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Suggested freighter changes

Author
Lucas Kell
Solitude Trading
S.N.O.T.
#21 - 2013-10-08 11:40:03 UTC
Maldiro Selkurk wrote:
Given that almost all the ships in the game are balanced around having mods and rigs to think CCP couldn't pull off making freighters balanced around the same concept is stupidity on an epic level.

QFT.
It's an absolute nonsense argument. The idea that there's no possible way to balance it out, and that the addition of slots would automatically mean they were either drastically overpowered or drastically underpowered is ridiculous.

The Indecisive Noob - EVE fan blog.

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Lucas Kell
Solitude Trading
S.N.O.T.
#22 - 2013-10-08 11:43:23 UTC
Velicitia wrote:
Lucas Kell wrote:
Daichi Yamato wrote:
A whole bunch of stuff

It takes less than 100m of catalysts to pop a freighter,



*sigh* arguing that something should be stronger because it's more expensive is just wrong.

Yeah, because I mentioned the cost of the freighter in there didn't I?
Idiot.

A freighter should be able to freight goods. The fact that an orca gets used for that, instead of a freighter due to a freighter being unreasonably weak has nothing to do with it's cost. 100m of catalysts is a low amount of isk to have to put on the line for a gank. Freighters, being the ships designed to transport high volumes of goods, should be designed with defense in mind.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Silvetica Dian
Imperial Shipment
Amarr Empire
#23 - 2013-10-08 12:07:08 UTC
Maldiro Selkurk wrote:
Given that almost all the ships in the game are balanced around having mods and rigs to think CCP couldn't pull off making freighters balanced around the same concept is stupidity on an epic level.


the irony of your signature has made my day.
People have explained why you are wrong and you still can't see it.
if freighters had normal fittings then both their cargo and HP would have to be nerfed hugely to avoid the possibility of either rediculous cargobays (preventing moving carriers and dreads to high sec is often mentioned) or the possibility for stupid high tanks on these ships.
so you would either end up with
a) possibility of insane tank
b) possibility of insane high cargo
c) possibility of neither a or b and thus a ship that is worse the current freighters either in terms of tank or cargo depending on how you fit it.
d) there is no d.

almost no one wants a or b.
c is a nerf.
thus allowing them to fit modules will result in a nerf.
i don't see how this can be made any easier to understand.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2013-10-08 14:56:08 UTC
Lucas Kell wrote:
Daichi Yamato wrote:
A whole bunch of stuff

All of this boils down to "onoes! cargo expanders!" this was already debunked. Freighters could easily be given a different bay, which can store the same as is now. This would make cargo expander utterly useless, like they are on barges, etc.

Freighters are too easily ganked for their size. It takes less than 100m of catalysts to pop a freighter, so anyone shipping more than about 1b in a freighter is taking an enormous risk. This is why some many people use the orca to ship stuff. Clearly the fact that a mining support vessel is often being used instead of freighters shows there is a serious imbalance that needs to be addressed...
Balancing freighter HP so that with a DC2 and a bulkheads 2, hull is at about 140% of the current EHP, with enough moved to shields and midslots to allow the choice between omnitank and specific tank to matter would just give them an edge over an orca for transport, as well as making it a more interesting ship. As it is at the moment, there's is flat math for the ganking of a freighter, you can literally look it up in a grid and know with certainty what the maximum EHP vs your weapons is.


so a freighter without the DC2 has tiny ehp? and has therefore been nerfed...
OR
a freighter with one DC2 and cargoexpanders has almost the same capacity, but a massive tank and is OP'd.

Rigs alone would be much easier to balance, but i have yet to see a thread that has asked for just rigs. u all want low slots so u can fit the OP'd DC2.

the value of the ship should NEVER determine how hard it is to gank. do u even realise the idiocy of that chain of thought? should interceptors and covert ops ships get massive EHP boosts because they can be ganked by catalysts, yet cost much more? hell no!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2013-10-08 15:21:03 UTC  |  Edited by: Daichi Yamato
Lucas Kell wrote:
Freighters, being the ships designed to transport high volumes of goods, should be designed with defense in mind.


wut?

they were designed with capacity in mind. all other attributes; speed, durability, weapons, electronics etc were all sacrificed in the name of MOAR capacity. defense came after. and it still has the tank of a battleship...what more could u possibly need?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kara Trix
Deep Core Mining Inc.
Caldari State
#26 - 2013-10-08 17:37:55 UTC  |  Edited by: Kara Trix
Freighters..... meh

They serve a purpose...

If you really want to add value to a Freighter, ......

