These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

No missile love, naga is now a turd bucket.

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#21 - 2011-11-16 03:44:13 UTC
myFORUMalt alts wrote:
So, I was really excited about the new winter release, particularly for the naga, which was gunna be my new battleship killing pve ship. And then CCP through its infinite wisdom has killed my happiness and taken away the launcher slots from the naga. So i ask, wheres the missile love. What new battlecruiser can use missiles. The other ships can use hybrids, projectile, and lasers, but no missiles.

stupid




OP the title of your thread made me bust out laughing.

But you are wrong.

Nothing is a bigger turd bucket than anything Gallente.

Bring back DEEEEP Space!

David Grogan
University of Caille
Gallente Federation
#22 - 2011-11-16 03:51:53 UTC  |  Edited by: David Grogan
ACE McFACE wrote:
Even if they kept the missile hardpoints you would have lost it to NPCs, none of the t3 BCs are for PvE, unless maybe you ultra drake tank it and then it wouldnt do much damage


the naga even with large nuetron blasters does quiet well vs 0.0 blood raider belt rats and it can align and warp out much quicker than any bs can

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Denidil
Cascades Mountain Operatives
#23 - 2011-11-16 03:52:12 UTC  |  Edited by: Denidil
IIIAsharakIII wrote:

BTW what in the name of god is the primary role of this new ship? This all seems like watching some kid try to build new toys with the assistance of duct tape. Really, the ideas were cool on paper, but they're sucking in the reality department.


the bonuses on a ship generally tell you their purpose. i popped a catalyst from 200km on test server, learn to fit.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Herzog Wolfhammer
Sigma Special Tactics Group
#24 - 2011-11-16 04:12:12 UTC
Denidil wrote:
IIIAsharakIII wrote:

BTW what in the name of god is the primary role of this new ship? This all seems like watching some kid try to build new toys with the assistance of duct tape. Really, the ideas were cool on paper, but they're sucking in the reality department.


the bonuses on a ship generally tell you their purpose. i popped a catalyst from 200km on test server, learn to fit.




:-O

Bring back DEEEEP Space!

Haulin Aussie
Imperial Academy
Amarr Empire
#25 - 2011-11-16 04:15:24 UTC
Denidil wrote:
IIIAsharakIII wrote:

BTW what in the name of god is the primary role of this new ship? This all seems like watching some kid try to build new toys with the assistance of duct tape. Really, the ideas were cool on paper, but they're sucking in the reality department.


the bonuses on a ship generally tell you their purpose. i popped a catalyst from 200km on test server, learn to fit.



You popped a ship with 1000 hitpoints total, omg must be win Roll
Akirei Scytale
Okami Syndicate
#26 - 2011-11-16 04:18:24 UTC  |  Edited by: Akirei Scytale
Denidil wrote:
IIIAsharakIII wrote:

BTW what in the name of god is the primary role of this new ship? This all seems like watching some kid try to build new toys with the assistance of duct tape. Really, the ideas were cool on paper, but they're sucking in the reality department.


the bonuses on a ship generally tell you their purpose. i popped a catalyst from 200km on test server, learn to fit.


im more impressed that he sat there and let you do that. sounds like a good sport, or someone AFK.

the role of these ships is extreme damage projection in PvP. CCP may have noticed a large alliance or two starting to use disposable, extreme DPS hurricanes against supercaps and suicide ganking in highsec, and figured why not build a ship specifically for the role, as none really existed.
Russell Casey
Doomheim
#27 - 2011-11-16 04:31:32 UTC
David Grogan wrote:
ACE McFACE wrote:
Even if they kept the missile hardpoints you would have lost it to NPCs, none of the t3 BCs are for PvE, unless maybe you ultra drake tank it and then it wouldnt do much damage


the naga even with large nuetron blasters does quiet well vs 0.0 blood raider belt rats and it can align and warp out much quicker than any bs can


Nullbears rejoice!
myFORUMalt alts
Doomheim
#28 - 2011-11-16 11:12:01 UTC
Yeah,
I fight rogue drones, and the original attraction was to be able to put 1000 dps on a slow moving rogue drone battleship while the carrier cleans up frigs and also kills more battleships. I saw this as a huge potential gain in isk/hr and now its crap. I just spend like 4 months getting perfect missile skills, everything is trained to 5 thats a support skill, and i got torp spec to 4 so this was gunna be awesome for me, and now ccp poops all over my dreams.

I guess the root of it is, they introduced 4 new ships and not one caters to missiles. I dont understand why they would release a new series of ships and not include a major missile group.

BTW, extreme dps is very valuable as a pve'er as well. Killing the battleships or the complex bosses is a valuable tool to have.

now its 91 days to a golem, or 52 to a perfect CNR

stupid

Yes, I complain about things I don't like.

Eyup Mi'duck
Doomheim
#29 - 2011-11-16 11:20:13 UTC
myFORUMalt alts wrote:
Tippia wrote:
myFORUMalt alts wrote:
which was gunna be my new battleship killing pve ship.
No. No it was not.
Might I suggest a Raven? It will do that job a whole lot better than the Naga ever would.
Or a Tengu?

Also, the Caldari have enough missile ships as it is — they can use a new one that makes use of their secondary weapon system.




I fly a tengu now, but its a support vessel for the thanny. I wanted that 1000DPS to slice through rogue drone battleships more effectively. Especially since it could be 1000 dps of any damage type. So i could use the appropriate EM torps instead of my kinetic heavy missiles.

stoopid


I want an ubership that looks drop dead gortgeous and does gazillions of DPS and can tank anything and can be trained in 1 hour.

