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[Rubicon] Sisters of EVE faction ships

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#801 - 2013-10-04 11:45:32 UTC  |  Edited by: epicurus ataraxia
For the love of God people, will you please stop suggesting 5% virus with 3 mid slots on your PvP fits for the asteros.
CCP might listen to you! Then this would be as much use as a chocolate teapot for exploration.Smothered at birth.

CCP Rise, You know that 10% virus strength and 4 mid slots are needed for exploration, + 10 virus for everything harder than hisec
and 4 mids for relic cargo probe data and prop mod.

Do not let them mission creep this one into uselessness.

There is one EvE. Many people. Many lifestyles. WE are EvE

Samara Anninen
#802 - 2013-10-04 11:45:38 UTC  |  Edited by: Samara Anninen
Kaarous Aldurald wrote:
Samara Anninen wrote:
Kaarous Aldurald wrote:
If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.

Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists.


It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones.


Just judging from the announcement, they've pretty much drawn their line as to the role of the ship. Especially as it is thoroughly in keeping with what they were trying to push in Odyssey and what they are pushing in Rubicon.

It's pretty much a solo player oriented ship. Logi is by definition a group style gameplay ship.


Till It doesn't appear on TQ they can do whatever they want with them :) Also as I think only cruiser should be "cloaky logi" while frigate might stay as it is - exploration ship with some combat capabilities - even though there still will be a question about roles overlapping with CovOps which I was talking about since my first post in this thread.

Froms skills training point of view it's ok - they are not connected with each other by skill tree, so they may have completle different roles even though it's not typical for faction ships, I agree.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#803 - 2013-10-04 11:49:02 UTC  |  Edited by: epicurus ataraxia
Samara Anninen wrote:
Kaarous Aldurald wrote:
Samara Anninen wrote:
Kaarous Aldurald wrote:
If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.

Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists.


It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones.


Just judging from the announcement, they've pretty much drawn their line as to the role of the ship. Especially as it is thoroughly in keeping with what they were trying to push in Odyssey and what they are pushing in Rubicon.

It's pretty much a solo player oriented ship. Logi is by definition a group style gameplay ship.


Till It doesn't appear on TQ they can do whatever they want with them :) Also as I think only cruiser should be "cloaky logi" while frigate might stay as it is - exploration ship with some combat capabilities - even though there still will be a question about roles overlapping with CovOps which I was talking about since my first post in this thread.



Regarding overlap if the asteros could only have a core probe launcher and not combat launcher if using a cloak then that would go a long way to creating a significant difference. And with only 2 highs cyno becomes harder without making choices.

There is one EvE. Many people. Many lifestyles. WE are EvE

Samara Anninen
#804 - 2013-10-04 11:58:44 UTC
epicurus ataraxia wrote:
Samara Anninen wrote:
Kaarous Aldurald wrote:
Samara Anninen wrote:
Kaarous Aldurald wrote:
If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.

Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists.


It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones.


Just judging from the announcement, they've pretty much drawn their line as to the role of the ship. Especially as it is thoroughly in keeping with what they were trying to push in Odyssey and what they are pushing in Rubicon.

It's pretty much a solo player oriented ship. Logi is by definition a group style gameplay ship.


Till It doesn't appear on TQ they can do whatever they want with them :) Also as I think only cruiser should be "cloaky logi" while frigate might stay as it is - exploration ship with some combat capabilities - even though there still will be a question about roles overlapping with CovOps which I was talking about since my first post in this thread.



Regarding overlap if the asteros could only have a core probe launcher and not combat launcher if using a cloak then that would go a long way to creating a significant difference. And with only 2 highs cyno becomes harder without making choices.


Nice idea, but SoE has faction combat probe launchers. This incompatibility will look strange :3 But why not?
Samara Anninen
#805 - 2013-10-04 12:03:34 UTC
epicurus ataraxia wrote:
And with only 2 highs cyno becomes harder without making choices.

