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Petition to remove the hacking minigame from Eve

Author
Volstruis
Kybernauts
Kybernauts Clade
#21 - 2013-10-04 08:01:22 UTC
Lair Osen wrote:
Volstruis wrote:
a loot analyzer


Is this supposed to be a cargo scanner?


Yeah that's the one.
Streya Jormagdnir
Alexylva Paradox
#22 - 2013-10-04 09:23:53 UTC
Rivr Luzade wrote:


That's also what I like to see. Hack into anchored POS to transfer ownership for example. Or to interrupt/sabotage processes. Or to do the same with station services or ihubs/ihbu upgrades. Hacking and sabotage everywhere! This would then also justify training Hacking/Analyzing to V. Cool


Yes, precisely! I do believe CCP has mentioned things in regards to making hacking more than just a PvE activity to gain ISK. I'd really love to see it become viable for PvP, such as hacking structures and the like. This would mesh particularly well with the "increased support for guerilla warfare" aspects of Rubicon being advertised.

I think a nice first step would be this: make it so that hackers can reset the reinforcement timer on POCOs. This should add some flair to the drama that is sure to ensue when hisec customs offices become player-controlled and vulnerable Twisted

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#23 - 2013-10-04 09:34:40 UTC
Streya Jormagdnir wrote:
Rivr Luzade wrote:


That's also what I like to see. Hack into anchored POS to transfer ownership for example. Or to interrupt/sabotage processes. Or to do the same with station services or ihubs/ihbu upgrades. Hacking and sabotage everywhere! This would then also justify training Hacking/Analyzing to V. Cool


Yes, precisely! I do believe CCP has mentioned things in regards to making hacking more than just a PvE activity to gain ISK. I'd really love to see it become viable for PvP, such as hacking structures and the like. This would mesh particularly well with the "increased support for guerilla warfare" aspects of Rubicon being advertised.

I think a nice first step would be this: make it so that hackers can reset the reinforcement timer on POCOs. This should add some flair to the drama that is sure to ensue when hisec customs offices become player-controlled and vulnerable Twisted


I would approve for the lols as a reinforced timer of 10 seconds would make it extremely easy and fun to kill structires. However it would be OP as burning hell...
Pakhwal Agnon
Small Nondescript Bookstore
#24 - 2013-10-04 13:14:49 UTC  |  Edited by: Pakhwal Agnon
Exploration has been reduced to diving dumpsters with electronic locks. The whole exploration concept needs to be reworked from the ground up. Make it interesting. Give it a sense exploration with unknown elements and unexpected rewards.

A good, IMHO, suggestion was made awhile back:

https://forums.eveonline.com/default.aspx?g=posts&t=268777
Silvetica Dian
Imperial Shipment
Amarr Empire
#25 - 2013-10-04 13:26:13 UTC
Volstruis wrote:
Worst addition ever. Kills the will to explore. Makes a mockery of skilling up to do this work. We'll settle for the removal of the ridiculous loot rush process, but would prefer the whole hog gone.

Sign below if you are with me.


The exploration changes led to a 6 fold increase in people doing these sites which lead to the rapid price drop on various items including T2 rigs. What you would settle for is irrelevant. clearly lots of people prefer it. i don't personally but i don't mind it that much either, the more people who start using T2 rigs the better imo.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Maximus Aerelius
PROPHET OF ENIGMA
#26 - 2013-10-04 13:26:21 UTC  |  Edited by: Maximus Aerelius
-1 to removing the Mini-Game. I've dipped into Hacking and it was in Null...heart racing as I battled the system, hitting D-Scan, watching Local and it went something like this:

Dammit another Defense Node...
Come on...
Got to find the core
*Ping*
System compromised...
*** Loot PiƱata ***
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
RollTwistedRoll WTF RollTwistedRoll

+1 to removing the loot spew mechanic. What kind of reward is that for breaking into a sophisticated system, risking ship and pod, sanity and sweat for a chance at getting something decent?

Signed, sealed, delivered, I'm sold.
Maximus Aerelius
PROPHET OF ENIGMA
#27 - 2013-10-04 13:29:09 UTC
Silvetica Dian wrote:
Volstruis wrote:
Worst addition ever. Kills the will to explore. Makes a mockery of skilling up to do this work. We'll settle for the removal of the ridiculous loot rush process, but would prefer the whole hog gone.

Sign below if you are with me.


The exploration changes led to a 6 fold increase in people doing these sites which lead to the rapid price drop on various items including T2 rigs. What you would settle for is irrelevant. clearly lots of people prefer it. i don't personally but i don't mind it that much either, the more people who start using T2 rigs the better imo.


I wonder how those stats are looking now as they were taken after release...OFC they'll go up, it's something "new" to try. Let's see a fresh snapshot and then we'll say this is still the case.
Solaris Ecladia
Pator Tech School
Minmatar Republic
#28 - 2013-10-04 13:30:52 UTC
I dont care about the loot ejaculator. But **** that stupid horrible minigame.

Also bring back rats in the sites.
Noel Lark
The Maythorn
#29 - 2013-10-04 13:35:10 UTC
I wonder if in the next expansion Rubicon they'll let us use that deployable thingy that loots stuff for us also to loot data/relic site cans when they eject Blink

At least that way we won't be disappointed in cans disappearing into the 4th dimension... something like that.

Anyway I'd have to say hacking mini game adds a neat twist to the exploration bit of the game. It'll always keep us flicking though local, dscan, overview and back to the minigame, way better than sitting there wondering when the can will open.
Sura Sadiva
Entropic Tactical Crew
#30 - 2013-10-04 13:35:52 UTC
Signed. Remove it and give us exploration back, Odissey destroyed it.

