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New dev blog: Pinch yourself: More bosses, more modules, more loot, less lurking, less scraps etc...

First post
Author
Floydd Heywood
Doomheim
#121 - 2011-11-16 10:51:26 UTC
WT Pike wrote:

I was refering to cosmic anomalies such as "Frontier Command Post" (or perhaps it was "Frontier Barracks", i forget) which in addition to the sleepers and some structures which only seem to serve as decorations and obstructions to get a fleet tangled in, also include a few asteroids. The asteroids are of low isk value, but sometimes I am starved for trit. It would be frustrating if those token 4 or so veldspar asteroids were to despawn because the last sleeper had been killed.


You mine veldspar in w-space? ShockedShockedShocked That's seriously insane. Scanning your way out and hauling trit in is far more efficient and less dangerous.

But if you absolutely want to waste your time like that, why not just let one single sleeper frig live? Then the site won't despawn and a covetor can tank a single frig.
Eek NL
Demonic Retribution
#122 - 2011-11-16 14:33:58 UTC
Zebii wrote:
I would like to see to see more of the DED gaps filled that were supposed to be filled allready:

Sansha DED 9/10
Serpentis DED 9/10
Guristas DED 9/10
Blood Raider DED 9/10

Angel DED 6/10
Serpentis DED 6/10

Those are all still missing AFAIK.


^^ This would indeed be nice
2manno Asp
Death By Design
#123 - 2011-11-16 16:19:27 UTC  |  Edited by: 2manno Asp
DeMichael Crimson wrote:
Quote:
CCP Bettik has been going spreadsheet crazy; reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! A more detailed blog about the Anomaly rebalancing effort, by CCP Greyscale, will be published next week.



If "seeing more NPC's in anomalies" means that Commander NPC's and escorts will spawn more often, then that's excellent news.

Other than that, increasing the amount of regular NPC's per spawn wave just makes the anomaly take longer to complete. Cosmic Anomaly is supposed to be a quick, mini combat site. Not be all buffed up like the 'Unknown' Cosmic Signatures. If you want Cosmic Anomalies to get more player action, you need to increase either the chance of having Commander NPC spawn with Faction loot drop or getting an escalation to DED complex.



agreed.

please, please, please don't make me shoot more useless, zombie frigs/cruisers/bs's. the sites are boring enough. we're "grinding" them for the loot, so just adding more boredom to them is moving in the wrong direction.

a suggestion for a future expansion:
make sites more interesting. how about including a geographic puzzle of some sort? like a simple mini-game (sort of like planetary interaction) where you send in a landing party that has to manuever around to find something.

or perhaps adding to the way you find things within a site, other than just have an object you target and aim your module at. for instance, how about a simple mini-game in which you scan some asteroids, and based on results and some deduction you 'crack' (or something) one to see if something is in it. sort of like easter egg hunting, but with hundreds of potentially empty rocks.

or or finding a factory you can use for a time? or idk, ANY NEW content that is not more npc's to shoot. otherwise good to hear about the mag sites and rebalancing. good to see hard work put in this area of eve.

if you like those ideas pm me for more ;)
Mara Rinn
Cosmic Goo Convertor
#124 - 2011-11-16 21:52:52 UTC
Kristen Andelare wrote:
As much as I hate not getting bounties a regular loot on Drones, I'd hate more to see this change. Drone minerals are the best source of high-end minerals for highsec industirialist/mission-runners.


This is exactly the reason that drone poo needs to be removed. In addition, metal scraps should refine to nothing or have their size restored to "inconveniently large". The buff to metal scraps is a nerf to mining. Minerals should come from mining, not as a byproduct of making things explode.

There is too much focus on flying in space in this expansion, with not enough attention paid to mining in space, exploring in space and trading in space.
Crzykiddo
DTOR Squad
#125 - 2011-11-16 22:49:10 UTC
I was recently on the newest SISI build and noticed that Reinforced Metal Scraps weren't touched. Please modify the volume of these as well, it refines more but making it have a volume of 0.02 or something would make up for its 1000 refine value.
Scrapyard Bob
EVE University
Ivy League
#126 - 2011-11-17 04:24:48 UTC
A good size for the Metal Scraps would be about 1 m3, the 0.01 m3 size is a joke and far outstrips other compression ratios (most are in the 5:1 to 15:1 range).

Reinforced metal scraps at 2 m3 would also be interesting, without being ridiculously over-compressed.
Dante Omegas
Caldari Provisions
Caldari State
#127 - 2011-11-18 23:14:01 UTC
I do not believe metal scraps getting this amazing compression ratio is truly going to cause much of an effect on other compression methods as there is no player means to produce the scraps. Meaning the worst that can happen is the price of metal scraps trends upwards compared to its mineral worth, though this would be an isolated effect in the market.
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#128 - 2011-11-20 00:33:54 UTC  |  Edited by: Crucis Cassiopeiae
@ CCP
you want to remove mining from EVE???