MAKE A FREIGHTER LITE version,

1) Holds Less (300k)
2) Costs Less (500m)
3) Easier to Kill (relatively) (40% less EHP)
4) Maybe 5% faster

ORE could make it.... skills (ORE industrial V, Then Ore Freighter 1 to 5) Or make a special mod that turns an ORCA Maint. bay into a cargo bay.... now we're having fun.

That's it.
Matthew Charbonneaux
0FuqsGiven
#27 - 2013-10-08 19:30:37 UTC  |  Edited by: Matthew Charbonneaux
Solution possibility: Instead of allowing to use general modules, create Freighter specific mid or low slot modules. (eliminates the use of DCs, invulns, or other tank items that unbalance the tanks.) Like the others below, make it a short term boost; hell, make it booster run, resistance based on the charge size (come up with a continuum between 2% and 20% or something. Someone else would have to determine what would be reasonable.) Have a set capacity that can take any size, but make it so they only have XX seconds per charge, and only one of the largest charge could fit. Not reloadable in space. NO REP ABILITY.
This one could be dangerous as the cycle time compared to the response time of CONCORD would have to be worked out pretty heavily.

Solution possibility: Modify current resistances to more evenly cover all damage types, just not as good over all.
This would amount to a nerf.

Solution possibility: grant high-slots, but only allow freighter specific versions of small or medium weapons that activate on being attacked. Give them large built in capacity (say 500 rounds of small or 250 medium), but no reloads in space. To prevent offensive use, make the ship selects target, not the pilot. To prevent use by AFK pilots, must be activated manually, and reactivated periodically. Keep number allowed small (4 or fewer) and DPS mild, but enough to make gankers decide if its really worth the trouble. (Give freighter pilots a safe feeling without being so OP that they are unreasonable; self escort you might call it.)
This option, i would say needs to be debated as to merits, as I don't see to many issues with implementation, but someone else might.

Solution possibility: allow one mid-slot able to use a freighter specific ECM module that breaks all locks on the ship (prevent use as ECM bomber) within XX range (ships at long point range may be able to retain hold) against it for say 3-10seconds. Has to be manually activated, 1 min cool down. Make it unlike the Bursts in that it affects only locks on the ship, and doesn't attract CONCORD on use. Something like that BS thing they added a while ago.
This option could cause havoc with gankers, and need balanced against CONCORD response times.

Solution Possibility: Start an escort service for freighters. We got all sorts of improved ships now, especially EAFs that could cause serious issues for gankers if they were implemented right. ECM works pretty well, too.
This option could be implemented now... and realistically, while boring, can be worth it depending on cargo.

I can see that having Freighters have tanks like that of capital combat ships is completely stupid OP. It would also require more commitment to pop one.
Wapu Kashuken
Serenity Rising LLC
Controlled Chaos
#28 - 2013-10-08 22:12:27 UTC
Daichi Yamato wrote:

Rigs alone would be much easier to balance, but i have yet to see a thread that has asked for just rigs. u all want low slots so u can fit the OP'd DC2.


re-read the op
Quote:

Suggestion: give 1 or more mid/low/rig slots, but penalize hauling capability for each slot filled. My suggestions:
- 2 mid, 2 low, 2 rig
Wapu Kashuken
Serenity Rising LLC
Controlled Chaos
#29 - 2013-10-08 22:14:51 UTC
Kara Trix wrote:
Freighters..... meh

They serve a purpose...

If you really want to add value to a Freighter, ......

MAKE A FREIGHTER LITE version,

1) Holds Less (300k)
2) Costs Less (500m)
3) Easier to Kill (relatively) (40% less EHP)
4) Maybe 5% faster

ORE could make it.... skills (ORE industrial V, Then Ore Freighter 1 to 5) Or make a special mod that turns an ORCA Maint. bay into a cargo bay.... now we're having fun.

That's it.


I would not be against this idea. I like the idea of a lite-frieghter fitted between an Orca & Freighter. That would be a separate discussion though as I'm sure there's more than enough 2-cents to be spent on that topic.
Daichi Yamato
Jabbersnarks and Wonderglass
#30 - 2013-10-08 23:31:34 UTC
Wapu Kashuken wrote:
Daichi Yamato wrote:

Rigs alone would be much easier to balance, but i have yet to see a thread that has asked for just rigs. u all want low slots so u can fit the OP'd DC2.


re-read the op
Quote:

Suggestion: give 1 or more mid/low/rig slots, but penalize hauling capability for each slot filled. My suggestions:
- 2 mid, 2 low, 2 rig


yeah i did, and read that u wanted low slots and said ur idea was awful like it really is.

