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[Rubicon] Sisters of EVE faction ships

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Kaarous Aldurald
Black Hydra Consortium.
#881 - 2013-10-04 17:46:30 UTC
Nyancat Audeles wrote:
This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships.


And you're ignoring the whole "decloak and MWD bump" trick to get past the lock time delay. Even frigates, there are not too many that will be able to align and warp before I can web and scram them after a friendly bump.

As for damage application, it has 5 mids. It's too easy to slap a web or a painter on there, and then you're getting chewed up. I don't care what you think you might be able to do, I can pick my targets, and attack with surprise 95% of the time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dehval
Ascendance Rising
Ascendance..
#882 - 2013-10-04 17:58:54 UTC  |  Edited by: Dehval
MeBiatch wrote:
Correct me if I am wrong but does the soe ship have a targeting delay after decloaking? If it does then I dont see the ship as op
6(5) second delay in cloaking isn't that significant. It is certainly not enough time (including lock) to escape if you are in anything but a nano cruiser due to bumping.

A 100% penalty to targeting delay would be enough to appease me. That would give it an average time to lock a cruiser to about 16 seconds. Unlike a scanres nerf it wouldn't adversely affect its PvE potential while nerfing the surprise PvP potential (taking half a minute to lock frigate rats is not an enjoyable experience).

And, we could always reduce the damage, but people are adamant against that idea apparently. I think it is the easiest path to follow and it doesn't involve putting 7-10 different "bonuses" on the ship just to make it work.
Kaarous Aldurald
Black Hydra Consortium.
#883 - 2013-10-04 18:00:33 UTC
Dehval wrote:
MeBiatch wrote:
Correct me if I am wrong but does the soe ship have a targeting delay after decloaking? If it does then I dont see the ship as op
6(5) second delay in cloaking isn't that significant. It is certainly not enough time (including lock) to escape if you are in anything but a nano cruiser due to bumping.

A 100% penalty to targeting delay would be enough to appease me. That would give it an average time to lock a cruiser to about 16 seconds. That way it wouldn't adversely affect its PvE potential while nerfing the surprise PvP potential.

And, we could always reduce the damage, but people are adamant against that idea apparently. I think it is the easiest path to follow and it doesn't involve putting 7-10 different "bonuses" on the ship just to make it work.


My suggestion was to roll the 10% into being 5% for drone damage, flight speed, hitpoints, and tracking. Haven't run the numbers yet, however.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#884 - 2013-10-04 18:06:02 UTC
Kaarous Aldurald wrote:
Dehval wrote:
MeBiatch wrote:
Correct me if I am wrong but does the soe ship have a targeting delay after decloaking? If it does then I dont see the ship as op
6(5) second delay in cloaking isn't that significant. It is certainly not enough time (including lock) to escape if you are in anything but a nano cruiser due to bumping.

A 100% penalty to targeting delay would be enough to appease me. That would give it an average time to lock a cruiser to about 16 seconds. That way it wouldn't adversely affect its PvE potential while nerfing the surprise PvP potential.

And, we could always reduce the damage, but people are adamant against that idea apparently. I think it is the easiest path to follow and it doesn't involve putting 7-10 different "bonuses" on the ship just to make it work.


My suggestion was to roll the 10% into being 5% for drone damage, flight speed, hitpoints, and tracking. Haven't run the numbers yet, however.

You do realize that applied DPS>raw DPS. Giving the drones tracking, velocity in addition to damage will make the ship more deadly than it already is.

Increasing the targeting delay would work, but I think I am still in favor of reducing the scan resolution.

If you don't follow the rules, neither will I.

Kaarous Aldurald
Black Hydra Consortium.
#885 - 2013-10-04 18:11:07 UTC
Omnathious Deninard wrote:

You do realize that applied DPS>raw DPS. Giving the drones tracking, velocity in addition to damage will make the ship more deadly than it already is.

Increasing the targeting delay would work, but I think I am still in favor of reducing the scan resolution.


Applied dps in general does, yes. But think about it as far as fitting goes.

I will already have 3 lowslots dedicated to drone damage. I can't really push that a whole lot farther than it already is.

I can, however, use the ship's plentiful midslots to improve application of damage. By the time I double web (or single web+paint) you, it doesn't matter if I am using Heavy, Medium, or Small drones, they will hit you, they will deliver damage.

I can't get much more benefit from application already. If application improves, the extra midslot this saves me won't be able to be used for damage. That's my rationale.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#886 - 2013-10-04 18:16:06 UTC
Kaarous Aldurald wrote:
Omnathious Deninard wrote:

You do realize that applied DPS>raw DPS. Giving the drones tracking, velocity in addition to damage will make the ship more deadly than it already is.