That hacjing mini-game is basically a turn based Pac-Man. I can figure all these enegeneers, developers and game design working on it for month to produce what? An integrated Pac-Man!

I'd like to play EVE, not Pac Man.

Ghost Phius
Tribal Liberation Force
Minmatar Republic
#31 - 2013-10-04 18:10:37 UTC
It sucks and most seem to agree except for the people/person with power at CCP. I suspect this is the baby of someone with great power at CCP and it is not going anywhere unfortunetely.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#32 - 2013-10-04 18:30:11 UTC
Sura Sadiva wrote:
Signed. Remove it and give us exploration back, Odissey destroyed it.

That hacjing mini-game is basically a turn based Pac-Man. I can figure all these enegeneers, developers and game design working on it for month to produce what? An integrated Pac-Man!

I'd like to play EVE, not Pac Man.




At least you can now hunt your pac-man around the grid instead of watching a cycle timer run round around the module for minutes. Watching this is not EVE.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

WInter Borne
Caldari Provisions
Caldari State
#33 - 2013-10-04 22:01:44 UTC
Could care less about the hacking minigame. Now I just dont bother with the exploration sites.

Discovery scanner needs to be removed.
Montevius Williams
The Scope
Gallente Federation
#34 - 2013-10-04 23:15:37 UTC
Volstruis wrote:
Worst addition ever. Kills the will to explore. Makes a mockery of skilling up to do this work. We'll settle for the removal of the ridiculous loot rush process, but would prefer the whole hog gone.

Sign below if you are with me.



I like the new way. It feel like Im actually hacking something instead of just waiting for a cycle to complete.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Sura Sadiva
Entropic Tactical Crew
#35 - 2013-10-04 23:45:26 UTC
Montevius Williams wrote:

I like the new way. It feel like Im actually hacking something instead of just waiting for a cycle to complete.


The minigame is just a time sink like any other.

But is the the whole thing: pre-odissey exploration was a specific autonomous gameplay, used tohave his own technics, skill requirements, different ships and fitting; people had their own secrets and tricks, there were urban legends, sense of mistery, there were a culture. People was happy with it, and was the only decent PvE in EVE.

Odissey made everything trivial; skills and ship requirements are flatten out, you do everything with a standard fit, discovery scanner is dumb, and you are forced to play an external minigame in no way related to EVE.

This could be tollerable if was a new layer or entry-level for exploration, but instead they removed everything.


Humang
Sudden Buggery
Sending Thots And Players
#36 - 2013-10-05 01:28:03 UTC
Aquila Sagitta wrote:
Mini game is fine.
Loot spew is fine.

However the minigame gets a bit tedious in wh when there's 15-20 cans to hack. Also the impossible games are kinda dumb. Its especially noticeable in wh where all the games are the hardest difficulty and getting 4 or more virus suppressors in a row happen often.

Part of me says that an unwinnable situation is fine, adds to the reality, but I will agree that it is damn annoying.
The mini-game I'm fine with to, adds something different to just orbiting a can, the loot-spew mechanic is just plain tedious but also manageable with a cargo-scanner and knowledge of what type of mini-container to grab for the desired loot.

So I can live with it.

But **** restoration nodes, those things can go die in a fire.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#37 - 2013-10-05 01:46:49 UTC
-1.

The hacking game is actually pretty fun! You should try it.
Montevius Williams
The Scope
Gallente Federation
#38 - 2013-10-05 03:21:23 UTC
Sura Sadiva wrote:
Montevius Williams wrote:

I like the new way. It feel like Im actually hacking something instead of just waiting for a cycle to complete.


The minigame is just a time sink like any other.

But is the the whole thing: pre-odissey exploration was a specific autonomous gameplay, used tohave his own technics, skill requirements, different ships and fitting; people had their own secrets and tricks, there were urban legends, sense of mistery, there were a culture. People was happy with it, and was the only decent PvE in EVE.

Odissey made everything trivial; skills and ship requirements are flatten out, you do everything with a standard fit, discovery scanner is dumb, and you are forced to play an external minigame in no way related to EVE.

This could be tollerable if was a new layer or entry-level for exploration, but instead they removed everything.




How is the new mini game not related to EVE, if it's in EVE Online?

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Obsidiana
Atrament Inc.
#39 - 2013-10-05 04:03:08 UTC
Meh. Haven't tried it. Now, glutton for punishment I am, I want to experience the boredom for myself. >:}
Elvis Preslie
NRDS Securities
#40 - 2013-10-05 07:20:18 UTC  |  Edited by: Elvis Preslie
I already asked them to make the difficulty not as difficult; to run into TEN anti-virus regenerations in -1.0 systems, especially in -0.1 through -0.5, that is ridiculous.

Im having this when using LOKI WITH RIGS for hacking and relic, MAX SKILLS, and emergent dissolution subsystem. Every relic site I go to with the anti-virus, I fail 1 out of 10 and get CRAP loot int he ones I dont.

The antivirus regemeraton nodes should be no more than 4 for -1.0 and their strength should be 60 or 40.

You cannot have these anti-virus regeneration nodes, have your loot fly everywhere, AND not allow enough calibration on loki for crap; That is Overkill on difficulty and way underbalanced:

GO HERE PLEASE IF YOU DONT WANT HACKING TAKEN OUT, Like me, BUT WANT IT MORE BALANCED!!!

https://forums.eveonline.com/default.aspx?g=posts&m=3622092
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