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Increasing life in low-sec

Author
Yolo
Unknown Nation
#1 - 2013-10-07 19:06:12 UTC
Low-sec is for the main part dead, there is far from the life inteded and one of the main reasons is how easy it is to tank the sentry guns.

I suggest, that without any other changes. tests should be made that if the basic traveling, docking and undocking was made safer by more powerfull sentry guns, activity could incease in low-sec.

Maybe, just maybe, this will be enough to get activity going. All bets are still off at anomalies, asteroid belts and so on. But this will help people get there and force the pirates to chase rather than camp.

Basicly the idea would be that due to sabotage of billboards and sentryguns, there has been problems around gates for a long time. Now the jove has offered an upgrade that will make sentry guns way more powerfull.

Flame away.

- since 2003, bitches

Barry Filler
Cold Moon Consortium
#2 - 2013-10-07 19:44:33 UTC
I would rather see people getting the power to better protect themselves against gate campers, instead of simply making the sentry guns stronger. More sandbox in my opinion
Lloyd Roses
Artificial Memories
#3 - 2013-10-07 19:46:28 UTC  |  Edited by: Lloyd Roses
Yolo wrote:
Low-sec is for the main part dead, there is far from the life inteded and one of the main reasons is how easy it is to tank the sentry guns.

I suggest, that without any other changes. tests should be made that if the basic traveling, docking and undocking was made safer by more powerfull sentry guns, activity could incease in low-sec.

Maybe, just maybe, this will be enough to get activity going. All bets are still off at anomalies, asteroid belts and so on. But this will help people get there and force the pirates to chase rather than camp.

Basicly the idea would be that due to sabotage of billboards and sentryguns, there has been problems around gates for a long time. Now the jove has offered an upgrade that will make sentry guns way more powerfull.

Flame away.



An arms race between sentry guns and the campers logistics you ask for? What a silly idea.

The only effect would be that you cannot agress anything solo on a gate, is that what you want? Hand free camping to campers? Give them the totally upper hand?

Sry, but being non-blinky is just way to cheap these days, so this won't change anything for the victims.
Rengerel en Distel
#4 - 2013-10-07 19:57:33 UTC
Exit a gate anywhere from 15-50km away from the gate in a sphere, and you make most gate camps hard to hold. They would need a larger force to hold it, which draws more people looking for a gudfite, which also makes the gate camp hard to hold.

As many threads as there are about people wanting more people in low sec, the people keeping those people out are the low seccers. If someone dips their foot in the pool, and get blown up immediately, they tend not to return. Stop camping the HS/LS jumps, and you'll get more people testing the waters. If you see people camping those gates, jump them with your crew, and laugh at them when they run to HS and hide.

With the increase in shiptoasting, the Report timer needs to be shortened.

Mra Rednu
Vanishing Point.
#5 - 2013-10-07 19:59:03 UTC
To add activity to lowsec there needs to be a boost to lowsec content, the problem on the whole does not lie with gate camping as all that stops is the casual new player from going in killing a few rats in a belt and realising it not a lot diferent from highsec and going out again.

To a degree FW does this but lowsec in general needs something to make it more viable to make people not in FW to live and earn isk there.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2013-10-07 20:03:01 UTC
Why more life? Why more activity? Why has there be activity all over the place? Why does everyone want to have Jita all over the universe? I like dead space!

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mra Rednu
Vanishing Point.
#7 - 2013-10-07 20:07:45 UTC
Why you playing a MMO then, go find a copy of X and build an empire all alone.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#8 - 2013-10-07 20:10:11 UTC
Mra Rednu wrote:
To a degree FW does this but lowsec in general needs something to make it more viable to make people not in FW to live and earn isk there.



Do you mean like sites dropping faction items that can't be found anywhere else in the game? -you already have them

Like getting super ore and Ice belts? -you already have them

Like getting lvl5 agents and much larger LP rewards for lower lvl missions? -you already have it

Like having hundreds of invention/manufacturing/refining slots all over the place at ridiculous NPC cost and efficiency? -this too you already have it

FW isk printer? -aw this too you guys have it

Low sec incursions? -this too you guys have them

interesting exploration sites, gaz sites, gravimetric spwawns, moons materials, awesome PI etc?- this too you guys have it

What you guys don't have and would actually be really awesome to make things more interesting in low sec is bombers being able to use bombs and interdictors able to poo bubbles.

