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[Rubicon] Audio changes feedback

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CCP Sisyphus
C C P
C C P Alliance
#1 - 2013-10-07 15:33:53 UTC  |  Edited by: CCP Goliath
We'd like you to keep all audio feedback in this thread - makes it easier to keep track of :)

We'll be putting a list of features here, but are mainly concerned with sound behavior as we've been doing a lot of behind the scenes changes to the audio engine.

- Team Klang

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#2 - 2013-10-07 15:36:51 UTC  |  Edited by: Panhead4411
It seems as though ALL sounds are stuck at 100%, regardless of where the sliders are...i'm hearing some VERY anoying and loud sounds that seem like they are intended to be small 'accent' types...not the *punch you in your face* types...

Its like an army of insects has invaded my speakers and they are very bad at using walkie talkies...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

CCP WhiteNoiseTrash
C C P
C C P Alliance
#3 - 2013-10-07 15:40:15 UTC
I'm just about to fire it up here too.
That sounds like a bug for sure, so I'll go check on it right away.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#4 - 2013-10-07 15:56:52 UTC
uhm. this is odd, because I cannot reproduce that.
if possible, could you try running the launcher again and see if it patches and see what happens then?

let me know,.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Witchking Angmar
Perkele.
#5 - 2013-10-07 17:28:29 UTC
Not a change in Rubicon, but the starmap plays ambient sound even when music is turned off. Only way to get rid of it is to completely turn off all sounds. I definitely think this should be in the music category, and be turned off when music volume is set to zero.
Witchking Angmar
Perkele.
#6 - 2013-10-07 18:22:18 UTC
Being near the sun causes a loud humming noise. Is this intentional?
Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2013-10-07 18:29:49 UTC
Oh good. A proper thread to post this in.

Every time I go through a stargate, in addition to the usual sounds of gate activation, jump travel and arriving in the destination system, I now get this horribly bad and annoying static-like sound when activating the origin gate and again when coming through the destination gate. It's as if someone was trying to create kind of an electrical discharge noise but their efforts went horribly wrong.

Am I supposed to be hearing this? I really really really really do not want to activate another stargate with my sound turned on ever again if this is intentional.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#8 - 2013-10-07 18:47:07 UTC  |  Edited by: Pertuabo Enkidgan
Bastion transformation is missing audio
Witchking Angmar wrote:
Being near the sun causes a loud humming noise. Is this intentional?

It isn't loud on my ears, more like a soft-humming noise, the loud part of it could be a bug though, haven't heard it before Rubicon.
Gospadin
Bastard Children of Poinen
#9 - 2013-10-08 00:26:09 UTC
I'm getting a hissing/popping audio artifact on the gate animation not present on TQ. Sound setup identical on both clients.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#10 - 2013-10-08 03:29:10 UTC
Alvatore DiMarco wrote:
Oh good. A proper thread to post this in.

Every time I go through a stargate, in addition to the usual sounds of gate activation, jump travel and arriving in the destination system, I now get this horribly bad and annoying static-like sound when activating the origin gate and again when coming through the destination gate. It's as if someone was trying to create kind of an electrical discharge noise but their efforts went horribly wrong.

Am I supposed to be hearing this? I really really really really do not want to activate another stargate with my sound turned on ever again if this is intentional.

I came to the forums just to report this, but found that it's already reported above. This sound is really horrible. Sad
Gospadin
Bastard Children of Poinen
#11 - 2013-10-08 05:02:57 UTC
Antihrist Pripravnik wrote:
Alvatore DiMarco wrote:
Oh good. A proper thread to post this in.

Every time I go through a stargate, in addition to the usual sounds of gate activation, jump travel and arriving in the destination system, I now get this horribly bad and annoying static-like sound when activating the origin gate and again when coming through the destination gate. It's as if someone was trying to create kind of an electrical discharge noise but their efforts went horribly wrong.

Am I supposed to be hearing this? I really really really really do not want to activate another stargate with my sound turned on ever again if this is intentional.

I came to the forums just to report this, but found that it's already reported above. This sound is really horrible. Sad


Er, didn't read the thread. I am hearing the same thing.

I've reduced the master volume but it doesn't go away. Clearly it isn't a purely volume-related artifact, because I can hear it very quietly when sound levels are low.

At "normal" volumes it sounds really bad.
Oberine Noriepa
#12 - 2013-10-08 05:12:57 UTC
Gospadin wrote:
I'm getting a hissing/popping audio artifact on the gate animation not present on TQ. Sound setup identical on both clients.

I'm getting this as well. I believe this is the effect that notifies nearby pilots that a ship has just jumped in. If this sound effect's current implementation is intended, I think it could be toned down a bit... or replaced with a less grating sound effect.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#13 - 2013-10-08 13:17:36 UTC
I'm getting a terrible terrible noise when i make jumps.

