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[Rubicon] Sisters of EVE faction ships

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Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#921 - 2013-10-04 20:21:39 UTC
M1k3y Koontz wrote:
Bouh Revetoile wrote:


[Proteus, cloaky-probe-gank]

1600mm Reinforced Steel Plates II
Damage Control II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
10MN Afterburner II
Stasis Webifier II
Warp Scrambler II

Covert Ops Cloaking Device II
Expanded Probe Launcher II
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Hybrid Burst Aerator I
Medium Ancillary Current Router I
Medium Trimark Armor Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Emergent Locus Analyzer
Proteus Engineering - Augmented Capacitor Reservoir
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Gravitational Capacitor


Hobgoblin II x5

542 dps cold/608 oh
469m/s AB
1190m/s MWD
95kehp
And yes, cloak+probes, and the dps will be far more real than the ogres dps.

This oddity can take on a lot more ennemies than the Stratios can (simple dps/ehp ratio here, but we're talking brawlers, that's how they work), and have the same perks (or more, in fact, because with the new warp mecanic, this thing will warp faster :D). And yet, I haven't seen EVE turned into Proteus Online. And of course, this fit is so bad I'm pretty sure someone already have a way better fit for the job than this comedy fit.


Cloaky Prot with only 4 guns??? Blasphemy! With 5 guns you're looking at 675 DPS cold, assuming my math is right.


3-4x the EHP of a Stratios, 70% of the supposed DPS, and a similar cost (we'll see how much it ends up costing).
The Stratios is clearly not as OP as the EFT warriors seem to believe.


This.

It's funny people compare the Stratios to a gank Proteus when the Proteus is leagues above a Stratios in terms of tank and ACTUAL, EFFECTIVE DPS.
M1k3y Koontz
House of Musashi
Stay Feral
#922 - 2013-10-04 20:26:02 UTC
Nyancat Audeles wrote:
M1k3y Koontz wrote:
Bouh Revetoile wrote:


[Proteus, cloaky-probe-gank]

1600mm Reinforced Steel Plates II
Damage Control II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
10MN Afterburner II
Stasis Webifier II
Warp Scrambler II

Covert Ops Cloaking Device II
Expanded Probe Launcher II
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Hybrid Burst Aerator I
Medium Ancillary Current Router I
Medium Trimark Armor Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Emergent Locus Analyzer
Proteus Engineering - Augmented Capacitor Reservoir
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Gravitational Capacitor


Hobgoblin II x5

542 dps cold/608 oh
469m/s AB
1190m/s MWD
95kehp
And yes, cloak+probes, and the dps will be far more real than the ogres dps.

This oddity can take on a lot more ennemies than the Stratios can (simple dps/ehp ratio here, but we're talking brawlers, that's how they work), and have the same perks (or more, in fact, because with the new warp mecanic, this thing will warp faster :D). And yet, I haven't seen EVE turned into Proteus Online. And of course, this fit is so bad I'm pretty sure someone already have a way better fit for the job than this comedy fit.


Cloaky Prot with only 4 guns??? Blasphemy! With 5 guns you're looking at 675 DPS cold, assuming my math is right.


3-4x the EHP of a Stratios, 70% of the supposed DPS, and a similar cost (we'll see how much it ends up costing).
The Stratios is clearly not as OP as the EFT warriors seem to believe.


This.

It's funny people compare the Stratios to a gank Proteus when the Proteus is leagues above a Stratios in terms of tank and ACTUAL, EFFECTIVE DPS.


Heck of a lot easier to blast stuff with guns than drones.

While a Stratios is cool, and I want one, but a Cloaky Prot/Loki will outclass it in all ways but DPS on paper, and possibly cost (we'll see how much it costs a month after it hits TQ). Especially given the option of bubble immunity on T3s.

How much herp could a herp derp derp if a herp derp could herp derp.

Kaarous Aldurald
Black Hydra Consortium.
#923 - 2013-10-04 20:27:14 UTC
And if you lose a Proteus, the loss is way more painful.

Hence, people are leaping for joy about this bad boy. Simpler to skill into, same cov ops cloak, same cov ops gank.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dehval
Ascendance Rising
Ascendance..
#924 - 2013-10-04 20:28:22 UTC  |  Edited by: Dehval
How does this look as a compromise? Parentheses denote old values.

===============

Stratios

Role Bonus: 100% bonus to Medium Energy Turret damage.
Role Bonus: 25%(37.5) increase in Scan Prob Strength.
Role Bonus: +10(5) Virus strength for Relic and Data Analyzers.

