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EVE: Valkyrie - Not a MMOFP Flight Sim?! WTF?!

Author
Rain6637
GoonWaffe
Goonswarm Federation
#21 - 2013-09-28 21:29:21 UTC  |  Edited by: Rain6637
im curious if you have the hardware to run a full quality AA CQ as it is, seeing you make such a big point of WiS in the same breath as pseudo monopolies and Star Citizen

posted from my 60" Aquos TV
NeoShocker
The Dark Space Initiative
Scary Wormhole People
#22 - 2013-09-28 21:37:32 UTC
Uhm, when i saw the preview back in fanfest, i did not expect it to be tied to tranq like dust, but a stand alone. Which would make sense. I suppose OP isnt much of a gamer, let alone a space flight simulator :-P
Akita T
Caldari Navy Volunteer Task Force
#23 - 2013-09-28 23:23:05 UTC
Who says it can't start as single player at first and then EVENTUALLY get also an EVE-integrated version?
Kassasis Dakkstromri
State War Academy
Caldari State
#24 - 2013-09-29 02:07:04 UTC
Well excluding spergey's 60" Aquios.... Roll


Neoshocker - No I'm not a flight sim buff, but have been playing this game just as long as you have.


To refocus - the question was the articles assertion without any direct quote. So far the 'impression' is that it's correct and the game will be a stand alone -- but there hasn't been a post stating anything unequivocally.

If the minority is shouted down, and everyone's happy with it being a stand alone /shrug

personally I find it a total waste to put all manner of EVE content copied directly from Tranquillity (planets, systems, NPC carriers, etc.), when it could be made live.

Personally I don't see the 'rush' to get EVE Valkyrie to market as a stand alone - it wasn't even something that was planned but a private Dev project that took off... and I think it could be made into something even more special than a standalone - that's all.


CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Rain6637
GoonWaffe
Goonswarm Federation
#25 - 2013-09-29 08:01:00 UTC  |  Edited by: Rain6637
do you imagine 20 individual, jacked-in players will be available to man your carrier's fighter/bomber slots?

(granted, "pop the fighters" would be the new meta and it would be hilarious, cuz no one would enjoy getting popped by a capsuleer's automated drones, or guns, when they're committed to the fight via helmet/visor)

help me out here, can you elaborate? what do you imagine the integration would look like; how would valkyrie pilots fit in, tactically, on TQ.
Ishtanchuk Fazmarai
#26 - 2013-09-29 08:13:21 UTC
Akita T wrote:
Who says it can't start as single player at first and then EVENTUALLY get also an EVE-integrated version?


"Twitch control vs 1 hertz server clock" sounds like a good technical reason...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Akita T
Caldari Navy Volunteer Task Force
#27 - 2013-09-29 11:46:37 UTC
Ishtanchuk Fazmarai wrote:
Akita T wrote:
Who says it can't start as single player at first and then EVENTUALLY get also an EVE-integrated version?

"Twitch control vs 1 hertz server clock" sounds like a good technical reason...

That's (at worst) a reason to never integrate, not a reason against starting off as one thing then adding on something else.

However, it's not even that much of a problem, since while in the simulation, the only assets that need a high server refresh rate are those in the same situation, whereas the rest (i.e. player ships and NPC entities) could easily operate on a (hidden by estimations) lag of quite a few seconds... and data flow in the opposite direction is not really much of a problem either.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#28 - 2013-09-30 00:54:09 UTC
whilst I think it would be nice to see full integration
I also think there are a few barriers to it happening

eve:dust works because, although they are in the same universe, they have separate individual environments with minimal integration.

eve:valkyrie would require massive amounts of integration ... and for 2 separate game types that only have a universe in common, I think it represents a step too far in ambition

pc+occulus or mobile device for Valkyrie is fine .. it's technology that fits the game concept rather well

at the end of the day, if it works well, its a win for CCP
which is a win for Eve by extension
Kassasis Dakkstromri
State War Academy
Caldari State
#29 - 2013-10-06 04:06:01 UTC
Commercial Reality: Why the man behind EVE Online is betting on VR while others aren't

"In terms of tying Valkyrie to EVE Online, we haven't really released a lot of information about that. But given how we've done it with EVE Online and Dust 514 -- how a spaceship in EVE Online can shoot a laser down on a planet and it lands in Dust and affects the outcome of combat, and how there's shared economics and social networks across the universe -- it isn't hard to imagine how we could add that level of connectivity across the three games. It could materialize that you're one day flying a fighter that belongs to one of the larger carriers inside EVE. But right now, we're focused on delivering the tightest experience, and we can add the connectivity as the thing progresses."