Seriously i would turn sound off if thats intended, its a really unpleasant sound.

BYDI recruitment closed-ish

CCP WhiteNoiseTrash
C C P
C C P Alliance
#14 - 2013-10-08 15:28:46 UTC  |  Edited by: CCP WhiteNoiseTrash
Alvatore DiMarco wrote:
Oh good. A proper thread to post this in.

Every time I go through a stargate, in addition to the usual sounds of gate activation, jump travel and arriving in the destination system, I now get this horribly bad and annoying static-like sound when activating the origin gate and again when coming through the destination gate. It's as if someone was trying to create kind of an electrical discharge noise but their efforts went horribly wrong.

Am I supposed to be hearing this? I really really really really do not want to activate another stargate with my sound turned on ever again if this is intentional.


No, it's not intentional - the electric field and a burst there is only supposed to be played if you are near the gate and another player jumps or arrives at the stargate - this is noted. thanks

It is of course not intended, a good reminder is that if you can't control it through the volume sliders or it seems to be loud compared to the other sounds, then it's either a bugged audio event or the sound itself that isn't mixed in.

in this case a bugged audio event, I'll report this here immediately.

UPDATE: we found this, It will be fixed - it needs to be mixed first, which is out of my hands - but right after that, I can fix the bug itself.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2013-10-08 15:50:55 UTC
CCP WhiteNoiseTrash wrote:


No, it's not intentional - the electric field and a burst there is only supposed to be played if you are near the gate and another player jumps or arrives at the stargate - this is noted. thanks

It is of course not intended, a good reminder is that if you can't control it through the volume sliders or it seems to be loud compared to the other sounds, then it's either a bugged audio event or the sound itself that isn't mixed in.

in this case a bugged audio event, I'll report this here immediately.

UPDATE: we found this, It will be fixed - it needs to be mixed first, which is out of my hands - but right after that, I can fix the bug itself.


So what you're saying is that when traveling through gates I should never hear this noise from my own gate activations, but someone else near the gate should hear it when I go through?
CCP WhiteNoiseTrash
C C P
C C P Alliance
#16 - 2013-10-08 15:59:08 UTC  |  Edited by: CCP WhiteNoiseTrash
Alvatore DiMarco wrote:
CCP WhiteNoiseTrash wrote:


No, it's not intentional - the electric field and a burst there is only supposed to be played if you are near the gate and another player jumps or arrives at the stargate - this is noted. thanks

It is of course not intended, a good reminder is that if you can't control it through the volume sliders or it seems to be loud compared to the other sounds, then it's either a bugged audio event or the sound itself that isn't mixed in.

in this case a bugged audio event, I'll report this here immediately.

UPDATE: we found this, It will be fixed - it needs to be mixed first, which is out of my hands - but right after that, I can fix the bug itself.


So what you're saying is that when traveling through gates I should never hear this noise from my own gate activations, but someone else near the gate should hear it when I go through?


edit: actually, that's exactly what I'm saying.
sorry. ;)

The gate sound of 3rd parties disappeared because of some issues with (long story) Odyssey.
which were unforeseen.

A lot of players, including us and myself get a bit frustrated over that there was now no audio cue when camping, watching gates or similar. This was not a deliberately removed sound, so this sound should only be audible if you are watching other players jump or arrive, at a jump gate.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Altrue
Exploration Frontier inc
Tactical-Retreat
#17 - 2013-10-08 16:30:27 UTC
Yet this noise is a bit annoying and far too long.

But on paper that's of course a good idea Big smile

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

CCP WhiteNoiseTrash
C C P
C C P Alliance
#18 - 2013-10-08 16:33:32 UTC
Altrue wrote:
Yet this noise is a bit annoying and far too long.

But on paper that's of course a good idea Big smile


Yea, it's in there by mistake right now.
It wasn't supposed to be in before mixing and editing of course - so I agree, it's really annoying right now :D

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#19 - 2013-10-08 16:51:05 UTC
Witchking Angmar wrote:
Not a change in Rubicon, but the starmap plays ambient sound even when music is turned off. Only way to get rid of it is to completely turn off all sounds. I definitely think this should be in the music category, and be turned off when music volume is set to zero.


This wasn't intended as music, this was set as a UI output sound.
but you are right, I have moved it to be on the music slider instead.

but know that I will have to test this, because some sounds are dampened by it, so if it doesn't do the trick without that specific ambiance, I will have to move it back, because I don't have time to fix the other issues involved in it before release.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Vrenth
Federal Navy Academy
Gallente Federation
#20 - 2013-10-08 17:14:11 UTC
Wait wait wait wait wait, Eve has sound?
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