These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Combat Sites

Author
Boltorano
Center for Advanced Studies
Gallente Federation
#21 - 2013-10-10 00:55:00 UTC
Go to lowsec. If you choose a good area, you won't be bothered much, and there will always be the option of shooting them as well.
Tauranon
Weeesearch
CAStabouts
#22 - 2013-10-10 01:02:54 UTC  |  Edited by: Tauranon
Sylver Maken wrote:
I know it is all part of the game, but nothing ticks me off more than having someone roll into a combat site I've been clearing and blast the dread pilot that is nearly the only thing worthwhile there.
Would it be too much to see if you couldn't have a module for either the utility high slot or even any other slot that was something like a signature scrambler that in effect removed the combat site from the general scanner readout? Instead it would pop up like the other celestial sites and require someone to scan it down to get there.
This scrambler would only be good for say 20-30 minutes and only as long as you were within 100km of it. It could also be used in a celestial site (relic/data/combat/wormhole) to increase the probe strength required to scan down the anomaly.
Any thoughts?



The ENTIRE point to puiblic shared content is that its public shared content intended to cause contention, and the best pilot takes the cheese.

The very first time in 2008 I laboriously scanned down with the original random chance probing system a serpentis narcotics warehouse (which took a whole hour after I spent an hour preparing the perfect probe placement bookmarks the original system demanded) , I got about half way through it in my trusty vexor and was overtaken by an ishtar (the pilot knew exactly what was required for the last pocket, so I lost the loot that day).

If the only thing worth shooting is there and you haven't shot it first and looted it, then you only have yourself to blame.
Sylver Maken
Fugutive Task Force
#23 - 2013-10-10 01:16:31 UTC
Tauranon wrote:
Sylver Maken wrote:
I know it is all part of the game, but nothing ticks me off more than having someone roll into a combat site I've been clearing and blast the dread pilot that is nearly the only thing worthwhile there.
Would it be too much to see if you couldn't have a module for either the utility high slot or even any other slot that was something like a signature scrambler that in effect removed the combat site from the general scanner readout? Instead it would pop up like the other celestial sites and require someone to scan it down to get there.
This scrambler would only be good for say 20-30 minutes and only as long as you were within 100km of it. It could also be used in a celestial site (relic/data/combat/wormhole) to increase the probe strength required to scan down the anomaly.
Any thoughts?



The ENTIRE point to puiblic shared content is that its public shared content intended to cause contention, and the best pilot takes the cheese.

The very first time in 2008 I laboriously scanned down with the original random chance probing system a serpentis narcotics warehouse (which took a whole hour after I spent an hour preparing the perfect probe placement bookmarks the original system demanded) , I got about half way through it in my trusty vexor and was overtaken by an ishtar (the pilot knew exactly what was required for the last pocket, so I lost the loot that day).

If the only thing worth shooting is there and you haven't shot it first and looted it, then you only have yourself to blame.


The only thing my suggestion injects is a player controlled aspect of the game that makes scanning down sites and running these sites more of a draw. More people would be interested in this apsect if they could possibly have a chance of holding a site for their own and the promise of these would be balanced by the CPU/Power requirements of such a mod. Also, this would get more people into scanning, due to the increased benefit of possibly finding a player in the site with the decreased tank/dps due to using the mod. It would in no way totally remove accessability and if properly balanced can bring more interest to this aspect of the game.
Eram Fidard
Doomheim
#24 - 2013-10-10 02:34:09 UTC
Your suggestion is bad. Here's a handy guide to suggesting again.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Mnemosyne Gloob
#25 - 2013-10-10 02:34:43 UTC  |  Edited by: Mnemosyne Gloob
Sylver Maken wrote:
but nothing ticks me off more than having someone roll into a combat site I've been clearing and blast the dread pilot that is nearly the only thing worthwhile there.


There are no instances in EVE - and be thankful for that. After all you wouldn't want the value of the 'good stuff' you found plummeting down (this is is for some items happening since the Odyssey, by the way, i suspect because of more people doing sites and finding stuff).

Sylver Maken wrote:
Also, this would get more people into scanning, due to the increased benefit of possibly finding a player in the site with the decreased tank/dps due to using the mod. It would in no way totally remove accessability and if properly balanced can bring more interest to this aspect of the game.


The way i started exploring, it was an activity that only a few did. Tedious, sometimes frustrating, and also a bit 'mystical'. Since the last expansion every player, if he looks at his scanner window, gets presented with a list of signatures in the system. They might not even intend to get a probing ship, still they see those unidentified sinatures. Add to that how long it takes for even someone only mediocre skilled to 'pin' signatures now - the addition of scan-strength modules and formations overall have made probing _way_ faster - voila you have your explanation why 'someone rolls into your site'.

I am not saying that the easier scanning and accessibility is a bad thing, it is just that what used to be a niche activity is now more mainstream.

Still what you are proposing is a 'private area', which is very unlike what EVE stands for, namely being subject to player interaction even if, say, you are docked in jita updating market orders.
Sylver Maken
Fugutive Task Force
#26 - 2013-10-10 03:40:08 UTC
While I still don't quite agree that this would create private instances due to still being able to scan them down. To increase the risk/reward in highsec (since low and null you can already be scanned down and just popped) have this trigger kill rights for the duration of the module to everyone in system when this placed. Now, you have kill rights on someone that you have to scan down, but you have to decide if you go it alone, or bring a group since this could also be used as bait to trap players as well.
This will be my last effort at this here since I'm not getting much support, but for those of you who posted actually reasons for your opinions, thank you for taking your time to respond. Hopefully, if I have another idea it might be better received/better thought out.
Arduemont
Rotten Legion
#27 - 2013-10-10 06:56:25 UTC
Sylver Maken wrote:

Any thoughts?


Kill them.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Erotica 1
Krypteia Operations
#28 - 2013-10-10 07:08:06 UTC
Sylver Maken wrote:
I know it is all part of the game, but nothing ticks me off more than having someone roll into a combat site I've been clearing and blast the dread pilot that is nearly the only thing worthwhile there.
Would it be too much to see if you couldn't have a module for either the utility high slot or even any other slot that was something like a signature scrambler that in effect removed the combat site from the general scanner readout? Instead it would pop up like the other celestial sites and require someone to scan it down to get there.
This scrambler would only be good for say 20-30 minutes and only as long as you were within 100km of it. It could also be used in a celestial site (relic/data/combat/wormhole) to increase the probe strength required to scan down the anomaly.
Any thoughts?



bacon

Oh, and no, this is a terrible idea you have, no offense. If everytime CCP changed the game to response to a miner, industrialist, or mission runner, this game would be single player by now and bundled as freeware with computers specially designed to harvest bitcoins and other bot aspirant activities.

Free your mind and save your game, visit www.minerbumping.com to learn more.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Previous page12