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[Rubicon] Sisters of EVE faction ships

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Kagura Nikon
Native Freshfood
Minmatar Republic
#781 - 2013-10-04 10:15:16 UTC
Soko Lsi wrote:
CCP please don't nerf this to hell!!!

You have made a perfect ship, it is not overpowered despite what the EFT warriors come up with. Who would use it like that?

Add some kind of laser bonus to the hull and leave the rest as is. A piece of art.



Wake up dammit stubborn people. When peoipel say OP they are NOT referign to DED or ANY PVE. No one cares how overpowered a ship can be in PVE sicne PVE is INCREDBLY easy in this game.


THey are complainign that it will be an EXTREMELY OVERPOWERED PVP SHIP!!

Wake up... no one cares.. o at least no one worth listening to cares for PVE balance!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#782 - 2013-10-04 10:16:35 UTC
Dehval wrote:
Nyancat Audeles wrote:
And no one in their right mind will fit this for PvE with a 16k EHP tank to get that 900 DPS you mention.

EVERYONE here is putting out max gank fits and then assuming that EVERYONE will suddenly fit all of their 400+ million ISK SoE cruisers with a max gank, 900 DPS fit with less EHP than 2 Punishers.

The reality will be far from it. The people that try to do that will learn quickly; others will be far more reasonable with their fits.

Max gank is somewhere in area of 1100 dps.

800 dps can be easily obtained with 4 unbonused pulse lasers and 2 DDAs, 900 if you use Blasters in Null. Here, I even made a fit last night.

It's pretty good. If you want to drop the analyzers you can fit more cap rechargers and throw on a nanobot accelerator to up the tank even more.

The ship does not have to try hard at all to get these ridiculous numbers. Noone gives a damn about EHP in PvE. If you care about EHP in PvE you are playing the wrong game.



Exaclty and that is the ship that is already OP. It needs to reduce bandwidth to 100.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gabriel Locke
Aliastra
Gallente Federation
#783 - 2013-10-04 10:22:27 UTC
Electrique Wizard wrote:
Trii Seo wrote:
lots of words..

Give the Astero a third high slot. As I mentioned before - it's a cloaky ship. If you're flying it without a covert cloak, you're either using a troll fit and are baiting or shouldn't be flying an Astero. In combat, a Dramiel will do everything better - so just spend some more spacebucks and get a Dramiel. Or a navy boat. Having a cloaky without an utility high that's used by the Covops Cloak module is just bad. Two pew pew lasers and a cloak would be fine for ambushing things that pop up - maybe give it a bonus to laser optimal/tracking since it's a speedy ship and if it doesn't have one people will just stuff ac's or blasters on it.



Just use drones as a primary weapon system, tank/damage mods in lows, web/scram/pop mod/cap booster in mid and a cloak+neut or cloak + probe in the highs and you're done. I assume they did this on purpose so you cant have the best of all worlds in 1 frigate.


Even with max skills the Astero's dps is totally anemic.

To put this in perspective, the Astero will be easily beaten by an average T1 frigate.

The Stratios will easily beat any T1 cruiser and could reasonably take on most battlecruisers and faction cruisers.
Trii Seo
Goonswarm Federation
#784 - 2013-10-04 10:30:27 UTC
Gabriel Locke wrote:
Electrique Wizard wrote:
Trii Seo wrote:
lots of words..

Give the Astero a third high slot. As I mentioned before - it's a cloaky ship. If you're flying it without a covert cloak, you're either using a troll fit and are baiting or shouldn't be flying an Astero. In combat, a Dramiel will do everything better - so just spend some more spacebucks and get a Dramiel. Or a navy boat. Having a cloaky without an utility high that's used by the Covops Cloak module is just bad. Two pew pew lasers and a cloak would be fine for ambushing things that pop up - maybe give it a bonus to laser optimal/tracking since it's a speedy ship and if it doesn't have one people will just stuff ac's or blasters on it.



Just use drones as a primary weapon system, tank/damage mods in lows, web/scram/pop mod/cap booster in mid and a cloak+neut or cloak + probe in the highs and you're done. I assume they did this on purpose so you cant have the best of all worlds in 1 frigate.


Even with max skills the Astero's dps is totally anemic.

