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4 RR Domis able to do C5 anoms?

Author
Name Isard
Brutor Tribe
Minmatar Republic
#1 - 2013-08-29 01:01:50 UTC
At the moment me and a mate run C3 sites in two remote rep domis. We manage them pretty easily. We're both thinking of another account which would allows us to both dual box RR domis.

SO FOUR RR DOMIS!!!

Could we do C5 anoms in these (not the data/relic sites, just the anoms)

We use a low-skill tech 1 garde fit for the C3 but we are thinking of putting on more tank for a C5. This would be the fit:

[Dominix, Nonfaction]
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
1600mm Reinforced Steel Plates II
Armor EM Hardener II
Energized Adaptive Nano Membrane
Damage Control II

Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Cap Recharger II
Cap Recharger II

Large Remote Armor Repair System II
Large Remote Armor Repair System II
Drone Link Augmentor I
Large Energy Transfer Array II
Large Energy Transfer Array II
Large Energy Transfer Array II

Large Trimark Armor Pump I
Large Remote Repair Augmentor I
Large Remote Repair Augmentor I

Garde I x5
Bouncer I x5
Hammerhead I x7

With level 3-4 Gallente/Drone skills these things will do 290 dps with Gardes. Four of them will therefore do around 1200dps. They have 130,000 EHP. The remote armor repairers can project 2600hHP/s onto the Dominix being primaried.

Per this site on eve survival: http://eve-survival.org/wikka.php?wakka=CoreGarrison&show_comments=1#comments
it seems we can expect to be taking around 2000 dps in a C5.

So in theory four of these things should be able to do C5s? Obviously heavier neuting than in a c3 will be a concern, thoughts?

Also the dps is pretty low as we have no Drone Damage Amplifiers. Will 1200 dps be able to kill C5 sleeper battleships? How much more tank do C5 battleships have over C3s? We could always drop the membrane for a drone damage amp?


Joan Greywind
The Lazy Crabs
#2 - 2013-08-29 03:29:46 UTC  |  Edited by: Joan Greywind
Well I am pretty sure that you need at least 3.5k dps tank to be safe in a c5, with a 2k tank you will get blown up. Also in c5 there is much heavier neut pressure and your chains will get disrupted, so any fit that is heavily dependent on cap should have a cap booster or 2 (of course that is my opinion). And 1200 dps is way too low and will take forever, (I am not even sure it is enough to complete the site). I recommend you upgrade to garde 2 asap, get drone interfacing 5. You should also switch out the 1600 plates (unless you are very slow at repping, in which case you shouldn't do c5 anyways) and get something more useful like a dda, or a reactive armor hardner if you are feeling especially cowardly on that day. And that trimark pump needs to be changed to either sentry drone damage rig, durability, or cap. You don't need raw armor hp in rr fits, just more resists. Another idea is to switch the dc for a rah, it will give you more armor resists giving you more rep power, but of course no room for error.

Or maybe you can do c4's instead of jumping directly into the bear's cave.
XHeli
CreoDron Solutions
#3 - 2013-08-29 12:16:27 UTC
Yes, could be done with 3 tbh and armor links maybe make the 4th pilot a navy gedon for a bit better dps, I'd change from trimark to egress port maximizer.
Keith Planck
Sebiestor Tribe
Minmatar Republic
#4 - 2013-08-29 15:35:06 UTC  |  Edited by: Keith Planck
Joan Greywind wrote:
Well I am pretty sure that you need at least 3.5k dps tank to be safe in a c5, with a 2k tank you will get blown up. Also in c5 there is much heavier neut pressure and your chains will get disrupted, so any fit that is heavily dependent on cap should have a cap booster or 2 (of course that is my opinion). And 1200 dps is way too low and will take forever, (I am not even sure it is enough to complete the site). I recommend you upgrade to garde 2 asap, get drone interfacing 5. You should also switch out the 1600 plates (unless you are very slow at repping, in which case you shouldn't do c5 anyways) and get something more useful like a dda, or a reactive armor hardner if you are feeling especially cowardly on that day. And that trimark pump needs to be changed to either sentry drone damage rig, durability, or cap. You don't need raw armor hp in rr fits, just more resists. Another idea is to switch the dc for a rah, it will give you more armor resists giving you more rep power, but of course no room for error.

