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autopilot skill

Author
darkracer125 Mabata
Trendnet Innovations
#1 - 2013-10-05 13:30:03 UTC
i decided to make a new topic becouse the other one was closed ..

i think we need an autopilot skill .

same as the other topic each lvl of skill will allow the autopilot to warp in closer to the gate .
but like 1.5 km per lvl or something so lvl V would be 7500 km distance ..
with the skilling from lvl 4 to 5 taking 25 days or something .

now this should not effect the normal gameplay becouse it still would not be safe to transport stuff afk with freighters
especcially with a slow freighter this would still be enought time to gank him if not then don't be a lazy ganker and just skill so you can deploy warp disruption bubble's
and if that is not enoegh then they could make it so that the skill does not effect freighters so that freighters would still end up at 15km

the original guy with this idea suggested lvl V to make it warp withing 0 km but that would be stupid ..
afk needs to have some risk.

this skill would then require some other skills to be atleast lvl 4 or something .
TehCloud
Guardians of the Dodixie
#2 - 2013-10-05 13:31:50 UTC
I'd support this if the standard autopilot would warp people to 20k instead of 15k.
So with the Skill at IV you'd land at 15k and at V at 12.5k

My Condor costs less than that module!

darkracer125 Mabata
Trendnet Innovations
#3 - 2013-10-05 14:29:20 UTC
no the point is that at lvl V you get to 7500km

shure you can increase the lvl 0 skill distance to 20km but not the lvl V to 12.5 at most 10km

Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2013-10-05 14:49:45 UTC
U want travel to be faster and safer when ur not even at ur keyboard and ur telling the gankers not to be lazy??

There's nothing wrong with warping to fifteen. No reason to lower it. The time sink of travel is a good thing

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

darkracer125 Mabata
Trendnet Innovations
#5 - 2013-10-05 15:58:37 UTC
yes i call the ganker lazy
some ppl just have to much to do in their life to travel 30 jumps manually so i use autopilot while i use my time to do other stuf
but the ppl that are camping at gates abviously have nothing but time on their hands ..

i want the auto pilot to be able to train to shorter distances becouse i want to save time
not becouse i wanna be safer becouse if i wanna be safer i will just warp myself


i just do not see what the problem is . why even a single person is against this ??
are you just a hater and do you want to make life as hard as possible for everyone .

why is it that you want it to stay at 15km .. anyone who carry's anything valuable will not use autopilot anyway
and it is basicly for me i want to use it to get from point a to point b with a shuttle ..

maybe make it a shuttle autopilot skill i dunno
ShahFluffers
Ice Fire Warriors
#6 - 2013-10-05 16:38:59 UTC  |  Edited by: ShahFluffers
As with the previous threads that asked for this; no.

- a person who is afk auto-piloting should never move anywhere near as fast as someone at the keyboard as it devalues the efforts the active players.

- faster afk travel for hauling means more goods will be "efficiently" moved between different hubs... which means less price differences (not a good thing if you are a trader).

- Auto-piloting is for lazy people. Gankers are at least actively playing and not asking for the game to automate/simplify certain tasks for them.
Yolo
Unknown Nation
#7 - 2013-10-05 16:54:23 UTC
I would rather suggest that warping to an object would always land you at minimum of 5km range, because of collision safety regulations..

No more super safe traveling.

- since 2003, bitches

Paranoid Loyd
#8 - 2013-10-05 17:01:54 UTC  |  Edited by: Paranoid Loyd
darkracer125 Mabata wrote:
no the point is that at lvl V you get to 7500km

shure you can increase the lvl 0 skill distance to 20km but not the lvl V to 12.5 at most 10km



I would still have plenty of time to pop you if you landed 7500km from the gate.

The point is that you should be playing the game, I make my living off people who don't play the game.

You say you don't have time to sit there for 30 jumps, then send it via courier.

If you are only transporting yourself then get a jump clone with no implants and have your medical station be your destination in case you do get podded.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Salpad
Carebears with Attitude
#9 - 2013-10-05 17:12:29 UTC
TehCloud wrote:
I'd support this if the standard autopilot would warp people to 20k instead of 15k.
So with the Skill at IV you'd land at 15k and at V at 12.5k



Yeah, something like that.

