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Ways to Make L4 More Fun?

Author
Kitty Bear
Deep Core Mining Inc.
Caldari State
#21 - 2013-10-05 11:08:28 UTC  |  Edited by: Kitty Bear
Join a corp.
stop running them solo.

they are still kinda boring, but slightly less so when the misery is shared


run them in an unsuitable ship, ie AF, can sometimes add a little excitement, a few times.


[edit]
a corp should offer the chance to join in with other people, something that's much more limited as a solo player.
as a solo player, your mostly going to be reliant on either personal friendships or 'local chat channels'

L4s (if it's still active)
helpmymission (is still active)

don't think there are any others ..

hope the extra info helps
Mathias Orsen
The Scope
Gallente Federation
#22 - 2013-10-05 14:23:27 UTC
Kitty Bear wrote:
Join a corp, stop running them solo

they are still kinda boring, but slightly less so when the misery is shared



I will certainly agree that company is what makes the biggest difference. While I think the mach is the most enjoyable ship to run missions in, having friends to run missions with was the only time in 10 years of EVE that I have ever ran enough to make any isk from.

Three machs together and we moved through missions at incredible speeds and didn't need an uber expensive tank. Doing things with others is far more fun and benificial.
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#23 - 2013-10-05 17:53:07 UTC
Don't buy any tinfoil about nerfs. Stick to the official CCP blogs, anything else is troll food.
Antonio Steele
Center for Advanced Studies
Gallente Federation
#24 - 2013-10-05 18:02:20 UTC  |  Edited by: Antonio Steele
Kitty Bear wrote:
Join a corp, stop running them solo

they are still kinda boring, but slightly less so when the misery is shared



I could easily find people to run with in my current corp. CAS is a unique starter corp. We are organized. I've done L4 fleets in the past with friends from CAS before I could afford a battleship. I flew a blaster fit Enyo. Heck, at one month old I flew a Meta-4 fit Incursus in an L4 fleet for several missions without dying. At that time I couldn't pop a battleship on my own yet though.

I'm not leaving CAS as I would miss all the great people here, and I can never go back once I leave. I also do not wish to deal with corporate drama and wardecs. CAS is plenty good for me. We even have monthly null sec fleet roams in syndicate with 50-75+ people. The last one was a little boring as no one wanted to fight and would run and hide instead. Eventually we crashed a gate camp on a gate from null to high sec and I popped when I warped in with my Atron and ended up on top of an exploding bomb LOL!


Back on the topic of Minmatar ships, can anyone give me an idea of how much EHP/s regen I need to survive L4 in a speedy BS with a relatively small sig? I live in Minmatar space and the vast majority of missions are angels, with the occasional Serpenitis, EOM or Dread Pirate Scarlet mission popping up.

I determine EHP/s regen against a specific faction by using the values you can find in this characters bio and plugging them into EFT as a damage profile and then looking at the resists. The damage profile data came from Eve university's data on the average damage types of each faction and the ratio of damage types.

Edit: I just had a thought on how to improve the tank on the tempest! My main issue I've found is lacking the cap to keep the tank up. I realized I could fit a couple NOS in two of the high slots and suck cap from rat ships. I don't know if they will work on sub BS rats all that well, but I'll give it a shot.
duglas Luven
Hell Forge Industries
#25 - 2013-10-05 22:52:23 UTC
Edit: I just had a thought on how to improve the tank on the tempest! My main issue I've found is lacking the cap to keep the tank up. I realized I could fit a couple NOS in two of the high slots and suck cap from rat ships. I don't know if they will work on sub BS rats all that well, but I'll give it a shot.

The NOS idea will work
Antonio Steele
Center for Advanced Studies
Gallente Federation
#26 - 2013-10-06 01:09:30 UTC  |  Edited by: Antonio Steele
duglas Luven wrote:
Edit: I just had a thought on how to improve the tank on the tempest! My main issue I've found is lacking the cap to keep the tank up. I realized I could fit a couple NOS in two of the high slots and suck cap from rat ships. I don't know if they will work on sub BS rats all that well, but I'll give it a shot.

The NOS idea will work


It does work, but at the moment the DPS really sucks. Averaging 400-500 per hit with the meta 4 800mm repeating artillery (autocannons) firing faction plasma ammo versus serps. I have 481 dps on paper with 3.6 km optimal and 38km falloff, and 0.062 radians/second tracking. I'll have to try it out on angels as the phased plasma ammo does mostly thermal damage with just a tiny bit of kinetic. Fusion ammo against angels might fair better resist wise.