Or maybe you can do c4's instead of jumping directly into the bear's cave.


2000 DPS is the maximum amount of DPS the site can put out if you have infinite sig radius and you and the sleepers are standing still. You do NOT need 3500 tank, in fact 90% of people will tell you that 2000 tank is overtanked.

You don't have to sacrifice your DPS for tank, your tank is just set up inefficiently, and your lack of DPS is going to drag your site times out to the point where it isn't even worth running them.


[Dominix, armor]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor Explosive Hardener II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Large Capacitor Battery II
Sensor Booster II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Energy Transfer Array II
Large Energy Transfer Array II
Drone Link Augmentor II
Drone Link Augmentor II

Large Anti-Thermic Pump I
Large Remote Repair Augmentor I
Large Remote Repair Augmentor I


Garde II x5
Bouncer II x5



750 DPS each (3000 total)
1924 DPS tank (more then enough since enemy dps drops as soon as you kill a battleship)
Neut Resistant keeps your cap chain safe

Seriously though, don't run RR domis in C5s if you don't have T2 sentry drones and support skills, you make more in level 4 missions if your DPS is in the shitter...
Rroff
Antagonistic Tendencies
#5 - 2013-08-29 16:17:07 UTC
The sleeper RR chains on the waves that have them in the C5 sites can peak at around 700 ish dps - they aren't always that effective but when they are it makes for quite slow going beating them unless you have atleast 2K dps on the field.
Keith Planck
Sebiestor Tribe
Minmatar Republic
#6 - 2013-08-30 03:28:51 UTC
Rroff wrote:
The sleeper RR chains on the waves that have them in the C5 sites can peak at around 700 ish dps - they aren't always that effective but when they are it makes for quite slow going beating them unless you have atleast 2K dps on the field.


Sleeper RR battleships have a (chruker says it's 1% but even if it's 100%) chance every second to heal 730 armor with a 10 second cooldown.

I have no idea where your getting this 700 number from, there would have to be 10 battleships on the field assuming it's a 100% chance...
Slaveofjita
Doomheim
#7 - 2013-08-30 03:51:51 UTC
Keith Planck wrote:
Rroff wrote:
The sleeper RR chains on the waves that have them in the C5 sites can peak at around 700 ish dps - they aren't always that effective but when they are it makes for quite slow going beating them unless you have atleast 2K dps on the field.


Sleeper RR battleships have a (chruker says it's 1% but even if it's 100%) chance every second to heal 730 armor with a 10 second cooldown.

I have no idea where your getting this 700 number from, there would have to be 10 battleships on the field assuming it's a 100% chance...



75 % 75 % 75 % 80 % thats the resists profile on them.
Apollo Eros
Percussive Diplomacy
Sedition.
#8 - 2013-08-30 03:58:00 UTC
I think in the end it all comes down to you needing more faction mods. Let me know what C5 you are in and I can come help ya.

[Triple OG LVL 5 Space Wizard]

The Spod
Center for Advanced Studies
Gallente Federation
#9 - 2013-08-30 22:54:37 UTC
That RR Domi fit by Planck is so good and refined it brings tears to my eyes. +1
Rroff
Antagonistic Tendencies
#10 - 2013-08-31 00:11:27 UTC  |  Edited by: Rroff
Keith Planck wrote:


Sleeper RR battleships have a (chruker says it's 1% but even if it's 100%) chance every second to heal 730 armor with a 10 second cooldown.

I have no idea where your getting this 700 number from, there would have to be 10 battleships on the field assuming it's a 100% chance...


Ignoring for a moment the chance to repair as that element of its a bit more complicated.

Take for example a wave like the end of one of the radars:


Reinforcements Wave 3
3x Frigates (Emergent Warden) [scram, web nos]
3x Cruisers (Awakened Warden) [rr]
5x Battleships (Sleepless Warden) [rr]


On paper the cruisers each can rep 58hp/s and the BS 73hp/s, if your shooting one of the cruisers and its getting reps from 2 other cruisers and all 5 battleships thats 481hp being injected per second - then factor in the 60% resists on the cruiser and its capable of tanking upto ~1200dps - in reality you'll probably never encounter that but if your trying to do the site with lower levels of dps then over time you will encounter sustained periods where they are repping against around 700dps effective.

