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Rubicon Feature List & General Feedback Thread on Singularity

First post
Author
gascanu
Bearing Srl.
#41 - 2013-10-08 13:27:33 UTC
CCP Lebowski wrote:



gascanu wrote:

where is the interdictor rebalance??? Shocked

The Interdictor rebalance is not yet ready for public testing, but we'll get it out to you guys as soon as we can! Smile


will be nice if you guys post some numbers about how you see this rebalance before it hits test server, maybe we can help Blink

expansion day is not that far and i don't know if you guys will have time to do allot of tweaking, so it will be better if they hit test server with some player input...
Mioelnir
Brutor Tribe
Minmatar Republic
#42 - 2013-10-08 13:39:51 UTC
Are the range boni from the bastion module really supposed to be stacking penalized against the ship fitting?

Optimal / Falloff normal: 8477m -- 104.18km
Optimal / Falloff bastion: 9564m -- 109.12km
Maximus Andendare
Stimulus
Rote Kapelle
#43 - 2013-10-08 14:05:58 UTC
CCP Lebowski wrote:
Jasper Blanch wrote:
It looks like the engine trail speed on taking off and landing haven't been adjusted for the new warp speeds. For example, on an interceptor the engine trails start well behind the ship and catch up with it on landing.

We're aware of this problem and its being worked on
Aw. I actually liked this bug. It felt more like the ship was travelling faster than light.

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Mioelnir
Brutor Tribe
Minmatar Republic
#44 - 2013-10-08 14:27:46 UTC
Could the item info tooltips in market details view if the cursor is on top of the offers be delayed a bit more? And/or enabled/disabled via market settings tab?
OptimuzPR
Brothership Of EVE
#45 - 2013-10-08 14:56:57 UTC
Mioelnir wrote:
Could the item info tooltips in market details view if the cursor is on top of the offers be delayed a bit more? And/or enabled/disabled via market settings tab?


I second second this. It's getting very annoying to do any shopping.
Alvatore DiMarco
Capricious Endeavours Ltd
#46 - 2013-10-08 16:38:57 UTC
Apparently the tooltip isn't supposed to appear in that pane at all; it's supposed to only appear in the quickbar.
Tlat Ij
Hedion University
Amarr Empire
#47 - 2013-10-08 17:42:06 UTC
CCP Goliath wrote:
KNOWN ISSUES

Camera resets when objects appear on grid

This better be why my camera zooms in 2 inches off the ass end of my ship whenever I warp to a gate/station, because that **** is ******* annoying and if it is intentional it NEEDS to be changed.
Alvatore DiMarco
Capricious Endeavours Ltd
#48 - 2013-10-08 18:00:26 UTC
Tlat Ij wrote:
CCP Goliath wrote:
KNOWN ISSUES

Camera resets when objects appear on grid

This better be why my camera zooms in 2 inches off the ass end of my ship whenever I warp to a gate/station, because that **** is ******* annoying and if it is intentional it NEEDS to be changed.


That's exactly why.
Ranamar
Nobody in Local
Deepwater Hooligans
#49 - 2013-10-08 18:27:09 UTC
This is a really minor nitpick, but can we get the old blue info icons back? The new white ones look worse, IMO.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#50 - 2013-10-08 20:42:12 UTC
afore mentioned weapon timer is showing when i do missions. Not sure if bug or planned change.

Marauders work perferct for my liking ^^.

Certificates do slightly surprise me, may also be in the old skill stats i've on them.

Now i wanna test the soe ships :P
Tlat Ij
Hedion University
Amarr Empire
#51 - 2013-10-08 21:31:25 UTC
Jeanne-Luise Argenau wrote:
afore mentioned weapon timer is showing when i do missions. Not sure if bug or planned change.

Marauders work perferct for my liking ^^.

Certificates do slightly surprise me, may also be in the old skill stats i've on them.

Now i wanna test the soe ships :P

https://forums.eveonline.com/default.aspx?g=posts&m=3546740#post3546740
CCP Ytterbium wrote:
BASTION MODULE
[*] When in bastion mode, Marauder speed is set to 0 m/s and cannot warp (mass is unchanged). Also receives a weapons timer that prevents station docking or gate jumping. Weapon time doesn't require the user to drop weapon safeties in high-sec
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#52 - 2013-10-08 21:37:05 UTC
CCP Ytterbium wrote:
BASTION MODULE
  • When in bastion mode, Marauder speed is set to 0 m/s and cannot warp (mass is unchanged). Also receives a weapons timer that prevents station docking or gate jumping. Weapon time doesn't require the user to drop weapon safeties in high-sec

  • ah right forgot about that.

