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[Rubicon] Electronic Attack Ships

First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#201 - 2013-10-04 11:26:09 UTC
Major Killz wrote:
Honestly I have no idea why players are suggesting a Sentinel and Keres can be exploded by a battleship so easily.

When I've rocked the aforementioned ships I tend to be able to lock down most direct combat ships above destroyers. The Keres and Sentinel have always been the most useful in fleets and survivable. Both ships can be armored or shield tanked.

Example:

[Keres, K]
Damage Control II
Micro Auxiliary Power Core I
Overdrive Injector System II

Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II

125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I

Warrior II x1

As I've said. The Keres and or Sentinel can lock down at least one ship. Often you'll only have to deal with removing said ships drones. THE ONLY THING THAT WOULD MAKE SENSE IS TO MAKE THE SLIGHTLY MORE SURVIVABLE.

note: i would make an exception for the Hyena and I would focus on increasing its stasis webifier Range ONLY.


depend on the battleship, a dominix or armageddon would just swallow them and spit the remains out.

But they could **** of a lot an abaddon for example.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#202 - 2013-10-04 11:29:21 UTC
ShahFluffers wrote:
I must confess... while I like these changes I'm also a fair bit leery.

There is already quite a bit of Ewar shenanigans in low-sec... the Faction War areas especially. I can definitely see Keres, Sentinels, Hyenas soloing various frigates and destroyers from ~30+ km away... the latter two especially as the Sentinel won't have much to fear outside of Light Missile ships and the Hyena will simply live up to it's name and laugh while double webbing everything from well beyond frigate/destroyer engagement range.

Perhaps reduce a speed on them a fair bit?
These ships are going to be engaging at extreme range (relative to frigates) regardless of the situation (as any proper Ewar boat should)... they need a more serious drawback besides being "fragile" (with high enough speed you can be as fragile as you want to be... few people are going to hit you).



What? You realize a thrasher with arties is NOT outside engagement range at around 24 km? YEs.. 24 km because you will not solo anything if you cannot POINT it as well.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Goldensaver
Maraque Enterprises
Just let it happen
#203 - 2013-10-04 12:11:51 UTC
Kagura Nikon wrote:
ShahFluffers wrote:
I must confess... while I like these changes I'm also a fair bit leery.

There is already quite a bit of Ewar shenanigans in low-sec... the Faction War areas especially. I can definitely see Keres, Sentinels, Hyenas soloing various frigates and destroyers from ~30+ km away... the latter two especially as the Sentinel won't have much to fear outside of Light Missile ships and the Hyena will simply live up to it's name and laugh while double webbing everything from well beyond frigate/destroyer engagement range.

Perhaps reduce a speed on them a fair bit?
These ships are going to be engaging at extreme range (relative to frigates) regardless of the situation (as any proper Ewar boat should)... they need a more serious drawback besides being "fragile" (with high enough speed you can be as fragile as you want to be... few people are going to hit you).



What? You realize a thrasher with arties is NOT outside engagement range at around 24 km? YEs.. 24 km because you will not solo anything if you cannot POINT it as well.


It is if the opponent ship is a Sentinel or Keres. One damp puts the Thrasher's lock range to pretty far below 24km. One TD puts the gun range to far below 24km. As for the Hyena, yeah, if it's target is a long range ship that can mean poor things if it decides to try and kite, but it can always web anything at all, at any range within point range and move in under the guns (if it can survive that long).
Kane Fenris
NWP
#204 - 2013-10-04 12:33:09 UTC
my only concern with this is it will make gatecamps unescapeable

which isnt a good thing cause it will screw very small gangs and solo pilots even more so you cant even take small fast ships into low/null without a scout.
Major Killz
inglorious bastards.
#205 - 2013-10-04 12:50:36 UTC
Kagura Nikon

Provided a Keres can lock a dominix or Armageddon before being locked. Drones will not agress the Keres. Arguments can be made that the Dominix or Armageddon would drop drones first. No doubt that would be wise. However, provided the Keres can destroy a single flight of drones. The aforementioned would still occur. NO damage being applied to the Keres and the Keres holding said ships indefinitely.

A Keres is able to "point" something @ 36,000m without overheating. 2 Dampers applied to an Armageddon or Dominix will lower their locking range to around 18,000m

Anyway.

Like I stated before. The Keres, Kitsune, and Sentinel are capable of removing damage of or holding MOST ships on grid INDEFINITELY.

