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[ INTERCEPTOR + CYNO ] epic hotdrop change incoming

Author
Credacom
Viziam
Amarr Empire
#21 - 2013-10-08 23:43:43 UTC
OP I disagree.

Don't forget it's ALL ships warp speed that is being adjusted, not just intys. They just happen to be the fastest and getting all the buzz. Why not cry wolf on sabers passing enemy fleets in warp to the next gate jumping through and bubbling the gate before the enemy fleet even activates the prior gate? Or how about high warp speed heavy dictors?

It's a game changer, but all around the game. Not just intys. It's a balance adjustment, so we all are going to make changes to the way we play this game we all love.

IMO this is awesome. Relax. Put on you big boy pants and play the game.

Janet Clover
CrashCat Corporation
#22 - 2013-10-09 08:41:28 UTC
this makes interceptors OP this is realy ridiculous i am fine with risk and everything that comes with 0.0 even hotdropping a single ship. but this way is realy over the top.

mining in 0.0 DEAD because not only can they see where the ore sites are and warping to them instantly they also can travel to the ore site in like 1 or 2 sec if its close by (which is mostly the case) so you dont have time to get out.

same goes for ratting in carriers now they cant catch you if you pay attention and arent a complete idiot. but that changes because of the drone changes you had to switch to sentry ratting and well that is a past station when rubicon hits.

i like PVP a lot but i do have to PVE to be able to PVP
Janet Clover
CrashCat Corporation
#23 - 2013-10-09 08:45:53 UTC
Credacom wrote:
OP I disagree.

Don't forget it's ALL ships warp speed that is being adjusted, not just intys. They just happen to be the fastest and getting all the buzz. Why not cry wolf on sabers passing enemy fleets in warp to the next gate jumping through and bubbling the gate before the enemy fleet even activates the prior gate? Or how about high warp speed heavy dictors?

It's a game changer, but all around the game. Not just intys. It's a balance adjustment, so we all are going to make changes to the way we play this game we all love.

IMO this is awesome. Relax. Put on you big boy pants and play the game.



yeah great a ship with 3 au (nearly all ships and caps even slower then that) gains a small bit its not in comparison to the interceptors that can do 21 au with T2 rigs. this will result in a lot of people not being able to make isk to play the game.
suid0
Pandemic Horde Inc.
Pandemic Horde
#24 - 2013-10-09 08:57:36 UTC
Janet Clover wrote:

mining in 0.0 DEAD because not only can they see where the ore sites are and warping to them instantly they also can travel to the ore site in like 1 or 2 sec if its close by (which is mostly the case) so you dont have time to get out.


It's a good thing then that they balanced it out by giving you something that will prevent cynos being lit within 100km. Also you should be able to tank an inty long enough for someone to kill it before your mining ship dies.

is it really that mining is dead? or is it more that you increase your risk of being caught and killed by mining without any support around at all?

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Janet Clover
CrashCat Corporation
#25 - 2013-10-09 09:25:07 UTC
suid0 wrote:
Janet Clover wrote:

mining in 0.0 DEAD because not only can they see where the ore sites are and warping to them instantly they also can travel to the ore site in like 1 or 2 sec if its close by (which is mostly the case) so you dont have time to get out.


It's a good thing then that they balanced it out by giving you something that will prevent cynos being lit within 100km. Also you should be able to tank an inty long enough for someone to kill it before your mining ship dies.

is it really that mining is dead? or is it more that you increase your risk of being caught and killed by mining without any support around at all?


this isnt balance and they wont stop covert cyno`s and 100km is not enough range. the speed that interceptors and even interdictors gain is insane or covert ops with a covert cyno.

this change is too powerfull and will for sure have a negative effect on the game. i am fine with the boost as long as its not over the top and at this point it is over the top.
Giullare
The Candyman is Back
#26 - 2013-10-09 09:37:30 UTC
I keep reading about ppl talking about ratting carriers, afk miners... dudes u are missing the core of the thread!


