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The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
Akirei Scytale
Okami Syndicate
#121 - 2011-11-16 03:00:50 UTC
Montevius Williams wrote:
Jada Maroo wrote:
* Billboards - I want more of them with varying content. Make space look more commercial. Preferably this would be done with a method of allowing players to anchor their own somehow

* Station interiors - more life in the station - little ships buzzing around, billboard ads, etc

* Station exteriors - unique models for hubs, little space vehicles buzzing around outside simulating traffic, more billboards surrounding them

* Rookie ships need redoing. They're your first ship in eve and the current lot leave a bad first impression


These are all grat ideas- Make it so CCP!


If rookie ships weren't so goddamned useless and fugly, I wouldn't leave a gallente shuttle in every single station I visited just so I didn't have to trash them.
Taiwanistan
#122 - 2011-11-16 04:33:04 UTC
flash of light effect or some effect when entering and exiting warp

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Akirei Scytale
Okami Syndicate
#123 - 2011-11-16 04:35:41 UTC
Taiwanistan wrote:
flash of light effect or some effect when entering and exiting warp


throw in a charge-up while aligning and its perfect.
Kyoko Sakoda
Achura-Waschi Exchange
Monyusaiya Industry Trade Group
#124 - 2011-11-16 04:35:57 UTC
Rails and blasters on Caldari boats should not have round bases like on Gallente boats. It looks odd on Caldari ships and the base often runs off the end of the ship.
Moonaura
The Dead Rabbit Society
#125 - 2011-11-16 07:56:45 UTC
On the login screens for Incarna and the same effect was briefly visible on the login screen for Incursion when the ships undocked (yeah, i notice little details like this), the sun is briefly blocked out by the ships, creating a sort of 'reverse' god ray effect, where there is a gap in the light being shone past the ship.

Is this something that is planned for the game overall? It is pwetty.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Ciar Meara
PIE Inc.
Khimi Harar
#126 - 2011-11-16 08:51:21 UTC  |  Edited by: Ciar Meara
I would like to see little tiny escape pods for my crew when it starts to explode/is in low structure.

Thruster effect when turning would be awesome as well.

Concerning performance I like that eve evolves with the computer ages, many of the graphics are scaleable which is a good thing if you have a less performance based machine or a laptop or what not.

But those guys whining because they can't change skills anymore on a 10 year old laptop shouldn't stop CCP from pushing the enveloppe. High tech fancy graphics are needed, period. (They also push sales)

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Akularen
Viziam
Amarr Empire
#127 - 2011-11-16 09:44:40 UTC
Star Wars-like effect when you exit warp. That's always been my hope whenever CCP has redone the warp effects, but now so many revisions later there are still not that totally awesome surprise of seeing something exit warp.. it's just a ship slowing down giving you time to think whether to stay or not. Sad

I'd like to see the option to have nice graphics on my desktop while still being able to run eve on my older laptop (not a 10 year old craptop..).

Kudos to CCP for all the completely awesome changes Crucible is bringing! Big smile
CCP Choloepus
C C P
C C P Alliance
#128 - 2011-11-16 10:29:07 UTC
Tepir wrote:
CCP Choloepus wrote:
This thread is relevant to my interests. Simple graphical glitches, areas with poor visual feedback or things that are just lacking a 'wow' factor that should be intrinsic are all great to know about.

Not sure we should try to code away the brown though, sorry Dirk.



Can you answer me when do you plan to implement gamma(brightness) settings in EvE client ?


There are plans to revisit the graphics settings in general, which would seem a logical time to add this. Thanks.
Mar Drakar
LDK
#129 - 2011-11-16 11:05:10 UTC
I'm not sure if it was fantasy or I read it somewhere, but red/blue shift of light during warp, depending on speed.... also FOV increase while in warp etc...
Amsterdam Conversations
Doomheim
#130 - 2011-11-16 11:16:45 UTC
What's up with that one Gallente system stargate that is "closed" on one side, but the light still fires through it.
DarkAegix
Center for Advanced Studies
Gallente Federation
#131 - 2011-11-16 11:23:08 UTC
Amsterdam Conversations wrote:
What's up with that one Gallente system stargate that is "closed" on one side, but the light still fires through it.

Not empty-quoting!
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#132 - 2011-11-16 11:29:34 UTC
Id like to see more of those old cosmos plexes, the ones that were inside a huge cloud of gas with jets and even lightning. **** science it looked great.

Not a diplo. 

The above post was edited for spelling.

