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Player Features and Ideas Discussion

 
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[Rubicon] Interceptors

First post
Author
Alxea
Unstable Pirate Sharks Of The Damed Sea
#341 - 2013-10-08 22:29:03 UTC
Bad idea to make the taranis even squishier since its already squishy to begin with. It didn't need a nerf, more like a boost.
Mr Doctor
Therapy.
Brave Collective
#342 - 2013-10-08 22:31:30 UTC
Thats what Assfrigs are for. Nulification plus better combat ability is insane.



I still think nulification needs to be able to be turned off (like I said before, be a high slot inty only module) to be able to be caught by a bubble when tactics dictate it. Its going to cause frustration when people escape you by getting caught in a bubble that you knew was there.
Bubanni
Corus Aerospace
#343 - 2013-10-08 23:27:27 UTC
Peaceful Surrender wrote:
Junko Sideswipe wrote:
It's all about

CoolCoolCoolMR CROWCoolCoolCool

I for one welcome our new MR CROW overlord. I was bored of Stilettos anyway.

I wonder what Bubanni will do.


I will actually stick with the stiletto since it's slightly faster

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Sol Mortis
An Heroes
#344 - 2013-10-09 00:48:29 UTC
The craptor has always been a joke.

This shield resist bonus on an interceptor is the punchline.

You took away the one interesting bonus from a terrible ship and gave it literally the most useless possible bonus for its ship class and role.

Craptor 2.0 now even crappier
Major Killz
inglorious bastards.
#345 - 2013-10-09 00:53:13 UTC  |  Edited by: Major Killz
In a recent post I suggested these changes would turn Interceptors into 0.0 shuttles. I was not arguing against Immunity to warp disruption bubbles (not significant in combat/engagement). I WAS suggesting the Slasher, Condor, Executioner and Atron were comparable In COMBAT and TACKLING. The primary role of Interceptors.

So comments like "Interceptors will be untouchable. Yeah! Provided they don't participate in combat and attempt to tackling ANYTHING.
Mind you. Interceptors can still be caught by insta locking setups.

I'd also like to remind those who seem to forget that ALL frigates will be capable of accelerating into and decelerating out of warp significantly. So unlike those who were singularly focused on turning Interceptors in to shuttles. I focused on how they performed in a engagement compared to tech 1 frigates and if they SOMEHOW wouldn't be caught by another micro warp driving Frigate Ugh

No one I interact with that has sense believes these changes will increase their effectiveness in combat; with exceptions (Crow and Malediction). But avoiding engagements all together? Sure they'll be able to avoid allot! Again, I'm not focusing on what happens in warp but in an ACTUAL ENGAGEMENT NOT GETTING TO SAID ENGAGEMENT OR AVOIDING IT WHICH ANY TECH 1 FRIGATE CAN ALSO DO.

Note: I wonder why most players are not focused on the fact that groups of assault frigates may also benefit from the warp acceleration and deceleration changes v0v

Anyway.

Lets compare a Crow with a Condor after these changes. Both ships WILL STILL have similar effective hit-points with one damage control; have similar velocity and accelerating into and decelerating out of warp but Crow has greater base warp speed; damage output and application; Condor has more CPU and similar power grid; similar targeting range and the Condor has more scan resolution. Obviously pilots interaction with Condor's have been orbited and tracking disruptors or damped to death with missile. Sometimes both at the same time.

[u]Ich bin ein Pirat ![/u]

Major Killz
inglorious bastards.
#346 - 2013-10-09 01:06:24 UTC
What should have been done back when the assault frigates were changed was to combine Interceptors and assault frigates into the same class.

Removing assault frigates and just have Interceptors. One would be focused on fleets and the other in combat (assault frigates).

For example (new interceptor class):

- Caldari, Crow (Fleet)
- Caldari, Hawk (Combat)

- Amarr, Malediction (Fleet)
- Amarr, Vengeance (Combat)

- Minmatar, Stiletto (Fleet)
- Minmatar, Jaguar (Combat)

- Gallente, Ares (Fleet)
- Gallente, Ishkur (Combat)

Sh!t like this. There's already overlap anyways, so you might as well.

[u]Ich bin ein Pirat ![/u]

Akirei Scytale
Okami Syndicate
#347 - 2013-10-09 01:35:46 UTC
Major Killz wrote:
What should have been done back when the assault frigates were changed was to combine Interceptors and assault frigates into the same class.