It just aint gonna happen, stoopid.

I am me.         I am not you.     I have my own thoughts.     I am very happy with this situation.

Eyup Mi'duck
Doomheim
#30 - 2011-11-16 11:21:21 UTC
myFORUMalt alts wrote:
Tippia wrote:
myFORUMalt alts wrote:
which was gunna be my new battleship killing pve ship.
No. No it was not.
Might I suggest a Raven? It will do that job a whole lot better than the Naga ever would.
Or a Tengu?

Also, the Caldari have enough missile ships as it is — they can use a new one that makes use of their secondary weapon system.




I fly a tengu now, but its a support vessel for the thanny. I wanted that 1000DPS to slice through rogue drone battleships more effectively. Especially since it could be 1000 dps of any damage type. So i could use the appropriate EM torps instead of my kinetic heavy missiles.

stoopid


I want....

Oh never mind

stoopid.

I am me.         I am not you.     I have my own thoughts.     I am very happy with this situation.

Dr Sodius
#31 - 2011-11-16 11:24:05 UTC
jesus, another carebear whining thread about not being able to use a missile-naga for his lvl4s Roll
myFORUMalt alts
Doomheim
#32 - 2011-11-16 11:26:57 UTC
Dr Sodius wrote:
jesus, another carebear whining thread about not being able to use a missile-naga for his lvl4s Roll



Oh yeah, my thanny in my lvl 4 missions. Idiot. Jesus christ, cant anyone be a cearbear. Every other missile system got an extreme dps version of itself except for missiles. thats the point.

Yes, I complain about things I don't like.

Terminal Entry
New Fnord Industries
#33 - 2011-11-16 11:34:18 UTC
should have realised that it would have been nerfed. There isn't a missile boat with a full rack of eight launchers, the drake has 7 (should have been 8), the Raven has 6, CNR 7.

Yes I know about the State Issue Raven has 8 launchers but there are only four of them in existence! So really doesn't count.

I suppose a ship with 8 missile launchers would be just too over powered...


Telling ppl to just train Hybrids is a cop out, it's like telling Gallente pilots to to give up on blasters and train Amarr instead. It's not the point!

Oh well never mine, it's not the end of the world....
Terminal Entry
New Fnord Industries
#34 - 2011-11-16 11:39:09 UTC
Dr Sodius wrote:
jesus, another carebear whining thread about not being able to use a missile-naga for his lvl4s Roll


It's got NOTHING to do with level 4 missions or "carebears'. The Naga would be totally hopeless at level 4s anyway!

Skippermonkey
Deep Core Mining Inc.
Caldari State
#35 - 2011-11-16 11:46:26 UTC
train guns, disregard missiles

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

dethleffs
Immortalis Inc.
Shadow Cartel
#36 - 2011-11-16 11:47:34 UTC
Terminal Entry wrote:

Telling ppl to just train Hybrids is a cop out, it's like telling Gallente pilots to to give up on blasters and train Amarr instead. It's not the point!


It isnt a cop out, hybrids are a gallente and caldari weapon system. Just like minmatar use projectiles AND missiles.
Shadowsword
The Scope
Gallente Federation
#37 - 2011-11-16 11:50:11 UTC
myFORUMalt alts wrote:
Oh yeah, my thanny in my lvl 4 missions. Idiot. Jesus christ, cant anyone be a cearbear. Every other missile system got an extreme dps version of itself except for missiles. thats the point.


Drones didn't.


Caldari have always been missiles AND hybrids, and that's all there is to it. Don't like it? Too bad, you'll probably have to wait for the next new ship.
Sim Cognito
Obani Gemini Corporation
#38 - 2011-11-16 11:52:14 UTC  |  Edited by: Sim Cognito
Hybrids are a perfectly valid Caldari system, as several ships are dedicated hybrid platforms.


Do not whine because you cannot be bothered to queue up a few skills. I have trained for every single racial ship and weapons systems in the game, and some people are afraid to go beyond PVEfest missiles?







I can't say that I did not like the choice between hybrids and missiles on the Naga.


Ideally CCP could just add two torpedo bonuses (so it would have x2 hybrid bonuses and x2 torpedo bonuses, as many many people suggested) and provide the Naga with 8 missile launcher hardpoints, allowing to have a secondary option to blasters in close range combat. Everyone is happy and satisfied.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#39 - 2011-11-16 11:57:19 UTC
Also, they havent implemented visual missile launcher models yet, so why they would release a ship model now that they would then have to re-do later?

also also, you already got drakes, you dont need another missile BC

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#40 - 2011-11-16 12:11:30 UTC
Sim Cognito wrote:
Hybrids are a perfectly valid Caldari system, as several ships are dedicated hybrid platforms.


Do not whine because you cannot be bothered to queue up a few skills. I have trained for every single racial ship and weapons systems in the game, and some people are afraid to go beyond PVEfest missiles?







I can't say that I did not like the choice between hybrids and missiles on the Naga.


Ideally CCP could just add two torpedo bonuses (so it would have x2 hybrid bonuses and x2 torpedo bonuses, as many many people suggested) and provide the Naga with 8 missile launcher hardpoints, allowing to have a secondary option to blasters in close range combat. Everyone is happy and satisfied.

Every ship in the game should get 2 bonuses for every single weapon type, just to be fair and satisfy everyone.

Not a diplo. 

The above post was edited for spelling.

Previous page123Next page