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Let's break a t2 Monopoly.

Author
Alice Loreley
Citadel Technologies Unit
#1 - 2013-10-06 09:43:02 UTC
Many things in our beloved EVE are just amazing, some others are not good at all and some - absolutely disgusting. EVE is more then 10 years old MMO with magnificent potential and now i see clearly how the CCP is going to realise all of this potential. Only one thing isn't good at all - rarity of t2 bpo's.
Few lucky guys in the galaxy have them. Few people are able to rule the entire t2 market. Is that right? Invention does not have any sense to make some profit, it's just useless, because your potential loss is terribly huge.
Let's take a look - part of community using t2 equipment is very close in numbers to entire game population. Many characters are skilled enough to use t2 modules and they buy this equipment as soon as they reach the trading hub.

But the number of industrialists able to produce t2 equipment without significant losses is very-very low. And the invention system of present time just kills any hope to success. And as the final blow - you're just not able to withstand to someone who has a t2 bpo.

Some turns to solve this problem are obviously not good. But what if the solution is known for a long time? It's not so difficult to rise invention chances and replace ME & PE in t2 bpc from -4 to 0. And maybe it's not a bad idea to cut any t2 bpo's off the game at all.

Let's discuss





EVE Online: Black Hole. Coming really soon.

And... Oh, yeah, small secret - Drifters are Talocan.

Elena Thiesant
The Scope
Gallente Federation
#2 - 2013-10-06 09:51:11 UTC
Alice Loreley wrote:
Invention does not have any sense to make some profit, it's just useless, because your potential loss is terribly huge.


You might want to run those numbers again, invention is far from without profit.
Raphael Celestine
Celestine Inc.
#3 - 2013-10-06 10:03:10 UTC  |  Edited by: Raphael Celestine
I make most of my money building T2 items from invented BPCs, and I've never noticed that T2 BPOs are causing me any significant problems.Lol

There are a few items where T2 BPOs can dominate the market, true, but they're generally poor choices to build anyway. For a lot of items, even running every T2 BPO 24/7 doesn't come close to building enough to satisfy demand - and if you can't satisfy demand, you can't dominate the market.

It's certainly easy to get burned by inventing the wrong items, but that's because of other inventors at least as often as T2 BPOs.

At this point, in a lot of ways, T2 BPOs are a side-show. They dominate a few small markets for goods - which are ones that sell unusually slowly anyway - and they tie up enormous amounts of ISK compared to the amount of income they produce. You're doing well if you can pay off the purchase price of a T2 BPO in less than a couple of years.

I'd consider buying one if I had a few trillion ISK burning a hole in my pocket and nothing else to do with it, but mostly they're a waste of money.

EDIT:
Elena Thiesant wrote:
Alice Loreley wrote:
Invention does not have any sense to make some profit, it's just useless, because your potential loss is terribly huge.

You might want to run those numbers again, invention is far from without profit.

Depends on how you're doing it.

Invention-without-paying-enough-attention can be very much 'without profit' ... but that's not the fault of T2 BPOs.Roll
Vanchelon
Pandemic Horde Inc.
Pandemic Horde
#4 - 2013-10-06 10:32:14 UTC
~200b in ~10 months (not playing "full time" all months either) from T2 subcaps and jump freighters, all while doing invention. Margins are 20-40% depending on the market fluctuations (speculation, shortages, odyssey etc). Got a little burned last spring due to the jump freighter market crashing, but didn't really lose money.

It's most definitely not monopolized in the larger sense. A few ships that sell poorly are more affected by T2 BPOs, but that's about it.

Helped a friend of mine get started. Loaned him some subcap component BPOs, 15 billion and my expertise. 1.5 months later he was at around 25b. It's very profitable, if you know what you're doing :)
Elena Thiesant
The Scope
Gallente Federation
#5 - 2013-10-06 10:43:03 UTC  |  Edited by: Elena Thiesant
Raphael Celestine wrote:
EDIT:
Elena Thiesant wrote:
Alice Loreley wrote:
Invention does not have any sense to make some profit, it's just useless, because your potential loss is terribly huge.