On another note. I agree with what someone else suggested. I brought up the idea that electronic attack frigates overall velocity should be reduced. All of them should not exceed 2000 m/sec. I also wanted to increase their survivability to give others something be happy about but maybe they SHOULD be EVEN less survivable like ShahFluffers suggested.

[u]Ich bin ein Pirat ![/u]

Marian Devers
Rage and Terror
Against ALL Authorities
#206 - 2013-10-04 12:50:52 UTC
I have to say, one of the major reasons I rarely fly an Ewar Frigate is the high signature radius.

e.g. MWD + Shield tank on a Keres gives you a BS sized sig. That's just overkill.
Jerick Ludhowe
Internet Tuff Guys
#207 - 2013-10-04 13:31:48 UTC
Honestly Rise!?

These changes look ******* fantastic!! I especially like the retention of varied cap recharge based on hull (something that is missed from mos of fozzie's balance passes) as well as the Increased ehp. These ships are all very strong in particular niches, which is exactly how they should work.

Keep up the good work!
Henk Brombir
The Scope
Gallente Federation
#208 - 2013-10-04 13:43:37 UTC  |  Edited by: Henk Brombir
The keres needs to be able to use 5 drones with a 25M2 drone bay max. For the rest the changes seem ok to me
Kagura Nikon
Native Freshfood
Minmatar Republic
#209 - 2013-10-04 13:53:42 UTC
Major Killz wrote:
Kagura Nikon

Provided a Keres can lock a dominix or Armageddon before being locked. Drones will not agress the Keres. Arguments can be made that the Dominix or Armageddon would drop drones first. No doubt that would be wise. However, provided the Keres can destroy a single flight of drones. The aforementioned would still occur. NO damage being applied to the Keres and the Keres holding said ships indefinitely.

A Keres is able to "point" something @ 36,000m without overheating. 2 Dampers applied to an Armageddon or Dominix will lower their locking range to around 18,000m

Anyway.

Like I stated before. The Keres, Kitsune, and Sentinel are capable of removing damage of or holding MOST ships on grid INDEFINITELY.

On another note. I agree with what someone else suggested. I brought up the idea that electronic attack frigates overall velocity should be reduced. All of them should not exceed 2000 m/sec. I also wanted to increase their survivability to give others something be happy about but maybe they SHOULD be EVEN less survivable like ShahFluffers suggested.


Wnat to try? because the changes of now ar ento relevant.. the keres already drop non booster battleship lock ranges to udner dampeners range and under current lock range.

So this scenario of your swould already happen all the time....

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#210 - 2013-10-04 13:55:05 UTC
Major Killz wrote:
Kagura Nikon

Provided a Keres can lock a dominix or Armageddon before being locked. Drones will not agress the Keres. Arguments can be made that the Dominix or Armageddon would drop drones first. No doubt that would be wise. However, provided the Keres can destroy a single flight of drones. The aforementioned would still occur. NO damage being applied to the Keres and the Keres holding said ships indefinitely.

A Keres is able to "point" something @ 36,000m without overheating. 2 Dampers applied to an Armageddon or Dominix will lower their locking range to around 18,000m

Anyway.

Like I stated before. The Keres, Kitsune, and Sentinel are capable of removing damage of or holding MOST ships on grid INDEFINITELY.

On another note. I agree with what someone else suggested. I brought up the idea that electronic attack frigates overall velocity should be reduced. All of them should not exceed 2000 m/sec. I also wanted to increase their survivability to give others something be happy about but maybe they SHOULD be EVEN less survivable like ShahFluffers suggested.


Slower than a cruiser would make them USELES.

The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tetsuo Tsukaya
Perkone
Caldari State
#211 - 2013-10-04 14:04:20 UTC
Henk Brombir wrote:
The keres needs to be able to use 5 drones with a 25M2 drone bay max. For the rest the changes seem ok to me


Should also have a drone damage bonus while you're theorycrafting your ******** unbalanced solopwnmobile.
Kagura Nikon
Native Freshfood
Minmatar Republic
#212 - 2013-10-04 14:27:37 UTC
Henk Brombir wrote:
The keres needs to be able to use 5 drones with a 25M2 drone bay max. For the rest the changes seem ok to me



oo and the hyena then should be able to field 5 t2 small arties?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Major Killz
inglorious bastards.
#213 - 2013-10-04 14:32:29 UTC  |  Edited by: Major Killz
Kagura Nikon wrote:
[quote=Major Killz]Kagura Nikon

Slower than a cruiser would make them USELES.