From my observations around 700dps tanked is the peak they actually effectively rep for given a chance (rough approximation) and often its lower - if you go in with plenty of dps you rarely encounter situations where they are repping that effectively.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#11 - 2013-09-01 17:21:52 UTC  |  Edited by: Svodola Darkfury
Rroff wrote:
Keith Planck wrote:


Sleeper RR battleships have a (chruker says it's 1% but even if it's 100%) chance every second to heal 730 armor with a 10 second cooldown.

I have no idea where your getting this 700 number from, there would have to be 10 battleships on the field assuming it's a 100% chance...


Ignoring for a moment the chance to repair as that element of its a bit more complicated.

Take for example a wave like the end of one of the radars:


Reinforcements Wave 3
3x Frigates (Emergent Warden) [scram, web nos]
3x Cruisers (Awakened Warden) [rr]
5x Battleships (Sleepless Warden) [rr]


On paper the cruisers each can rep 58hp/s and the BS 73hp/s, if your shooting one of the cruisers and its getting reps from 2 other cruisers and all 5 battleships thats 481hp being injected per second - then factor in the 60% resists on the cruiser and its capable of tanking upto ~1200dps - in reality you'll probably never encounter that but if your trying to do the site with lower levels of dps then over time you will encounter sustained periods where they are repping against around 700dps effective.

From my observations around 700dps tanked is the peak they actually effectively rep for given a chance (rough approximation) and often its lower - if you go in with plenty of dps you rarely encounter situations where they are repping that effectively.



Think I'd listen to the guy who posts on the forums all the time (Rroff), instead of the guy who ripped off dozens (hundreds?) of people who were running Incursions, disappeared for a year, and then suddenly was a wormholer...

That being said, Keith's Domi fit is more optimal, albeit potentially slightly low on DPS tank for a couple of the waves in Oruze or the Data/Relic Sites. Just make sure every time you read one of his posts you try to see where the troll and/or advantage for him might come in.

Svo.

Director of Frozen Corpse Industries.

Rroff
Antagonistic Tendencies
#12 - 2013-09-01 18:05:19 UTC
I'll admit myself I'm probably not always 100% correct on the details - but I've been living in WHs since 2009 and spent 2011 and most of 2012 running multiple C5 sites a week so have a fair idea of whats what :D been a bit slower this year due to :work: :|
Keith Planck
Sebiestor Tribe
Minmatar Republic
#13 - 2013-09-03 15:22:02 UTC  |  Edited by: Keith Planck
Svodola Darkfury wrote:
Rroff wrote:
Keith Planck wrote:


Sleeper RR battleships have a (chruker says it's 1% but even if it's 100%) chance every second to heal 730 armor with a 10 second cooldown.

I have no idea where your getting this 700 number from, there would have to be 10 battleships on the field assuming it's a 100% chance...


Ignoring for a moment the chance to repair as that element of its a bit more complicated.

Take for example a wave like the end of one of the radars:


Reinforcements Wave 3
3x Frigates (Emergent Warden) [scram, web nos]
3x Cruisers (Awakened Warden) [rr]
5x Battleships (Sleepless Warden) [rr]


On paper the cruisers each can rep 58hp/s and the BS 73hp/s, if your shooting one of the cruisers and its getting reps from 2 other cruisers and all 5 battleships thats 481hp being injected per second - then factor in the 60% resists on the cruiser and its capable of tanking upto ~1200dps - in reality you'll probably never encounter that but if your trying to do the site with lower levels of dps then over time you will encounter sustained periods where they are repping against around 700dps effective.

From my observations around 700dps tanked is the peak they actually effectively rep for given a chance (rough approximation) and often its lower - if you go in with plenty of dps you rarely encounter situations where they are repping that effectively.



Think I'd listen to the guy who posts on the forums all the time (Rroff), instead of the guy who ripped off dozens (hundreds?) of people who were running Incursions, disappeared for a year, and then suddenly was a wormholer...

That being said, Keith's Domi fit is more optimal, albeit potentially slightly low on DPS tank for a couple of the waves in Oruze or the Data/Relic Sites. Just make sure every time you read one of his posts you try to see where the troll and/or advantage for him might come in.

Svo.


