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Why I Dont Log In

First post
Author
Artimis Scout
Wormhole Cartography
#41 - 2013-10-09 19:32:24 UTC
Leigh Akiga wrote:
Artimis Scout wrote:
Goons are clearly a victim of thier own sucess. I hope you guys all mass quit.


What about the other half? Who are the victims over there and whose success is it? The whole other half of the galaxy is controlled by a group of people who all have blue standings with one another. That means they wont shoot each other and wont touch each others structures or sovereingty.

Why would people choose to limit targets like this? And what could get them shooting each other??


Don't ask me. Goons and russians are the ones who needed to blue 1/2 the freakin galaxy each. Each of them has so much space and Sov grinding is so boring both sides won't do it. They made this lame Bored War with thier Mutual Assured Boredom they can have it. The fun is in the 3rd world ungoverned wormholes.
Bertrand Butler
Cras es Noster
#42 - 2013-10-09 19:35:13 UTC
OP this is a sandbox. Use it to make your own fun.

I suggest you go to a WH and re-invent yourself. Trust me, its much more fun than 0.0.
Johnny Marzetti
Imperial Shipment
Amarr Empire
#43 - 2013-10-09 19:44:27 UTC  |  Edited by: Johnny Marzetti
Artimis Scout wrote:
Leigh Akiga wrote:
Artimis Scout wrote:
Goons are clearly a victim of thier own sucess. I hope you guys all mass quit.


What about the other half? Who are the victims over there and whose success is it? The whole other half of the galaxy is controlled by a group of people who all have blue standings with one another. That means they wont shoot each other and wont touch each others structures or sovereingty.

Why would people choose to limit targets like this? And what could get them shooting each other??


Don't ask me. Goons and russians are the ones who needed to blue 1/2 the freakin galaxy each. Each of them has so much space and Sov grinding is so boring both sides won't do it. They made this lame Bored War with thier Mutual Assured Boredom they can have it. The fun is in the 3rd world ungoverned wormholes.


You're just jealous because nobody'd blue you. Everybody else'll blue each other all day long but you're all by yourself with no one to blue or get blue'd by.
To Be Me
Doomheim
#44 - 2013-10-09 19:45:49 UTC
Wait .. Eve is an actual game???


I thought it was only forums where ppl talk about space things

thumbs up if you like :))))

Erotica 1
Krypteia Operations
#45 - 2013-10-09 20:07:04 UTC
To Be Me wrote:
Wait .. Eve is an actual game???


I thought it was only forums where ppl talk about space things



Unlike space sites like www.universetoday.com the Eve forum is a one stop destination for all of your internet topics of interest. Whether you like gambling with monopoly money, complaining, helping out the slow and illiterate, trading pixels, talking about random thoughts, or all of the above together, the Eve-O forum is well worth the monthly fee.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Decian Cor
Stronghelm Corporation
Solyaris Chtonium
#46 - 2013-10-10 10:09:37 UTC
Leigh Akiga wrote:

1. I feel like its up to us, the players to make these things happen


Leigh Akiga wrote:

2. I keep my training going on 2 characters, (blah blah blah) But I play other games, currently Final Fantasy XIV until something happens in 0.0


Read 1

Read 2

/Shake head

[u]Unfiltered for the masses.[/u]

http://imgur.com/mzSl1Ie

flakeys
Doomheim
#47 - 2013-10-10 10:19:01 UTC
Leigh Akiga wrote:
flakeys wrote:
Why do i get the impression your just a blob press F1 follower ?


Actually I have done small gang roaming, solo bubble camping, blops drops, hotdrops, medium gang roaming and big blob F1. All of these require effort in actually finding a fight/victim and can take upwards of 2-3 hours to even find a single hostile that isnt a renter.



You know you're sounding like a miner who's whining about depleted ice belts right?



We are all born ignorant, but one must work hard to remain stupid.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#48 - 2013-10-10 10:53:28 UTC  |  Edited by: Infinity Ziona
Karak Terrel wrote:
I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.

But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun.

Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you.

Couple that with titan bridges no one would really dare to mess with the big alliances since unlike normal situations where big ponderous ships take time to reach the furthest outposts of empire they can swing by blap any uprising and be back in their fav ratting system in time for the next CTA.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Prince Kobol
#49 - 2013-10-10 11:02:36 UTC  |  Edited by: Prince Kobol
Infinity Ziona wrote:
Karak Terrel wrote:
I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.

But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun.

Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you.


So what do you suggest.. no timers?

Like having no timers would make things better would it.

If anything having no timers would makes thing incredibly worse.

Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers?

Its great being able to say something sucks without giving some kind of alternative.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#50 - 2013-10-10 11:04:41 UTC  |  Edited by: Infinity Ziona
Prince Kobol wrote:
Infinity Ziona wrote:
Karak Terrel wrote:
I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.

But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun.

Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you.


So what do you suggest.. no timers?

Like having no timers would make things better would it.

If anything having no timers would makes thing incredibly worse.

Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers?