Can fit Covert Ops Cloaking devices. 100% increase in targeting delay after decloaking.

Amarr Cruiser Bonus:
4% bonus to Armor Resists

Gallente Cruiser Bonus:
7.5%(10) bonus to Drone hitpoints, tracking, and velocity per level.

Slot layout: 5H, 5M, 5L; 3(4) turrets, 0 launchers
Fittings: 920 PWG, 400 CPU
Defense (shields / armor / hull) : 1850(1950) / 2450(2400) / 2450
Capacitor (amount) : 1700
Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7
Sensor strength: 16(20)
Signature radius: 150
Cargo Capacity: 550

======
Reasoning

100% bonus to Energy turrets
Obvious reasoning. Makes you want to use lasers which was a design goal. An 100% bonused pulse laser will do more dps in Scorch than a Neutron Blaster in Void. This comes with a reduced 3 Hardpoints* and gives it an effective 6 turrets. 5 highs is enough space for the 3 turrets, 1 scanner, 1 cloak. Gives players a choice in slightly (60 or so) less dps vs having a salvager as well. Choices are good when you can make them.

*3 Hardpoints would still look nice on the ship's design guessing from the concept art, which cheats and has 6 total hardpoint pairs.

25% Scan strength and 10 virus strength.
We don't want this to be all around better than a scanning frigate or subsystem. But, it really needs to have 10 virus strength to make doing Null-sec relic/data sites reasonable without immense luck. 25% is more than enough of a scan bonus to find every site in the game, but doesn't doesn't start to overtake other scanning platforms in scan speed. These bonuses should also be applied to the frigate.

100% increase in targeting delay after decloaking.
This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.

7.5% bonus to Drone hitpoints, tracking, and velocity per level.
125m3 of bandwidth is a lot of drone firepower. Sentries and Heavies do a lot of damage on their own before damage bonuses and this ship does not particularly need that damage. However, a normal PvE fit will be likely using cap rechargers and analyzers so it would not have the mids to give its drones adequate application. This bonus gives the drones that much needed boost and now their theoretical dps will be very close to their applied dps. I chose not to include a 7.5% optimal to keep it both from competing with Ishtars/Domis as well as slightly restrict the strength of Sentries in a gang setting. Drone assist is a *****, and we don't need 100km Gardes coming out of a stealth ship.

Shield Reduction, Armor increase, and Sensor reduction
Shield Gank fit too good for killing battleships. Kill it with fire. 100 base shield removed should be about 1k-1.5k EHP top end I think. 50 armor increase won't do much to a shield gank (lacking the extenders), but supplies armor fits with a little bit more buffer to work with. The Lower sensor strength so it can get jammed out easier. Guristas rats ignore sensor strength for the purposes of jamming so it won't affect PvE at all.

A MAX GANK fit like this will only reach 935 dps with Gleam. Now, that is still a lot mind you, but it is nowhere near the deadly 1127 of the former and it is significantly harder to fit for. An average ratting fit would see you in the range of 450-680 depending on drone selection. Enough dps to down 6/10s, maybe a 7/10, and still enough to defend itself in PvP especially with the Drone damage application bonuses. Damage split is about 60/40 Drones to Lasers, so the majority of the damage can still pick its type.

=====

Thoughts?
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#925 - 2013-10-04 20:33:09 UTC
Quinn Corvez wrote:

Ps. For those who don't know their ship, every pirate faction can equal or out perform their t2/t2 counterpart in some way.


The ignorance of people regarding this fact is also astounding for a community that prides itself on intelligence and understanding.

"OMG STRATIOS CAN KILL MY RUPTURE! STRATIOS OP!11!" is a common battle-cry I keep on hearing. Well this ship would be absolutely useless if it couldn't do that. The ship is supposed to be able to catch people like that, and before you start throwing about Ogre DPS numbers, the ship is perfectly balanced.

What Stratios pilot in the right mind would engage a Myrmidon? Hurricane? Harbinger? Or even lets drop down a hull - Zealot? Ishtar? Gila? Vigilant? Those would easily shred this apart. Combine the 10 second lock time after decloak and the ineffectiveness of Ogres on any moving target, and you have yourself a dead Stratios. Even if you do manage to scram and tackle, your paper tank will be no match for the buffer tank and respectable DPS output of all of those ships above.

