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CCP - Possible Orca Change?

Author
Oden Furyans
Purple Gang
#1 - 2013-10-06 03:05:47 UTC
What do you guys think about making a change to the Orca?

Add a couple of sub-systems and allow us to configure it?

Sub-systems would allow for 3 configs

- Mining Config - same hold - maintenance bay - ore bay
- Hauling Config - same hold - Maintenance bay - courier package bay (larger by subsystem)
- Combat Config - Maintenance bay - ammo bay ( or maybe configuralbe for drone bay - deployable to other fleet members)

Thoughts?
Jim Roebuck
State War Academy
Caldari State
#2 - 2013-10-06 15:03:31 UTC
No.

When Bon Scott died and he appeared before St. Peter at the gates of Heaven, St. Peter looked at his record and told him he couldn't get in. Just then, God screams at Peter, "Let him in, Karen Carpenter is driving me nuts. I want to hear some music with balls. We'll haggle over the paperwork later." At least I hope that's what happened.

Oden Furyans
Purple Gang
#3 - 2013-10-06 16:54:02 UTC
Yes!
Random McNally
Stay Frosty.
A Band Apart.
#4 - 2013-10-06 16:55:21 UTC
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IIshira
School of Applied Knowledge
Caldari State
#5 - 2013-10-06 16:57:54 UTC
Why do people want a T3 version of every class of ship? So far CCP hasn't made anything other than the cruisers.
Baggo Hammers
#6 - 2013-10-06 18:11:46 UTC
Orca does enough already.

If you don't know where you're going, any road will take you there.

Oden Furyans
Purple Gang
#7 - 2013-10-06 20:17:06 UTC
Why is there any reason to limit it?

The subsystems just provide an avenue to the end without the addition of another ship class. It allows for multifunctional use of an already good platform providing even greater use.

This is supposed to be a sandbox.
Draydin Warsong
Republic Military School
Minmatar Republic
#8 - 2013-10-06 20:35:33 UTC
Would love to see the Orca have some other roles than sub-standard afk HS mining booster. All it's other roles have been watered down with the intro of the specialty industrials (which I love btw). I was thinking along the lines of an Orca that can fit a Covert Ops cloak...a kind of mobile base for Black ops groups operating in deep enemy territory. It would have to uncloak any time someone came to restock/drop off but would like to see it capable of using a cov jump portal to at least get back into enemy territory.
Mister Tuggles
Dickhead Corner
#9 - 2013-10-07 09:36:19 UTC
IIshira wrote:
Why do people want a T3 version of every class of ship? So far CCP hasn't made anything other than the cruisers.



Because people like variety?

Or the fact that t3's are probably the most versatile ships in the game because of the subsystems. Being able to change your subsystems around to fit just about any role is invaluable. You don't have to purchase a ship for each specific situation. You just change out some subsystems/modules.

Want ewar? Got it. Want Logi? Got it. Want Cloaky? Got it. Want probing? Got it.

You get the point.
IIshira
School of Applied Knowledge
Caldari State
#10 - 2013-10-07 12:41:57 UTC
Mister Tuggles wrote:
IIshira wrote:
Why do people want a T3 version of every class of ship? So far CCP hasn't made anything other than the cruisers.



Because people like variety?

Or the fact that t3's are probably the most versatile ships in the game because of the subsystems. Being able to change your subsystems around to fit just about any role is invaluable. You don't have to purchase a ship for each specific situation. You just change out some subsystems/modules.

Want ewar? Got it. Want Logi? Got it. Want Cloaky? Got it. Want probing? Got it.

You get the point.


I'll admit they are pretty awesome but I'd rather have specialized ships that do one job very well than one ship that can be made to do multiple jobs. I think when CCP came out with the T3 it was to make something new and satisfy people that would rather spend a billion ISK than train months for a Command ship. It helped CCP sell PLEX and made people happy that they had a new shiny.

With all the talk about making T3 ships from frigates to battleships has CCP done anything with the T3 lately? The only changes I've heard is they nerfed them so they couldn't be made unscannable.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#11 - 2013-10-07 18:09:47 UTC
Baggo Hammers wrote:
Orca does enough already.



Needs a jump drive and option to either get larger cargo, larger ore bay or larger ship hangar -moving fitted ships is painful tedious unfunny time consuming boring a-la-asian mmo style: 3bazillion of red flies for 2 XP...

removed inappropriate ASCII art signature - CCP Eterne

Mara Pahrdi
The Order of Anoyia
#12 - 2013-10-07 18:14:17 UTC
Oden Furyans wrote:
Thoughts?

T1 cruiser: 9m
T3 cruiser:166m
Multiplicator: 18,5

T1 Orca: 650m
T3 Orca: 12025m Shocked

Tear extraction might be worth doing this.