Helios (Gallente CovOps), AFAIR, has only two highs too, so it's still out of luck (except combat probe launcher, as you propose)
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#806 - 2013-10-04 12:14:50 UTC
Samara Anninen wrote:
epicurus ataraxia wrote:
And with only 2 highs cyno becomes harder without making choices.

Helios (Gallente CovOps), AFAIR, has only two highs too, so it's still out of luck (except combat probe launcher, as you propose)


You are correct,
Possibly we should not be using the covert ops ships as a reason to cripple the new asteros,
If i remember correctly these are still to have their rebalance, and individuality and upgrades if required can be added then.
The only real reason covert ops ships are used for relic and data sites is: there is nothing else out there that does the job of the asteros and an additional isk making ability to give it a bit more than (a highly effective) specialist role.

There is one EvE. Many people. Many lifestyles. WE are EvE

Inggroth
Harbingers of Reset
#807 - 2013-10-04 12:18:06 UTC  |  Edited by: Inggroth
disregard, i'm bad P
Omnathious Deninard
University of Caille
Gallente Federation
#808 - 2013-10-04 12:18:38 UTC
epicurus ataraxia wrote:
Samara Anninen wrote:
epicurus ataraxia wrote:
And with only 2 highs cyno becomes harder without making choices.

Helios (Gallente CovOps), AFAIR, has only two highs too, so it's still out of luck (except combat probe launcher, as you propose)


You are correct,
Possibly we should not be using the covert ops ships as a reason to cripple the new asteros,
If i remember correctly these are still to have their rebalance, and individuality and upgrades if required can be added then.
The only real reason covert ops ships are used for relic and data sites is: there is nothing else out there that does the job of the asteros and an additional isk making ability to give it a bit more than (a highly effective) specialist role.

I don't think either of these ships should be able to fit a Covert Cyno. Just saying.

If you don't follow the rules, neither will I.

Kane Fenris
NWP
#809 - 2013-10-04 12:19:09 UTC
Goldensaver wrote:
Kane Fenris wrote:
CCP Rise wrote:

Stratios

Role Bonus: 50% reduction in Energy Turret capacitor need



plz dont force us to use lasers....
as a pilot who has every race but amar skilled (ships and weapons) and enjoys exploration this sucks cause i have to train both cruisers 5 and med weapons 5 just to use those awesome ships... if i could use any turret weapon on them it would be way better

I see nothing forcing the use of lasers, despite my personal thought that perhaps they should force it. The cap use bonus simply permits you to better choose which kind of gun you would prefer to use based of the merits of each gun, rather than outright dismissing lasers because of their immense cap drain.

Of course, personally I do believe there should be a huge incentive to use lasers, such as 2 turret hardpoints and a 100% damage bonus to lasers. This is an Amarr/Gallente pirate faction ship, and if you can't be bothered to train for that, I don't see why you should get to complain you can't fly the ship.

Of course in fairness to the Gallente side since drones are a weapon system for both races, perhaps it should have 2 role bonuses, one being 100% bonus to Laser damage, 100% bonus to Hybrid damage, 2 turret hardpoints. But I'm biased, so I just want a laser bonus.



if it was truely a galente amarr hybrid faction i would see it the same way but
its a factio desingend to do stuff that all people enjoy so it should be open to pilots of all factions thus id even would like to see it that you can use say :

amar/caldari skill for the 4% resistances
and galente/minmatar skill for drone bonuses

cause i belive good exploration ships shouldnt be naturally better avalible to new pilots that already have skilled amarr or galente

this is why i see the bonus on energy weapons as some kind of unatural bonus cause fixing a drawback on lasers makes em more desirable on a ship which has no launcher slots cause in most long range pve cases beams will now be the weapon of choice
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#810 - 2013-10-04 12:26:54 UTC  |  Edited by: epicurus ataraxia
Inggroth wrote:
I cba reading 40 pages, but i just had a closer look at the Stratios.

So basically its an Ishtar with CovOps cloak, bonus to scanning, and more drone bay.