There you go how to make things a bit more interesting, if CCP can take away gate and station guns this would actually make it even more interesting, more null sec folks would come there help you create a bit more of content.

removed inappropriate ASCII art signature - CCP Eterne

Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2013-10-07 20:18:12 UTC
Sergeant Acht Scultz wrote:


What you guys don't have and would actually be really awesome to make things more interesting in low sec is bombers being able to use bombs and interdictors able to poo bubbles.

There you go how to make things a bit more interesting, if CCP can take away gate and station guns this would actually make it even more interesting, more null sec folks would come there help you create a bit more of content.


With no station guns and bubbles/bombs, where would be the difference between 00 and lowsec? Lowsec is there for players to get used to lawless areas, not be thrown into a shark pool as bleeding pulp of meat.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mra Rednu
Vanishing Point.
#10 - 2013-10-07 20:26:13 UTC
Sergeant Acht Scultz wrote:
Mra Rednu wrote:
To a degree FW does this but lowsec in general needs something to make it more viable to make people not in FW to live and earn isk there.



Do you mean like sites dropping faction items that can't be found anywhere else in the game? -you already have them

Like getting super ore and Ice belts? -you already have them

Like getting lvl5 agents and much larger LP rewards for lower lvl missions? -you already have it

Like having hundreds of invention/manufacturing/refining slots all over the place at ridiculous NPC cost and efficiency? -this too you already have it

FW isk printer? -aw this too you guys have it

Low sec incursions? -this too you guys have them

interesting exploration sites, gaz sites, gravimetric spwawns, moons materials, awesome PI etc?- this too you guys have it

What you guys don't have and would actually be really awesome to make things more interesting in low sec is bombers being able to use bombs and interdictors able to poo bubbles.

There you go how to make things a bit more interesting, if CCP can take away gate and station guns this would actually make it even more interesting, more null sec folks would come there help you create a bit more of content.


So apart from FW which I mentioned and lowsec incursions which is a bit obvious as it's in the name the other things are all found somewhere else.

So you're way to boost lowsec would be make it nullsec.......

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#11 - 2013-10-07 20:27:03 UTC
Rivr Luzade wrote:
Sergeant Acht Scultz wrote:


What you guys don't have and would actually be really awesome to make things more interesting in low sec is bombers being able to use bombs and interdictors able to poo bubbles.

There you go how to make things a bit more interesting, if CCP can take away gate and station guns this would actually make it even more interesting, more null sec folks would come there help you create a bit more of content.


With no station guns and bubbles/bombs, where would be the difference between 00 and lowsec? Lowsec is there for players to get used to lawless areas, not be thrown into a shark pool as bleeding pulp of meat.



Of course there would be a huge number of differences let me just remind a few ones, we can't destroy their uber stations, they can play docking/gate games (oups I did it again), they can run to high sec as soon as local climbs up with more than 10 or when they see more than 10 guys of same alliance camping the system for a couple days, they can undock their almost indestructible cov cyno and jump their BO's after ganking 10vs1 a rookie frig because they'd still be protected by their awesome stations.

Plus I forgot the unique tag drops for security only available in low sec :purchase now it's only tebux:

No big deal for them, they like it empty anyway.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#12 - 2013-10-07 20:49:29 UTC
Mra Rednu wrote:
So you're way to boost lowsec would be make it nullsec.......


Nope, my way to boost low sec would be to force you to play with other dudes and have to fight for what you have, currently it's all given you don't have to fight over it to keep it.
You don't loose your industry jobs clones or assets because someone in the middle of the night drop 300 supers/titans and had some fun with your stations, camp said system day and night so you can't undock even a shuttle without getting instalock or bomb, harassed by hundreds if not thousands of ships/players so you can't do whatever but fight back at pure loss or watch yourself loosing it all anyway.

You guys have one of the most interesting game areas to do a lot of stuff, actually to make it the most interesting area in the game but instead all you guys do is gate camp high sec entries, Elite lol solo pvp, pave your killboard with cyno and rookie kills then post tears on GD "low sec needs buffs".

If something one should figure is that with all the available content you guys have, you are unable to make it good enough to be there and have fun, if something we can safely say, for what you guys do with there's already far too much content and way to much rewarding for the effort you guys put in to deserve it.

