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Dev Blog: New Player Training Sessions

First post First post
Author
Aramatheia
Tiffany and Co.
#61 - 2013-10-10 03:03:35 UTC
nice i read the full article, sounds like a good idea, i could have used such hands on do this dont do that training when i was starting out. Also the fitting, thinking back to my ship with overdrive injector + expanded cargohold or my rail/blaster exequror... even the fact i didnt know about orbiting in combat.

When i started eve i only knew 1 thing for a fact, which was to not touch something that was yellow - not much for a rookie to start with lol
Cameron Freerunner
Republic Military School
Minmatar Republic
#62 - 2013-10-10 03:17:51 UTC
Kelduum Revaan wrote:
Ranger 1 wrote:
Well, since they made of point of saying that organizations like yours directly inspired the effort...
They have been saying the same thing since before E-UNI existed, making vague promises and suggestions they will do things in the future.

There comes a time when you just get tired of waiting for that bus, and decide to walk...

Edit: I wish CCP luck in this - they will need it. It was literally a full time job when I ran E-UNI, and I suspect they will have a significant problem finding enough volunteers to keep this running it for no reward. Unless they are paying them all in Gold Scorpions.

Quite possibly the most interesting addition to the conversation.

You'll want to update your sig, btw.
Greygal
Redemption Road
Affirmative.
#63 - 2013-10-10 05:27:56 UTC
Love the idea. Let me know how I can help! :)

Greygal
PVP-University Lead
Agony Unleashed

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Vaerah Vahrokha
Vahrokh Consulting
#64 - 2013-10-10 06:38:49 UTC
A very nice initiative!

I wish this existed when I started myself.
Ishtanchuk Fazmarai
#65 - 2013-10-10 06:43:05 UTC
My inbuilt sense-maker machine wants to ask:

How will noobs know that they should be reading devblogs in general, and specifically this devblog, in order to learn that there will be live training sessions?

And failing that, will the events be advertised at the new players channel?

(Anyway, from now on I'm going to brag about how i do play a game that requires that the devs themselves teach to players how to play it... EVE is that much hardcore, harr harr! Lol)

Roses are red / Violets are blue / I am an Alpha / And so it's you

Dojen Kobunra
Yakuro Dojo Group
#66 - 2013-10-10 06:46:34 UTC  |  Edited by: Dojen Kobunra
Hope that will help rookies, not to give up EVE, after been raped on their search for a corporation. Like Aura told me, in the last lesson "pilot, now go and look for a corporation".

That training parties should not only help rookies, to learn how to enjoy the games in the sandbox, but also give CCP some ideas how to improve or at least repair Auras intelligence.

I will watch it, to see if there are also training lessons for pilots who prefer building ships instead of shooting all they can.

Creating artificial intelligence and drafting spacetime maps is not a game, its a job for the whole humanity.

voetius
Grundrisse
#67 - 2013-10-10 08:24:48 UTC

Sounds good, all I would like to say to CCP is please have a think about "after the class" and some directions you can point people in such as the Agony classes (if people want more training in that area e.g.) or E-Uni, Brave Newbies, RvB etc.
Mangala Solaris
Blue Republic
RvB - BLUE Republic
#68 - 2013-10-10 08:25:51 UTC
Ishtanchuk Fazmarai wrote:
My inbuilt sense-maker machine wants to ask:

How will noobs know that they should be reading devblogs in general, and specifically this devblog, in order to learn that there will be live training sessions?

And failing that, will the events be advertised at the new players channel?

(Anyway, from now on I'm going to brag about how i do play a game that requires that the devs themselves teach to players how to play it... EVE is that much hardcore, harr harr! Lol)


Event will be advertised in rookie chat, help chat, npc corp chats, as well as potentially ingame news announcement and other means. So even newbies not seeing this devblog "should" get some form of notice.
Zappity
New Eden Tank Testing Services
#69 - 2013-10-10 09:05:58 UTC
Alright, who are you and what have you done with OUR CCP?

Excellent idea. Big smile I'd love to see a lowsec edition to get noobs out of highsec.

Zappity's Adventures for a taste of lowsec and nullsec.

Lipbite
Express Hauler
#70 - 2013-10-10 10:03:53 UTC
How about creating training PvP arenas where people could use free pre-made ships and fittings? ( I'm getting tired of the following phrase: ) Just like it's planned for Star Citizen.
columbo miner
Rekall Incorporated
#71 - 2013-10-10 10:22:22 UTC  |  Edited by: columbo miner
This is a great idea, When I initially started playing Eve I only lasted a month or so i didn't get hooked until the second try. New player training would help a great deal imo.

It took me well over a year before i started reading dev blogs and forums, playing guides were only introduced to me by corp mates. introduce them to dotlan and eft etc. The new game launcher has made some of this information a click away, great work.

Identifying roles for the low skilled PvP pilot is also a good one. Fast tackle, EWAR, Scout, etc. Sooner you identify a ship line path you want to follow the better... i have a a lot of early misplaced SP which could have been avoided with the correct guidance.