[Stratios, why fly anything else?]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
Shadow Serpentis Warp Disruptor
Federation Navy Stasis Webifier
Large Shield Extender II
Large Shield Extender II

Covert Ops Cloaking Device II
[empty high slot]
[empty high slot]
[empty high slot]

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I

Garde II x5
Bouncer II x5
Curatot II x5
Warrior II x10
Hammerhead II x5
Hornet EC-300 x5


(utility slots and drones to taste)

If this goes live, i'll obviously jump on the FoTM train, but its not how proper balancing looks like.




..??
I believe the bonuses and resistances and specification of the ishtar might also have more than a marginal effect? The stratios is More like a mid point/hybrid of the vexor and navy vexor?
Big drone bay is more of an exploration feature, sure you could fill it with drones, but as for sending wave after wave out, abandoning damaged drones,it can get somewhat expensive and good luck doing that in combat with the current interface.drone bay size should really not unbalance things.

There is one EvE. Many people. Many lifestyles. WE are EvE

Igor Nappi
Doomheim
#811 - 2013-10-04 12:30:27 UTC  |  Edited by: Igor Nappi
I spent few minutes in EFT with the ships and I think they are looking good. The EWAR options provided with the good amount of midslots is what I especially like. I tried to keep the pimp reasonable and cost effective, plenty of room for moar shiny stuff. Stats all V, based on Namamai's files.
.

[Astero, Cookie lowsec]
Damage Control II
Energized Adaptive Nano Membrane II
Centii A-Type Small Armor Repairer
Drone Damage Amplifier II

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Covert Ops Cloaking Device II
Small Diminishing Power System Drain I

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Anti-Explosive Pump I

Hobgoblin II x5
Warrior II x5
Hornet EC-300 x5

122 (Hobs) / 99 (Warriors) DPS
5315 EHP, 98/124 DPS repped (omnidamage)
1006 m/s, 2,6 sec propless align

SAAR or SAAR + 200mm plate could be options for the tank. Lowish DPS but should still have a fairly good engagement profile for a frig.


[Stratios, Cookie]
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
10MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Sisters Core Probe Launcher, Sisters Core Scanner Probe I
Covert Ops Cloaking Device II
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Diminishing Power System Drain I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

584 (Ogres) / 475 (Berserkers) DPS
61832 uniform EHP (68686 with T2 rigs)
1298 / 497 m/s, 5,3 sec propless align

Not a DPS monster (lol at the webless shield, neutron + oh Void fits in the thread), but has dual med neuts, small NOS (medium is doable with a bit of implant love), dual prop, covops cloak, probe launcher (for ganking sig runners). close to unlimited drone bay, and 3 med slots and spare CPU (this config 469/500) for whatever EWAR you like. Not bad at all. Should work solo or as a scout for a small gang.

Honestly, who cares about PVE fits. PVP is what these will (and IMO should) be used for. Also, any laser bonus on the Stratios will be rather useless (both for PVE and PVP), please consider substituting it for something else.

Furthermore, I think that links must be removed from the game.

Endo Saissore
Afterburners of Eve'il Inc.
#812 - 2013-10-04 12:44:08 UTC
Inggroth wrote:
I cba reading 40 pages, but i just had a closer look at the Stratios.
Dont know if anyone noticed, but the Ishtar is rather strong currently.
And the Stratios is basically an Ishtar with CovOps cloak, bonus to scanning, and more drone bay.


[Stratios, why fly anything else?]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
Shadow Serpentis Warp Disruptor
Federation Navy Stasis Webifier
Large Shield Extender II
Large Shield Extender II

Covert Ops Cloaking Device II
[empty high slot]
[empty high slot]
[empty high slot]

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I

Garde II x5
Bouncer II x5
Curatot II x5
Warrior II x10
Hammerhead II x5
Hornet EC-300 x5


(utility slots and drones to taste)

wow, thats pretty bad Lol

If this goes live, i'll obviously jump on the FoTM train, but its not how proper balancing looks like.


This is a bad fit and should not be considered. First off you have very low ehp for a faction cruiser. If someone has a scram, which most do, you'll have no protection against damage.