Increasing the targeting delay would work, but I think I am still in favor of reducing the scan resolution.


Applied dps in general does, yes. But think about it as far as fitting goes.

I will already have 3 lowslots dedicated to drone damage. I can't really push that a whole lot farther than it already is.

I can, however, use the ship's plentiful midslots to improve application of damage. By the time I double web (or single web+paint) you, it doesn't matter if I am using Heavy, Medium, or Small drones, they will hit you, they will deliver damage.

I can't get much more benefit from application already. If application improves, the extra midslot this saves me won't be able to be used for damage. That's my rationale.

where will the tank on that ship be, you have 3 of 5 lows for damage mods, 2 of 5 mids for web and painter, you will need a point so that makes 3 of 5 add in a prop mod and there is 4 of 5 mids and 3 of 5 lows and no where for a tank.

If you don't follow the rules, neither will I.

Kaarous Aldurald
Black Hydra Consortium.
#887 - 2013-10-04 18:17:47 UTC
Omnathious Deninard wrote:
Kaarous Aldurald wrote:
Omnathious Deninard wrote:

You do realize that applied DPS>raw DPS. Giving the drones tracking, velocity in addition to damage will make the ship more deadly than it already is.

Increasing the targeting delay would work, but I think I am still in favor of reducing the scan resolution.


Applied dps in general does, yes. But think about it as far as fitting goes.

I will already have 3 lowslots dedicated to drone damage. I can't really push that a whole lot farther than it already is.

I can, however, use the ship's plentiful midslots to improve application of damage. By the time I double web (or single web+paint) you, it doesn't matter if I am using Heavy, Medium, or Small drones, they will hit you, they will deliver damage.

I can't get much more benefit from application already. If application improves, the extra midslot this saves me won't be able to be used for damage. That's my rationale.

where will the tank on that ship be, you have 3 of 5 lows for damage mods, 2 of 5 mids for web and painter, you will need a point so that makes 3 of 5 add in a prop mod and there is 4 of 5 mids and 3 of 5 lows and no where for a tank.


It's a gank ship. EANM, DC II. That's about enough for my taste.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#888 - 2013-10-04 18:21:07 UTC
Kaarous Aldurald wrote:
Omnathious Deninard wrote:
Kaarous Aldurald wrote:
Omnathious Deninard wrote:

You do realize that applied DPS>raw DPS. Giving the drones tracking, velocity in addition to damage will make the ship more deadly than it already is.

Increasing the targeting delay would work, but I think I am still in favor of reducing the scan resolution.


Applied dps in general does, yes. But think about it as far as fitting goes.

I will already have 3 lowslots dedicated to drone damage. I can't really push that a whole lot farther than it already is.

I can, however, use the ship's plentiful midslots to improve application of damage. By the time I double web (or single web+paint) you, it doesn't matter if I am using Heavy, Medium, or Small drones, they will hit you, they will deliver damage.

I can't get much more benefit from application already. If application improves, the extra midslot this saves me won't be able to be used for damage. That's my rationale.

where will the tank on that ship be, you have 3 of 5 lows for damage mods, 2 of 5 mids for web and painter, you will need a point so that makes 3 of 5 add in a prop mod and there is 4 of 5 mids and 3 of 5 lows and no where for a tank.


It's a gank ship. EANM, DC II. That's about enough for my taste.

gank setups will happen no matter what, and while needing to be considered they are an exception but not the rule.

If you don't follow the rules, neither will I.

Kaarous Aldurald
Black Hydra Consortium.
#889 - 2013-10-04 18:24:00 UTC
Omnathious Deninard wrote:

gank setups will happen no matter what, and while needing to be considered they are an exception but not the rule.


O...k?

Then why did you ask me what my tank would be?

Also, I really doubt it will be the exception. This ship screams gank, and since +5 virus strength makes it useless for relic or data sites, it will be combat fit anyway, and with a cov ops cloak, one particular form of combat leaps to mind...

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#890 - 2013-10-04 18:28:28 UTC
Kaarous Aldurald wrote:
Omnathious Deninard wrote:

gank setups will happen no matter what, and while needing to be considered they are an exception but not the rule.


O...k?

Then why did you ask me what my tank would be?

Also, I really doubt it will be the exception. This ship screams gank, and since +5 virus strength makes it useless for relic or data sites, it will be combat fit anyway, and with a cov ops cloak, one particular form of combat leaps to mind...

+5 is plenty fine for relic and data sites.