You get the picture. CCP did something right here, mostly. There could be a laser optimal buff for the Stratios and turret capabilities for the Astero (maybe virus strength buff?) but otherwise it's just fine.


Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#926 - 2013-10-04 20:35:48 UTC  |  Edited by: Nyancat Audeles
Dehval wrote:


100% increase in targeting delay after decloaking.
This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.


This IS a suprise gank ship. Did you read CCP Rise? He intends this to be able to catch people unsuspecting.

Also, tell me how much DPS that "max gank" fit can deal with Hammerhead II's. Then look at the DPS:EHP ratio.

EDIT: That would also bring the total targeting time up to 18 seconds. Do you know how stupid that sounds? You would be dead before you could lock something in that "max gank" fit.
Kaarous Aldurald
Black Hydra Consortium.
#927 - 2013-10-04 20:36:11 UTC
Quote:
100% increase in targeting delay after decloaking.
This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.



Funnily enough, what you propose is actually a ludicrous buff to it's ganking ability.

Sorry to tell you this, but anything with a cov ops cloak, is a ganking ship. Whether you like it or not, that's what it will be used for. You think I can't manage a good enough bump by dropping cloak while approaching, then hitting an MWD to get ten seconds of stopping you from warping? Because I am pretty sure I can.

Aside from that one little point, you have incredibly overbuffed the ship. Seemingly, only because you hate the idea of it being used to gank. What's wrong with using it to gank, that so offends you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#928 - 2013-10-04 20:38:37 UTC
Kaarous Aldurald wrote:
Quote:
100% increase in targeting delay after decloaking.
This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.


Aside from that one little point, you have incredibly overbuffed the ship. Seemingly, only because you hate the idea of it being used to gank. What's wrong with using it to gank, that so offends you?

(emphasis mine)

Nullbears, that is all. People afraid of challenges or threats to their EVE way of life, which involves ISK grinding, and smoking noobs in order to call oneself a "pro".
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#929 - 2013-10-04 20:41:41 UTC
Dehval wrote:
How does this look as a compromise? Parentheses denote old values.

===============

Stratios

Role Bonus: 100% bonus to Medium Energy Turret damage.
Role Bonus: 25%(37.5) increase in Scan Prob Strength.
Role Bonus: +10(5) Virus strength for Relic and Data Analyzers.

Can fit Covert Ops Cloaking devices. 100% increase in targeting delay after decloaking.

Amarr Cruiser Bonus:
4% bonus to Armor Resists

Gallente Cruiser Bonus:
7.5%(10) bonus to Drone hitpoints, tracking, and velocity per level.

Slot layout: 5H, 5M, 5L; 3(4) turrets, 0 launchers
Fittings: 920 PWG, 400 CPU
Defense (shields / armor / hull) : 1850(1950) / 2450(2400) / 2450
Capacitor (amount) : 1700
Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7
Sensor strength: 16(20)
Signature radius: 150
Cargo Capacity: 550

======
Reasoning

100% bonus to Energy turrets
Obvious reasoning. Makes you want to use lasers which was a design goal. An 100% bonused pulse laser will do more dps in Scorch than a Neutron Blaster in Void. This comes with a reduced 3 Hardpoints* and gives it an effective 6 turrets. 5 highs is enough space for the 3 turrets, 1 scanner, 1 cloak. Gives players a choice in slightly (60 or so) less dps vs having a salvager as well. Choices are good when you can make them.

*3 Hardpoints would still look nice on the ship's design guessing from the concept art, which cheats and has 6 total hardpoint pairs.

25% Scan strength and 10 virus strength.
We don't want this to be all around better than a scanning frigate or subsystem. But, it really needs to have 10 virus strength to make doing Null-sec relic/data sites reasonable without immense luck. 25% is more than enough of a scan bonus to find every site in the game, but doesn't doesn't start to overtake other scanning platforms in scan speed. These bonuses should also be applied to the frigate.

100% increase in targeting delay after decloaking.
This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.

7.5% bonus to Drone hitpoints, tracking, and velocity per level.
125m3 of bandwidth is a lot of drone firepower. Sentries and Heavies do a lot of damage on their own before damage bonuses and this ship does not particularly need that damage. However, a normal PvE fit will be likely using cap rechargers and analyzers so it would not have the mids to give its drones adequate application. This bonus gives the drones that much needed boost and now their theoretical dps will be very close to their applied dps. I chose not to include a 7.5% optimal to keep it both from competing with Ishtars/Domis as well as slightly restrict the strength of Sentries in a gang setting. Drone assist is a *****, and we don't need 100km Gardes coming out of a stealth ship.