Its great being able to say something sucks without giving some kind of alternative.

I'm pointing out the problem not offering a solution. Thats the devs job.

One thing that would help is no more automated mails sounding the alarm when something is under attack. Would give the option of sneaking systems and make it more difficult to hold enormous areas for the sake of preventing others from using.

If you don't see it under attack well you should probably be paying more attention to your territory.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Decian Cor
Stronghelm Corporation
Solyaris Chtonium
#51 - 2013-10-10 11:16:47 UTC
No expert on EvE here, as I JUST started and moved to Low. But maybe this would help?

Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.

Invasions 101?

Perhaps you could reduce the timer instead of getting rid of it. Half it, or reduce it to somewhere between 2-6 hours? Just for a little experimentation, and to see how things go? It would definitely aid the aforementioned strategy.







[u]Unfiltered for the masses.[/u]

http://imgur.com/mzSl1Ie

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#52 - 2013-10-10 11:32:23 UTC  |  Edited by: Infinity Ziona
Decian Cor wrote:
No expert on EvE here, as I JUST started and moved to Low. But maybe this would help?

Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.

Invasions 101?

Perhaps you could reduce the timer instead of getting rid of it. Half it, or reduce it to somewhere between 2-6 hours? Just for a little experimentation, and to see how things go? It would definitely aid the aforementioned strategy.

There's one issue here. Lets say you have a 5000 man alliance and they want to take some space from CFC. CFC has something like 24k. Your 5,000 man alliance attacks 4 points, goons attack 20... you might take one, CFC will take 5. Or they'll just squish you at your 4 points.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Decian Cor
Stronghelm Corporation
Solyaris Chtonium
#53 - 2013-10-10 11:40:40 UTC
Oh wow.

Like I said, I'm still rather new and had no idea there was an alliance with THAT many members.

That being said, I'm sure not ALL of them can be active daily.

So as it stands, the only solution to that issue is to bring together enough people to match them. And they don't all have to be the same alliance either.

Say 4 alliances 5,000 strong brokered a deal - to fight against the big kid on campus, then fight over the spoils AFTER. The big kid gets sent to the back of the line, more conflict and fun is opened up during and afterward for smaller groups.

I know that is easier said than done, and it may be laced with beginner's optimism, but at the very least it's an idea -- one that would create many explosions and fun engagements, if anything. And I don't know about you, but that's what I came here for.

[u]Unfiltered for the masses.[/u]

http://imgur.com/mzSl1Ie

March rabbit
Aliastra
Gallente Federation
#54 - 2013-10-10 12:20:51 UTC
Decian Cor wrote:
Art of War has an interesting chapter on deceit and ruses. Perhaps an agressing alliance could attack multiple structures at different ends of (as well as sectors inside of) the Sovereign territory, forcing the defender to divide his attention and resources. Then you could slowly chip away as he is scurrying to-and-fro, until his turf is small enough to confront outright.

Invasions 101?

AFAIK Art of War doesn't support attacking bigger forces with smaller. And dont' forget we speak about close combat because with clones and cynodrives you always have "close fight".

Yes, let's say you started it "right way" and reinforced many objects at one moment. But when reinforce timers will expire you WILL NEED to attack something and with Eve Online's mobility of forces defender can reach any point you have chosen to attack. And now we have second fun thing about SOV: defender wins when attacker doesn't come.

It means your only chance is: reinforce as many objects as you can and hope that they will not be able to repair any of them till their timezone if over. Then you hope you can continue capturing of these unrepaired objects. But if we speak about actually big alliance they can cover 23/7 so your only hope is attacking by bigger forces. And we know how well it ends

The Mittani: "the inappropriate drunked joke"

Prince Kobol
#55 - 2013-10-10 12:24:15 UTC
Infinity Ziona wrote:
Prince Kobol wrote:
Infinity Ziona wrote:
Karak Terrel wrote:
I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.

But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun.

Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you.


So what do you suggest.. no timers?

Like having no timers would make things better would it.

If anything having no timers would makes thing incredibly worse.

Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers?

Its great being able to say something sucks without giving some kind of alternative.

I'm pointing out the problem not offering a solution. Thats the devs job.

One thing that would help is no more automated mails sounding the alarm when something is under attack. Would give the option of sneaking systems and make it more difficult to hold enormous areas for the sake of preventing others from using.

If you don't see it under attack well you should probably be paying more attention to your territory.



Lol.. you must realise you have just offered a possible solution to the problem :)

Personally I like the idea. I would like to see all warning mails removed, as you say, if you put up a structure then its your responsibility keep an eye on it.
Artimis Scout
Wormhole Cartography
#56 - 2013-10-10 12:41:32 UTC
Prince Kobol wrote:
Infinity Ziona wrote:
Prince Kobol wrote:
Infinity Ziona wrote:
Karak Terrel wrote:
I wonder if this is something that can be fixed with game mechanics or if this is how the mechanics of empires rising in general (even outside of eve) works. If it's the later, then there is probably nothing CCP can do and the next phase is the stagnation of the current empires until they are so weakened that new powers will take over because they will still have that incentive to rise to power and greatness.