I ask because i see that you are nerfing it for years and just giving other professions more and more minerals and making them easier to get to it...
About drone loot... are you laughing in miners face when doing all this to us... this "changes" are kick under the belt... like "we did something"...
And then this metal scraps buff... that's so low...

If you want to kill mining and remove it from game... just say it...
But in this conditions i demand my SP invested in mining back...

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Jenn Makanen
Doomheim
#129 - 2011-11-20 18:40:03 UTC
Dante Omegas wrote:
I do not believe metal scraps getting this amazing compression ratio is truly going to cause much of an effect on other compression methods as there is no player means to produce the scraps. Meaning the worst that can happen is the price of metal scraps trends upwards compared to its mineral worth, though this would be an isolated effect in the market.



I suspect the numbers in circulation would go up, as currently some will be left in wrecks as the price isn't worth the space. But even at that, it's still a fairly small number.
Dante Omegas
Caldari Provisions
Caldari State
#130 - 2011-11-21 06:06:58 UTC
Jenn Makanen wrote:

I suspect the numbers in circulation would go up, as currently some will be left in wrecks as the price isn't worth the space. But even at that, it's still a fairly small number.


Hmm, that is a very true point, I would be interested to see how metal scraps prices are affected after the change, seeing as they float at about 90-95% of the price of the resultant trit in sell orders at the moment.
Ani' Darri
Perkone
Caldari State
#131 - 2011-11-23 03:02:24 UTC  |  Edited by: Ani' Darri
Crucis Cassiopeiae wrote:
@ CCP
you want to remove mining from EVE???

...



While I personally I find demanding SP back a bit garish, I tend to agree with the conclusion Curcis has drawn - This is another nerf to mining. Not as bad as shiny-drone-poo, but still nothing positive for the profession. As stated earlier in the post a 500x reduction will have a drastic and lasting effect on many other gameplay aspects - intended or not.

@CCP;
How about increasing the amount low end salvage to a proportional level and therreby having the ability to ditch the "scraps" altogether - this would make miners a bit happier, manufacturers of rigs & T3 a bit happier, and would have an impact in equilibrium with the intended effect on everyone else because lets face it - Scraps are the first thing to jet can and forget about. I know I'm not bringing many suggestions forward in-lieu of this proposed tweak, I just know a bad move when I see one.

other than that - well done this time --- content improvement / creation > useless / irrelevant features
JollyRogerKitteh
Perkone
Caldari State
#132 - 2011-11-26 18:17:27 UTC
I am utterly dissapointed that they didn't add more clothing items to buy with AUR i mean WHY : (

"I've got an arm like a rocket, a cock like byramese python, and a mind like a scientist."

Scrapyard Bob
EVE University
Ivy League
#133 - 2011-11-26 19:39:26 UTC
Jenn Makanen wrote:

I suspect the numbers in circulation would go up, as currently some will be left in wrecks as the price isn't worth the space. But even at that, it's still a fairly small number.


Pretty much not a big effect on a market. The bigger impact on mining comes from drone/loot drops which are easily re-processed into raw materials without much loss. CCP has turned that particular knob down a few times over the past few years, but I wouldn't mind seeing it turned down a notch or two again.

I still disagree with the 500:1 ratio on the compression as it's a bit silly (50:1 would have been plenty, 20:1 would be more reasonable while still keeping them desirable).

I'm betting that metal scraps will command a slight premium (probably not much more then 20-30% above their refine value) due to the size convenience.

Nicholi3
Dark Star Mining Company
#134 - 2011-11-28 16:46:33 UTC
Hiram Alexander wrote:

Punkturis, is there any chance you could also have a look at the 'close' ('x') function on normal windows... it currently seems like a 50/50 chance these days that when you mouse-over it, that it's going to vanish just as you're about to click it, then you have to move the mouse away and back again to get the 'x' to re-appear... Frustrating :(


I second the motion. The 'x' to close window is very buggy. Please research and fix!
Eurologist
School of Applied Knowledge
Caldari State
#135 - 2011-11-28 20:28:35 UTC
One word, HORDES.
Don't touch them. (PLEASE)
Tomorrow I'll scan and warp to my lovely 4 hordes that i visit regularly with my tengu. If those things are changed to look like the fifth ugly-looking stupid-to-run horde I had to ignore everytime I start playing, if this happens I'll just press the self destruct button. Then I'll organize a mass petition to bring back the good ones. I mean What's wrong with the horde. I like spawning 20 NPC battleships on my scratchproof tank. Clearing a spawn to get the next one is for losers. I don't want to shoot the little frigs. I don't pick on things smaller than me. I can go on and on over this but for the timebeing:
Bottom line ---> DON'T TOUCH MY HORDES please
Tricia McManus
T-T-S
#136 - 2011-11-29 01:10:31 UTC
DEVS, Attention

This has been asked multiple times in this thread, but afaik not yet answered:

(Concerning the auto-despawn upon completion)

- What about grav sites?
- What about other exploration sites that contain asteroids?

