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Player Features and Ideas Discussion

 
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[Rubicon] Interceptors

First post
Author
Mr Doctor
Therapy.
Brave Collective
#301 - 2013-10-08 11:02:50 UTC

Its amazing how symmetry can make an ugly ship so pretty.
Brib Vogt
Doomheim
#302 - 2013-10-08 11:27:28 UTC
Randy Wray wrote:
4gn1 wrote:
I am an interceptor pilot ... - ... over the last patches.


Fozzie, this guy ^ nailed it.

Remove this stupid bubble immunity, give all the interceptors another slot. Personally as a long time interceptor pilot I think all the tackle specialized ones should have the ability to fit a nosferatu so that they can get up close and scram tackle ships with neuts. They should all have the ability to fit a fair amount of tank without hurting their mobility or general role on the battlefield. The tackle interceptors should all have bonuses and damage application good enough to be able to handle a wave of warriors. The combat interceptors should in my opinion be similar to AFs in dps potential but exchange a substantially lower tank(about half, kinda what they have now) for speed. The role of the combat ceptors has always been anti-tackle.

Buffing combat ceptors like I proposed would give a sense of scalability. As long as you don't make them very tanky we shouldn't get the problem that we had with the dramiel back in 2011 since it was pretty much like an interceptor and an AF built into the same ship.



True
Capqu
Half Empty
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#303 - 2013-10-08 12:11:24 UTC
to everyone saying you need a nos to keep a scram on a ship with a neut

you really don't

neuts don't turn scrams off unless you are the unluckiest person in the entire world, a scram needs 0.75GJ to activate, even from 0 capacitor a stiletto will regenerate that in 1/6th of a second. if you're having trouble keeping a scram running against a 12 second cycle time med neut (or heaven forbid, a 24 second cycle heavy neut) then i don't know what to tell you
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#304 - 2013-10-08 12:13:27 UTC
but yeah if you're not gonna give us lockrange at least put the turret slots back on the malediction
Royaldo
Kongsberg Vaapenfabrikk Amarr branch.
Clever Use of Neutral Toons
#305 - 2013-10-08 12:13:53 UTC
The bubble immunity + the new warp speed makes ceptors silly.

What is supposed to catch these?
Mr Doctor
Therapy.
Brave Collective
#306 - 2013-10-08 12:17:10 UTC
Lag.
Randy Wray
Warcrows
THE OLD SCHOOL
#307 - 2013-10-08 12:18:56 UTC  |  Edited by: Randy Wray
Capqu wrote:
to everyone saying you need a nos to keep a scram on a ship with a neut

you really don't

neuts don't turn scrams off unless you are the unluckiest person in the entire world, a scram needs 0.75GJ to activate, even from 0 capacitor a stiletto will regenerate that in 1/6th of a second. if you're having trouble keeping a scram running against a 12 second cycle time med neut (or heaven forbid, a 24 second cycle heavy neut) then i don't know what to tell you

I just fought a jaguar in my medium neut hurricane, fight lasted 2 minutes and I turned of his scram 5+ times. I know jag doesn't have the cap bonus but he did have a nos.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Kalar Freno
Native Freshfood
Minmatar Republic
#308 - 2013-10-08 12:45:07 UTC  |  Edited by: Kalar Freno
post deleted
Andrea Keuvo
Rusty Pricks
#309 - 2013-10-08 12:50:28 UTC
Royaldo wrote:
The bubble immunity + the new warp speed makes ceptors silly.

What is supposed to catch these?



This. Ratting/mining in null is going to be so much fun now. Every neut gang will have multiple bubble proof instawarp nanopussy interceptors running down the pipes to grab and hold targets while the dps ships never have to put themselves in any danger unless something gets tackled.

No battleship or mining barge has any chance of warping out to safety when one of these shows up in system as they will be in your site even if you start to align the second you see them in local.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#310 - 2013-10-08 13:19:56 UTC
Brib Vogt wrote:
Randy Wray wrote:
4gn1 wrote:
I am an interceptor pilot ... - ... over the last patches.


Fozzie, this guy ^ nailed it.

Remove this stupid bubble immunity, give all the interceptors another slot. Personally as a long time interceptor pilot I think all the tackle specialized ones should have the ability to fit a nosferatu so that they can get up close and scram tackle ships with neuts. They should all have the ability to fit a fair amount of tank without hurting their mobility or general role on the battlefield. The tackle interceptors should all have bonuses and damage application good enough to be able to handle a wave of warriors. The combat interceptors should in my opinion be similar to AFs in dps potential but exchange a substantially lower tank(about half, kinda what they have now) for speed. The role of the combat ceptors has always been anti-tackle.

Buffing combat ceptors like I proposed would give a sense of scalability. As long as you don't make them very tanky we shouldn't get the problem that we had with the dramiel back in 2011 since it was pretty much like an interceptor and an AF built into the same ship.