Secondly the Stratios gets no bonuses towards drone tracking. The only reason Dominix and Ishtars have become popular recently is because they received a buff towards tracking. Without that bonus its very hard to actually apply heavy drone DPS. Without dual webs you can't use sentries.
Shivanthar
#813 - 2013-10-04 12:45:43 UTC  |  Edited by: Shivanthar
I like the new ships. However, I have some questions in my mind.

1- After these ships are released, because of their multi-role hulls, won't t1/t2 scout ships become obsolete? I will gladly switch my cheetah to one of these, because of their better firepower, exploration support, tanking ability and "extremely high agility" Let's not forget that if you get busted by a regular frig during an hacking attempt within a t1/t2 scout ship, you're 90% dead.

2- Since "extreme high agility" is a concern of the design, why it is an armor tanked ship? I don't say that everyone will throw 1600/800/400mm plates on it, but hey, if you can max out ehp, these will become also a nice bait ships. Moreover, people will fit tank on these ships in order to prevent immediate destruction when running exploration sites, so "agility" part of this ship will be crippled.

3- I forgot this while I was writing second :s

_Half _the lies they tell about me **aren't **true.

Omnathious Deninard
University of Caille
Gallente Federation
#814 - 2013-10-04 12:46:40 UTC
After sleeping on it again, and trying some more fits. The conclusion that I believe will be best for PvE and being able to defend your self and sneak attack PvP is to still go down to 4 high slots, reduce the turret hardpoints to 2, remove 25 bandwidth. this puts a good armor tank in a decent spot still DPS wise and keeps the lol shield gank setups to a reasonable DPS as well.

So the Stratios highlights would look like

4/5/6
2 turret hardopints
+10% drone damage and hp bonus per level
+4% armor resistance bonus per level
+37.5% scanner probe bonus
+5 Virus strength
100mpbs
500m3 drone bay

If you don't follow the rules, neither will I.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#815 - 2013-10-04 12:51:43 UTC
Omnathious Deninard wrote:
After sleeping on it again, and trying some more fits. The conclusion that I believe will be best for PvE and being able to defend your self and sneak attack PvP is to still go down to 4 high slots, reduce the turret hardpoints to 2, remove 25 bandwidth. this puts a good armor tank in a decent spot still DPS wise and keeps the lol shield gank setups to a reasonable DPS as well.

So the Stratios highlights would look like

4/5/6
2 turret hardopints
+10% drone damage and hp bonus per level
+4% armor resistance bonus per level
+37.5% scanner probe bonus
+5 Virus strength
100mpbs
500m3 drone bay



Why are people mindlessly copying +5 virus strength???? It needs + 10 please think about more than dps when posting. you will kill these ships before they are even born. ONLY EXPLORERS WITH ALL SKILLS IN EXPLORING WILL TAKE THESE OUT OF HISEC WITH 5%

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#816 - 2013-10-04 12:52:38 UTC  |  Edited by: epicurus ataraxia
epicurus ataraxia wrote:
Omnathious Deninard wrote:
After sleeping on it again, and trying some more fits. The conclusion that I believe will be best for PvE and being able to defend your self and sneak attack PvP is to still go down to 4 high slots, reduce the turret hardpoints to 2, remove 25 bandwidth. this puts a good armor tank in a decent spot still DPS wise and keeps the lol shield gank setups to a reasonable DPS as well.

So the Stratios highlights would look like

4/5/6
2 turret hardopints
+10% drone damage and hp bonus per level
+4% armor resistance bonus per level
+37.5% scanner probe bonus
+5 Virus strength
100mpbs
500m3 drone bay



Why are people mindlessly copying +5 virus strength???? It needs + 10 please think about more than dps when posting. you will kill these ships before they are even born. ONLY EXPLORERS WITH ALL SKILLS AT V IN EXPLORING AND T2 ANALYSERS WILL TAKE THESE OUT OF HISEC WITH 5%



Sorry double post

There is one EvE. Many people. Many lifestyles. WE are EvE

Endo Saissore
Afterburners of Eve'il Inc.
#817 - 2013-10-04 12:54:01 UTC  |  Edited by: Endo Saissore
Igor Nappi wrote:
I spent few minutes in EFT with the ships and I think they are looking good. The EWAR options provided with the good amount of midslots is what I especially like. I tried to keep the pimp reasonable and cost effective, plenty of room for moar shiny stuff. Stats all V, based on Namamai's files.
.

