These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

"How can we get more people into nullsec?"

Author
Comrade Commizzar
Eve Revolutionary Army
#101 - 2011-11-14 03:56:22 UTC
Akirei Scytale wrote:
Hold on, I think this guy thinks that there are people who take him seriously.

*********

Well you seem to, otherwise you wouldn't keep coming back to do damage control with your buddy Andski..Big smileBig smileBig smile
Elyssa MacLeod
Doomheim
#102 - 2011-11-14 04:15:52 UTC  |  Edited by: Elyssa MacLeod
Comrade Commizzar wrote:


As for the Goons specifically... What do they say about "honor among thieves"?


unless yer talking about botting, then theyre falling all over themselves about dont screw over fellow goons

Comrade Commizzar wrote:
Akirei Scytale wrote:
Hold on, I think this guy thinks that there are people who take him seriously.

*********

Well you seem to, otherwise you wouldn't keep coming back to do damage control with your buddy Andski..Big smileBig smileBig smile


whaaaaaat Goons DO care what ppl think???????

GM Homonoia: Suicide ganks are a valid and viable tactic in EVE.

Where is your God now carebear?

Kyle Myr
Brutor Tribe
Minmatar Republic
#103 - 2011-11-16 08:28:02 UTC
Comrade Commizzar wrote:
Akirei Scytale wrote:
Hold on, I think this guy thinks that there are people who take him seriously.

*********

Well you seem to, otherwise you wouldn't keep coming back to do damage control with your buddy Andski..Big smileBig smileBig smile



Why do we need to prove anything? Your theories about our finances aside, here's the reality of living in a properly run 0.0 alliance:

-Properly maintained jump bridges and intelligence channels give ample warning to pilots willing to pay attention and communicate. A basic culture where you cooperate with your allies is what makes friendly space friendly.

-Free ships are provided for new players, so that participating in PvP is never a burden, and learning the ropes costs nothing. In fact, with insurance, you make money. Reimbursement covers PvP for fleet operations and small gangs organized through coalition channels, keeping PvP affordable at all levels. Fleet doctrine fits are especially reimbursed, so that anyone who flies ships which make organized fleets powerful is rewarded, and doesn't have to worry about income to participate even at the top level.

-Newer players have access to veteran players to learn how to make cash, form gangs, and survive in the wild. Getting information from people who have made it out in 0.0 alone, in small groups, and in large fleets is complex, and so a lot of teaching is critical.

-Organized interest groups in various areas provide content so that people who want to do something can find like-minded individuals to discuss methods, and coordinate. Incursions, specialized gangs, industry, scouting, even ratting, it takes all types. We don't mine, though. It simply makes no sense as a source of income.

-All of this is set up so you can put in as much or as little as you want. After my first week, I barely logged in at all for two months, due to real life constraints. This was accepted. This summer, and this past week, with our new recruitment initiative, I've been very busy in game. Players that put a ton of effort into alliance infrastructure are further rewarded for making this sort of play style possible for the rest of us. The concept of a 'red pen' operation is anathema to our culture.

So where's the catch? There isn't one. We take care of our own, and while we have had a few people go out in spectacular fireballs, it's (usually) to the tune of billions of ISK, and a permanent goodbye. We do take care of our own.

So whether you believe me or not, just consider this reality in EVE, and then think about if I missed anything that would improve life for a player. If what I'm saying is true, is there something that I didn't mention that's worth throwing gobs of moon goo money at?

If there were an alliance this nice in EVE, who wouldn't want to join?
PC5
project HAVEN
#104 - 2011-11-16 10:01:00 UTC  |  Edited by: PC5
Open map - statistics - active ppl 30mins - think!

Hisec/lovsec:
- Incursions (billions of isks income)
- FW missions (billions of isks income)
- LVL4 missions (...)
- easy resarch, manufacturing, access to mods/ships/stuff
- can use fancy implants +5, slaves, snakes...
- access to WH, minerals, ice, invention, POSes, skills, etc etc

Hisec is carebear haven. Most ppl in eve are carebears, they dont have to go/want to go to 0.0 - just look at that fuc*** map and think ppl. Red dots in center of the map - hisec systems full of players/alts, look at 0.0 - cold and empty.

My main idea to fix 0.0 is :
- delayed/no local in 0.0/lov sec - make PvP intresting because local is to powerful intel
- in hisec you shouldnt be making bilions of isks and have easy access to 90% of game features - make things avaible only in 0.0 like skills, stuff etc.

Long live carebears!
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#105 - 2011-11-16 10:03:32 UTC
PC5 wrote:
Open map - statistics - active ppl 30mins - think!