HAHA! F U H4T3RZ! SUCK IT!

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Grimpak
Aliastra
Gallente Federation
#30 - 2013-10-06 11:11:54 UTC
Kassasis Dakkstromri wrote:
I guess it comes down to whether CCP wants to be the Audi or the Toyota of the gaming industry?

Both create reliable products but one is many degrees of quality higher than the other...


I prefer the toyboatas to what is basically WV's on posh clothes.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

silens vesica
Corsair Cartel
#31 - 2013-10-07 03:03:32 UTC
Kassasis Dakkstromri wrote:
silens vesica wrote:
Get over it.

First, they use radically different engines, second the time scales are simply incompatible, and lastly (and most importantly) integration is hard. It's takes serious Iskies, and CCP is trying to be fast and agile here - delivering an excellent product in a short timeframe. CCP doesn't need Development Hell here, they need simple, clean, and fast.

IOW: To try to make Valkyrie into a Dust-type connected piece would be insanely idiotic.



/facepalm


All of those are 'choices'.... and as for 'fast and agile' who the @#$@ cares?? The days of stand alone games are obsolete, and if CCP isn't going to charge for it, but still expect any longevity out of it - they are not going to get that out of a 'mitosis' to EVE Online is a missed opportunity on several levels.

And a game I won't waste money on for a 'one trick pony'.

Actually, no.

The time-hacks built into EVE are integral to EVERYTHIING that EVE does. Period. To change them would mean that they'd have to re-program *EVERYTHING.* Likewise, slowing a space-shooter to one-second timehacks would be be utterly stupid. Doing so would be insanely idiotic. Ditto the engine. And there is absolutely NO choice in the fact that integration is hard. That's just a fact of life.

Go away - You're utterly clueless, and your temper-tantrum will not remake the universe in the image of your desires.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

raven666wings
Cyber Chaos Crew
#32 - 2013-10-07 12:20:31 UTC  |  Edited by: raven666wings
silens vesica wrote:
To change them would mean that they'd have to re-program *EVERYTHING.*


And? Whats the hold up? Need a hand? Lol

Too busy rubbing the peen with these side flops? Need us to put more money in EVE to fund them?



Being a snob won't help you convince people that they should buy this Valkyrie game when they see no reason to. It will only make the Citizens count go up in there.
Grimpak
Aliastra
Gallente Federation
#33 - 2013-10-07 18:41:29 UTC  |  Edited by: Grimpak
raven666wings wrote:



Being a snob won't help you convince people that they should buy this Valkyrie game when they see no reason to. It will only make the Citizens count go up in there.


oh hey it's mr. Shill again.

look I have no qualms against SC, and it seems like it *might* be a good game, but you're making me wish that the poor game will crash and burn so hard that it will pierce the earth from one side to the other and create a goddamn scorch mark on the moon so that you can finally shut your mouth about the game.

so yeah, it's not because of the game itself, it's because of you.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Kassasis Dakkstromri
State War Academy
Caldari State
#34 - 2013-10-07 18:46:18 UTC
Grimpak wrote:
Kassasis Dakkstromri wrote:
I guess it comes down to whether CCP wants to be the Audi or the Toyota of the gaming industry?

Both create reliable products but one is many degrees of quality higher than the other...


I prefer the toyboatas to what is basically WV's on posh clothes.



FOUL!

I own an A8 and it is NOT a VW in posh clothing...

You sir need a RED Card for saying such slanderous things... oh wait this is the Internet Ugh

NVM


CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Grimpak
Aliastra
Gallente Federation
#35 - 2013-10-07 18:52:17 UTC  |  Edited by: Grimpak
Kassasis Dakkstromri wrote:
Grimpak wrote:
Kassasis Dakkstromri wrote:
I guess it comes down to whether CCP wants to be the Audi or the Toyota of the gaming industry?

Both create reliable products but one is many degrees of quality higher than the other...