You might want to run those numbers again, invention is far from without profit.

Depends on how you're doing it.

Invention-without-paying-enough-attention can be very much 'without profit' ... but that's not the fault of T2 BPOs.Roll


True, true.

Not specific to invention or T2. How many times have we seen someone post a 'I made a whole bunch of cruisers/battlecruisers/battleships and I have to sell them at a loss!!11!! Industry is borken!' ?
Tigerras
Smash Incorporated
#6 - 2013-10-06 13:03:23 UTC
T2 Invention is very profitable for many items (makes me wish I wasn't so lazy and actually invent/manufacture things)

And most T2 BPOs aren't owned by their "lucky" winners, they are owned by the rich people that bought them off of those lucky winners.
Dersk
Perkone
Caldari State
#7 - 2013-10-06 15:01:58 UTC  |  Edited by: Dersk
Alice Loreley wrote:
the number of industrialists able to produce t2 equipment without significant losses is very-very low



Then they aren't smart enough to stop looking at others, and take the piles of isk falling from the sky.
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#8 - 2013-10-06 18:40:30 UTC
I dont think any serious industrialist would produce T2 if it wasnt decent profit.
If some item is not profitable, people dont make it, then it gets rare due to low supply and price increases.
brinelan
#9 - 2013-10-07 01:01:29 UTC
Alice Loreley wrote:

Few lucky guys in the galaxy have them. Few people are able to rule the entire t2 market.


Lucky, as in gave large quantities of isk to by them? if that's what you mean then yes they were lucky.

Invention makes piles of isk, as long as you can do first grade math then you'll be rolling in isk in no time.
Alpharius Aleutinus
School of Applied Knowledge
Caldari State
#10 - 2013-10-07 05:51:48 UTC  |  Edited by: Alpharius Aleutinus
Would you please drop it already? There is no T2 BPO production monopoly.(maybe for a very few items which take way too much time to copy vs profit) Have some reads on the web. The BPOs can manufacture only a certain amount of goods. To satisfy the full demand is necessary to invent.

Invention IS profitable. Right now there are some problems with the materials market related to the moon goo Odyssey change, and overall mineral re-balancing. This has deemed many T2 ships unprofitable. But there are profitable invention goods in Eden.
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2013-10-07 05:58:01 UTC  |  Edited by: Tau Cabalander
Alice Loreley wrote:
Let's discuss

You must be new to manufacturing, as you are completely wrong, or another Brewlar Kuvakei alt.

T2 BPOs do not control the markets of any decent volume items worth inventing. T2 BPOs do rule the markets of low volume items not worth inventing.

I've earned hundreds of billions of ISK inventing. I've never owned a T2 BPO, nor do I want to.

There is no T2 BPO monopoly.
Carden
Conclave of Aritaur
#12 - 2013-10-07 13:44:43 UTC  |  Edited by: Carden
Alice Loreley wrote:
Many things were said here, didn't read as I was distracted by a shiny object.


Monopoly ....I don't think that word means what you think it means....


Not too sure how long you've been playing Alice so long story short, invention is fairly balanced. It might need some tweaking not too sure as it's been a few years since I dabbled in it but even with low but focused skills you can out produce a T2 BPO holder. Quantity will control the over all market price and frankly the inventors have the quantity to survive the minor hiccups of BPO owners throwing a few cheap items out on the market.


In some respects I would like to see T2 BPO's given out on occasion as it would make things a little more entertaining.


Alice Loreley wrote:
Few lucky guys in the galaxy have them. Few people are able to rule the entire t2 market.


Yes, some bought them some got them during the original release. I still have my Praetor II BPO from the closing lottery, I use it to line my TV dinner tray. Eve much like life is not fair, thus you must either work hard, work together or out think those around you to get ahead.


This particular horse is dead, the vultures that were snacking on it years ago are long dead. Their bones crumbled to dust and have blown away in winds of change. The horse is dead.
Zinn Irate
Science and Trade Institute
Caldari State
#13 - 2013-10-07 14:30:08 UTC
Alice Loreley wrote:
... Invention does not have any sense to make some profit, it's just useless, because your potential loss is terribly huge. ....