But it should be a more general skill. I've noticed that when I warp to bookmarks in asteroid belts, I don't actually warp exactly to them. Instead, my Mackinaw is some distance away, maybe 1-2 km, and needs to move to actually get there.

I'd like a skill that makes bookmark-based warp-to's more accurate (much more accurat at skill level 5) and that also makes autopilot travel slightly more efficient via reduced distance from stargate.

I think the for later, CCP should just add 5 km, to that the unskilled autopilot gate distance is 20 km, and then each skill level shaves off 1 km, landing you at the regular 15 km at max skill.

But some benefit for when warping too a bookmark too.
Teckos Pech
Hogyoku
Goonswarm Federation
#10 - 2013-10-05 18:44:18 UTC
Salpad wrote:
TehCloud wrote:
I'd support this if the standard autopilot would warp people to 20k instead of 15k.
So with the Skill at IV you'd land at 15k and at V at 12.5k



Yeah, something like that.

But it should be a more general skill. I've noticed that when I warp to bookmarks in asteroid belts, I don't actually warp exactly to them. Instead, my Mackinaw is some distance away, maybe 1-2 km, and needs to move to actually get there.

I'd like a skill that makes bookmark-based warp-to's more accurate (much more accurat at skill level 5) and that also makes autopilot travel slightly more efficient via reduced distance from stargate.

I think the for later, CCP should just add 5 km, to that the unskilled autopilot gate distance is 20 km, and then each skill level shaves off 1 km, landing you at the regular 15 km at max skill.

But some benefit for when warping too a bookmark too.


The secondary bonus should not be large though, at most it lets you land 10km from the gate at lvl 5. I like the primary skill benefit of more precision in landing on bookmarks though.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Samillian
Angry Mustellid
#11 - 2013-10-05 18:48:05 UTC
I see no point in adding this skill to the game partially because it would be a waste of resources better spent elsewhere and partially because I see no reason to make an AFK activity easier or safer.

NBSI shall be the whole of the Law

elitatwo
Zansha Expansion
#12 - 2013-10-05 20:54:48 UTC
ShahFluffers wrote:
As with the previous threads that asked for this; no.

- a person who is afk auto-piloting should never move anywhere near as fast as someone at the keyboard as it devalues the efforts the active players.

- faster afk travel for hauling means more goods will be "efficiently" moved between different hubs... which means less price differences (not a good thing if you are a trader).

- Auto-piloting is for lazy people. Gankers are at least actively playing and not asking for the game to automate/simplify certain tasks for them.


Sad you beat me to it..

But on a sidenote, can we have a drone-revamp instead??

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Omega Flames
Caldari Provisions
Caldari State
#13 - 2013-10-05 20:58:43 UTC
an orca on AP takes on average 4.5 mins per system, havent done the math on a freighter yet but as long as the suicide gankers are still getting the ability to gank then I see no reason to not add this skill.
Arya Regnar
Darwins Right Hand
#14 - 2013-10-05 21:09:44 UTC
No, I autopilot a lot and I don't want this in the game.

There is a good reason why AP to 0 players were banned for a month and why it's illegal.

EvE-Mail me if you need anything.

Kate stark
#15 - 2013-10-05 22:34:04 UTC
i say make auto pilot land you at 75k, and your skill shouldn't be added to the game at all.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Nardkick
Caldari Provisions
Caldari State
#16 - 2013-10-05 23:03:09 UTC
Omega Flames wrote:
an orca on AP takes on average 4.5 mins per system, havent done the math on a freighter yet but as long as the suicide gankers are still getting the ability to gank then I see no reason to not add this skill.


Omega, i would give my left testicle to gank you in an empty freighter.

You have been reported for using offensive language in an in-game chat channel and our review of the logs has confirmed this. This is a breach of the EULA section 6.C as it relates to the Terms of Service item 2. 

Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2013-10-06 00:04:59 UTC
darkracer125 Mabata wrote:
yes i call the ganker lazy
some ppl just have to much to do in their life to travel 30 jumps manually so i use autopilot while i use my time to do other stuf
but the ppl that are camping at gates abviously have nothing but time on their hands ..

i want the auto pilot to be able to train to shorter distances becouse i want to save time
not becouse i wanna be safer becouse if i wanna be safer i will just warp myself


i just do not see what the problem is . why even a single person is against this ??
are you just a hater and do you want to make life as hard as possible for everyone .

why is it that you want it to stay at 15km .. anyone who carry's anything valuable will not use autopilot anyway
and it is basicly for me i want to use it to get from point a to point b with a shuttle ..

maybe make it a shuttle autopilot skill i dunno


sounds to me that the gankers that sit and wait patiently are putting in more effort than u who is afk'ing. they are not the lazy ones.

saving time can have a detrimental effect to some play styles as mentioned

make life hard for ppl? hell yes. thats how u separate those who are good at this game and those who aren't, those who work and those who are lazy. those who are smart and those who are dumb. i personally consider the complex and difficult nature of this game its greatest asset, because it gets rid of (most) lazy dumb ppl before they even finish their trial. Some ppl would probably say i'm elitist, but i love how this game makes u work for ur money.

i dnt want the AP distance to change because there is no reason to change it. unless u can come up with a good reason that will improve the game experience, why change it at all? and for the record 'i want things to change so that it makes my own life easier' is not what i would consider a good reason.

if u want to fly from point a to point b faster in a shuttle or other craft, then manually pilot each jump. if u dont want to because u want to do other things while u travel, then continue to travel slower whilst afk. its a meaningful choice u have to make. Fast or get other stuffs done.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Maximus Aerelius
PROPHET OF ENIGMA
#18 - 2013-10-08 16:10:45 UTC  |  Edited by: Maximus Aerelius
Take this back to before Warp To 0km came into the game...yes it was never always here.

CEO's would hand down the skills to their Corp Members of how to make, yes actually put effort in with all the risks and make Warp To 0km Bookmarks.


  • You'd warp to a gate in a Frigate with a MWD fitted.
  • Standard drop was 20km from the gate and you'd come out at about 15kms from the gate so you'd burn straight ahead and 20kms past the gate keeping as straight as possible. (35kms of travelling)
  • Create the bookmark and save as Warp To 15km.
  • Warp out > Warp to 15km of your bookmark and you'd land on the gate...exit system.


This was before cloaks and was tough to get right first time around so you had to do it a few times but once you got it you felt you had achieved something.
The risks involved are obvious...ship death was common and podding as well but boy was it fun and a skill.

This wasn't only a skill passed down, it was a trade and people sold whole region bookmarks in packages on the market. They were backed up into containers and shared with other Corp Mates.

Now it's handed to you on a plate...as you can tell not a fan of helping AFK AP to get better. Hell I'd go so far as to say get rid of the damn Warp To 0km and go back but all my bookmarks have been trashed.

/Bittervet rant lol.
Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2013-10-08 23:23:12 UTC
Maximus Aerelius wrote:
Take this back to before Warp To 0km came into the game...yes it was never always here.

CEO's would hand down the skills to their Corp Members of how to make, yes actually put effort in with all the risks and make Warp To 0km Bookmarks.


  • You'd warp to a gate in a Frigate with a MWD fitted.
  • Standard drop was 20km from the gate and you'd come out at about 15kms from the gate so you'd burn straight ahead and 20kms past the gate keeping as straight as possible. (35kms of travelling)
  • Create the bookmark and save as Warp To 15km.
  • Warp out > Warp to 15km of your bookmark and you'd land on the gate...exit system.


This was before cloaks and was tough to get right first time around so you had to do it a few times but once you got it you felt you had achieved something.
The risks involved are obvious...ship death was common and podding as well but boy was it fun and a skill.

This wasn't only a skill passed down, it was a trade and people sold whole region bookmarks in packages on the market. They were backed up into containers and shared with other Corp Mates.

Now it's handed to you on a plate...as you can tell not a fan of helping AFK AP to get better. Hell I'd go so far as to say get rid of the damn Warp To 0km and go back but all my bookmarks have been trashed.

/Bittervet rant lol.


didnt they change it so u could just warp to 0m because the sheer amount of bookmarks ppl had was crippling the server?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bischopt
Sebiestor Tribe
Minmatar Republic
#20 - 2013-10-08 23:59:12 UTC
Hahaha...

No.
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