I prefer the toyboatas to what is basically WV's on posh clothes.



FOUL!

I own an A8 and it is NOT a VW in posh clothing...

You sir need a RED Card for saying such slanderous things... oh wait this is the Internet Ugh

NVM



there are exceptions yes, like the A8 (which shares stuff with the WV Phaeton), but as far as I know, what pulses below the bonnet is WV, through and through.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Rhatar Khurin
Doomheim
#36 - 2013-10-07 19:11:43 UTC
Kassasis Dakkstromri wrote:
I guess it comes down to whether CCP wants to be the Audi or the Toyota of the gaming industry?

Both create reliable products but one is many degrees of quality higher than the other...


Umm, yes toyota does make better products than Audi., Not sure if that's your point.
SKINE DMZ
The Scope
Gallente Federation
#37 - 2013-10-07 19:13:00 UTC
Krixtal Icefluxor wrote:
Think of EVE as Simcity and Valkyrie as SimCopter.

Simcopter was great.

I disagree

Kassasis Dakkstromri
State War Academy
Caldari State
#38 - 2013-10-08 00:56:21 UTC  |  Edited by: Kassasis Dakkstromri
Rhatar Khurin wrote:
Kassasis Dakkstromri wrote:
I guess it comes down to whether CCP wants to be the Audi or the Toyota of the gaming industry?

Both create reliable products but one is many degrees of quality higher than the other...


Umm, yes toyota does make better products than Audi., Not sure if that's your point.



Hardly... and quite the opposite. Which is why Toyota is consitently loosing in World Endurance Championship racing to Audi currently (like they did last year).

Feel free to go to an Audi dealership and check it out; because saying Toyota is 'better' is like saying Twinkies are better than Eclairs... Ugh


But aside from that, I've noticed there hasn't been a single smart-arse comment from the peanut gallery lately?

Guess that new quote is pretty telling...

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Kassasis Dakkstromri
State War Academy
Caldari State
#39 - 2013-10-08 01:03:30 UTC
Grimpak wrote:
Kassasis Dakkstromri wrote:
Grimpak wrote:
Kassasis Dakkstromri wrote:
I guess it comes down to whether CCP wants to be the Audi or the Toyota of the gaming industry?

Both create reliable products but one is many degrees of quality higher than the other...


I prefer the toyboatas to what is basically WV's on posh clothes.



FOUL!

I own an A8 and it is NOT a VW in posh clothing...

You sir need a RED Card for saying such slanderous things... oh wait this is the Internet Ugh

NVM



there are exceptions yes, like the A8 (which shares stuff with the WV Phaeton), but as far as I know, what pulses below the bonnet is WV, through and through.


The Phaeton was an after thought to the A8 which was the decendent of the Audi V8 back in 1988 - 1993.

Of course the tech sharing is significant between Audi AG and VW proper, after all it's owned by VW Group. but the only vehicle in Audi's line up that is an exact blue print for a VW vehicle is the Audi A3 -- all the other vehicles made by Audi only share parts from the same suppliers but in no way are VW's badged as Audi's (as an Audi fan/owner you can trust me on this).

Anyway don't want to get off topic...

I think it's awesome that CCP is leaving open the idea of integrating Valkyrie as a connected EVE Online sub/mini game... makes me very happy to know; even if it doesn't start off that way.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Eli Green
The Arrow Project
#40 - 2013-10-08 02:46:44 UTC
Rain6637 wrote:
do you imagine 20 individual, jacked-in players will be available to man your carrier's fighter/bomber slots?

(granted, "pop the fighters" would be the new meta and it would be hilarious, cuz no one would enjoy getting popped by a capsuleer's automated drones, or guns, when they're committed to the fight via helmet/visor)

help me out here, can you elaborate? what do you imagine the integration would look like; how would valkyrie pilots fit in, tactically, on TQ.


Some good points here as to why it should be a standalone. Especially when you consider large fleet engagements the last thing you'd want is some random flying off in the complete opposite direction or chasing down the wrong target. furthermore EVE's engine doesn't currently support collisions (at least not the scale required fora flight sim i.e. one does not simply bounce off of a carrier (in a flight sim)) Furthermore I can't imagine shooting a POCO or POS would be anymore enjoyable than it already is, although it would be an immersive experience to say the least.

wumbo