Having a 5th character that runs an armor OGB will give you enough tank for any other sites while still maintaining DPS efficiency.
Name Isard
Brutor Tribe
Minmatar Republic
#14 - 2013-09-04 23:22:54 UTC


Wow thanks heaps for that fit. Its actually given us some ideas on where to take the fit for our current C3 jewing (and we really need to train armor logi V) :S

Its a bit **** that we'll need tech II sentries cos training those up on new characters will take a lot longer than expected.

So we've started thinking maybe go with 4 RR tengus for the sites. This is simply because we've got a bit saved up and could afford to just buy a tengu character each and Tengu characters are readily available. I'm going to make a new thread to ask about running C5s with 4 tengus.

CHEERS!
Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#15 - 2013-09-30 20:56:55 UTC
Name Isard wrote:
At the moment me and a mate run C3 sites in two remote rep domis. We manage them pretty easily. We're both thinking of another account which would allows us to both dual box RR domis.

SO FOUR RR DOMIS!!!

Could we do C5 anoms in these (not the data/relic sites, just the anoms)

We use a low-skill tech 1 garde fit for the C3 but we are thinking of putting on more tank for a C5. This would be the fit:

[Dominix, Nonfaction]
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
1600mm Reinforced Steel Plates II
Armor EM Hardener II
Energized Adaptive Nano Membrane
Damage Control II

Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Cap Recharger II
Cap Recharger II

Large Remote Armor Repair System II
Large Remote Armor Repair System II
Drone Link Augmentor I
Large Energy Transfer Array II
Large Energy Transfer Array II
Large Energy Transfer Array II

Large Trimark Armor Pump I
Large Remote Repair Augmentor I
Large Remote Repair Augmentor I

Garde I x5
Bouncer I x5
Hammerhead I x7

With level 3-4 Gallente/Drone skills these things will do 290 dps with Gardes. Four of them will therefore do around 1200dps. They have 130,000 EHP. The remote armor repairers can project 2600hHP/s onto the Dominix being primaried.

Per this site on eve survival: http://eve-survival.org/wikka.php?wakka=CoreGarrison&show_comments=1#comments
it seems we can expect to be taking around 2000 dps in a C5.

So in theory four of these things should be able to do C5s? Obviously heavier neuting than in a c3 will be a concern, thoughts?

Also the dps is pretty low as we have no Drone Damage Amplifiers. Will 1200 dps be able to kill C5 sleeper battleships? How much more tank do C5 battleships have over C3s? We could always drop the membrane for a drone damage amp?




replace one of the Omni's with another cap recharger
up the drone link augmentor and the omni's to t2
replace the hammerheads with hobgoblins as you will need them for the frigs.
Get your drones to t2 and the drone support skills up
drop the membrane and replace with drone damage amp II
Lloyd Roses
Artificial Memories
#16 - 2013-10-01 11:57:50 UTC
Afaik you need ~6 large RR running to keep a battleship from dropping armor in extreme cases. Flying the same strat with ishtars might be incredibly much better, as you can mitigate near all damage (besides those BS, there isn't much dps anyways) using an AB.
Evangelina Nolen
Sama Guild
#17 - 2013-10-01 23:18:49 UTC
quick question... Why armor? It's ridiculously inferior to shield for anything PVE especially on Domi's.
Evangelina Nolen
Sama Guild
#18 - 2013-10-01 23:33:41 UTC
I usually run C4's but I find 3x tracking links per ship kinda excessive, esp if you are using drone assist. 2 faction target painters on the main ship and bouncers shred the BS orbiting @ 60 faster than Gardes ever will {75% vs 80% resist}.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#19 - 2013-10-03 21:52:09 UTC
Put 1 toon in a rorqual, it won't trigger the cap escalations, bring others in anything that applies dps.. use rorq as a big expensive logi ship.. can even use it to deploy some sentries to assist with dps..

You possibly better of in a C4 with rr tengus, and you can then farm the statics ontop of your own sites.
Mixery82
Friends Of Harassment
#20 - 2013-10-04 18:18:55 UTC
We are running Domi Fleets with 3125 DPS omni Tank with 15.2K Armor buffer and in some waves the armor drops very low.
The max DPS in C5 sites (without cap eskalation) is around 2.7 - 2.8 k