Hisec/lovsec:
- Incursions (billions of isks income)
- FW missions (billions of isks income)
- LVL4 missions (...)
- easy resarch, manufacturing, access to mods/ships/stuff
- can use fancy implants +5, slaves, snakes...
- access to WH, minerals, ice, invention, POSes, skills, etc etc

Hisec is carebear haven. Most ppl in eve are carebears, they dont have to go/want to go to 0.0 - just look at that fuc*** map and think ppl. Red dots in center of the map - hisec systems full of players/alts, look at 0.0 - cold and empty.

My main idea to fix 0.0 is :
- delayed/no local in 0.0/lov sec - make PvP intresting because local is to powerful intel
- in hisec you shouldnt be making bilions of isks and have easy access to 90% of game features - make things avaible only in 0.0 like skills, stuff etc.

Long live carebears!


Or just recruit more people with similar goal. You essentially will fail to do anything if you try to impose your goal on someone who is not interested in such.
PC5
project HAVEN
#106 - 2011-11-16 18:02:26 UTC  |  Edited by: PC5
Jaroslav Unwanted wrote:
PC5 wrote:
Open map - statistics - active ppl 30mins - think!

Hisec/lovsec:
- Incursions (billions of isks income)
- FW missions (billions of isks income)
- LVL4 missions (...)
- easy resarch, manufacturing, access to mods/ships/stuff
- can use fancy implants +5, slaves, snakes...
- access to WH, minerals, ice, invention, POSes, skills, etc etc

Hisec is carebear haven. Most ppl in eve are carebears, they dont have to go/want to go to 0.0 - just look at that fuc*** map and think ppl. Red dots in center of the map - hisec systems full of players/alts, look at 0.0 - cold and empty.

My main idea to fix 0.0 is :
- delayed/no local in 0.0/lov sec - make PvP intresting because local is to powerful intel
- in hisec you shouldnt be making bilions of isks and have easy access to 90% of game features - make things avaible only in 0.0 like skills, stuff etc.

Long live carebears!


Or just recruit more people with similar goal. You essentially will fail to do anything if you try to impose your goal on someone who is not interested in such.


Forum ate my post! Evil

CCP goal should be (as global policy) to intrest ppl to 0.0 but what they are doing? Theyre making hisec even better place to live - incursions (billions of isks,teamplay), easy access to nearly everything, WHs - a lot better than 0.0

So whats intresting in 0.0? Politics, capitals, blob warfare, empty systems, officer spawns, mining (total fail), anomalies, bubbles, pirate missions?

Isks are key factor in this game and thats why most ppl dont have goals focused on 0.0, because they can make them safely in hisec.

Some changes that would make carebears unhappy but game would be a lot more intresting:
- T3 ships not allowed in hisec (illegal technology!)
- lvl4 missions in lovsec only
- very few incursions in hi, more in lov and 0.0
- pirate implants banned in hisec (theyre pirate/illegal after all)
- pirate ships banned in hisec
- 20% hisec (faction) tax included to every item price - 0.0 no taxes / alliance taxes
- only basic items in hisec LP stores
- no ice fields in hi sec
- manufacturing / resarch slots price depends on popularity of system (something like offices price)
- some skills/BPOs avaible only in lov/0.0 for LPs

Unfortunetly nothing of this is going to happen. Straight
Herzog Wolfhammer
Sigma Special Tactics Group
#107 - 2011-11-16 18:32:00 UTC
PC5 wrote:
Jaroslav Unwanted wrote:
PC5 wrote:
Open map - statistics - active ppl 30mins - think!

Hisec/lovsec:
- Incursions (billions of isks income)
- FW missions (billions of isks income)
- LVL4 missions (...)
- easy resarch, manufacturing, access to mods/ships/stuff
- can use fancy implants +5, slaves, snakes...
- access to WH, minerals, ice, invention, POSes, skills, etc etc

Hisec is carebear haven. Most ppl in eve are carebears, they dont have to go/want to go to 0.0 - just look at that fuc*** map and think ppl. Red dots in center of the map - hisec systems full of players/alts, look at 0.0 - cold and empty.

My main idea to fix 0.0 is :
- delayed/no local in 0.0/lov sec - make PvP intresting because local is to powerful intel
- in hisec you shouldnt be making bilions of isks and have easy access to 90% of game features - make things avaible only in 0.0 like skills, stuff etc.

Long live carebears!


Or just recruit more people with similar goal. You essentially will fail to do anything if you try to impose your goal on someone who is not interested in such.


Forum ate my post! Evil

CCP goal should be (as global policy) to intrest ppl to 0.0 but what they are doing? Theyre making hisec even better place to live - incursions (billions of isks,teamplay), easy access to nearly everything, WHs - a lot better than 0.0

So whats intresting in 0.0? Politics, capitals, blob warfare, empty systems, officer spawns, mining (total fail), anomalies, bubbles, pirate missions?