Shield Reduction, Armor increase, and Sensor reduction
Shield Gank fit too good for killing battleships. Kill it with fire. 100 base shield removed should be about 1k-1.5k EHP top end I think. 50 armor increase won't do much to a shield gank (lacking the extenders), but supplies armor fits with a little bit more buffer to work with. The Lower sensor strength so it can get jammed out easier. Guristas rats ignore sensor strength for the purposes of jamming so it won't affect PvE at all.

A MAX GANK fit like this will only reach 935 dps with Gleam. Now, that is still a lot mind you, but it is nowhere near the deadly 1127 of the former and it is significantly harder to fit for. An average ratting fit would see you in the range of 450-680 depending on drone selection. Enough dps to down 6/10s, maybe a 7/10, and still enough to defend itself in PvP especially with the Drone damage application bonuses. Damage split is about 60/40 Drones to Lasers, so the majority of the damage can still pick its type.

=====

Thoughts?
thanks for the hacking relic bonus, that's good but thats much lower than the standard frigate on scan strength when frigate trained. Ccp rise used the imicus etc as the baseline for scan strength. And the covert ops can be way better.
Damage etc, i'll let others discuss but i personally not sure nerfing the drones is required.bonused lasers? Honestly don't know

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaarous Aldurald
Black Hydra Consortium.
#930 - 2013-10-04 20:46:03 UTC  |  Edited by: Kaarous Aldurald
Nyancat Audeles wrote:
Kaarous Aldurald wrote:
Quote:
100% increase in targeting delay after decloaking.
This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.


Aside from that one little point, you have incredibly overbuffed the ship. Seemingly, only because you hate the idea of it being used to gank. What's wrong with using it to gank, that so offends you?

(emphasis mine)

Nullbears, that is all. People afraid of challenges or threats to their EVE way of life, which involves ISK grinding, and smoking noobs in order to call oneself a "pro".


Somehow... I doubt this. Much of my lifestyle consists of smoking noobs, and I am happy as **** to see this ship come up.

From the responses in this forum, it's mostly a "It's MY BALL, you don't get to touch it!" kind of vibe from some of the more hardcore carebear sentiment group. As though somehow if it's an exploration ship you aren't allowed to use it to pvp.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#931 - 2013-10-04 20:51:39 UTC
Kaarous Aldurald wrote:
Nyancat Audeles wrote:
Kaarous Aldurald wrote:
Quote:
100% increase in targeting delay after decloaking.
This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.


Aside from that one little point, you have incredibly overbuffed the ship. Seemingly, only because you hate the idea of it being used to gank. What's wrong with using it to gank, that so offends you?

(emphasis mine)

Nullbears, that is all. People afraid of challenges or threats to their EVE way of life, which involves ISK grinding, and smoking noobs in order to call oneself a "pro".


Somehow... I doubt this. Much of my lifestyle consists of smoking noobs, and I am happy as **** to see this ship come up.

From the responses in this forum, it's mostly a "It's MY BALL, you don't get to touch it!" kind of vibe from some of the more hardcore carebear sentiment group. As though somehow if it's an exploration ship you aren't allowed to use it to pvp.

I guess what I meant to say is people who are too afraid to face a challenging fight ruin the fun for everyone.
M1k3y Koontz
House of Musashi
Stay Feral
#932 - 2013-10-04 21:02:08 UTC
Kaarous Aldurald wrote:
And if you lose a Proteus, the loss is way more painful.

Hence, people are leaping for joy about this bad boy. Simpler to skill into, same cov ops cloak, same cov ops gank.


"Easier to get into"

If someone has poor skills they won't be anywhere near capable of fitting and competently flying the 1100 DPS gank fit you're so scared of. Most of the skills required for a T3's subsystem skills are practically required to fly a ship with any level of competence.

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
House of Musashi
Stay Feral
#933 - 2013-10-04 21:03:35 UTC
Kaarous Aldurald wrote:
Quote:
100% increase in targeting delay after decloaking.
This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.



Funnily enough, what you propose is actually a ludicrous buff to it's ganking ability.

Sorry to tell you this, but anything with a cov ops cloak, is a ganking ship. Whether you like it or not, that's what it will be used for. You think I can't manage a good enough bump by dropping cloak while approaching, then hitting an MWD to get ten seconds of stopping you from warping? Because I am pretty sure I can.