To put this in perspective, the Astero will be easily beaten by an average T1 frigate.

The Stratios will easily beat any T1 cruiser and could reasonably take on most battlecruisers and faction cruisers.


^ Beat me to it ^

The closest thing to the Astero is I do believe Tristan. Even Tristan gets 2 Blasters to go with its drones.

Yes, the drone durability bit is marvellous, (for PvE anyway...) but why bother shooting drones when fighting an Astero - just blast the damn ship itself and call it a day.

Raw numbers aside, the only thing I'd say this thing has on people is being rather fast. Range control + drones, kite and let the bees do their job. But then the neut/nos high is redundant too and the ship is blatantly stuck with a "LOL PROBE/CLOAK" in highs mindset. The box, the box!

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Sachial
Hedion University
Amarr Empire
#785 - 2013-10-04 10:39:14 UTC
As a PvPer and sometime combat site runner, I'm pretty excited about that there cruiser. I think I'll have a lot of fun in it.

One concern however, that I'm hearing from explorers I know, is that they don't think these ships will be able to do nullsec hacking sites. They feel that the bonus to virus strength is insufficient to allow them to succeed.

While overlap and the making redundant of more specialised ships is always a concern, it seems to me that the exploration of deep nullsec is what these ships have at their core. They should be able to run nullsec sites.

Thanks for your work. I really am looking forward to U-boating in my Stratios.
Gabriel Locke
Aliastra
Gallente Federation
#786 - 2013-10-04 10:39:21 UTC  |  Edited by: Gabriel Locke
To put it another way, you could stick a covert ops cloak on a Vigilant and it wouldn't be as much of a monster as this thing.

As per my previous suggestion:

Gabriel Locke wrote:
Asteros:

10 Virus strength

+1 High slot

Stratios:

10 Virus strength

Keep the Lazer cap use bonus

+5% Lazer damage per level

-25 Mbs drone bandwidth


If you added a Lazer optimal bonus as well you could make a four sentry, ranged kiting fit that could run 6/10s without much trouble, solving the problem of having it able to run combat sites whilst not being an OP solo gank machine.
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#787 - 2013-10-04 10:48:21 UTC
Considering the awsome that is stratios, i hope you put 2 additional highs on the astero for a cloak and probe launcher.
Gabriel Locke
Aliastra
Gallente Federation
#788 - 2013-10-04 10:51:22 UTC
Or you could just release the Stratios as it is, but rename it "Cthulu".
M1k3y Koontz
House of Musashi
Stay Feral
#789 - 2013-10-04 10:51:24 UTC
Dehval wrote:
M1k3y Koontz wrote:
You won't GET 900 DPS in a 6/10, because that requires you to be within 3 km using Void and Ogre IIs, which move at the speed of molasses.

I'm sorry, should I use Gardes?

We are still rocking 800 dps at range using Pulses with scorch + Gardes. I guess you could argue that ships will be farther away than 30km? Well, lets switch it out. Let's use Beams and hit out to 47km with Curators. I guess now we are running into balanced territory with 627 dps. We are still massively over the dps requirement to complete a 6/10 with a reasonable amount of time.

Of course, I also mentioned you could just cheat and not use the analyzers, you are in low-sec and there are bound to be stations everywhere. Give your drones some Navigation computers. The once sub 1k m/s drones are now going at a respectable 1.8k m/s to 2k m/s depending on type. Or if you are a sentry man, you can give your Gardes two omnis and shoot to 45km + 12km, more range than any pre-nullsec combat site will need you to shoot out to, still 800 dps.

This 800-900 range is a real number that can be hit very easily for a standard DED running fit in this ship's current state. It is not something reserved for only hypothetical fits. Most will probably over tank the thing when they first get it out of fear of losing it. I give that mentality about two weeks before people realize it doesn't take much to get by in a 6/10 and they switch to the gank oriented fits.


Gardes wouldn't work because rats would shoot them and you wouldn't be able to pick them up, since you're applying 900 mythical DPS with blaster and void at 3km remember?

How much herp could a herp derp derp if a herp derp could herp derp.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#790 - 2013-10-04 10:58:47 UTC
CCP Rise wrote:
Naomi Anthar wrote:
Grarr Dexx wrote:
More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way.