But what do I know, I'm just a sad wormhole dweller who is excited every day what new dump or frightening neighbors the wormhole gods may connect me with. It does not make the news, but at least it's fun.

Sov timer mechanics are the reason null is so carebear and people are choosing to pay spacehilding overlords rather than fight for space. One of most fail conquest systems of any game I played. If you try to take space forcefully from someone bigger you get to kill 75% of its shields at which time it becomes invulnerable and then you must turn up the next day so they can wipe the floor with you.


So what do you suggest.. no timers?

Like having no timers would make things better would it.

If anything having no timers would makes thing incredibly worse.

Just imagine how much space somebody like the CFC or NC.dot would be able to take without any timers?

Its great being able to say something sucks without giving some kind of alternative.

I'm pointing out the problem not offering a solution. Thats the devs job.

One thing that would help is no more automated mails sounding the alarm when something is under attack. Would give the option of sneaking systems and make it more difficult to hold enormous areas for the sake of preventing others from using.

If you don't see it under attack well you should probably be paying more attention to your territory.



Lol.. you must realise you have just offered a possible solution to the problem :)

Personally I like the idea. I would like to see all warning mails removed, as you say, if you put up a structure then its your responsibility keep an eye on it.


Maybe a cover ops, or black ops ship can place a jamming type structure in a system. This structure will block all warning emails from all the structures in the system. Make it allaince specific, so only attacks from that alliance won't be broadcast. Also make sure it needs fuel to operate so they just aren't spammed all over the place. The only way it can be found is by scanning for it with combat probes.
Karak Bol
Low-Sec Survival Ltd.
#57 - 2013-10-10 12:41:41 UTC
well, you could poke your superiors with the message, that Nullsec is boring and they can and should change that. If enough followers demand war "or else..." the leaders will give them war. The other option would be a shism with a good number of PvPers wandering off, forming their own alliance and kicking the non-PvPers from their space.
But you would need and instigator for this. From your post, you are non of these...
Jacob Holland
Weyland-Vulcan Industries
#58 - 2013-10-10 12:43:52 UTC
I recall a time when getting a GSC to live out of anchored near the corp POS was the height of luxury in comparrison to the way I had been living.
I recall a time when most of the Alliances (other than the really big ones like BoB and ASCN) I came across controlled a constellation or two at most.
I recall a time when "Alliance income" was just about enough to keep the POSs fuelled around our first station and everything else was paid for by Alliance members.

It seems so primative, so 'back-woods' looking back now... the idea that you could travel eight jumps from home (ten depending on which system you called home (IIRC)) and "Let's head to [CHIMP] space, they're always up for a fight..." regularly have medium scale engagements in which almost everyone was drunk and almost everyone had fun.

It's almost as if having a single, monolithic powerbloc in 0.0 has removed the granularity... but that's absurd. Blink
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#59 - 2013-10-10 12:57:21 UTC
Jacob Holland wrote:
I recall a time when most of the Alliances (other than the really big ones like BoB and ASCN) I came across controlled a constellation or two at most.

Counterpoint: http://go-dl1.eve-files.com/media/corp/Verite/influence.png

Numerically speaking, the vast majority of alliances only control a constellation or two. I count only four that span more than one region.

Quote:
I recall a time when "Alliance income" was just about enough to keep the POSs fuelled around our first station and everything else was paid for by Alliance members.

Alliance income is good. This means money isn't earned by grinding NPCs, but by actively fighting over strategic objectives.

Quote:
It seems so primative, so 'back-woods' looking back now... the idea that you could travel eight jumps from home (ten depending on which system you called home (IIRC)) and "Let's head to [CHIMP] space, they're always up for a fight..."

You can still do that. You just need to call "home" a system on the frontier, instead of being lazy and sticking to the one hub in the middle of your alliance space.

Quote:
regularly have medium scale engagements in which almost everyone was drunk and almost everyone had fun.

I have more fun in fights where everyone is alert and plays to the best of their abilities. But that's personal preference.
Xavier Higdon
Science and Trade Institute
Caldari State
#60 - 2013-10-10 12:59:48 UTC
The solutions are relatively simple, but then the OP would cry that CCP is secretly helping some alliance. First, I didn't know the game warns you when a structure is under attack. That seems silly to me. You should have to patrol your space to keep it safe. Or perhaps a skill such as Station Management which allows you to "govern" up to 5 structures. The governing player would receive a warning, but no one else would. Next, there should be blob penalties. While line of sight would be awesome, it'd be way too resource intensive, but they could penalize blobs by causing modules and links that buff friendlies to be less and less effective the more friendlies there are. Cynos and bridges are fine. I like that you can bring a massive force down on any one system. Just choose wisely, since your links and other buffs won't work so well if you blob in. And lastly, there needs to be more tactical options. Whether that's in the form of environmental buffs and debuffs or from formations and maneuvers. The more thought and planning required, the better.