Aside from that one little point, you have incredibly overbuffed the ship. Seemingly, only because you hate the idea of it being used to gank. What's wrong with using it to gank, that so offends you?



Given how hard you're fighting for a nerf of it, I have to ask you the same question...

How much herp could a herp derp derp if a herp derp could herp derp.

Kaarous Aldurald
Black Hydra Consortium.
#934 - 2013-10-04 21:08:59 UTC
M1k3y Koontz wrote:
Kaarous Aldurald wrote:
And if you lose a Proteus, the loss is way more painful.

Hence, people are leaping for joy about this bad boy. Simpler to skill into, same cov ops cloak, same cov ops gank.


"Easier to get into"

If someone has poor skills they won't be anywhere near capable of fitting and competently flying the 1100 DPS gank fit you're so scared of. Most of the skills required for a T3's subsystem skills are practically required to fly a ship with any level of competence.



Quote:
Given how hard you're fighting for a nerf of it, I have to ask you the same question...


Wha? You might have me confused with someone else. I am slavering at the thought of taking this thing out, I don't want it nerfed, and I'm not "scared" of anything to do with it. I am arguing that +5 virus strength is pointless, and that I hate the laser cap bonus, but that's about it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#935 - 2013-10-04 21:13:52 UTC  |  Edited by: Omnathious Deninard
epicurus ataraxia wrote:
Omnathious Deninard wrote:
Doing an experiment on Sisi, will post results with pictures when I get home.

I am in null sec with a rookie ship fitted with a T1 probe launcher, Standard scanner probes, a T1 relic and data analyzer.

I have successfully scanned down a relic site.

I will post progress pictures when I can get back home.

Scanning them down is easy
The mini game is not
And i seem to remember your skills are all at 5?

My Ship and Implants
First Container
First Completed
2nd Container
2nd Completed
3rd Completed
4th Container
4th Completed
5th Container
5th Failed
5th Second Try
5th Second Try Completed
6th Container
6th Completed

So, the morale of this is, the +5 is well enough to do even null sec sites.

And as for my skills being at level 5, not once did my coherence drop below 10, except for when I failed the hack, so the extra 10 coherence form level 5 was not needed.

Edit: I even had enough CPU left to put a cloak on that ship.
2nd Edit: The 37.5% to Scan Probe Strength is more than generous being as that was done with only a single 10% implant. What you get from a sisters probe launcher.

If you don't follow the rules, neither will I.

Kaarous Aldurald
Black Hydra Consortium.
#936 - 2013-10-04 21:22:29 UTC
Omnathious Deninard wrote:
epicurus ataraxia wrote:
Omnathious Deninard wrote:
Doing an experiment on Sisi, will post results with pictures when I get home.

I am in null sec with a rookie ship fitted with a T1 probe launcher, Standard scanner probes, a T1 relic and data analyzer.

I have successfully scanned down a relic site.

I will post progress pictures when I can get back home.

Scanning them down is easy
The mini game is not
And i seem to remember your skills are all at 5?

My Ship and Implants
First Container
First Completed
2nd Container
2nd Completed
3rd Completed
4th Container
4th Completed
5th Container
5th Failed
5th Second Try
5th Second Try Completed
6th Container
6th Completed

So, the morale of this is, the +5 is well enough to do even null sec sites.
Edit: I even had enough CPU left to put a cloak on that ship.
2nd Edit: The 37.5% to Scan Probe Strength is more than generous being as that was done with only a single 10% implant. What you get from a sisters probe launcher.


Looking at those... you either got REALLY lucky with some of those cans, or SiSi is missing on the sadism levels of the typical Serpentis/Blood Raider nullsec site that I've ever seen.

Unless I didn't look closely enough, I didn't even see any supressors or restoration nodes.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rek Seven
University of Caille
Gallente Federation
#937 - 2013-10-04 21:23:07 UTC  |  Edited by: Rek Seven
This is how the ship should look:

Stratios

Role Bonus: 100% bonus to medium energy turrets
Role Bonus: 37.5% increase Scan Prob Strength
Role Bonus: +10 Virus strength for Relic and Data Analyzers

Can fit Cover Ops Cloaking devices (assumed 100% cup reduction)

Amarr Cruiser Bonus:
4% bonus to Armor Resists

Gallente Cruiser Bonus:
10% bonus to Drone hitpoints and damage

Slot layout: 4H, 4M, 6L; 2 turrets, 0 launchers
Fittings: 920 PWG, 400 CPU
Defense (shields / armor / hull) : 1950 / 2400 / 2450
Capacitor (amount) : 1700
Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s
Drones (bandwidth / bay): 50/ 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7
Sensor strength: 20
Signature radius: 150
Cargo Capacity: 550

....................................................................................