    But also Marauders work great in missions, i would like a reduced bastion mode more and t2 resists instead would make it more viable for incursions. Atleast thats my feeling havent tested them yet for incursions
    Jasper Blanch
    School of Applied Knowledge
    Caldari State
    #53 - 2013-10-08 23:23:18 UTC  |  Edited by: Jasper Blanch
    Just noticed that the blink for projectile weapon reloading stops at 5 seconds like hybrids, while reloading (as expected) still takes 10 seconds.

    edit: now I can't reproduce this. If I find it again, will update.

    edit2: ok, it seems to stop blinking with reload when the camera resets.
    Kalorian
    Red XIII Indy Flight School
    Sigma Grindset
    #54 - 2013-10-09 02:22:27 UTC
    I haven't gone through all the posts but in case this was't mentioned it appears this may just be a "text" error but if you pull up Covert Ops Cloaking Device II under Attributes tab it shows the two new SoE ships that can use it. But the storyline / faction Covert Ops Cloaking Device II does not have them listed.
    Jeanne-Luise Argenau
    Brutor Tribe
    Minmatar Republic
    #55 - 2013-10-09 02:45:44 UTC
    another thing, when u bring the pala and vargur animation online it would be great if u could mirror tranq again i think im 4 months behind currently.
    Mer88
    Royal Amarr Institute
    Amarr Empire
    #56 - 2013-10-09 06:24:14 UTC  |  Edited by: Mer88
    Golem does not get damage bonus when using rapid heavy missile launchers. also the dps is kinda bad for BS weapon ?? i only get like 630 dps on navy scorp with 4 bcs and 5% implants ..........i get more dps using auto targeting cruise missiles.
    Allandri
    Liandri Industrial
    #57 - 2013-10-09 15:51:44 UTC
    Mer88 wrote:
    Golem does not get damage bonus when using rapid heavy missile launchers. also the dps is kinda bad for BS weapon ?? i only get like 630 dps on navy scorp with 4 bcs and 5% implants ..........i get more dps using auto targeting cruise missiles.


    What? You are doing something very wrong
    Nomad III
    Halogaland Samvirkelag
    #58 - 2013-10-10 10:27:54 UTC  |  Edited by: Nomad III
    I tried yesterday the Taranis. While an Interceptor is getting awesome by warping fast, the combination with Nullified is unbalanced. It's easy to setup a Taranis with cynogen, cloak, MWD and AB. No one will catch this ship until the cyno is lit. Even when the time to die is short, it should be suffficient to bridge another cyno ship in.

    Even catching an nanofitted interceptor will be impossible because of the 1s time slices of EVE.. One sec until you see the ship in space and the other sec he is gone.

    Remove the nullified attr and it's fine. Maybe it's a good idea not to allow cynogen on an interceptor

    Each ship should have anyway a minimum aligntime of 3s - 4s
    Rommiee
    Mercury Inc.
    #59 - 2013-10-10 12:38:35 UTC
    If you rest the curser over any item in the Market, info is immediately shown automatically on said item. This covers the right click menu so that you have to move the cursere further along the line and right click again.

    Please give an option to turn this automatic show info option off, or at least introduce a substantial delay (2-3 secs maybe). When using the market, a lot of the time you know what you looking for and what it does, you really do not need the info flashing up at every pause of the mouse.

    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #60 - 2013-10-10 21:57:09 UTC
    CCP Goliath wrote:

    Superfriends
    High sec POCOs
    Siphon pseudo silo deployable


    Game of Drones
    Marauder rebalance
    Electronic Attack Frigate rebalance
    Rapid Launcher rebalance
    ISIS (Ship tree)
    Certificate changes


    RnB
    DX11 by default if supported


    Five 0
    Warp curves
    Interdictor rebalance


    Trilambda
    New Marauder animations for Kronos, Paladin, Golem
    Assets for mobile home, cyno disruptor, cruiser and frigate SOE ships, rapid missile launcher, siphon pesudo silo deployable, command ship hulls, death scene, corpses, incoming stargate jumps, warp disruption bubbles, SMA wrecks, V3 SMAs
    Please note that not all of these assets will be connected to their features yet, so while they will be in the client they may not be represented in gameplay at this time.


    Earlier SMA wrecks were on the list, hopefully implying SMA's will drop ships as loot in the future... Is this still going to happen?