honestly what would stop me from simply fitting a single DC2 and losing a slight amount of hauling capacity for a 150% improvement in my hull tank alone.

re-read the whole thread.

as for the light freighter, its an idea that has come up, and one ive supported and referred to everytime someone comes up with this ridiculous 'give freighters fittings' idea.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2013-10-08 23:41:06 UTC  |  Edited by: Daichi Yamato
Matthew Charbonneaux wrote:


Solution possibility: allow one mid-slot able to use a freighter specific ECM module that breaks all locks on the ship (prevent use as ECM bomber) within XX range (ships at long point range may be able to retain hold) against it for say 3-10seconds. Has to be manually activated, 1 min cool down. Make it unlike the Bursts in that it affects only locks on the ship, and doesn't attract CONCORD on use. Something like that BS thing they added a while ago.
This option could cause havoc with gankers, and need balanced against CONCORD response times.



now that i can get behind.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

supernova ranger
The End of Eternity
#32 - 2013-10-08 23:41:55 UTC
the freighter shouldn't be in the game because it is limited to highsec... Only ship that never leaves it.

If there was a profitable reason to bring freighters into hostile environments, then I'd listen...
Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2013-10-08 23:44:05 UTC
supernova ranger wrote:
the freighter shouldn't be in the game because it is limited to highsec... Only ship that never leaves it.

If there was a profitable reason to bring freighters into hostile environments, then I'd listen...


to avoid ganks. i take mine through low sec from time to time. u dnt have to wait for the gankers to attack first in low sec.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Matthew Charbonneaux
0FuqsGiven
#34 - 2013-10-09 02:25:08 UTC
Guys I know take them into lowsec and operate them in nullsec as needed (not JF, plain old freighters). Just a matter of needing a s*** ton moved, and working out a good time and intel pattern to do it. Not every freighter only see's highsec.
Reaver Glitterstim
The Scope
Gallente Federation
#35 - 2013-10-09 02:56:11 UTC
I want freighters to have 1 low slot, with the use of a tech II cargo expander putting them at current cargo capacity. But another thing that would be cool is mini-freighters, and these could have light fitting options and just enough space to haul one freight can plus some change.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#36 - 2013-10-09 03:01:10 UTC
Daichi Yamato wrote:
honestly what would stop me from simply fitting a single DC2 and losing a slight amount of hauling capacity for a 150% improvement in my hull tank alone.
I don't see a problem with that. You have to be present at your keyboard to activate the module after every jump, right?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lucas Kell
Solitude Trading
S.N.O.T.
#37 - 2013-10-09 09:18:46 UTC
Daichi Yamato wrote:
so a freighter without the DC2 has tiny ehp? and has therefore been nerfed...
OR
a freighter with one DC2 and cargoexpanders has almost the same capacity, but a massive tank and is OP'd.

Rigs alone would be much easier to balance, but i have yet to see a thread that has asked for just rigs. u all want low slots so u can fit the OP'd DC2.

the value of the ship should NEVER determine how hard it is to gank. do u even realise the idiocy of that chain of thought? should interceptors and covert ops ships get massive EHP boosts because they can be ganked by catalysts, yet cost much more? hell no!
lol, The OP'd DC2, lol.
Like the OP'd catalyst?
And WHEN did I mention the VALUE of the freighter? I didn't. I mentioned the value of the gankers.
With the gankers being so low value it forces freighters to have low limits on what they carry, which is ********. Why have a freighter if it cant freight? The orca is a much better ship for freighting goods, since it has twice the EHP. So A MINING SUPPORT VESSEL is a better freighter than a freighter? How do you not see why that is wrong?
And if you acteally read what I wrote, cargo expanders would do nothing, since the bay would be a special bay, not a cargo bay. meaning all they have to balance is defense.
gankers should have to THINK about what modules are on a ship. Instead freighters have a flat EHP that you need to put no effort into considering. If people are given the opportunity to pick omnitank or specific tank, etc, its creates diversity.
But please, go ahead and tell me how you are saying this to stop a freighter nerf, not because you want to gank freighters with greater ease.

tl;dr
Freighters should be better at freighting than an orca.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Daichi Yamato
Jabbersnarks and Wonderglass
#38 - 2013-10-09 17:04:31 UTC
Lucas Kell wrote:
Daichi Yamato wrote:
so a freighter without the DC2 has tiny ehp? and has therefore been nerfed...
OR
a freighter with one DC2 and cargoexpanders has almost the same capacity, but a massive tank and is OP'd.

