These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

remove concord..

First post
Author
Tchulen
Trumpets and Bookmarks
#21 - 2013-10-08 13:51:53 UTC
Julius Priscus wrote:
Tchulen wrote:
... a troll post.


last three words..


Nah. You're just saying that to get round the fact you can't answer any of the replies to your OP.

If you really were a troll you certainly wouldn't admit it.
Teckos Pech
Hogyoku
Goonswarm Federation
#22 - 2013-10-08 14:02:35 UTC  |  Edited by: Teckos Pech
Julius Priscus wrote:
place the role in players hands.
leave gate guns on gates.
leave the disabled warp drives.
stop pilots ejecting or otherwise leaving the ship in anyway. ( placing into orca's etc )

when a player shoots another pilot without proper mechanics ie: suicide ganking , a beacon lites up so everyone in high sec can warp to that pilot. once the ship has been destroyed the beacon drops from local.

don't forget concord has not always been ingame.

discuss.



While my general inclination in a sandbox game is for players to do things for themselves by and large, I think this idea is too much. An organized gank squad in high sec is going to chew up and spit out pilots who live solely in high sec. These pilots will have little to no combat experience in game (note, I'm referring to those pilots who have spent their entire time in high sec). For example, I could see some null sec groups coming into high sec and setting up a gate camp in Uedama...with probably a full fleet (i.e. 256 people) complete with logistics.

How are high sec pilots going to deal with that? Form counter fleets? I doubt it. That fleet could sit there for several hours and choke of movement between various empires. Some of these coalitions in null are large enough that they could probably even maintain a 24/7 camp. The only thing that would likely be a threat at this point is another null sec coalition showing up and fighting them. And if successful they might take up camping as well.

While it would be fun for awhile for people in these coaltions, and I admit I'd likely be in those fleets, from a game balance issue it would be bad™. Null sec depends on high sec for its production capacity for just about everything below the super capital hull sizes. Null sec depends on high sec for low end ores. Null sec depends on high sec trade hubs for selling moon materials and T2 components.

All of this economic activity would take a big hit. Things like Burn Jita could become weekly events.

And then there is the number of accounts--i.e. paying customers. And we are all paying customers even if you PLEX your account. Somebody else is paying your account and in exchange you give them isk. The revenue that CCP gets is still Accounts*Price even if you PLEX. And if the pure carebears who live entirely in high sec decide to unsubscribe...that is not good from CCPs view point (and even some null sec coalitions might find this bad in the long run as these guys often do things the null sec coalition guys don't like doing...like mining veldspar). Or even merely slow the rate of new subscribers.

No. I'm afraid this change is too much. And it is in the opposite direction CCP has been going. IIRC, CCP has decreased CONCORD response times in past patches. You could argue for slower response times to see if players do try to pick up the slack, but I doubt that will go far either.

Sorry for the wall of text.

TL;DR: Too much, too fast.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#23 - 2013-10-08 14:12:15 UTC
Oh,and even if high sec pilots did form a counter fleet of 256 guys....you think they'll all be in a suitable fleet doctrine? Null sec alliances have very strict fleet doctrines. You have a certain number of boosting ships, logistics ships, dps, and tackle ships. The idea is to make for a fleet that is hard to break.

256 guys from disparate corps and alliances in high sec will form a kitchen sink fleet which will be steam rolled in short order. Some will be shield tanked, some armor tanked, some might even be dumb and dual tank. They'll all have different types of guns, some close range, some long range, so any FC trying to use that fleet will leave at least some of his pilots DPS out of the fight (i.e. they'll be too far or too close). And many high sec carebears don't train for the ultra-tight fits that many null sec pilots do. They've been busy working on social skills, maybe invention skills, and have decent enough skills to fit named guns with a few faction modules on their ratting ship. Compared to a null sec pilot who has 15 million plus SP in gunnery, 25 million SP in spaceship command, 4-5 million SP in armor, etc. And even if the null sec pilots don't have that many skills, they will by and large almost surely have enough skills to fly the ship they are in and be working towards other fits in their doctrine--i.e. every pilot will have plenty of skills for the ship he is in.

High sec pilots....they'll be toast. Yummy toast with butter and jam that the null sec players will love to eat up.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

CCP Eterne
C C P
C C P Alliance
#24 - 2013-10-08 15:24:52 UTC
Removed a personal correspondence from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#25 - 2013-10-08 17:33:36 UTC
I don't like the idea either. To me it feels more like a slightly boosted lowsec than highsec. Which would then make all of lowsec even more irrelevant. I mean hell few people would want to go to lowsec now, and now afterward even the pirates would just go to highsec Lol

I once podded myself by blowing a huge fart.