My point was, your setup is a glass cannon and those uber gank setups have been being posted since the start. in this entire thread there has been 1 maybe 2 exploration setups.

If the ship is balanced around a glass cannon setup it will be worthless in every other situation.

If you don't follow the rules, neither will I.

Kaarous Aldurald
Black Hydra Consortium.
#891 - 2013-10-04 18:32:40 UTC
Omnathious Deninard wrote:
Kaarous Aldurald wrote:
Omnathious Deninard wrote:

gank setups will happen no matter what, and while needing to be considered they are an exception but not the rule.


O...k?

Then why did you ask me what my tank would be?

Also, I really doubt it will be the exception. This ship screams gank, and since +5 virus strength makes it useless for relic or data sites, it will be combat fit anyway, and with a cov ops cloak, one particular form of combat leaps to mind...

+5 is plenty fine for relic and data sites.

My point was, your setup is a glass cannon and those uber gank setups have been being posted since the start. in this entire thread there has been 1 maybe 2 exploration setups.

If the ship is balanced around a glass cannon setup it will be worthless in every other situation.


Yeah, my point entirely. I honestly don't care what else it's balanced around, however.

But no, +5 is not enough. T2 cov ops gives +10, and since data and relic sites no longer have rats, the improved combat ability of the SoE cruiser adds nothing except it's huge pricetag to people who want to do those sites.

This ship is for DED sites. And ganking. That's about it, as far as exploration goes, unless they add rats back to relic and data sites in low/nullsec.

So yeah, there aren't many exploration fits. So? It's objectively and obviously inferior in every way possible compared to a cov ops frigate. So people won't use it for that. What point are you trying to make, anyway?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Soko Lsi
SASART Corporation
#892 - 2013-10-04 18:33:03 UTC
"Gank setups are the exception not he rule"

THANK YOU

With the decloak targeting delay and the value of the ship... this whole ganking debate is pointless. Can we move to what type of laser bonus it should have? I vote rate of fire.
Freako X
Doom Inc
#893 - 2013-10-04 18:36:03 UTC
I've said this once before and I'll say it again. I love these ships.

As a gaming community, we tend to focus on the pew in the game. After reading this thread and mulling over the ideas listed by players and CCP I've come to a few conclusions:

1. Exploration for all sites should be the focus. Covert Ops allows for high/low sec players to experiment with worm holes and null. Those players will not have the luxury to swap out ships. So I agree with the explorers (I am not one) and think it will be important for these ships to be viable for all exploration tasks. That means scanning AND pew sites.

2. I don't like lasers. But that's the theme. I think the two turret points on the cruiser with a 100% dmg mod will strongly encourage that theme. I think the 5H slots are needed. Salvager/Covert Ops/Improved Scanner/2x Turrets. 5/5/5 works.

3. The Frigate desperately needs 3 high slots. The same 100% laser bonus would work with one turret hard point as well.

Would I like to support a humanitarian theme? Heck yes. But not at the expense of exploration as that career needs more love. The pew/pew should come into play for the DED sites. Add a covert to target delay larger than most un-bonused ships to discourage them for pvp.
Kaarous Aldurald
Black Hydra Consortium.
#894 - 2013-10-04 18:38:20 UTC
Soko Lsi wrote:
"Gank setups are the exception not he rule"

THANK YOU

With the decloak targeting delay and the value of the ship... this whole ganking debate is pointless. Can we move to what type of laser bonus it should have? I vote rate of fire.


Unfamiliar with the Proteus, I see. Oh, and bump tackling. It's not like a targeting delay actually stops people from ganking in any way, shape or form. Burying your head in the sand, will not help you ignore the hurricane.

It needs the laser bonus completely removed, to be honest, and another bonus slapped on.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#895 - 2013-10-04 18:40:34 UTC
Kaarous Aldurald wrote:

But no, +5 is not enough. T2 cov ops gives +10, and since data and relic sites no longer have rats, the improved combat ability of the SoE cruiser adds nothing except it's huge pricetag to people who want to do those sites.

Covert ops are specialized ships intended for one role they should be better at what they do than all else.
Kaarous Aldurald wrote:

This ship is for DED sites. And ganking. That's about it, as far as exploration goes, unless they add rats back to relic and data sites in low/nullsec.

They are for all around exploration not just DED sites, it they were there would be no need for a scanner probe strength bonus and a virus strength bonus.
Kaarous Aldurald wrote:

So yeah, there aren't many exploration fits. So? It's objectively and obviously inferior in every way possible compared to a cov ops frigate. So people won't use it for that. What point are you trying to make, anyway?

Players are focusing on exactly ONE aspect of these ships and disregarding all other aspects.

