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FW plex cloaking frigate killer

Author
Bad Messenger
Rehabilitation Clinic
#21 - 2013-08-16 13:14:16 UTC
Kahega Amielden wrote:
You don't necessarily land within 2000m of the beacon. If you were away from the acceleration gate, you'll probably land away from the beacon.


you land approx 2500m from beacon, only question is that do you warp through beacon or not.
Veskrashen
Deep Core Mining Inc.
Caldari State
#22 - 2013-08-16 13:52:14 UTC
If you're going after those alts who are 25km past the button, they're usually run as a second window while someone plays their main. Those folks will usually tab back when it's time to move to another plex, or when they hear the sound of their alt being targeted.

So, fit a passive targeter along with your two scrams and prop mod. They won't know there's trouble until their alt is double scrammed and blow'd up.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Zen Guerrilla
CTRL-Q
#23 - 2013-08-17 07:21:52 UTC
Kahega Amielden wrote:
Zen Guerrilla wrote:
Drop the cloak. Seriously, it's making you look terrible in pvp, it will cost you kills, it will get you killed.

Fit up one of the T1 inties for proper tackle (Atron, Condor, Slasher, Executioner). Your chances in fast ship with a long point and high scan res are much better than having mediocre scan res and 2 scrams with ****** range.

And if you plan on holding point for DPS to arrive, do not understimate the time it takes to warp to a plex (most likely from more than 15 AU away to be off scan), hit the gate and get into a plex. I regularly split and kill people who think they can survive long enough for the rest of their gang to come in and finish me off. Fit a tank. Be it damps, buffer, reps, anything that can keep you alive long enough.



I think you're overestimating the combat ability of a ship with a cloak and multiple stabs.

But 9 out of 10 times the ships you will catch in a plex are the ones who want to fight. With real guns, a tank and all them things.

pew pew

Dan Carter Murray
#24 - 2013-10-03 14:11:26 UTC
Kahega Amielden wrote:
OP: Why the probe launcher?

Logical Chaos wrote:
The thing is that you will be visible when activating the gate to the plex. But you will probably be able to catch all those unaware of Dscan (most ppl who are of the stabbed faggotry type think they are safe anyway).



This is not necessarily true. You can activate the acceleration gate without being within decloak range of it (2500m activation range, 2000m decloak range).

However, you need to be very careful to pull it off. You need to first make sure your ship is in that magical zone between 2000 and 2500m from the acceleration gate. Additionally, you need to make sure that the process of aligning into the plex isn't going to decloak you...So it's best to position yourself towards the inside of the plex.


you cannot do this anymore. you have to be within 2000m. i used to kill mission runners in SBs with anti-SB SBs when this was possible. now it is not possible to enter gated missions without decloaking

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#25 - 2013-10-07 03:24:52 UTC
Dan Carter Murray wrote:
Kahega Amielden wrote:
OP: Why the probe launcher?

Logical Chaos wrote:
The thing is that you will be visible when activating the gate to the plex. But you will probably be able to catch all those unaware of Dscan (most ppl who are of the stabbed faggotry type think they are safe anyway).



This is not necessarily true. You can activate the acceleration gate without being within decloak range of it (2500m activation range, 2000m decloak range).

However, you need to be very careful to pull it off. You need to first make sure your ship is in that magical zone between 2000 and 2500m from the acceleration gate. Additionally, you need to make sure that the process of aligning into the plex isn't going to decloak you...So it's best to position yourself towards the inside of the plex.


you cannot do this anymore. you have to be within 2000m. i used to kill mission runners in SBs with anti-SB SBs when this was possible. now it is not possible to enter gated missions without decloaking

Yes its 2k maximum to activate now. Thank god or I would have died a thousand Goon Gank deaths last few weeks.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Crosi Wesdo
War and Order
#26 - 2013-10-07 04:09:35 UTC  |  Edited by: Crosi Wesdo
Kahega Amielden wrote:
OP: Why the probe launcher?

Logical Chaos wrote:
The thing is that you will be visible when activating the gate to the plex. But you will probably be able to catch all those unaware of Dscan (most ppl who are of the stabbed faggotry type think they are safe anyway).



This is not necessarily true. You can activate the acceleration gate without being within decloak range of it (2500m activation range, 2000m decloak range).

However, you need to be very careful to pull it off. You need to first make sure your ship is in that magical zone between 2000 and 2500m from the acceleration gate. Additionally, you need to make sure that the process of aligning into the plex isn't going to decloak you...So it's best to position yourself towards the inside of the plex.


Not true any more. I used to use this mechanic to kill a lot of farmers (as per http://www.youtube.com/watch?v=13E4UTefjhg) however you can no longer activate gate cloaked.

Hitting jump on a star/acceleration gate while cloaked will perform the tast 'get within 2000km' BEFORE the task 'activate the jump/acceleration gate.

This was a terrible fix to the the "You, you, you, you, you, you failed to jump because you are cloaked" message, they fixed that issue and at the same time destroyed all capability of entering plexes cloaked.

If they have fixed this fix and entering plex cloaked again is possible i would be very happy.
Leto Thule
Caldari Provisions
Caldari State
#27 - 2013-10-07 18:38:27 UTC
I found it works well to run in after them and have a feet mate waiting at the sun with a rail caty w/sebo. Can usually pop them before they warp out, and they love to run to the sun for some reason.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

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