The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen?


I'm not sure if you're agreeing by attempting to repeat what I was stating or trying to refute whatever.

To be clear. Tracking Disruptors and Sensor Dampeners are effective irrespective of bonuses. Which is and has been a problem for awhile now. I'm also against what I see as "OVERLAP". A ship or classes of ships doing the EXACT SAME THING.

As far as the Velocity of a support ship being low relative to cruisers. What of it? That's what fitting overdrive and nanofibers is for. I have in fact used the Keres and Sentinel. One in fleets and the other solo. So yeah I'm fairly sure I can hold certain ships indefinitely or remove their ability to project damage significantly.

I WANT DAMPERS AND TRACKING DISRUPTORS NERFED HARD. I'm not in favor of putting another ship or class of ship out there to abuse said mechanics.

Anyway.

There have been suggestions a Keres or Sentinel would explode if 1 single battleship. Clearly that's not the case. Things will be an issue in scaled engagements with multiple opponents but recons have that same issue. Especially if they're not supported by logistics.

Some other dude suggested high signature was the reason he didn't use a electronic attack frigate. So I'm assuming you'd like an interceptor/assault like bonus to electronic attack frigates? So why fly an interceptor tat that point? For what immunity to warp disruption bubbles? In an actual engagements I'd rather have the long warp disruptor (36,000m) and offensive electronic warfare (remote sensor dampeners). It would literally do a lot more for the fleet than an interceptor would.

Also in scaled engagements there tend to be support ships. Loki's, Proteus, Rapiers and or Arazu's. Interceptors tend to explode a lot in scaled engagements PERIOD. Even though they have low signatures. It's hard to reduce incoming damage from multiple directions. Some ships are going to hit you.

So, the point is ALL FRIGATES HAVE ISSUES IN SCALED ENGAGEMENTS WITH REGARD TO SURVIVABILITY IRReSPECTIVE OF BONUSES TO SHIP SIGNATURE.


Anyway. I've already said what I wanted to say and I'm just repeating myself. Moving on and I'll just continue to read other players opinions in this thread.

[u]Ich bin ein Pirat ![/u]

John Henri
Hideaway Hunters
The Hideaway.
#214 - 2013-10-04 14:38:30 UTC  |  Edited by: John Henri
Kagura Nikon wrote:


Slower than a cruiser would make them USELES.

The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen?


This

They are so fragile that if you look at them wrong they explode.
also the jamming is not 100% so I hardly think they will be OMFGPWNMOBILES

And I can see this pushing up the market for warrior IIs big time...

Looking forward to giving them a go when when they come out.

@ CCP Rise looks good ship it. :)
Kagura Nikon
Native Freshfood
Minmatar Republic
#215 - 2013-10-04 14:40:04 UTC
Major Killz wrote:
Kagura Nikon wrote:
[quote=Major Killz]Kagura Nikon

Slower than a cruiser would make them USELES.

The infinite lockdown already exists.. a current keres can already hold a BC forever. How many times you seen that happen?


I'm not sure if you're agreeing by attempting to repeat what I was stating or trying to refute whatever.

To be clear. Tracking Disruptors and Sensor Dampeners are effective irrespective of bonuses. Which is and has been a problem for awhile now. I'm also against what I see as "OVERLAP". A ship or classes of ships doing the EXACT SAME THING.

As far as the Velocity of a support ship being low relative to cruisers. What of it? That's what fitting overdrive and nanofibers is for. I have in fact used the Keres and Sentinel. One in fleets and the other solo. So yeah I'm fairly sure I can hold certain ships indefinitely or remove their ability to project damage significantly.

I WANT DAMPERS AND TRACKING DISRUPTORS NERFED HARD. I'm not in favor of putting another ship or class of ship out there to abuse said mechanics.

Anyway.

There have been suggestions a Keres or Sentinel would explode if 1 single battleship. Clearly that's not the case. Things will be an issue in scaled engagements with multiple opponents but recons have that same issue. Especially if they're not supported by logistics.

Some other dude suggested high signature was the reason he didn't use a electronic attack frigate. So I'm assuming you'd like an interceptor/assault like bonus to electronic attack frigates? So why fly an interceptor tat that point? For what immunity to warp disruption bubbles? In an actual engagements I'd rather have the long warp disruptor (36,000m) and offensive electronic warfare (remote sensor dampeners). It would literally do a lot more for the fleet than an interceptor would.