Isks are key factor in this game and thats why most ppl dont have goals focused on 0.0, because they can make them safely in hisec.

Some changes that would make carebears unhappy but game would be a lot more intresting:
- T3 ships not allowed in hisec (illegal technology!)
- lvl4 missions in lovsec only
- very few incursions in hi, more in lov and 0.0
- pirate implants banned in hisec (theyre pirate/illegal after all)
- pirate ships banned in hisec
- 20% hisec (faction) tax included to every item price - 0.0 no taxes / alliance taxes
- only basic items in hisec LP stores
- no ice fields in hi sec
- manufacturing / resarch slots price depends on popularity of system (something like offices price)
- some skills/BPOs avaible only in lov/0.0 for LPs

Unfortunetly nothing of this is going to happen. Straight




You suggestions are not bad, but you forget that there is a Great Wall of Carebear around highsec manned by people who have nothing better to do other than kill anybody trying to go over the wall.

There are places in RL full of people hanging out on corners looking for others to mug, beat up, etc. I know hardened combat veterans who could make a sport of killing these people but why do they stay away from these people?

Because who wants to put up with it? Why bother?

All the changes you propose would manage is frustration. People don't pay to play a game that frustrates them. Challenge is good, but dealing with gankbears is playing their game their way and this is supposed to be a sandbox, not "somebody elses sandbox".

One change that would change everything without taking anything from anybody is system-to-system dialed in hyper-warp drives. Let most of the ships do this and anyone could go anywhere. I know there are a lot of 0.0 dwellers constantly complaining about lack of targets, lack of PVP overall, boredom. Let the blob and bubble go to the wayside and become the combat patrol and the reign of the combat probe.

Those in 0.0 who don't like the idea would have to admit that while they want more population in 0.0, they want them out there are renters and fodder - that is, under their terms.

People wanting the sandbox to be run "under their terms" is a major problem.

Bring back DEEEEP Space!

Vertisce Soritenshi
The Scope
Gallente Federation
#108 - 2011-11-16 18:37:42 UTC
I vote that for one whole month we make all of Highsec and Lowsec full blown Nullsec. No concord, sov and piracy all over the place. Lets see how many people log in for that month and how quickly EvE dies.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Luh Windan
green fish hat bang bang
#109 - 2011-11-16 19:49:31 UTC  |  Edited by: Luh Windan
What null sec people say:

whine everyone should be down here moan

How null sec people act:

They secure their borders and blow trespassers up

actions speak louder than words!
Generals4
#110 - 2011-11-16 19:55:50 UTC  |  Edited by: Generals4
nvm misread.

Though i would like to address:

Quote:
My main idea to fix 0.0 is :
- delayed/no local in 0.0/lov sec - make PvP intresting because local is to powerful intel
- in hisec you shouldnt be making bilions of isks and have easy access to 90% of game features - make things avaible only in 0.0 like skills, stuff etc.


While the first one could be interesting (debatable) i don't really agree with your assessment that you can access to 90% of the game features in high sec. Well in theory you can but you often depend on resources that can only come from low/null/WH. And it is the greed of the people from those areas who gives them access to it. No one forces anyone to sell high end minerals or T3 salvage in high sec, neither to sell pirate implants. It is the players who decided to allow high sec'ers to have access to all that fancy stuff.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Guttripper
State War Academy
Caldari State
#111 - 2011-11-16 20:30:00 UTC
Vertisce Soritenshi wrote:
I vote that for one whole month we make all of Highsec and Lowsec full blown Nullsec. No concord, sov and piracy all over the place. Lets see how many people log in for that month and how quickly EvE dies.


And once you're podded during this month of anarchy, you can not use that character until the universe gets reset to its "normal" order of security: no market orders running, no skills training, nothing until your clone can be rescrambled into shape...
Vertisce Soritenshi
The Scope
Gallente Federation
#112 - 2011-11-16 22:24:27 UTC  |  Edited by: Vertisce Soritenshi
Guttripper wrote:
Vertisce Soritenshi wrote:
I vote that for one whole month we make all of Highsec and Lowsec full blown Nullsec. No concord, sov and piracy all over the place. Lets see how many people log in for that month and how quickly EvE dies.


And once you're podded during this month of anarchy, you can not use that character until the universe gets reset to its "normal" order of security: no market orders running, no skills training, nothing until your clone can be rescrambled into shape...


lol...awesome. Anarchy month. Once a year. That would be sweet!

Lets make it the month of December while we are at it.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821