I have tracking problems versus elite frigates and my hornet 2's were frequently taking fire and I lost one (I use hornets as serps are weakest to kinetic).

The mission was "Massive Attack" against serps. In the fourth room I had a bit of tank trouble but I pulled through. I am seriously debating on switching to artillery for better range and switching to a maelstrom to make up for the lost DPS. The only issue is that the Maelstrom is bigger and slower and elite frigs and cruisers may prove an issue if I can't get range on them. If I switch to artillery on the Tempest the DPS really sucks and I can't fit the double NOS needed to sustain my tank onto it due to lack of powergrid.


Edit: this tempest just isn't working out. I'm going to go buy a maelstrom instead. I'll try for an artillery fit. The Maelstrom has better tank and better DPS than the Tempest. The Maelstrom also has a larger drone bay so I can haul a backup flight of light drones to deal with the pesky elite frigs that have plagued my Tempest. I nearly lost the Tempest in the second room on the angel's side of Worlds Collide (angels and sansha) when I found myself down to only 4 Valkyrie 2's trying to fend off two elite warp disrupting frigs that my guns couldn't hit. I managed to pop them both just before I lost shields completely.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#27 - 2013-10-06 09:51:21 UTC
The only way to make Lv 4's less boring:

Ignore ISK/Hour.


I would recommend to bring some buddies, and explore what you can pull together while laughing on coms.
Jena Jamson
Archangels 13
#28 - 2013-10-06 13:44:15 UTC
Like everyone said, do it with friends/corp mates.
Mathias Orsen
The Scope
Gallente Federation
#29 - 2013-10-06 15:49:28 UTC  |  Edited by: Mathias Orsen
I don't like the idea of artillery but I also understand that it's hard to run a minmatar ship with just a t2 tank. Big difference between 5 billion isk shield tank and a 5 million isk tank.

Looking at your thought of using the maelstrom and artillery... First thing I gotta say is Keep Your Guns In Four Groups. 1400mm guns hit so hard, you might not want to group them at all as a single turret should one shot a frig.

Since you are not fighting Guristas, Range is going to be your tank's best friend. Fit I would go with.

[Maelstrom, 1400mm]
Signal Amplifier II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Adaptive Invulnerability Field II
Pithum A-Type Medium Shield Booster
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
100MN Microwarpdrive II
Large Micro Jump Drive

1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Large Ancillary Current Router I

Bouncer I x4

Everything On it can be downgraded to your skill and wallet as well.

For What it's worth, I'd just use a MJD Sentry Domi though.
Lipbite
Express Hauler
#30 - 2013-10-06 16:46:41 UTC
Get arti Mael / blaster Rokh / arti Machariel, join incursions. L4s will never be that fun.
Mathias Orsen
The Scope
Gallente Federation
#31 - 2013-10-06 18:02:20 UTC
Lipbite wrote:
Get arti Mael / blaster Rokh / arti Machariel, join incursions. L4s will never be that fun.


Running incursions was possibly one of the more fun things I've done in EVE and really got me on the path to making serious isk.
Antonio Steele
Center for Advanced Studies
Gallente Federation
#32 - 2013-10-06 18:10:34 UTC  |  Edited by: Antonio Steele
I sold the tempest to a friend for what I bought it for pre rigged in contract, and sold all the stuff I bought for it for a tiny profit since I bought at Jita and sold at a pricier hub. The only real loss was a day of train time. I think I've come to the conclusion that I prefer missiles now. I have realized that I find dealing with all the variables turrets are subject to is rather tiresome. I'll fly my cruise missile raven for now and train for a Cerberus that I'll slap some HAM missiles on. With that ship's bonuses to missile velocity and flight time I can get some pretty awesome range on HAMs. Without any rigs for boosting range I can fire Rage HAMs out to 38km with max skills and Javelins out to 68km (I would go this route if I wanted rigor and/or flare rigs). If I use two T2 Missile Velocity rigs I get 53.5km range on rage HAMs with max skills, and 96.3km range on Javelins. Combine that with the speed of the ship I think it will work great. Less on paper DPS than a cruise raven, but much better damage application.


Edit: I'm giving an Arty Maelstrom a shot after all. I didn't want to spend the isk to try it out, but then I won a contest in corp chat that got me a free Maelstrom! I'll try it with a MJD. Jump out, pick off frigs and cruisers as they come at me, and then go for the BS's. I plan to split the arties into 4 groups of 2 to reduce overkill on smaller ships. Right now I am debating on having both a MJD and Afterburner and sacrificing tank, or just use a MJD as my sole prop mod like I do on my Raven.
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