If you don't follow the rules, neither will I.

Soko Lsi
SASART Corporation
#896 - 2013-10-04 18:41:43 UTC
Freako X wrote:
I've said this once before and I'll say it again. I love these ships.

As a gaming community, we tend to focus on the pew in the game. After reading this thread and mulling over the ideas listed by players and CCP I've come to a few conclusions:

1. Exploration for all sites should be the focus. Covert Ops allows for high/low sec players to experiment with worm holes and null. Those players will not have the luxury to swap out ships. So I agree with the explorers (I am not one) and think it will be important for these ships to be viable for all exploration tasks. That means scanning AND pew sites.

2. I don't like lasers. But that's the theme. I think the two turret points on the cruiser with a 100% dmg mod will strongly encourage that theme. I think the 5H slots are needed. Salvager/Covert Ops/Improved Scanner/2x Turrets. 5/5/5 works.

3. The Frigate desperately needs 3 high slots. The same 100% laser bonus would work with one turret hard point as well.

Would I like to support a humanitarian theme? Heck yes. But not at the expense of exploration as that career needs more love. The pew/pew should come into play for the DED sites. Add a covert to target delay larger than most un-bonused ships to discourage them for pvp.


Thank you for the unbiased analysis.

Kaarous Aldurald wrote:
Soko Lsi wrote:
"Gank setups are the exception not he rule"

THANK YOU

With the decloak targeting delay and the value of the ship... this whole ganking debate is pointless. Can we move to what type of laser bonus it should have? I vote rate of fire.


Unfamiliar with the Proteus, I see. Oh, and bump tackling. It's not like a targeting delay actually stops people from ganking in any way, shape or form. Burying your head in the sand, will not help you ignore the hurricane.

It needs the laser bonus completely removed, to be honest, and another bonus slapped on.


It's the theme of the ships in this expansion -part Amarr and Amarr = lasers. It's illogical to replace them with something else.
Kaarous Aldurald
Black Hydra Consortium.
#897 - 2013-10-04 18:47:56 UTC
Omnathious Deninard wrote:

Covert ops are specialized ships intended for one role they should be better at what they do than all else.


Yep, which means they totally invalidate any other ship competing with them for that aspect. Because in relic and data sites, now that there are no rats, there are absolutely no other concerns besides how fast you can get the site done. Since T2 cov ops is the best at that, everything else may as well not apply, especially in null/lowsec.

Quote:
They are for all around exploration not just DED sites, it they were there would be no need for a scanner probe strength bonus and a virus strength bonus.


Except that they are worse at relic and data sites, and VASTLY better at DED sites than exploration ships. Clearly, their use is for DED sites. And probe strength benefits DED site running, and ganking, equally well.

Quote:
Players are focusing on exactly ONE aspect of these ships and disregarding all other aspects.


Mostly because all the other aspects of the ship are really half assed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#898 - 2013-10-04 18:54:40 UTC  |  Edited by: epicurus ataraxia
+5 is plenty fine for relic and data sites.

You keep stating this time after time as a fact.
It isn't
It is your opinion, and in my opinion and everyone i have talked to and seen on the forum it is not correct.
The difference between the imicus and helios is not an insignificant one, the numbers seem small, the reality is one works the other is totally and i mean totally useless.
Why should an explorer ship be crippled into uselessness, why bother,give up, don't release new ships.

I refuse to make this an ad hominem post. You may have your reasons for not seeing this ship succeed, i cannot imagine what they are but please for the sake of reason why make an explorer ship crippled like a newbie frigate at exploring?
These ships need a minimum of 10% virus strength fo function as an exploration ship and not just another PvP PvE ship

There is one EvE. Many people. Many lifestyles. WE are EvE

Lephia DeGrande
Luxembourg Space Union
#899 - 2013-10-04 19:00:41 UTC
Amarr Gallente Awesome!
Lunkwill Khashour
Ministry of War
Amarr Empire
#900 - 2013-10-04 19:10:20 UTC
Astero remarks:
IMHO giving the Astero 10 virus strength will obsolete the cov-ops for exploration. If want to do something very specific, like only run data sites, you need a very specialized ship => T2. Pirate ships should be more general than T2, hence worse for very very specific stuff.


Stratios remarks:
- The cap-use bonus is useless. No one will equip lasers is ac's, blasters or rails do the job better.
- It sorta obsoletes the Gila and the Navy Vexor.
- For PVE there's nothing quite like it so that may be a good thing.
- For PVP this is wildly OP compared to every other cloaky ship.

My suggestions:
- drop 1 mid slot on Stratios
- do other stuff
- profit