORCED to fly them in fleets.

    Edit: The problem when CCP tries to balance ships that only... a 100 people fly regularly, is that a) they have no idea what makes them good/bad and b) CSM has no idea what makes the good/bad, and hence they have no idea how to balance them.
    Davader
    Space Cleaners
    The Gorgon Empire
    #399 - 2013-10-11 13:27:34 UTC  |  Edited by: Davader
    SENTINEL

    Drones (bandwidth / bay): 15(-5) / 60

    Uh, What?

    Are you kidding? Sentinel was the only EAS, which was able to do some solo pvp, and it always lacked dps. And now you make its dps even lesser by removing one drone from available to launch?

    What's going on?

    Sentinel has to get additional drones (up to 5 small drones simultaneously), that would make it more usable in small scape pvp, solo raids, fractional warfare, etc.

    I really hope the guy who decided to reduce Sentinel's bandwidth will change his mind anyway.
    Veshta Yoshida
    PIE Inc.
    Khimi Harar
    #400 - 2013-10-11 13:56:41 UTC
    Much better. Looks insane to have the (-12m) in signature and still seeing numbers in the forties though Big smile.. 2/3rds the sig of the destroyers is much more palatable than 3/4.
    Davader wrote:
    ...What's going on?...

    With all the options available in frigs, combat/tackle/logistic/interceptors/covops/etc. is it really that bad to have the eWar Support frigate lean towards actual eWar Support rather than being able to do all sorts of things poorly? You said it yourself, it could solo but had bad damage .. you now get much more range, better tank and the blessing of not dying in five seconds when riding with and into larger gangs .. at the low, low cost of 25% dps.

    Would personally prefer them to be all but toothless and be all that they can be support wise than the hybrid thing CCP is intent on trying to make work .. makes more sense to me that you have the 1 x eWar T1 frigate, 2 x eWar T2 frigate and 2 x eWar + DPS T2 cruiser, would make for a nice and tidy progression that follows the intended scale of the engagements where they are most comfortable.