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Marauders and drones...

First post
Author
m3talc0re X
Deep Core Mining Inc.
Caldari State
#1 - 2013-10-08 13:23:30 UTC
Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers..
TheFace Asano
Caldari Provisions
Caldari State
#2 - 2013-10-08 15:24:39 UTC  |  Edited by: TheFace Asano
m3talc0re X wrote:
Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers..


i am in agreement, the low drone bays lower the advantages the ship has, and seems like a pre-nerf.

100/175 seem correct to me. You have large cargo hold, give it a large drone bay too, and 100 bandwidth for 4x sentry for great projected drone dps that is stationary next to you in Bastion mode for increased synergy without power creep (matches most faction / pirate drone bays). Otherwise the extra projection is sort of pointless.
Mer88
Royal Amarr Institute
Amarr Empire
#3 - 2013-10-08 16:26:49 UTC
i hate how light drones just dies in mission even if you try to return them right away and they are under 10km from ship. I dont see how 1 flight of small drones can be enough.
Vrenth
Gregarious Games Mechanized Federation
Solyaris Chtonium
#4 - 2013-10-08 16:42:21 UTC
m3talc0re X wrote:
Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers..


If you use salvage drones on a marauder, you are doing it very, very wrong
m3talc0re X
Deep Core Mining Inc.
Caldari State
#5 - 2013-10-08 17:15:47 UTC
Vrenth wrote:
m3talc0re X wrote:
Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers..


If you use salvage drones on a marauder, you are doing it very, very wrong


If you don't use salvage drones on a marauder, YOU are doing it very, very wrong.
deseana
Imperial Academy
Amarr Empire
#6 - 2013-10-08 19:50:32 UTC
I agree... the drone bay is way too small. 75m3 is probably as small as i would find use full.
Rexxorr
Perkone
Caldari State
#7 - 2013-10-09 03:49:18 UTC
Vrenth wrote:
m3talc0re X wrote:
Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers..


If you use salvage drones on a marauder, you are doing it very, very wrong



This is my marauder super sauce,

Three tractors in the highs pulling in wrecks/loots while your salvage drones go to town and npcs are exploding left and right. By the time your done killing npcs the room is looted and salvaged. Its the only way.
Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2013-10-09 05:36:49 UTC  |  Edited by: Alvatore DiMarco
Rexxorr wrote:
Vrenth wrote:
m3talc0re X wrote:
Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers..


If you use salvage drones on a marauder, you are doing it very, very wrong



This is my marauder super sauce,

Three tractors in the highs pulling in wrecks/loots while your salvage drones go to town and npcs are exploding left and right. By the time your done killing npcs the room is looted and salvaged. Its the only way.


I, too, fit my Marauder with three tractors and a flight of salvage drones. However, I don't deploy them until NPCs are already dead. Shall I take this to mean that salvage drones don't draw any aggro?

Also posting in support of a 75m3 or 100m3 drone bay, even if the 50m3 bandwidth is kept.
suid0
Pandemic Horde Inc.
Pandemic Horde
#9 - 2013-10-09 08:35:19 UTC
Mer88 wrote:
i hate how light drones just dies in mission even if you try to return them right away and they are under 10km from ship. I dont see how 1 flight of small drones can be enough.


You should probably train up your drone support skills

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

m3talc0re X
Deep Core Mining Inc.
Caldari State
#10 - 2013-10-09 11:30:11 UTC
I have them all up to 5 except for drone durability and my drones can still die pretty fast. Honestly, I've gotten to where I prefer shooting the frigs myself rather than letting my drones die. With that said, Alvatore, my salvage drones don't draw aggro very often, but I do lose one occasionally. I like to kill off all the frigs first in the mission then let my salvagers loose. They don't seem to be bothered much by cruisers.

Rexxorr wrote:

This is my marauder super sauce,

Three tractors in the highs pulling in wrecks/loots while your salvage drones go to town and npcs are exploding left and right. By the time your done killing npcs the room is looted and salvaged. Its the only way.


This is how I do it :P
Jasmine Assasin
The Holy Rollers
#11 - 2013-10-09 13:37:10 UTC
+1

Nerf bandwidth as you see fit but at least give us 75m3 drone bay Cry
Project XXVIII
Midnight Oil Irregulars.
#12 - 2013-10-09 15:35:06 UTC
Quote:
Please CCP, for the love of god, if you want to nerf marauder's drone capabilities, nerf just the bandwidth, not the drone bays. Give us at least 75m3 dronebays. That's 2 flights of lights and 1 flight of salvagers..

I agree 100%, even the "Sniper BS" Rokh has 50/50, and it has no use for salvager drones,.. and given the Marauder Class's perk is salvaging on the fly, this should be the minimum drone stat line with an extra 25m3 of drone bay to fit those Salvaging Drones.