Rigs alone would be much easier to balance, but i have yet to see a thread that has asked for just rigs. u all want low slots so u can fit the OP'd DC2.

the value of the ship should NEVER determine how hard it is to gank. do u even realise the idiocy of that chain of thought? should interceptors and covert ops ships get massive EHP boosts because they can be ganked by catalysts, yet cost much more? hell no!
lol, The OP'd DC2, lol.
Like the OP'd catalyst?
And WHEN did I mention the VALUE of the freighter? I didn't. I mentioned the value of the gankers.
With the gankers being so low value it forces freighters to have low limits on what they carry, which is ********. Why have a freighter if it cant freight? The orca is a much better ship for freighting goods, since it has twice the EHP. So A MINING SUPPORT VESSEL is a better freighter than a freighter? How do you not see why that is wrong?
And if you acteally read what I wrote, cargo expanders would do nothing, since the bay would be a special bay, not a cargo bay. meaning all they have to balance is defense.
gankers should have to THINK about what modules are on a ship. Instead freighters have a flat EHP that you need to put no effort into considering. If people are given the opportunity to pick omnitank or specific tank, etc, its creates diversity.
But please, go ahead and tell me how you are saying this to stop a freighter nerf, not because you want to gank freighters with greater ease.

tl;dr
Freighters should be better at freighting than an orca.


what is OP'd about the catalyst? its good for ganking cause its cheap, but its not exactly the corner stone of traditional PvP. its not overpowered, and i dnt think destroyers should become more expensive. they are designed to have a high dps/tank ratio.

and what u are saying would be a good point if no one used freighters because they weren't as good as Orca's. However, freighters are far more commonly used than Orcas. It seems ppl find the extra capacity of the freighter more important than the Orca's tank. i use my 3 freighters much more than i use my orca for hauling, and i have yet to run into problems. so a mining support vessel is not a better freighter than a freighter, so nothing is wrong. how can u not see that nothing is wrong by the simple fact that freighters are far more common than Orcas? this isn't a case where the entire world is wrong and ur right...

and if freighters are given a special bay, that means they lose no capacity for fitting extra tank. this is not balanced. if u want something extra, u must sacrifice something else. just like the catalyst sacrifices tank for extra dps, because it IS balanced.

tl:dr

freighters are already better freighters than Orca's according to what i see on a daily basis

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#39 - 2013-10-09 17:09:33 UTC
Reaver Glitterstim wrote:
Daichi Yamato wrote:
honestly what would stop me from simply fitting a single DC2 and losing a slight amount of hauling capacity for a 150% improvement in my hull tank alone.
I don't see a problem with that. You have to be present at your keyboard to activate the module after every jump, right?


its not about AFK hauling tho. whether ur actively hauling or not, u should not get a MASSIVE boost to tank for almost no loss in other attributes

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Maldiro Selkurk
Radiation Sickness
#40 - 2013-10-09 19:10:25 UTC
Silvetica Dian wrote:
Maldiro Selkurk wrote:
Given that almost all the ships in the game are balanced around having mods and rigs to think CCP couldn't pull off making freighters balanced around the same concept is stupidity on an epic level.


the irony of your signature has made my day.
People have explained why you are wrong and you still can't see it.
if freighters had normal fittings then both their cargo and HP would have to be nerfed hugely to avoid the possibility of either rediculous cargobays (preventing moving carriers and dreads to high sec is often mentioned) or the possibility for stupid high tanks on these ships.
so you would either end up with
a) possibility of insane tank
b) possibility of insane high cargo
c) possibility of neither a or b and thus a ship that is worse the current freighters either in terms of tank or cargo depending on how you fit it.
d) there is no d.

almost no one wants a or b.
c is a nerf.
thus allowing them to fit modules will result in a nerf.
i don't see how this can be made any easier to understand.



I'l try small (is small too big a word?) words here. Let me really dumb it down.

CCP is GOD, at least as far as EVE goes.

The arguments put for by you and others holding the same viewpoint assume that the Charon for instance would retain its really high hull health, as i mentioned earlier CCP is God and capable of changing any stat and making custom freighter only rigs, mods and slot layouts.

The Orca is a good example of what freighters could be. Want tank and less capacity, you got it. Want more capacity and less tank, you got it. Want to leave every mod and rig slot empty and fly it around null cussing out every person you see in local, by God, you go girl !!

My dictionary doesn't have any smaller words in it so if you still need assistance go ask a friend for help.

Yawn,  I'm right as usual. The predictability kinda gets boring really.