[Astero, Cookie lowsec]
Damage Control II
Energized Adaptive Nano Membrane II
Centii A-Type Small Armor Repairer
Drone Damage Amplifier II

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Covert Ops Cloaking Device II
Small Diminishing Power System Drain I

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Anti-Explosive Pump I

Hobgoblin II x5
Warrior II x5
Hornet EC-300 x5

122 (Hobs) / 99 (Warriors) DPS
5315 EHP, 98/124 DPS repped (omnidamage)
1006 m/s, 2,6 sec propless align

SAAR or SAAR + 200mm plate could be options for the tank. Lowish DPS but should still have a fairly good engagement profile for a frig.


[Stratios, Cookie]
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
10MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Sisters Core Probe Launcher, Sisters Core Scanner Probe I
Covert Ops Cloaking Device II
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Diminishing Power System Drain I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

584 (Ogres) / 475 (Berserkers) DPS
61832 uniform EHP (68686 with T2 rigs)
1298 / 497 m/s, 5,3 sec propless align

Not a DPS monster (lol at the webless shield, neutron + oh Void fits in the thread), but has dual med neuts, small NOS (medium is doable with a bit of implant love), dual prop, covops cloak, probe launcher (for ganking sig runners). close to unlimited drone bay, and 3 med slots and spare CPU (this config 469/500) for whatever EWAR you like. Not bad at all. Should work solo or as a scout for a small gang.

Honestly, who cares about PVE fits. PVP is what these will (and IMO should) be used for. Also, any laser bonus on the Stratios will be rather useless (both for PVE and PVP), please consider substituting it for something else.



This is a real world applicable fit. Webs to apply damage, respectable tank. I'd rather guns in the highs but that's a personally choice. Even with blasters in the highs I'd hit 650 DPS tops?

Please stop posting gank fits. Its not realistic. The catalyst can easily hit 500-600 dps with the right implants. Yet you rarely see them unless they're ganking miners
Bouh Revetoile
In Wreck we thrust
#818 - 2013-10-04 12:55:45 UTC
About the Stratios : 850dps look good on paper, but any blaster or drone navy cruiser and above does this. Navy Vexor, Navy Exequror, Ishtar and I guess the Deimos too ; not to mention pirate cruisers and combat BC which will eat it for breakfast. And all of these ships will have at least a comparable tank than the Stratios, if not better.

So the only things the Stratios will gank will be *lone* T1 cruisers... I'm fine with that. On top of that, the godly 850 dps fit of doom is a brawler fit, which mean that you are very vulnerable ennemy renforcement. Compare it even to a Talos would you ? A Talos is faster, and have comparable but *applyable* dps, tested on field, and considering Ogres, it also have more range than a Stratios. It have less buffer, but it's a real kiting ship at least. Plate it, and you'll have same tank, more speed and still the same dps, but you'll have easier time applying it... And yet, the Talos cost a fraction of the price of this Stratios.

Mens, this is 2013 : Tiericide came by and the ships are not in their 2011 state anymore. All navy cruisers are powerhouse for example and all the Stratios have over them is its cloak, and it will cost you a fair price.

So the only problem is the mostly psychological factor of the cloak. Why only psychological ? Because you wont gank anything more than with a cloaky T3 or even a recon cruiser, because the ship only traded tank for dps compared to them. And for nullsec, the ship is way too fragile to be cost effective.

The only place it might shine in is with covert cyno gang, otherwise it's not anywhere close to be cost effective.

So yes, the lone pvper will be able to pick its fights : T1 cruisers. Brawlers need to be avoided and kiters should be able to flee before you tackle them (5s timer + lock time, most cruiser can flee in this time). You'll be able to gank pve bears not paying attention (again, 5s timer). And that's it.