The issue is not the mechanics, the issue is not players willing to take risks to go there or not. The issue clearly comes from low sec inhabitants unable to attract players or make it so players want to take the risk going there.
The issue of low sec is clearly low sec inhabitants making the wasteland it is and then complaining about it.

Of course there are some constellations where some entities understood this, work on their "way'" to make it possible for neutrals to go there and win some rewards before chasing them down and get nice KMs, like not attacking neutrals, not attack rookie ships or T1s under BC unless they attack themselves etc.

removed inappropriate ASCII art signature - CCP Eterne

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#13 - 2013-10-07 21:07:00 UTC  |  Edited by: epicurus ataraxia
Lowsec has become a path to more interesting areas of eve, docking there is a death sentence,gatecamps are like feeding chum to the sharks, lots of easy noob kills new players who are stretching their wings for the first time, never go back,Some areas have learnt this and patrol to keep some kind of common sense in play and not kill everything in sight creating a wasteland.
There is no more point complaining about lowsec, where it is dysfunctional It has been brought about by the inhabitants.most parasites evolve not to kill the host.

There is one EvE. Many people. Many lifestyles. WE are EvE

Mag's
Azn Empire
#14 - 2013-10-07 21:23:22 UTC
Yolo wrote:
Low-sec is for the main part dead, there is far from the life inteded and one of the main reasons is how easy it is to tank the sentry guns.

I suggest, that without any other changes. tests should be made that if the basic traveling, docking and undocking was made safer by more powerfull sentry guns, activity could incease in low-sec.

Maybe, just maybe, this will be enough to get activity going. All bets are still off at anomalies, asteroid belts and so on. But this will help people get there and force the pirates to chase rather than camp.

Basicly the idea would be that due to sabotage of billboards and sentryguns, there has been problems around gates for a long time. Now the jove has offered an upgrade that will make sentry guns way more powerfull.

Flame away.

What you really mean is you want safer low sec travel. Seeing as gates are one of the major places for combat, I'll have to say no thanks.

Oh and in before you suck cause you camp gates and bomb shuttles. It's all true btw. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Matthias Thullmann
Dynatron Inc.
#15 - 2013-10-07 23:58:37 UTC
You don't improve things by pushing up the bottom, you do it by pulling up the top.

As in, instead of protectionism, think incentives. Move all incursions into lowsec, or add a second important mineral like mexocrit which can be only mined in lowsec.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#16 - 2013-10-08 00:05:11 UTC  |  Edited by: epicurus ataraxia
Matthias Thullmann wrote:
You don't improve things by pushing up the bottom, you do it by pulling up the top.

As in, instead of protectionism, think incentives. Move all incursions into lowsec, or add a second important mineral like mexocrit which can be only mined in lowsec.

Unfortunately, until the affected regions learn how to control themselves and learn to farm the gatecamps rather than laying waste to all they are capable of, then no incentives will resolve the issue.
The message is not to stop gatecamping, the message is to do it smart.

There is one EvE. Many people. Many lifestyles. WE are EvE

Matthias Thullmann
Dynatron Inc.
#17 - 2013-10-08 00:09:23 UTC
epicurus ataraxia wrote:
Unfortunately, until the affected regions learn how to control themselves and learn to farm the gatecamps rather than laying waste to all they are capable of, then no incentives will resolve the issue.


Eh, you're probably right. Incentives wouldn't work in current atmosphere any more than improved PI/moons etc does.

If OP wants more action he should seriously move to null already.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#18 - 2013-10-08 00:13:42 UTC
Yes shooting noobs is like cutting down seedlings for firewood.

There is one EvE. Many people. Many lifestyles. WE are EvE

Anthar Thebess
#19 - 2013-10-08 10:13:20 UTC
To bring back Lowsec to life just make it NPC null space -0.01
Gate baubles / doomsdays - no npc standing hit etc etc , all good stuff :)

FW space could be SOV space owned by one of the FW sides.
Lephia DeGrande
Luxembourg Space Union
#20 - 2013-10-08 10:41:39 UTC
One important step should be to make the low sec more interessting, not only more proftiable.

At the Moment there is no reason to leave Null Sec or Highsec or WH Space.
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