It makes LIMITED sense to me to de-spawn a finished site that still contains considerable amounts of ore.
Yes I know, the forum trolls will call me a carebear once more. Roll
Well they do exist, and they are paying subscribers too :P


Jenn Makanen wrote:
would be nice if Grav sites despawned after a chunk of mining time. (though exactly how you do it is the problem)


I've scanned down a few where all that was left was one rock, with next to nothing in it (few hundred units)


Sounds like a reasonable solution?
Time +/- ore remaining as a despawn condition?

Fly fun o/
T

"What are you looking at?!"

quasarabyss
Deep Core Mining Inc.
Caldari State
#137 - 2011-11-29 21:56:04 UTC
HELIC0N ONE wrote:
I could get used to this whole "CCP actually working on features for Eve Online" routine.


This is looking like the best expansion I have seen, possibly the best ... ever?

(Insert witticism here)

Vipieris
Fraternal Order of Raddei
#138 - 2011-11-30 15:31:43 UTC
I thought complex sites were supposed to get BETTER....???

Looks to me like the Drone Hordes in 0.0 are WORSE... Takes much longer to run now that I can't use regular drones (since the new spawns can kill them before I can call them in) and thus have to use fighters to kill frigates, plus I can't salvage them until all the spawns are cleared...

...AND the payout is exactly the same, if not slightly-below average, according to my personal spreadsheets.



Personally, I feel that I've been deceived...
Alice Katsuko
Perkone
Caldari State
#139 - 2011-11-30 16:31:49 UTC  |  Edited by: Alice Katsuko
Drone hordes are about 50% less profitable now because it now takes approximately twice as long to run them. Their ISK per hour, assuming two accounts, is now about equal to running high-sec Vanguards with one account, save that high-sec vanguards are not as mind-numbingly boring.

Instead of simply adding more of the same sites, please consider adding a few group-oriented sites to the drone regions when you finally get around to looking at drone anomalies. Incursions would be just as boring as missioning if they were designed for solo play; they are fun primarily because of the group interaction involved.

Right now there are only two types of group-oriented sites in the drone regions. A 5/10 DED complex that's easily soloable and not very profitable, and a 10/10 DED complex that is a lot of fun, but is also an utter pain to run because unlike pirate complexes, it requires a dedicated salvager/hauler to follow the fleet and loot all the alloys so that the participants actually get paid. Please consider trying out a drone DED complex site that is group-oriented, perhaps even with Incursion-style AI, where clearing the final room/spawn simply yields a giant container filled with alloys.

======

Mining can yield 40mil ISK per hour or more, requires virtually no effort, scales very well with multiple accounts, and can be semi-AFKed even in nullsec. I am not entirely sure why it is considered unprofitable. High-sec incursions yield perhaps 60mil ISK at most for virtually all players and require significantly more skill and effort, aside from the lucky few who get into blitz fleets.

Reprocessable loot from missions and NPCs was addressed a long time ago. It's really no longer an issue, and the amount of minerals from reprocessed loot is negligible relative to the total size of the mineral market. Making scrap metal smaller will not change that, especially since folk running L4 missions and anomalies salvage and loot everything anyway.

Drone alloys do have an impact on the mineral market, mostly because they allow the drone regions to be partially self-sufficient in the production of T1 hulls and ammo, which means that the drone regions do not have to import vast quantities of T1 ships or compressed minerals in the form of T1 modules, unlike every other nullsec region. But the presence of drone alloys has hardly driven miners away from the drone regions, and mining is still a perfectly viable profession here, because even the combined supply of minerals from both drone NPCs and mining is barely sufficient to meet local demand even during peacetime. So while removing drone alloys might marginally increase alloy prices, it will also be contrary to CCP's goal of making nullsec at least a bit more developed in terms of industry, and will in the long run simply lead to more mining and ratting bots.

Botting is the primary reason for why mineral prices are fairly low. Mining bots and macros are very easy to set up, are virtually indistinguishable from real players at a glance in terms of behavior, and can supply a virtually infinite amount of minerals to the market. This is not to say that all miners are botters. But the only real way to make mining more profitable in the long run is to actively hunt and eliminate bot accounts. Ditto for fighting inflation, since ratting and missioning bots probably contribute significantly to the supply of ISK.
Aquila Draco
#140 - 2011-11-30 16:55:00 UTC  |  Edited by: Aquila Draco
^^
Yes it can, you can make that much with mining... With boosts and hauling...
but if you want to compare single acc mining than get hulk that have defense fitted and its not boosted and need to warp to pos/station every little for hauling... then tell me where you can get that much? you find very little places... don't you???

and yea... you can AFK it... NOT.
You can afk it only if you are in middle of huge alliance space.

And please don't tell us stories that drones don't have influence on miners... don't lie.
combat ship mine more then every mining ship -> that's no influence at all.Roll