FORCE PROJECTION

I bet those ppl didn't even bother to test themself rigged interceptor on sisi.
You can travel 20 systems in 5-6 mins and the longest part of travel is gate animation.
I'm talking about 5 seconds warp inside a system...


People talking about tiny tank on ceptors? Ok i light cyno... my fleet bridge inside a HIC cyno with 200k ehp my ceptor dies but my fleet jump to HIC cyno.
You actually need to lock a cyno ceptor before oneshotting it!
99% of fail cyno is because orders come late or cyno bait wait to much to light.
If u land grid and light cyno ASAP u will have 100% chance to bridge inside a HIC cyno.

I'm just saying cyno ceptor will be a wallhack because you can't lock a nullified ceptor travelling, period.
No way, u can't if he isn't dumb.
I jump in the mother of all gatecamp cause enemy fleet is trying to lock down a strategic system (ihub,station timer,carebear haven, the **** u want...) i don't even look overview i just warp to exit gate because i've an ares with 3 inertia, 10 seconds later i'm jumping exit gate.
Smartbombing bs is just bullshit, it works only in place liek rancer where u know ppl is coming from 1 gate, will land in exact position, is not caring about bouncing on tactical cause he's flying condor in low sec and u can place your smarty AOE on the edge of gate body.

Giullare
The Candyman is Back
#27 - 2013-10-09 09:53:12 UTC  |  Edited by: Giullare
I want to explain me better about the wallhack sentence.

1) covert op:

You can bubble it.
With smart frigate pilot You can take direction and try decloak or even better fire another bubble.

2) nullified t3:

With very very little chance if you have a ton of people with a moltitude of drones you might be next to him when he leave gatecloak and have a little chance to lock a cruiser hull before he enter warp.

3) nullified ceptor:

align time if properly fitted is nearly the same if not inferior of (overview delay + human reaction time + locking time).

It's something that need more work on, maybe prevent cyno to be fitted on interceptor class, maybe lower interceptor grid and give role bonus to small guns powergrid usage so you are force to fit auxiliary power core in the low slot instead of inertia stab. to fit a cyno or drastically reduce cargohold so u need to fit 3-4 expanded instead of just 1.
Arduemont
Rotten Legion
#28 - 2013-10-09 18:56:09 UTC
We might see more insta-locking skiffs in null. If they can lock a shuttle I am pretty sure they can lock an inty.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Lyyraia
Caldari Provisions
Caldari State
#29 - 2013-10-09 21:06:47 UTC  |  Edited by: Lyyraia
again... the new interceptors are NOT op, here's why:

Force Projection:
Cyno alts are already all over EVE, ready to go if **** goes down somewhere... If some tries to shoot an I-Hub these days, someone knows already, someone has a cyno already in system. So no, the new inties are not the problem with force projection.

It only maybe helps smaller groups to burn a cyno somewhere if they don't have 1000 cyno alts.

Carebearing:
Keep your 50 bubbels on a gate, nothing other then a ceptor or t3 can ignore them. If you're scared of 1 ceptor something is wrong. If said ceptor has a cyno then use the cyno jammer on your grid.

If you mine in a group 20-40 drones will **** a ceptor... or keep someone there to guard you. they have 6-8k ehp tops.

If you still get tackled & die you deserved it. ANYONE actually playing the game and pays attention won't die to the new ceptors.

also scouts/intelchannels FTW.
Janet Clover
CrashCat Corporation
#30 - 2013-10-09 22:23:22 UTC  |  Edited by: Janet Clover
Lyyraia wrote:
again... the new interceptors are NOT op, here's why:

Force Projection:
Cyno alts are already all over EVE, ready to go if **** goes down somewhere... If some tries to shoot an I-Hub these days, someone knows already, someone has a cyno already in system. So no, the new inties are not the problem with force projection.

It only maybe helps smaller groups to burn a cyno somewhere if they don't have 1000 cyno alts.