Removing assault frigates and just have Interceptors. One would be focused on fleets and the other in combat (assault frigates).

For example (new interceptor class):

- Caldari, Crow (Fleet)
- Caldari, Hawk (Combat)

- Amarr, Malediction (Fleet)
- Amarr, Vengeance (Combat)

- Minmatar, Stiletto (Fleet)
- Minmatar, Jaguar (Combat)

- Gallente, Ares (Fleet)
- Gallente, Ishkur (Combat)

Sh!t like this. There's already overlap anyways, so you might as well.


Wat? Remove entire ships and roles just so you can brawl in a ship called an interceptor? Look, the combat inties have a role. It just isn't straight brawling like an AF. Theyre meamt to catch and murder other superlight ships (like bombers), kite and harass heavier frigates, and catch bigger ships. AFs are hoplites and inties are skirmishers - both have extremely effective tactical roles to play. Maybe if people stopped trying to do dumb things like stick blasters on a raptor they'd see just how much potential these ships have outside cyno deployment.

As for arguing these help power blocs more - come on people, don't be dense. Power blocs already have dozens of cyno alts wherever they need to go - thousands of members does that for you. The mobility helps roaming gangs more, giving them the option of bypassing hot systems and dropping deep behind enemy lines. The smaller yet organized alliances will benefit the most by far.
Major Killz
inglorious bastards.
#348 - 2013-10-09 02:57:57 UTC  |  Edited by: Major Killz
Akirei Scytale wrote:
Major Killz wrote:
What should have been done back when the assault frigates were changed was to combine Interceptors and assault frigates into the same class.

Removing assault frigates and just have Interceptors. One would be focused on fleets and the other in combat (assault frigates).

For example (new interceptor class):

- Caldari, Crow (Fleet)
- Caldari, Hawk (Combat)

- Amarr, Malediction (Fleet)
- Amarr, Vengeance (Combat)

- Minmatar, Stiletto (Fleet)
- Minmatar, Jaguar (Combat)

- Gallente, Ares (Fleet)
- Gallente, Ishkur (Combat)

Sh!t like this. There's already overlap anyways, so you might as well.


Wat? Remove entire ships and roles just so you can brawl in a ship called an interceptor? Look, the combat inties have a role. It just isn't straight brawling like an AF. Theyre meamt to catch and murder other superlight ships (like bombers), kite and harass heavier frigates, and catch bigger ships. AFs are hoplites and inties are skirmishers - both have extremely effective tactical roles to play. Maybe if people stopped trying to do dumb things like stick blasters on a raptor they'd see just how much potential these ships have outside cyno deployment.

As for arguing these help power blocs more - come on people, don't be dense. Power blocs already have dozens of cyno alts wherever they need to go - thousands of members does that for you. The mobility helps roaming gangs more, giving them the option of bypassing hot systems and dropping deep behind enemy lines. The smaller yet organized alliances will benefit the most by far.



You're kind of dumb. In that specific post I was suggesting "combat interceptors" are not fulfilling their role; tech 1 frigates could perform as well as or better than "fleet Interceptors" and that Assault frigates currently do what "combat interceptors" WERE GOOD REALLY AT. Both Interceptors and Assault frigate have signature radius bonuses so there is overlap.

Which is why I suggested Assault frigates as a class be removed and merge with Interceptors. Keeping the "assault" role and the "fleet" role. Then I'd NERF the HELL OUT OF the Atron, Slasher, Executioner and Condor.

[u]Ich bin ein Pirat ![/u]

Funless Saisima
School of Applied Knowledge
Caldari State
#349 - 2013-10-09 03:05:10 UTC
I was on the increase targeting range bandwagon. After playing with it for a bit, it's fine. The stat listed is for zero skills. With skills the slight increase in range makes it perfect. With boosts even better.
Akirei Scytale
Okami Syndicate
#350 - 2013-10-09 03:25:02 UTC
Major Killz wrote:

You're kind of dumb. In that specific post I was suggesting "combat interceptors" are not fulfilling their role; tech 1 frigates could perform as well as or better than "fleet Interceptors" and that Assault frigates currently do what "combat interceptors" WERE GOOD REALLY AT. Both Interceptors and Assault frigate have signature radius bonuses so there is overlap.