True


Bubble immunity + warp speed changes are the biggest buff inties could ever have gotten. If you don't agree you're either bad or you havn't tried warping around in one on the test server, its ******* unreal.

BYDI recruitment closed-ish

Cardano Firesnake
Fire Bullet Inc
#311 - 2013-10-08 13:34:35 UTC
Please take a time to look how the turrets are placed on the modified ships.....

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Anthar Thebess
#312 - 2013-10-08 13:39:31 UTC
A.Make Interceptors nullified only when fitted by proper rig (new tech 3 rig reserved only for this class of ships).
Why? To make people choose - this rig or bigger dps/defence - not just downgrade all interceptors hull.

B.Instead of reducing their cargo bay add to their specifications that they cannot fit a cyno.
MainDrain
Applied Anarchy
The Initiative.
#313 - 2013-10-08 13:41:31 UTC
The ability to lock targets as you enter grid but are still in warp, not able to activate modules, just lock the target, will give a true interceptor feel to it.

However the warp speed! wow those little buggers are so quick off the mark now!!
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#314 - 2013-10-08 13:44:31 UTC
MainDrain wrote:
The ability to lock targets as you enter grid but are still in warp, not able to activate modules, just lock the target, will give a true interceptor feel to it.

However the warp speed! wow those little buggers are so quick off the mark now!!


You exit war much faster now, in my tests you can lock stuff pretty much the moment you load grid.

BYDI recruitment closed-ish

Sparkus Volundar
Sebiestor Tribe
Minmatar Republic
#315 - 2013-10-08 14:05:49 UTC  |  Edited by: Sparkus Volundar
CCP Fozzie wrote:

You'll also notice we kinda devestated the cargo capacity of all the Interceptors. The intention is that if you want to use their bubble immunity for a cyno ship, you have to put some work into it and gimp your fit a tad.


In the UK (elsewhere too?), "you have to put some work into it" implies it could be hard. Not sure if that was the intended meaning here or not though. But just to note, it doesn’t look like it’s going to be hard.

- With Cynosural Field Theory V, just one Small Cargohold Optimization I rig is needed by all hulls.
- With CFT IV, one Expanded Cargohold II is enough for 3 hulls or two T1 rigs is enough for 7 of them.

Since whatever Intie is lighting a cyno is then unable to do much in the way of speed tanking or range-control to make using DPS equipment that useful, losing 1 rig or low slot for such an item is probably not going to make a huge impact on survivability.

.

Axe Coldon
#316 - 2013-10-08 14:26:07 UTC
I know no one cares, but I am AGAINST Bubble Immunity.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Capqu
Half Empty
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#317 - 2013-10-08 15:35:39 UTC
Randy Wray wrote:
Capqu wrote:
to everyone saying you need a nos to keep a scram on a ship with a neut

you really don't

neuts don't turn scrams off unless you are the unluckiest person in the entire world, a scram needs 0.75GJ to activate, even from 0 capacitor a stiletto will regenerate that in 1/6th of a second. if you're having trouble keeping a scram running against a 12 second cycle time med neut (or heaven forbid, a 24 second cycle heavy neut) then i don't know what to tell you

I just fought a jaguar in my medium neut hurricane, fight lasted 2 minutes and I turned of his scram 5+ times. I know jag doesn't have the cap bonus but he did have a nos.


an 80% cap bonus is a big deal, better than a nos
Morwennon
The Tuskers
The Tuskers Co.
#318 - 2013-10-08 15:46:37 UTC
Capqu wrote:
but yeah if you're not gonna give us lockrange at least put the turret slots back on the malediction

Why would you want the turret slots back? As far as I can see, it has plenty of fitting room for both rockets and light missile launchers, in both brawling and tackle configurations. What specific fit do you have in mind?
Morwennon
The Tuskers
The Tuskers Co.
#319 - 2013-10-08 16:08:14 UTC  |  Edited by: Morwennon
Anyway, been playing with the combat interceptors on SiSi and would say that the Crusader is now outstanding for running around ganking other frigates (200 heated dps with scorch out to the edge of scram range is very nice indeed). The Taranis is also still very capable. However, the Claw and the Raptor seem quite underwhelming - the Claw just doesn't really have the DPS to do the kind of gank and run things that the ranis and sader are capable of, and doesn't have any compensatory advantages so it just seems kind of weak by comparison. It could really use either a significant increase in raw damage or a bonus to projection of some kind. The raptor is also in an uncomfortable place - its DPS is mediocre (a dual magstab neutron fit can't even break 200 dps with null, whereas the sader comfortably hits that figure at a much better range with the same number of damage mods), and the slot layout is very awkward since it can't do a decent shield tank without giving up tackle. It's better than it was, but still pretty lackluster.
Thaddeus Eggeras
Urkrathos Corp
#320 - 2013-10-08 16:10:15 UTC
OP! OP! OP!