Carebearing:
Keep your 50 bubbels on a gate, nothing other then a ceptor or t3 can ignore them. If you're scared of 1 ceptor something is wrong. If said ceptor has a cyno then use the cyno jammer on your grid.


i dont have an issue with ceptor being nullified also that they gain speed is fine aswell but it is just too much and that DOES make them OP, the cyno jammer doesnt have enough range
Quote:

If you mine in a group 20-40 drones will **** a ceptor... or keep someone there to guard you. they have 6-8k ehp tops.

you realy playing dumb or you ignore the facts ? you can kill the ceptor but it can allready cyno in a fleet and a heavy dictor pops a new cyno.
Quote:

If you still get tackled & die you deserved it. ANYONE actually playing the game and pays attention won't die to the new ceptors.

also scouts/intelchannels FTW.


i live in 0.0 for a very long time and i never died in PVE but this will change if this stays as it is, and i dont mind dying on the other hand if i die because of something that is impossible to counter unless you have a gazillion scouts Ugh
Lyyraia
Caldari Provisions
Caldari State
#31 - 2013-10-09 22:46:21 UTC  |  Edited by: Lyyraia
Janet Clover wrote:
stuff


The Cyno Jammer will have a range of 70-100km. Even if it only has 50km range, NO ceptor is able to point @ 50km, hell even target that far... even if he is, he deservs to point you, becasue that dude just spend alot of ISK on a 20m ship.

You DON'T need a gazzillion scouts. Only 1, next door or 2 out what ever. If a ceptor enters that system you just warp out early enough.

Let's say you're stupid and still get tackled from 50km then the ceptor can't move and a cyno goes up... let a arty nado sit next too you, which insta locks & insta pops it. even if the cyno went up there is some delay on the other side which makes it IMPOSSIBLE to jump a lachesis trough which can lock you in 1 second & cyno up again. And nothing can warp within jam range and the rest of the fleet/new cyno will still sit 50km off.

You're just probably scared that you can't just sit anymore alone all day long by yourself and just warp as soon as someone enters local. Intercepters now can catch stuff if you're slow, playing an MMO alone or not paying too much attention to the game you're playing.

TEAM up and no harm will come to you from the new ceptors.

also, fyi, there is a pos mod that can jamm the entire system AND something called Warp Core Stabs.... just so you know.

Even if it's a ceptor with a gang behind it, bubbels still slow THEM down, giving you the time to fight of the ceptor. If you can't you die, that's how eve works.

Even if they bring a ceptor and nully t3, they again deserve it, cause they spend alot of isk on their fleet. Proper working Intels & again scout, aka actually PLAYING THE **** TOGETHER keeps you save.
Mara Rinn
Cosmic Goo Convertor
#32 - 2013-10-10 02:43:26 UTC
Fan interceptors will reduce the utility of Local as an intel tool in hisec too. No longer will watching local be enough to provide some protection from war targets when doing carebearish activities: your mining barge will take longer to get into warp than it takes the interceptor to enter system, warp to you and get a point on.
suid0
Pandemic Horde Inc.
Pandemic Horde
#33 - 2013-10-10 07:20:33 UTC  |  Edited by: suid0
If you are aligned it takes 0 seconds to enter warp... much faster than a ceptor can jump in, dscan your direction and (hope to) warp to you.

You are drastically exaggerating the effects of the change because your semi afk/multiboxing isk making activities may become a little more difficult. You might actually have to pay attention.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Giullare
The Candyman is Back
#34 - 2013-10-10 13:42:35 UTC  |  Edited by: Giullare
Thread derailed, all was about force projection.