This ship would do around 570 dps using 2 damage mods.

There is no reason for this ship to be able to use 5 heavy drones hence the drone bandwidth reduction.

The loss of 1 mid and the addition of 1 high encourages it to be used as an armour tanked ship and provides the option of fitting a better tank, more dps or better cap regeneration, etc.

More virus strength means its as good as a t2 at hacking but worse at probing.

end
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#938 - 2013-10-04 21:24:43 UTC
Omnathious Deninard wrote:
epicurus ataraxia wrote:
Omnathious Deninard wrote:
Doing an experiment on Sisi, will post results with pictures when I get home.

I am in null sec with a rookie ship fitted with a T1 probe launcher, Standard scanner probes, a T1 relic and data analyzer.

I have successfully scanned down a relic site.

I will post progress pictures when I can get back home.

Scanning them down is easy
The mini game is not
And i seem to remember your skills are all at 5?

My Ship and Implants
First Container
First Completed
2nd Container
2nd Completed
3rd Completed
4th Container
4th Completed
5th Container
5th Failed
5th Second Try
5th Second Try Completed
6th Container
6th Completed

So, the morale of this is, the +5 is well enough to do even null sec sites.

And as for my skills being at level 5, not once did my coherence drop below 10, except for when I failed the hack, so the extra 10 coherence form level 5 was not needed.

Edit: I even had enough CPU left to put a cloak on that ship.
2nd Edit: The 37.5% to Scan Probe Strength is more than generous being as that was done with only a single 10% implant. What you get from a sisters probe launcher.

I am truly impressed, you are amazingly lucky to get such easy minigames, and you must have great ability to get round without having to attack something that is stronger than you, genuinely well done.
However.
Are you suggesting that the stratios and asteros do not get 10% bonuses?
Just like the gnosis the most popular and effective exploration ship of all time that everyone uses for exploration? No wait.........

There is one EvE. Many people. Many lifestyles. WE are EvE

Omnathious Deninard
University of Caille
Gallente Federation
#939 - 2013-10-04 21:26:29 UTC
epicurus ataraxia wrote:
Omnathious Deninard wrote:
epicurus ataraxia wrote:
Omnathious Deninard wrote:
Doing an experiment on Sisi, will post results with pictures when I get home.

I am in null sec with a rookie ship fitted with a T1 probe launcher, Standard scanner probes, a T1 relic and data analyzer.

I have successfully scanned down a relic site.

I will post progress pictures when I can get back home.

Scanning them down is easy
The mini game is not
And i seem to remember your skills are all at 5?

My Ship and Implants
First Container
First Completed
2nd Container
2nd Completed
3rd Completed
4th Container
4th Completed
5th Container
5th Failed
5th Second Try
5th Second Try Completed
6th Container
6th Completed

So, the morale of this is, the +5 is well enough to do even null sec sites.

And as for my skills being at level 5, not once did my coherence drop below 10, except for when I failed the hack, so the extra 10 coherence form level 5 was not needed.

Edit: I even had enough CPU left to put a cloak on that ship.
2nd Edit: The 37.5% to Scan Probe Strength is more than generous being as that was done with only a single 10% implant. What you get from a sisters probe launcher.

I am truly impressed, you are amazingly lucky to get such easy minigames, and you must have great ability to get round without having to attack something that is stronger than you, genuinely well done.
However.
Are you suggesting that the stratios and asteros do not get 10% bonuses?
Just like the gnosis the most popular and effective exploration ship of all time that everyone uses for exploration? No wait.........

NO I am suggesting that the +5 in plenty good enough.

If you don't follow the rules, neither will I.

Kaarous Aldurald
Black Hydra Consortium.
#940 - 2013-10-04 21:31:39 UTC
Rek Seven wrote:
stuff


So, basically, you want it to not be able to do any of the stuff they said it could?

It's supposed to, as they mentioned in the OP, be able to solo DED 6/10s. It's not going to be able to do that with 50mb bandwidth. That's a savage, brutal nerf.

Why?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.