Seems to me that you're having trouble profiting from your T2 inventions, a problem many of us don't have. You assume your problem has something to do with a monopoly (?) created by T2 BPOs. No. You're just not doing it right.

I'll give you a hint that may be helpful. Training skills on your character isn't the path to profitability. You have to master procurement and efficiency, and those have nothing to do with character skills.
Velicitia
XS Tech
#14 - 2013-10-07 14:42:08 UTC
Tau Cabalander wrote:
Alice Loreley wrote:
Let's discuss

...another Brewlar Kuvakei alt.


My money's on this.

Wish I wasn't so terribad at the market ... as it stands, I'm lucky to be making a billion in profit/month ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#15 - 2013-10-07 15:51:29 UTC  |  Edited by: Lord Battlestar
I make plenty of isk via invention, and even though I own a t2 bpo I don't even use it (mostly because it is a useless one). I mostly just keep it for my collection of BPOs. You have to account for that too, not everyone who owns a T2 BPO is using it, or is even still playing.

I once podded myself by blowing a huge fart.

Ninlarra
Ninlarra Brand Ships and Modules
#16 - 2013-10-07 16:07:49 UTC
Alice Loreley wrote:
But the number of industrialists able to produce t2 equipment without significant losses is very-very low. And the invention system of present time just kills any hope to success. And as the final blow - you're just not able to withstand to someone who has a t2 bpo.


This horrifically uninformed statement pisses me off. It pisses me off because you obviously have ZERO idea wtf you are talking about but for some reason still have the testicular fortitude to actually comment on it. How could you have done an iota of research on this subject and yet still make such an asinine statement?

I'll tell you how. YOU DIDN'T!

I started doing industry June 21st of this year. I started with 4.8 billion isk, no production skills, an unskilled alt, no pos, no idea how many different materials/components went into T2 and zero BPOs.

I'm not going to go into detail but suffice to say I have a **** ton more isk and assets now than when I started.

I suppose I should be happy there are idiots like you sitting around not producing anything cause its "just not possible" to make isk off of t2 production. You know what. Ignore this post. Carry on =p
Lady Naween
Ministry of War
Amarr Empire
#17 - 2013-10-07 17:01:29 UTC
nice to see you are still insane brewlar
Gizznitt Malikite
Agony Unleashed
Agony Empire
#18 - 2013-10-07 17:20:53 UTC
How long ago did the t2 BPO lottery end?
At LEAST 5+ years ago (Source), although I've heard estimates of 7-8 years ago (source).

You might have had a case for obliterating T2 BPOs many, many years ago, where people originally obtained t2 BPO's by luck. However, at this point, most people that have them worked for them (by thieving, killing, or buying them). Removing them now is just wrong on many levels, primarily because you're destroying years of efforts of many players that use them as investment items, which acquired them by fair and balanced means.

Now, no one (intelligent) can dispute that T2 BPO's allow players to produce a t2 items more profitably compared to invention (that is, when you ignore the cost of acquiring the t2 BPO). But most items in game are profitably produced by invention, and attacking the BPO holders really won't result in you making more isk (instead, you'll just realize more quickly that you are just bad at T2 Production, probably because you aren't informed).

So, before you respond, you need to go look at the facts:

In March 2012, the percentage of modules produce from invention:

93.95% of T2 Gyrostabilizers,
89.77% of 1400mm II,
87.34% of 425mm Rail II,
82.00% of Tachyon II,
74.23% of Torpedo Launcher II.

In March 2012, the percentage of ships produce from invention:

90.23% of Hulks,
67.85% of Sabres
65.01% of Wolves
22.16% of Pilgrims
6.00% of Eagles

Data Source
Additional Data Source
Direct Source <-- Have to search to find the relevant tweets.