Travel time across systems, immunity to any attempt to lock if properly fitted and capacity of fitting a cyno.
Nullified ceptor is immune to anything because with 3 inertia it warps faster then overview delay + locking time assuming u are even faster than a rabbit to ctrl + click it.
It has nothing to do with 50 bubbles on gate.
If u want to hunt in these systems there's allready a solution t3 + covert cyno, no bubbles and no jammer can stop u.
I brought attention to the fact a ceptor can now travel 3 systems/ min and instant warp if properly fitted.
Need @ least to nerf cargohold to like 50 m3 to not allow to ligth cyno with only 1 exapanded cargohold.
It should need a full rack of expanded cargohold or some powergrid modules.
suid0
Pandemic Horde Inc.
Pandemic Horde
#35 - 2013-10-10 14:06:23 UTC
Giullare wrote:

Travel time across systems, immunity to any attempt to lock if properly fitted and capacity of fitting a cyno.
Nullified ceptor is immune to anything because with 3 inertia it warps faster then overview delay + locking time assuming u are even faster than a rabbit to ctrl + click it.
It has nothing to do with 50 bubbles on gate.



all I see a pro's, still waiting for the cons. LolLolLolLolLol

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Lyyraia
Caldari Provisions
Caldari State
#36 - 2013-10-10 14:50:41 UTC
Giullare wrote:
Thread derailed, all was about force projection.

Travel time across systems, immunity to any attempt to lock if properly fitted and capacity of fitting a cyno.
Nullified ceptor is immune to anything because with 3 inertia it warps faster then overview delay + locking time assuming u are even faster than a rabbit to ctrl + click it.
It has nothing to do with 50 bubbles on gate.
If u want to hunt in these systems there's allready a solution t3 + covert cyno, no bubbles and no jammer can stop u.
I brought attention to the fact a ceptor can now travel 3 systems/ min and instant warp if properly fitted.
Need @ least to nerf cargohold to like 50 m3 to not allow to ligth cyno with only 1 exapanded cargohold.
It should need a full rack of expanded cargohold or some powergrid modules.


AGAIN... the problem with force projection is not the new ceptor, it's what sits on the other side of the cyno. Bridging 300ppl in generall.

There is no difference between a covert being already in system & just waiting still **** hits the fan, or a ceptor burnig there. Either way, you'll see it coming, so prepare for it. the new cyno jammer makes projection already different... we still have to see it's range and all.

But a fleet jumping in @ around 70km isn't a big problem if you're not bubbeld to **** already. then it doesn't matter what lights the cyno...
Jint Hikaru
OffWorld Exploration Inc
#37 - 2013-10-10 15:21:43 UTC
Lyyraia wrote:

You're just probably scared that you can't just sit anymore alone all day long by yourself and just warp as soon as someone enters local. Intercepters now can catch stuff if you're slow, playing an MMO alone or not paying too much attention to the game you're playing.

TEAM up and no harm will come to you from the new ceptors.


I fear there will be a lot of people (mostly NullBears) who will be venting on the forum for exactly this reason when the expansion hits.

At least it will stop their usual crying about wanting cloakes to be nerfed because of 'AFK'.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Giullare
The Candyman is Back
#38 - 2013-10-10 15:35:55 UTC
WTS 150 mil sp char, wtb 500k sp char with 100 ceptors in bundle.
Guys seriously if u can't see an imbalance between a nullified ceptor that cost 20 mil and a t3...
Lyyraia
Caldari Provisions
Caldari State
#39 - 2013-10-10 16:05:10 UTC  |  Edited by: Lyyraia
Giullare wrote:
WTS 150 mil sp char, wtb 500k sp char with 100 ceptors in bundle.
Guys seriously if u can't see an imbalance between a nullified ceptor that cost 20 mil and a t3...


i thought it was about force projection... >.>

What can a 20mil nully frig do:
- finaly catch stuff
- barely fit a cyno/tank
- maybe can solo a cruiser

What can 500m+ nully cruiser do:
- everything!!!

so no, i don't see an imbalance between a 20m ship and a 500m ship
Giullare
The Candyman is Back
#40 - 2013-10-10 18:28:29 UTC
Tank??? tank on a ceptor? we playing same game?
Cyno ceptor will just light cyno and die.
The OP part is where u jump in 20 camps and don't give a fuc-k about local or overview cause u instant warp.

The whole thread is about travel time + bubble immunity + cyno ability

You will not solo with 1 ceptor or @ least it's not a matter discussed here.

Yes i still think interdiction nullified ships should be t3 or @ least not 500k sp flyable ships.
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