Also in scaled engagements there tend to be support ships. Loki's, Proteus, Rapiers and or Arazu's. Interceptors tend to explode a lot in scaled engagements PERIOD. Even though they have low signatures. It's hard to reduce incoming damage from multiple directions. Some ships are going to hit you.

So, the point is ALL FRIGATES HAVE ISSUES IN SCALED ENGAGEMENTS WITH REGARD TO SURVIVABILITY IRReSPECTIVE OF BONUSES TO SHIP SIGNATURE.


Anyway. I've already said what I wanted to say and I'm just repeating myself. Moving on and I'll just continue to read other players opinions in this thread.


2k ms you can fit all your lows with nanofibers and minmatar t1 cruisers would still eat you for breakfast in seconds. In fact the sleipnir can almost catch you.


They can be made slower, but not so much.




I Am on opposite view, i like d more in the past where not only decicated ships coudl fit some ewar. Now the metagame is much more limited because you are NOT going to see ECM, or track disruptors or damps on a non bonused ship, except in very very very rare situations.

When the unbonused ewar was nerfed, that was when the tempest lost its OMPH!!.



My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Fetish McButt
Sebiestor Tribe
Minmatar Republic
#216 - 2013-10-04 18:16:42 UTC
Kagura Nikon wrote:

My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare.


While this is completely true and I agree with it, there is one fact to remember. When a shipclass gets buffed, ppl tend to start to fly them a LOT more, therefore a sight of keres / any other EAF will increase dramatically after the rubicon patch. Therefore the problems they bring, will increase a lot :)
pyropwnsu
Aliastra
Gallente Federation
#217 - 2013-10-04 19:03:51 UTC
Grath Telkin wrote:
@CCP Rise how much do i have to pay you to slip fixing the Curse/Pilgrim in with these fine ships (as they are the only Recons that really need help at all - the others function fairly well)


^ this ^ buff the pilgrim!
Kahega Amielden
Rifterlings
#218 - 2013-10-04 19:25:07 UTC
Fetish McButt wrote:
Kagura Nikon wrote:

My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare.


While this is completely true and I agree with it, there is one fact to remember. When a shipclass gets buffed, ppl tend to start to fly them a LOT more, therefore a sight of keres / any other EAF will increase dramatically after the rubicon patch. Therefore the problems they bring, will increase a lot :)


Any force multiplier is death to a solo ship that tries to take on a gang. You're right, a solo pilot can get pointed really far out if there's a new Keres in said gang...But the same could happen if an Arazu decloaked near him, or he could be made completely and utterly useless if the enemy gang had logi, or a BB/Falcon, or even just good range projection.

I would argue that taking on a gang while solo becomes easier post-patch... EAFs are extremely easy to kill if they don't shut you down first. They die if anything breathes on them, unlike recons or logistics ships. They're ships you can show up, kill quickly, and leave before getting jumped on by aforementioned gang.
ShahFluffers
Ice Fire Warriors
#219 - 2013-10-04 19:49:41 UTC  |  Edited by: ShahFluffers
Quote:
My point on the current situation is that doomsayers, calling that keres will be able to shutdown all form of solo pvp are wrong, because they would already have this capability agaisnt most ships as of TODAY, yet their usage is rare.

This is only because...

- Ewar cruisers are MUCH more survivable (won't instapop to a fast sniper or die in mere seconds to interceptors or drones).
- faster ships (like the Condor or Interceptors) can use Ewar about 70 to 80% as effectively as a dedicated Ewar ship (exception; Griffin, Kitsune, Sentinel) and can deal non-insignificant amounts of damage relative to Ewar frigs.


Also take into account that snake implant sets and skirmish links can drastically increase the engagement envelope of these ships. Dual TD or Damp Condors with 30km point ranges and 4000 m/sec speeds are already rife in low-sec.

If people want to see more Ewar frigates...
- nerf Ewar across the board (so it's more attractive to use the "right ship for the right job").
- buff the bonuses of Ewar ships (making them as good as they are now).
- remove the DPS abilities of Ewar frigates (they are specialist ships, right? And you want to encourage them to work with others).
- now increase their speed.

This I can live with.
Zappity
New Eden Tank Testing Services
#220 - 2013-10-04 20:09:45 UTC
I think CCP wants to shake up null doctrines. This is fine and a good goal. The problem is that the changes won't work well in lowsec.

Limiting their bonused ewar as above is a good concept.

Zappity's Adventures for a taste of lowsec and nullsec.