For me it's cool, and we reached the limit a cloaky cruiser can have, but all things condsidered, it's not more powerful than any other pirate ship (damn, a Machariel is faster, and for this price, you can have a navy hurricane with the same speed)
Sir Mattsimus
School of Applied Knowledge
Caldari State
#819 - 2013-10-04 12:56:23 UTC
I truly hope a CCP dev sees this post.

There are two things I love to do in Eve more than anything else. Probe down sites to hack/analyze and probe down ships so that I or my alliance mates might try to destroy them. I like probing and exploring very very much and recent changes to launching and arranging probes along with the changes to the hacking/archeology sites have improved my experience immensely.

I prefer to explore in nullsec because it is the most exciting/dangerous frontier, yields the best loot and there are so many nullsec systems to see. The only reason I would explore in lowsec is to find gas sites and the only reason I ever explored in highsec were because my skills weren't yet maxed and I was still timid about the dangers of leaving highsec space. But even with maxed hacking/archeology skills, using a covert ops frigate fit with memetic algorithm bank and emission scope analyzer rigs and with tech 2 analyzer and hacking modules the hacking minigames in nullsec sites can be viciously difficult.

+5 virus strength?

I will never use these ships for exploration.

Without probe launcher fitting bonuses, using an expanded probe launcher seems barely viable on the Stratios. So I don't think I will use the Stratios for helping my gang find people either. Especially when the covert ops frigate is so much less expensive and has a higher scanning strength.

When I saw that SOE ships were going to be introduced I was overjoyed. As someone who spends most of his time in New Eden launching probes and finding what is hidden, to hear that the faction that makes the best probes, probe launchers and probing implants were getting their very own ships made me so very excited and hopeful. I had hoped to perhaps find a cruiser that was a middle ground between the covert ops frigate and strategic cruiser with emergent locus analyzer and covert reconfiguration subsystems.

Seeing these probe and hacking specs leaves me so very very disappointed.

“What we're shooting for is ships that are themed around exploration...”

If you are going to introduce these ships as they are, it seems wrong to market them as exploration themed vessels.
I consider myself to be an avid explorer but I will never buy these ships.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#820 - 2013-10-04 12:59:43 UTC
Sir Mattsimus wrote:
I truly hope a CCP dev sees this post.

There are two things I love to do in Eve more than anything else. Probe down sites to hack/analyze and probe down ships so that I or my alliance mates might try to destroy them. I like probing and exploring very very much and recent changes to launching and arranging probes along with the changes to the hacking/archeology sites have improved my experience immensely.

I prefer to explore in nullsec because it is the most exciting/dangerous frontier, yields the best loot and there are so many nullsec systems to see. The only reason I would explore in lowsec is to find gas sites and the only reason I ever explored in highsec were because my skills weren't yet maxed and I was still timid about the dangers of leaving highsec space. But even with maxed hacking/archeology skills, using a covert ops frigate fit with memetic algorithm bank and emission scope analyzer rigs and with tech 2 analyzer and hacking modules the hacking minigames in nullsec sites can be viciously difficult.

+5 virus strength?

I will never use these ships for exploration.

Without probe launcher fitting bonuses, using an expanded probe launcher seems barely viable on the Stratios. So I don't think I will use the Stratios for helping my gang find people either. Especially when the covert ops frigate is so much less expensive and has a higher scanning strength.

When I saw that SOE ships were going to be introduced I was overjoyed. As someone who spends most of his time in New Eden launching probes and finding what is hidden, to hear that the faction that makes the best probes, probe launchers and probing implants were getting their very own ships made me so very excited and hopeful. I had hoped to perhaps find a cruiser that was a middle ground between the covert ops frigate and strategic cruiser with emergent locus analyzer and covert reconfiguration subsystems.

Seeing these probe and hacking specs leaves me so very very disappointed.

“What we're shooting for is ships that are themed around exploration...”

If you are going to introduce these ships as they are, it seems wrong to market them as exploration themed vessels.
I consider myself to be an avid explorer but I will never buy these ships.



Thank you! 100% true, please CCP RISE listen to this man!

There is one EvE. Many people. Many lifestyles. WE are EvE