Quote:
100/175 seem correct to me. You have large cargo hold, give it a large drone bay too, and 100 bandwidth for 4x sentry for great projected drone dps that is stationary next to you in Bastion mode for increased synergy without power creep (matches most faction / pirate drone bays). Otherwise the extra projection is sort of pointless.

I see where you're coming from with this,.. and with the new "structure mechanics" I'd love this as much as the next mission runner, but having said that, I can't see CCP agreeing to this, as it stands all Marauders get 75/75 at least, I can't see them buffing Drone Bandwidth when they're already doing so much to increase damage projection with the Bastion Module.

Quote:
Nerf bandwidth as you see fit but at least give us 75m3 drone bay

This in a nutshell,.. leave some flexibility.
CCP Ytterbium
C C P
C C P Alliance
#13 - 2013-10-09 15:50:51 UTC  |  Edited by: CCP Ytterbium
So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.

I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.

Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
Vrenth
Gregarious Games Mechanized Federation
Solyaris Chtonium
#14 - 2013-10-09 15:57:05 UTC
CCP Ytterbium wrote:
So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.

I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.

Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.


This is all good to hear, I'd still like to see some of the resists baked into the hull and taken from the bastion module. Maybe make the resists on the module 15/15/30 (armor/shield//hull) and bake a higher resist profile into the hulls. This would give them a tad more survivability in fleet situations without keeping their rep bonus or damage application bonus. I don't think a battleship should ever have full blown t2 resists, that is overpowered with remote reps with their slot layouts, but a bit extra out of bastion without increasing their effectiveness in Bastion would be nice.
Dinsdale Pirannha
Pirannha Corp
#15 - 2013-10-09 16:06:35 UTC
CCP Ytterbium wrote:
So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.

I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.

Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.


Great, so any testing I am organizing on Sisi for Marauders will be ignored out of hand.
At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic.
SkyMeetFire
Viziam
Amarr Empire
#16 - 2013-10-09 16:25:15 UTC
Dinsdale Pirannha wrote:
At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic.


But did you also not see how unbalanced it was to have a web bonus on a ship with optimal and MJD bonuses? The ships were having their bonuses spread out over too many ranges. Even as it stands now I wish the tractor beam bonus would either be buffed to fit more in the operating ranges (60 to 80km), or be dropped for another bonus that would fit the hulls. Adding in a web bonus simply made things even more spread out (10 to 15km webs, 40 to 48km tractors, 60 to 80km optimal, and the 100km MJD) just made things even worse.

I'd much rather seem them make the ships that do have the 90% webs (Cruor, Daredevil, Ashimu, Vigilant, and Vindicator) become more viable then have that role shoehorned into an otherwise solid ship concept.
Mer88
Royal Amarr Institute
Amarr Empire
#17 - 2013-10-09 16:28:57 UTC
Dinsdale Pirannha wrote:
CCP Ytterbium wrote:
So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.

I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.

Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.


Great, so any testing I am organizing on Sisi for Marauders will be ignored out of hand.
At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic.


large drone bay is never a bad thing i dont understand why you are saying it is idiotic
Altrue
Exploration Frontier inc
Tactical-Retreat
#18 - 2013-10-09 16:42:53 UTC
CCP Ytterbium wrote:
So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.

I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.

Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.


Good to hear Big smile

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Dinsdale Pirannha
Pirannha Corp
#19 - 2013-10-09 16:43:03 UTC
Mer88 wrote:
Dinsdale Pirannha wrote:
CCP Ytterbium wrote:
So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.

I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.

Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.


Great, so any testing I am organizing on Sisi for Marauders will be ignored out of hand.
At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic.


large drone bay is never a bad thing i dont understand why you are saying it is idiotic


What is the point of a larger bay, which just means more small drones fed to the NPC AI.
Now, if you are talking a larger bay, AND Bandwidth, so we can fit sentries, like we do now, then that is different.
Mer88
Royal Amarr Institute
Amarr Empire
#20 - 2013-10-09 17:09:56 UTC
Dinsdale Pirannha wrote:
Mer88 wrote:
Dinsdale Pirannha wrote:
CCP Ytterbium wrote:
So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.

I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.

Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.


Great, so any testing I am organizing on Sisi for Marauders will be ignored out of hand.
At first glance, these ships NEED web bonuses. The concept of giving them a larger drone bay so they can burn through millions of ISK of Hob II's per site is idiotic.


large drone bay is never a bad thing i dont understand why you are saying it is idiotic


What is the point of a larger bay, which just means more small drones fed to the NPC AI.
Now, if you are talking a larger bay, AND Bandwidth, so we can fit sentries, like we do now, then that is different.


hmm the point of larger drone bay is so that if 2 dies you can replace in battle. imagine if you only have 5 drones and 3 of them die to npc frigates then you are scamed and webbed. you are stuck for a very long time.
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