Remove standings and insurance.

Mra Rednu
Oyonata Gate Defence Force.
#13 - 2013-10-07 21:21:42 UTC
Mara Pahrdi wrote:
Oden Furyans wrote:
Thoughts?

T1 cruiser: 9m
T3 cruiser:166m
Multiplicator: 18,5

T1 Orca: 650m
T3 Orca: 12025m Shocked

Tear extraction might be worth doing this.



Well I was going to say no, orca can do a lot already but I think you just changed my mind to a yes Lol
Oden Furyans
Purple Gang
#14 - 2013-10-07 22:02:59 UTC
Mara Pahrdi wrote:
Oden Furyans wrote:
Thoughts?

T1 cruiser: 9m
T3 cruiser:166m
Multiplicator: 18,5

T1 Orca: 650m
T3 Orca: 12025m Shocked

Tear extraction might be worth doing this.



Yea, the cost delta would have to be pretty high. Maybe that could be baked into the subsystems in some way. Providing the standard Orca use at near its current price point. I don't want to skew it so badly for those already using it heavily.

However, if given its already strong tank a bit more to protect the investment a bit more and then baking the cost factors into the type of subsystems you use, it seems a very viable option.

There would not need to be cultural variations, maybe we could see this as a bit of branching out on ship building by Ore? Adding to the ongoing lore of Eve as an expansion of its ship building. Maybe focus them on some high end stuff like this.

BTW, CCP, if you do this can I get some sort of build royalty off the idea? Should keep my other characters in PVP ships ... Big smile
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#15 - 2013-10-07 22:46:48 UTC
The Oca is the most versatile vessel in New Eden, WTF do you want to change it for?



It has so many functions; It already has a special bay, fitting service, supertanked hauler, ganglinks, WH closer extrordinare. I even heard people use it for mining sometimes.

internet spaceships

are serious business sir.

and don't forget it

Froggy Storm
KarmaFleet
Goonswarm Federation
#16 - 2013-10-07 23:03:06 UTC
Maybe there is some room for discussion of trading space between isolated bays. Since there are now a lot of ships (cap and sub cap) with these bays maybe add in some astrometric rigs to that end.

Example: Ship service reconfigure. Trade15% of general m3 cargo space to maintenance bay space. At the cost of either tank or agility.

This gives you the options to specialize while not making it a sub system. Thus you need to really think about it before changing role and trashing the rigs. This becomes particularly important for the capital rigs since the m3 changes are so significant.

Also has the added benefit of making the suitcase carriers and inclusion hauler orca small gang targets.
IIshira
School of Applied Knowledge
Caldari State
#17 - 2013-10-08 03:40:38 UTC
Mara Pahrdi wrote:
Oden Furyans wrote:
Thoughts?

T1 cruiser: 9m
T3 cruiser:166m
Multiplicator: 18,5

T1 Orca: 650m
T3 Orca: 12025m Shocked

Tear extraction might be worth doing this.



I will support this if it has the EHP of a cruiser Big smile
Andrew Indy
Cleaning Crew
#18 - 2013-10-08 06:16:55 UTC
Mara Pahrdi wrote:
Oden Furyans wrote:
Thoughts?

T1 cruiser: 9m
T3 cruiser:166m
Multiplicator: 18,5

T1 Orca: 650m
T3 Orca: 12025m Shocked

Tear extraction might be worth doing this.



Not sure what crazy world you live in, the Hull might cost nearly 200mil but with a full set of subs you are looking at at least 400mil if not a lot more.

So the Orca would cost more like 24bil fully setup if the same maths would be used. Assuming it has maybe double the EHP (triple of quadruple even) ganking one would be a feat but would still happily win the isk war.
Oden Furyans
Purple Gang
#19 - 2013-10-08 12:16:36 UTC
Cipher Jones wrote:
The Oca is the most versatile vessel in New Eden, WTF do you want to change it for?



It has so many functions; It already has a special bay, fitting service, supertanked hauler, ganglinks, WH closer extrordinare. I even heard people use it for mining sometimes.




Oh yea, what was I thinking! I mean, lets leave it all just like it is cause its perfect!

Expand your mind.
Ginger Barbarella
#20 - 2013-10-08 16:12:33 UTC
Oden Furyans wrote:
Why is there any reason to limit it?

The subsystems just provide an avenue to the end without the addition of another ship class. It allows for multifunctional use of an already good platform providing even greater use.

This is supposed to be a sandbox.


The dynamic configuration of a ship to make it an Easy Button has absolutely nothing to do with the "sandbox" concept. lrn2eve

"Blow it all on Quafe and strippers." --- Sorlac

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