J3ssica Alba
Federal Navy Academy
Gallente Federation
#133 - 2011-11-16 11:34:45 UTC
Ciar Meara wrote:
I would like to see little tiny escape pods for my crew when it starts to explode/is in low structure.


This. As it is now with the total loss of all hands on every ship that is blown up the human population in the galaxy is on the verge of extinction
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
CCP Choloepus
C C P
C C P Alliance
#134 - 2011-11-16 11:42:11 UTC
Mar Drakar wrote:
I'm not sure if it was fantasy or I read it somewhere, but red/blue shift of light during warp, depending on speed.... also FOV increase while in warp etc...


I believe CCP Vertex has posted elsewhere that the lack of red/blue shift effects was a bug and is currently being fixed.
Elaine Shandrate
Luna Decrescentia Celeris
#135 - 2011-11-16 11:52:14 UTC
sparks / shield distortions when bumping into eachother / a roid / npc's !
Ciar Meara
PIE Inc.
Khimi Harar
#136 - 2011-11-16 12:23:30 UTC  |  Edited by: Ciar Meara
Another suggestion is that fitted modules should be displayed on the ship. Like turrets, launchers(?), gasminers and tractorbeams all have models displaying themselves on the ship. Today's ships and planes have all kinds of pods/radar dishes/guns/electronic warfare packages sticking out giving you "some" idea on what the capabilities are or their setup (on fighter planes at least)

Sensor boosters could have small radar dish turning (like scorp has allready)
Repair modules could have "nanite nodes" on the ship
cap booster could have some sort of lightning rod like system that plunges into the hull (reversed warp core ejection)
sensor strength could have sensor "pods" on the hull
etc, etc.

All these things could be animated when the modules themselves are activated, making it even more clear when something happens or when somebody activates a module (in stead of some sound and a colour wash over your ship)

It would also differentiate different ships from each other, making ships even more indiviual. It would also make clear on looking at some ships what modules he does not have fitted. (good for FC's and yelling)

Special modules (i.e. navy, serpentis) would have a more awesome look/activation then others.

Then as a final addition, fake modules could be introduced so people could think they know your setup...

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#137 - 2011-11-16 12:32:01 UTC
Ciar Meara wrote:
Another suggestion is that fitted modules should be displayed on the ship. Like turrets, launchers(?), gasminers and tractorbeams all have models displaying themselves on the ship. Today's ships and planes have all kinds of pods/radar dishes/guns/electronic warfare packages sticking out giving you "some" idea on what the capabilities are or their setup (on fighter planes at least)

Sensor boosters could have small radar dish turning (like scorp has allready)
Repair modules could have "nanite nodes" on the ship
cap booster could have some sort of lightning rod like system that plunges into the hull (reversed warp core ejection)
sensor strength could have sensor "pods" on the hull
etc, etc.

All these things could be animated when the modules themselves are activated, making it even more clear when something happens or when somebody activates a module (in stead of some sound and a colour wash over your ship)

It would also differentiate different ships from each other, making ships even more indiviual. It would also make clear on looking at some ships what modules he does not have fitted. (good for FC's and yelling)

Special modules (i.e. navy, serpentis) would have a more awesome look/activation then others.

Then as a final addition, fake modules could be introduced so people could think they know your setup...


It was mentioned but might have to wait now as while the skins where V3ed the hard points on the skin of the ship like on the nocitas where not added

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Horatius Caul
Kitzless
#138 - 2011-11-16 12:52:10 UTC
No-one has said "Get rid of those god-awful camo paintjobs on Caldari and Gallente ships"

I'm disappointed in you, thread.
Mar Drakar
LDK
#139 - 2011-11-16 13:16:39 UTC
CCP Choloepus wrote:
Mar Drakar wrote:
I'm not sure if it was fantasy or I read it somewhere, but red/blue shift of light during warp, depending on speed.... also FOV increase while in warp etc...


I believe CCP Vertex has posted elsewhere that the lack of red/blue shift effects was a bug and is currently being fixed.


now that you wrote - I remembered ;) (daysleeping FTW?)

and still, what about FOV? I remember this one video when guys emulate how would driving past a building in a desert would look like when approaching speed of light, and FOV was THE thing that made it look FAST :)

Now that I think, fov is dependant on where you look, so it should be fixed on warp direction and not the camera direction... guess that would have some graphics hacking magic in it...
Raven Ether
Doomheim
#140 - 2011-11-16 13:31:11 UTC
Missile Launchers and Missile/ Turret fire updated effects.

And new shield hardener effect.

Please. A Lot.