My advice is when in doubt train some drone skills ;)
Malcanis
Vanishing Point.
The Initiative.
#72 - 2013-10-10 10:47:36 UTC
voetius wrote:

Sounds good, all I would like to say to CCP is please have a think about "after the class" and some directions you can point people in such as the Agony classes (if people want more training in that area e.g.) or E-Uni, Brave Newbies, RvB etc.


I believe that directing new players to these organisations is part of the program as planned.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sabriz Adoudel
Move along there is nothing here
#73 - 2013-10-10 10:49:13 UTC
columbo miner wrote:
This is a great idea, When I initially started playing Eve I only lasted a month or so i didn't get hooked until the second try. New player training would help a great deal imo.

It took me well over a year before i started reading dev blogs and forums, playing guides were only introduced to me by corp mates. introduce them to dotlan and eft etc. The new game launcher has made some of this information a click away, great work.

Identifying roles for the low skilled PvP pilot is also a good one. Fast tackle, EWAR, Scout, etc. Sooner you identify a ship line path you want to follow the better... i have a a lot of early misplaced SP which could have been avoided with the correct guidance.

My advice is when in doubt train some drone skills ;)


If in doubt, train basic tanking skills and core skills is my advice to newbies.

Can't go wrong with having the skills to fit either a t2 armor or t2 shield tank (as the ship you are using may require).

Then pick one race's ships and experiment with different classes. Took me a while to find out that I prefer cruisers.

I support the New Order and CODE. alliance. www.minerbumping.com

Zappity
New Eden Tank Testing Services
#74 - 2013-10-10 10:54:17 UTC
DeMichael Crimson wrote:
However, I'd like to point out that not all new players want to do PvP content, some like doing PvE content. It seems that the first half of your list (October) could also benefit those who want to do PvE content but the title of the seminars (Player vs Player Combat) will probably discourage them from participating.


PvE is easy to get into. Everybody starts with missions.

PvP is where the tutorial love is needed. I did PvE for the first 18 months and it took a lot of effort to get onto the PvP track. PvP is MUCH more rewarding and should be supported from the start.

Zappity's Adventures for a taste of lowsec and nullsec.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#75 - 2013-10-10 11:00:07 UTC
Dev access to a new type of chat channel which can show up in your battle info scroll but would persist for longer amount of time would help both these type of classes, live events and Sisi testing. How hard would it be to implement?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Eterne
C C P
C C P Alliance
#76 - 2013-10-10 11:09:06 UTC
Directing players toward EVE Uni, Agony Empire, Brave Newbies, RvB and other corporations is what will be covered in our "Progression" sessions at the end of each track. We are going to go with very very basic instruction, stuff that I believe would be considered entry level even for people like EVE Uni. Additionally, we want players to get exposed to social activity when many of them would not be without this initiative. We love the rookie-friendly organizations and we certainly will be supporting them with this and other things in the future.

As for the PvE vs PvP, we will be covering PvE-related activities in more depth with future tracks. I believe our next one will likely cover Exploration and how to do it. We also have plans to cover topics such as Resource Gathering, Manufacturing, and Trading. We know a lot of people don't want to PvP, never will PvP, and nothing we do will get them to willingly PvP. But they might be drawn into the idea of building their own manufacturing empire, so we want to encourage and teach that as well.

As for training rookies being a full time job, well. Yes. I am an employee of CCP and this will be pretty much a full time job for myself and the others involved in the initiative.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Vaerah Vahrokha
Vahrokh Consulting
#77 - 2013-10-10 13:11:02 UTC
Mangala Solaris wrote:


Event will be advertised in rookie chat, help chat, npc corp chats, as well as potentially ingame news announcement and other means. So even newbies not seeing this devblog "should" get some form of notice.



A suggestion: put a nice splashy clickable title about this on the launcher, so everyone can see it!
Minmatar Citizen160812
The LGBT Last Supper
#78 - 2013-10-10 13:16:43 UTC
Can I bring my drake? It has a cloak and warp stabs already so what else do I need and where do I go?
Vince Mctavern
Anara Sol
#79 - 2013-10-10 13:21:40 UTC  |  Edited by: Vince Mctavern
This is a great idea. Just one question, does the training for 'new players' just include people who are genuinely new to the game, or does it also include amnesiac illiterates like me who have been playing for 4 years but still know nothing? Lol
MainTrain
Main's Moon Mining
#80 - 2013-10-10 14:02:56 UTC
My big questions, and likely already asked (at work so ability to scroll through pages of forums is limited)

1. What is to stop people from coming in and interrupting, suiciding folk etc etc
2. Is there potential for this to be held in polaris to prevent/reduce such issues (would be cool)
3. Are non trial/first month players invited? I for one would enjoy covering things officially to make sure ive not missed anything out!
4. Will fitted ships/modules/etc be provided for players? I would imagine some new players will struggle to purchase things?

If these have