Which is why I suggested Assault frigates as a class be removed and merge with Interceptors. Keeping the "assault" role and the "fleet" role. Then I'd NERF the HELL OUT OF the Atron, Slasher, Executioner and Condor.


Orly? Except AFs are painfully slow, while interceptors maintain extremely high base speed and agility. Those are very, very different roles.

Are you one of those morons who just sticks short range guns with short range ammo onto every ship he flies, slaps a web and scram on, and calls it a day? Because it takes about 1 second of consideration to see what those ships were designed for.
Major Killz
inglorious bastards.
#351 - 2013-10-09 03:58:56 UTC
Akirei Scytale wrote:
Major Killz wrote:

You're kind of dumb. In that specific post I was suggesting "combat interceptors" are not fulfilling their role; tech 1 frigates could perform as well as or better than "fleet Interceptors" and that Assault frigates currently do what "combat interceptors" WERE GOOD REALLY AT. Both Interceptors and Assault frigate have signature radius bonuses so there is overlap.

Which is why I suggested Assault frigates as a class be removed and merge with Interceptors. Keeping the "assault" role and the "fleet" role. Then I'd NERF the HELL OUT OF the Atron, Slasher, Executioner and Condor.


Orly? Except AFs are painfully slow, while interceptors maintain extremely high base speed and agility. Those are very, very different roles.

Are you one of those morons who just sticks short range guns with short range ammo onto every ship he flies, slaps a web and scram on, and calls it a day? Because it takes about 1 second of consideration to see what those ships were designed for.


Ha ha ha! I am one of those morons. Gf gf gf. Hmm. Consideration huh? Intercept means intercept so Interceptors? It's starting to make sense. Wonder what else can intercept. Fu*k it! I'm Going to go watch "Sons of Anarchy".

[u]Ich bin ein Pirat ![/u]

Akirei Scytale
Okami Syndicate
#352 - 2013-10-09 04:44:19 UTC
Major Killz wrote:

Ha ha ha! I am one of those morons. Gf gf gf. Hmm. Consideration huh? Intercept means intercept so Interceptors? It's starting to make sense. Wonder what else can intercept. Fu*k it! I'm Going to go watch "Sons of Anarchy".


Low EHP, high base velocity, extremely high agility, high warp velocities and tackle bonuses, generally range bonuses, MWD bonuses and fast lock times. Gee, wonder what this ship is for?

Compare dto AFs, with low base velocities, high masses, huge damage bonuses, very heavy tanks, coupled with MWD bonuses. Gee, wonder if this ship is meant to be a brawler characterized by being hard to hit...
Yur Ko
The Sith Syndicate
REFORD
#353 - 2013-10-09 06:45:23 UTC
Of all the changes the only thing that worries me a lot is bubble immunity.
Of course I understand that it makes scouting in a ceptor much more convenient but... it also makes bubbles useless as protection against gangs of interceptors that target mining ops or just any carebear activity. Essentially now to stop an interceptor gang you need an interceptor gang and a bunch of remote sebos to boot...Ugh As if nullified t3's are not enough.

I'd suggest to drop this idea entirely if you don't want to ruin null sec mining completely...
But if you _really_really_ want to add it -- make it as an interceptor specific module that fits into mid slot and with decent pg/cpu requirement, so that you have to sacrifice a good chunk of agility/tank/tackle if you want to fly a gaymobile.
Raimo
Genos Occidere
HYDRA RELOADED
#354 - 2013-10-09 07:12:34 UTC
Mr Doctor wrote:
Just a thought, how about making nulification an active highslot module that only ceptors can fit. Reason being that sometimes you want to get caught in a bubble. Make the cycletime 10-20secs and also its state as you enter warp dictates if you are caught or pass through (any mid warp changes dont matter)


This is a good idea. Chasing a target into a known bubbled gate would be a good example of *wanting* to get caught in bubbles. OTOH the immunity is otherwise very exciting, as are the warp speed changes (But why nerf Ranis HP :/ )

Oh, and it's nice that the lock ranges are getting slightly buffed, though they were not a big issue before either.
Aesheera
Doomheim
#355 - 2013-10-09 08:03:04 UTC
Looking forward to the changes.

One small point that I'd like to raise a question for is the lockrange: 22.5km is relatively short.

I was hoping to see 27.5km to be the lowest and the other 32.5km instead of 22.5/27.5.