Here's the point: Modules and Ammo are primarily produced through invention, so removal of those BPO's wont do anything but HURT the BPO holder.... These producers wont see more profit, and the consumers wont get any items cheaper.... Considering the work most BPO holders put in to acquire their BPO, this is just cruel and wrong to do!!!! Now, Ship production is often dominated by t2 BPO holders... however these items move slowly, and typically priced BELOW the invention production cost.... so removing these BPO's would result in HIGHER PRICES for people that want to buy these ships.... How is that good???? Sure, it means people that want to produce Eagles via invention could then make a profit, but who wants to reward the idiotic fool that is trying to produce slow moving T2 Ships for profit by paying more for those ships????

I have few more points:
1.) Many serious producers secure moongoo and minerals at BELOW MARKET VALUE. If you are competing against them, you're just going to lose.... Should this be fixed too? I think not, I like getting cheaper items....

2.) I'm not opposed to giving a boon to t2 production at POS's, such that we can produce t2 items at high-ME levels (which won't really alter module production all that much, but will ammo & ship production). The caveat.... this new POS production module can ONLY be done in LOWSEC or NULLSEC....

3.) I'd like there to be more risk to using ALL BPOs.... Having a BPO safely locked away in a station where it's at extremely low risk seems broken to me.... I realize we can't force expensive BPOs to be used AT THE POS until POS's have been revamped so players can have secure-able POS hangars, but implementing something like this would be awesome!!

4.) This is the duplicate of an old post I made... many things have changed in the last year (new decrytpors, ship balance changes have altered supply/demand curves, the moongoo bottleneck has changed), but the message is the same. You can make plenty of isk via invention, and you can compete in most MFG markets. If you are having trouble making ends meet, it is because of your incompetence, not because of some mythical T2 BPO holder!
Elena Thiesant
The Scope
Gallente Federation
#19 - 2013-10-07 17:26:35 UTC  |  Edited by: Elena Thiesant
Gizznitt Malikite wrote:
How long ago did the t2 BPO lottery end?


I believe it was Revelations - 29 Nov 2006

Quote:
Invention

Invention will open wider access to the Tech Level II industry, specifically by gathering data, tools, materials, and technology through Exploration and Research Agent means. By processing this data using decryptors and datacores, utilizing Tech Level I blueprint copies, and disassembling altered versions of modules, you can create limited-run blueprint copies of Tech Level II items, but with one disadvantage: They will be very inefficient and time-consuming to manufacture. This provides you with a way to break into the Tech Level II business, providing market competition opportunity for those willing to put in the effort, while still allowing original Tech Level II manufacturers to keep their edge in longevity, efficiency, and production time.
Tau Cabalander
Retirement Retreat
Working Stiffs
#20 - 2013-10-07 19:09:32 UTC  |  Edited by: Tau Cabalander
Elena Thiesant wrote:
Gizznitt Malikite wrote:
How long ago did the t2 BPO lottery end?

I believe it was Revelations - 29 Nov 2006

Looks like after Revelations. Dev remarks suggest Revelations 1.4

CCP SoniClover wrote:
We’re in the final stages of the next big update (called Revelations) and things are getting quite hectic here at CCP.
...
In essence, invention is the process in which you take a tech I blueprint, jiggle it around and get a tech II blueprint as a result.
...
The old lottery system for Tech II BPOs will still be in place and will still be the only way to get a Tech II BPO.

Nessie is the Mother of Invention

CCP Oveur wrote:
We think it's time. It's time to do what has been on the wishlist for a long time, removing the blueprint original lottery. It's not just that we have the Invention to replace it with but we think that with recent events, it's important that we move this transition up in priority. You have lost faith in the lottery and we should address that.
...
How do we then get blueprint originals in the future?

The short answer, is that you don't. When we transition over to Invention, we would accelerate the last blueprint lotteries. It's only fair that the ones that are already scheduled to go out be delivered. But say that we do the transition in Revelations 1.4, we would be accelerating the current schedule by 4 months. After that, Invention - the player driven way to achieve Tech 2 blueprint copies would be the only way to get into Tech 2.

And today's winning Lottery Numbers are...

CCP TomB wrote:
Once Rev 1.4 is out we will reevaluate the outcome and there is definitely more we will do.

Invention goes on...but where does the lottery go?
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