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Tier 4 Planetary Interaction

Author
Braden Fanguard
Science and Trade Institute
Caldari State
#1 - 2013-10-10 15:50:01 UTC
So I'm working through the logistics of manufactuing Broadcast Nodes through Planetary Interaction and I have a few questions.


1). Is Tier 4 the most profitable, or should I stop at say Tier 3?


2). Whats the best way to set up my production chain? I know I can produce some Tier 2 products on a single planet, but is it a good idea to do so? Should I produce only Tier 1 materials and export them all to a factory world?



3). is it possible to do with 5 extracting planets and 1 factory world?

4). Should I buy any of the materials rather than producing them?



Any other advice would be appriciated.
Zhilia Mann
Tide Way Out Productions
#2 - 2013-10-10 15:58:21 UTC  |  Edited by: Zhilia Mann
Please don't take this the wrong way, but you have a lot of research and spreadsheeting ahead of you. PI profitability fluctuates quite a bit, and whether P4s beat P3s with a given setup is rather dependent on the exact setup (though tbh P3s usually win this one out in my experience).

As to whether your setup is profitable: work it out. Figure out which items you want to extract, which you want to buy, and which you want to produce based on where the markups happen. Then make sure the markup is sufficient to cover planetary taxes and whatnot. If everything looks good, roll it out.

For better or for worse, there is no magic answer to all of your questions and even if there were it wouldn't be in anyone else's best interest to hand out the information -- the market would just crash at that point and the data would become invalid.

Edit: or if that was all too harsh or something: just go build robotics. You're probably looking at four extraction and one production planet (depending on taxes of course). Take raw materials to P1, export, shuttle to factory planet, profit. Robotics may not always be the best money, but they are consistent money.
Batelle
Federal Navy Academy
#3 - 2013-10-10 16:56:45 UTC
extracting - you pay an export tax, but are practically guaranteed to make isk because you're generating stuff to sell.

factory worlds - you're buying from the market (or fed by another PI network), doing mass importing, processing, and exporting. Like any trade, you could lose value here, or make a lot. Spreadsheets required. However factory planets are all the same, and taxes on PI goods are the same for all goods at the same refinement level, so its actually rather simple to plug in some market data and figure out what's best.

There are also hybrid setups that fit well into certain PI networks that have both extraction and processing. Usually used when you have an abundance of one reagent and are limited by another and don't want to purchase what you're missing. You can make the scarce resource PO-P1 only, and then do extraction on the abundant planet and import the scarce p1 and make p2 all at once. I would still classify this as primarily extraction.

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Bi-Mi Lansatha
The Scope
Gallente Federation
#4 - 2013-10-11 12:58:50 UTC
Braden Fanguard wrote:
So I'm working through the logistics of manufactuing Broadcast Nodes through Planetary Interaction and I have a few questions.


1). Is Tier 4 the most profitable, or should I stop at say Tier 3?


2). Whats the best way to set up my production chain? I know I can produce some Tier 2 products on a single planet, but is it a good idea to do so? Should I produce only Tier 1 materials and export them all to a factory world?



3). is it possible to do with 5 extracting planets and 1 factory world?

4). Should I buy any of the materials rather than producing them?



Any other advice would be appriciated.

1. ISK profitability isn't necessarily defined by the 'Tier'. Some P2s might be more profitable than P4s.

2. Depends. For me the tax rate is critical at this point. A 0% tax allows me to produce P1s on a planet and then ship them to a factory planets. A 10% tax calls for a different plan.

3. Right now I have two full time extraction toon (6 planets each) feeding 4 factory planets (Null). Highsec and Lowsec might/will be different.

4. Not all P1s are created equally. I buy some low value P1 and use the 'save' effort to extract/refine more valuable P1s. I buy Oxygen (about 600K units a month for less than 180 ISK/unit) and use the saved effort to produce Silicon, which is worth around 600 ISK/Unit.
Bi-Mi Lansatha
The Scope
Gallente Federation
#5 - 2013-10-11 13:02:07 UTC
Zhilia Mann wrote:
... Robotics may not always be the best money, but they are consistent money.
This is good advise. Nice volume and good profit.
Dono Tashu
Old Archetypes
#6 - 2013-10-11 13:11:54 UTC
Just a short answer because a full answer could fill a book...


1.) depend. There are some T4 items that are worth it, and some where you lose money when you build them. Just from a short check on cost / T1 stuff with (and most likely because of) the import and export tax, the Broadcast Node and Self-Harmonizing Power Core give the best gain / T1 PI part. Most time shipping T2 or T3 to a planet and build your T4 from this is less effective because of the higher import tax.

If you have access to a planet where you dont pay the tax it does not matter anymore. But because you ask i guess you dont have access :).


2.) Best is to build only T1 on the "harvest" planets and ship them over to a T4 production. You can harvest one or two T1 material on the production planet as well.

My production Planet has 14 Advanced Industry Facilities, 1 High Tech Facility, 2 Launchpads and one Extractor with one Basic Industry Facility.
This way you can build every T4 on this planet just by shipping the T1 over and setting your production line.

With a few less Advanced Facilities it is even possible to set up a T2 chain on the production planet and save a bit more taxes.

As soon as you build T2 on one planet and ship them over, you pay way more for the import and export tax. It is really not worth to build T2 stuff. Just stop at the T1 and shuffle this around.


3.) it is possible to build every T4 piece with 4 harvest planets and one production planet. But it would be way easier and better with the 5th harvest planet.


4.) this depend full on the local prices and need some work. Sometimes its cheaper to buy, sometimes its cheaper to build. And sometimes its even cheaper to sell your T1 stuff and buy the T4 direct.
But all these depend on your calculations, your will to put work into it, your idea of the prices and what its worth for you.


Just a few links that might be helpfull:
http://picommodityrelations.comyr.com/pi.html
http://www.eve-central.com/
https://sites.google.com/site/eveplanetaryplanner/
http://eveplanets.com/
http://wiki.eveuniversity.org/Planetary_Interaction