All in all, this is really interesting.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#356 - 2013-10-09 08:16:28 UTC
Major Killz wrote:
In a recent post I suggested these changes would turn Interceptors into 0.0 shuttles. I was not arguing against Immunity to warp disruption bubbles (not significant in combat/engagement). I WAS suggesting the Slasher, Condor, Executioner and Atron were comparable In COMBAT and TACKLING. The primary role of Interceptors.

So comments like "Interceptors will be untouchable. Yeah! Provided they don't participate in combat and attempt to tackling ANYTHING.
Mind you. Interceptors can still be caught by insta locking setups.

I'd also like to remind those who seem to forget that ALL frigates will be capable of accelerating into and decelerating out of warp significantly. So unlike those who were singularly focused on turning Interceptors in to shuttles. I focused on how they performed in a engagement compared to tech 1 frigates and if they SOMEHOW wouldn't be caught by another micro warp driving Frigate Ugh

No one I interact with that has sense believes these changes will increase their effectiveness in combat; with exceptions (Crow and Malediction). But avoiding engagements all together? Sure they'll be able to avoid allot! Again, I'm not focusing on what happens in warp but in an ACTUAL ENGAGEMENT NOT GETTING TO SAID ENGAGEMENT OR AVOIDING IT WHICH ANY TECH 1 FRIGATE CAN ALSO DO.

Note: I wonder why most players are not focused on the fact that groups of assault frigates may also benefit from the warp acceleration and deceleration changes v0v

Anyway.

Lets compare a Crow with a Condor after these changes. Both ships WILL STILL have similar effective hit-points with one damage control; have similar velocity and accelerating into and decelerating out of warp but Crow has greater base warp speed; damage output and application; Condor has more CPU and similar power grid; similar targeting range and the Condor has more scan resolution. Obviously pilots interaction with Condor's have been orbited and tracking disruptors or damped to death with missile. Sometimes both at the same time.



Why is instalocking even still a thing? Its so dumb.

Should be nerfed to ****.

BYDI recruitment closed-ish

Randy Wray
Warcrows
THE OLD SCHOOL
#357 - 2013-10-09 08:20:21 UTC
Major Killz wrote:
What should have been done back when the assault frigates were changed was to combine Interceptors and assault frigates into the same class.

Removing assault frigates and just have Interceptors. One would be focused on fleets and the other in combat (assault frigates).

For example (new interceptor class):

- Caldari, Crow (Fleet)
- Caldari, Hawk (Combat)

- Amarr, Malediction (Fleet)
- Amarr, Vengeance (Combat)

- Minmatar, Stiletto (Fleet)
- Minmatar, Jaguar (Combat)

- Gallente, Ares (Fleet)
- Gallente, Ishkur (Combat)

Sh!t like this. There's already overlap anyways, so you might as well.


Why not just do it like I suggested and make combat interceptors AF's that trade tank for more speed, will give a sense of scalability and greater selection by preference. Do you choose the tankier, slower ship or the faster, squishier ship?


Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Cassius Invictus
Viziam
Amarr Empire
#358 - 2013-10-09 08:39:59 UTC
I just love crusader. It will be an awesome ship for hunting lone covert ops and bombers in WH.

Ps. With two heatsinks and 4 turrets it will have the same firepower as Retribution... thats not right...
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#359 - 2013-10-09 09:05:13 UTC
I fly interceptor a lot and also die a lot in them. One thing that compensate the sacrifice a interceptor pilot sometimes do to tackle a ship for your mates to kill and die in the process is that sometimes we survive and the loot is yours to take.

Why can't I have my already small cargo space untouched so I can take my reward for catching that Tengu and hold it up to structure until someone put a second scrambler on him so I can get out, don't we interceptor pilots deserve to get a piece of the loot also?

Why did you nerf the cargo space?

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Aesheera
Doomheim
#360 - 2013-10-09 09:11:26 UTC
Unforgiven Storm wrote:
I fly interceptor a lot and also die a lot in them. One thing that compensate the sacrifice a interceptor pilot sometimes do to tackle a ship for your mates to kill and die in the process is that sometimes we survive and the loot is yours to take.

Why can't I have my already small cargo space untouched so I can take my reward for catching that Tengu and hold it up to structure until someone put a second scrambler on him so I can get out, don't we interceptor pilots deserve to get a piece of the loot also?

Why did you nerf the cargo space?

If your friends don't share the loot with you, it's not really CCP's fault.

Inties are tacklers, not haulers.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.