Aischa Montagne
Blut-Klauen-Clan
#26 - 2013-10-08 18:36:27 UTC  |  Edited by: Aischa Montagne
If you want to get involved into police work, hunt flashies!
The tactics is yours. The strategy is yours. I know people who do it are very successfull.

Sadly the bountysystem in highsec does not work nicely, since the true bastards are simply not paying enough revenue to hunt them.

Concord is the only thing that stops some pilots to turn high sec into a butcher zone. Without it High sec will die, and a lot of care-bears will look for new jobs. I don't believe Capsuleers can fill that role. I think most are simply on the other side because they can!

Fly save
Pakhwal Agnon
Small Nondescript Bookstore
#27 - 2013-10-09 16:15:21 UTC  |  Edited by: Pakhwal Agnon
For those that don't want to be bothered with the wall will find my suggestions below the ********

I've been playing EvE for 8 years now. When I first started there was a sandbox that that promised anyone could fit into a niche that fit into a devoloping player driven environment that was the ongoing universe of EvE.

Hi-Sec contained the centers of trade, industry and research. Concord provided protection, quite successfuly for the most part, from aggressive actions. A player could undock without the risk of loosing his/her hard earned ship. ISK was not as easy to come by as it is now. The vast majority respected Concord Law then. I don't know for sure why CCP thought it was necessary. I'd like to think it was to keep the EvE economy on a level playing surface without unreasonable interference. At any rate one could pursue just about any career path they chose. This was the promise made by CCP in thier promotions as it still is today.

If a player chose a path of aggresion he could become a pirate. He could practice his trade in a place where his risk from Concord was vastly reduced, Lo-Sec. Miners, explorers and freighters knew the risks of Lo-Sec. If they wanted or needed to complete tasks there and the risk was worth it they would dive right in and gladly accept whatever fate awaited. Piracy was, afterall, an accepted career choice.

Null-Sec? Well here was where the gloves came off. Thats where the path of the total PvP player found his/herself. Gangs, corps and alliances grappled with one another for claims of sovereignty. Granted the battles were not as epic as todays. But still as brutal.

For RL reasons I had to take a few years of from EvE, it happens. When I came back I found myself dumped into a "Hogan's Alley" atmosphere. Even though there were still three "Secs" the gameplay there is no difference in each. The only thing the same was that "Pirates" remained in Lo-sec as they couldn't wait around to ransom. Miners have become victims of protection schemes. They must pay up or they loose thier ships in the now accepted gameplay mechanic of ganking. Freighters are being bumped away from gates in Hi-Sec and ganked (accepted by whom?) for their cargo. Many times for the profit but in many cases for no reason at all.

It is now said that you risk loosing your ship every time you undock form any station anywhere. "Don't fly anything you can't afford to loose." This being the battlecry of what the culture our sandbox has evolved into. Another,"You agree to aggression when you log on." The best yet, "EvE stands for Everybody verses Everybody." Really? Who says?

A bucket of tears, perhaps, maybe it will be said this has been a swiming pool of tears. Frankly, those that think so can easily float in it due to the salinity for all I care.

*******************************

Ok, enough of whats on my mind and in keeping with the OP and the forum subject:

1. Sure, remove Concord from Hi-Sec. Put it in Lo-Sec.

My goodness!, and leave Hi-Sec totally vulnerable? Not quite...

2. Change the EULA. Any aggression (read Concordable aggression) in Hi-Sec will be met with an account ban for that character and the associated characters (alts..corps? alliances?...Who knows? How stiff do we want it to be?). Bumping in Hi-Sec outside of station perimeter will now be considered aggression made by both parties (bumper and bumpee. Drive carefull now kiddies).

The Pirates...hmmmm let's see...

3. Leave Null-Sec the way it is and welcome the Pirates with open arms.

PA

almost forgot...clean the pi** out of the sandbox...PA
Matthias Thullmann
Dynatron Inc.
#28 - 2013-10-09 16:21:43 UTC
Rivr Luzade wrote:
Highsec is highsec for a reason. There is police and it's there for numerous reasons. Why should there be always more lawless space if people cannot even fill up and use the existing lawless space to the full extend?


Because he's sad no one comes to his lowsec system. These threads of expanding lowsec or forcing more people there happen daily.
Rykki Atruin
Independant Praetorian Corp
#29 - 2013-10-10 00:08:52 UTC
I really like this idea for low sec, not high sec...

pirate low sec systems with a large pirate corp presence are pretty much 'lawless' as no one will warp to the beacon to kill the 'offended' but systems where people want to fight back against piracy gain a mechanic to make it happen which means more PvP for everyone... low sec carebears don't wanna be killed by pirates? Shoot back. Don't wanna PvP in low sec? Your system gets 'run' by pirates.
Puhkk
Republic Military School
Minmatar Republic
#30 - 2013-10-10 22:04:44 UTC
bump
Previous page12