You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila.


Confirming new Gila will be different and hopefully very cool.


Please don't ruin my sweet sweet gila =<

BYDI recruitment closed-ish

Samara Anninen
#791 - 2013-10-04 11:01:03 UTC  |  Edited by: Samara Anninen
M1k3y Koontz wrote:
Samara Anninen wrote:
they really need covops/recon ships skills as prerequisites.


1) Faction ships never have T2 ship skills prereqs unless they are an AT prize ship, which these are not and

2) Post with your main if you wish to be taken seriously! *Rabble rabble*


1) In the same time faction ships obviously never had covops cloak before - distinctive feature of t2 ships. So I see no reason why they don't have such prerequisites - it's OP - why would you ever need to train CovOps and, as some people say, even recons with these?

2) :3
Fey Ivory
Center for Advanced Studies
Gallente Federation
#792 - 2013-10-04 11:02:32 UTC
Personally, id like to see the SoE ships, set up for hybrid fitting, missiles, hybrids, lazors, drones or armour, shield fit... shouldent matter, set the ship bonus for exploration covert ops, and mobility... and tweak them towards survivability... i think that also reflect more of what SoE is, on neither side, employing all "sides" tech, but probably hard to balance out
Veshta Yoshida
PIE Inc.
Khimi Harar
#793 - 2013-10-04 11:07:52 UTC
Sisters of Eve
Sanctuary (Chronicle) wrote:
...As has been chronicled elsewhere, the SoE is a philanthropic organization dedicated to bettering the life of New Eden's denizens. After their performance in the Caldari-Gallente war and the Minmatar secession from Amarr, they gained the grudging respect not only of the four major empires but of various other factions as well. The SoE are the only party which can freely enter war zones irrespective of which forces are locked in combat, and they are renowned - or notorious - for assisting pirate factions in rescue operations, often following capsuleer attacks. While the SoE never choose sides in any fight, it has to be said that as a rule they do not think highly of capsuleers and their unfettered indulgence of bloodshed and mayhem; and, in fact, much of their information and even some of their equipment tends to come from faction pirates as thanks for having saved the lives of those who the capsuleers left for dead.

How does that correlate to covert cloaking full tackle and tank with eWar and near T2 damage? Where is the "Hippy" in the proposed ships .. you want to hang all the lore on the probing?

Frigate is good, not too much but not too little either. Will make CovOps largely obsolete but that's a different story and can be sorted when they get tiericided.

Cruiser is practically a covert cloaky Ishtar with godlike slots .. it is so juiced up that L.Armstrong would be proud.
- Laser cap bonus. What the hell is that doing there in the first place, unbonused lasers are craptastic to say the least and with drones the cap-less PvE is amply covered.
- Drone HP bonus, +25 or 50m3. It needs to be hippie themed, sure they have teeth but the damn things are brittle as only hemp chewing tea drinkers teeth can be. Still allows PvP but without stomping on every damn HAC foot within 200 parsecs, what you should be aiming for is a VW Kombi/Minibus and not a HumVee.
+ RR efficiency bonus with hull repairer included. HIPPIES! Love all around, in PvE to cuddle the flimsy drones in between orgies and in PvP to kiss the weary warriors and make it all better .. replace the laser cap bonus with this and all is well.
Samara Anninen
#794 - 2013-10-04 11:20:00 UTC
Veshta Yoshida wrote:
Sisters of Eve
Sanctuary (Chronicle) wrote:
...As has been chronicled elsewhere, the SoE is a philanthropic organization dedicated to bettering the life of New Eden's denizens. After their performance in the Caldari-Gallente war and the Minmatar secession from Amarr, they gained the grudging respect not only of the four major empires but of various other factions as well. The SoE are the only party which can freely enter war zones irrespective of which forces are locked in combat, and they are renowned - or notorious - for assisting pirate factions in rescue operations, often following capsuleer attacks. While the SoE never choose sides in any fight, it has to be said that as a rule they do not think highly of capsuleers and their unfettered indulgence of bloodshed and mayhem; and, in fact, much of their information and even some of their equipment tends to come from faction pirates as thanks for having saved the lives of those who the capsuleers left for dead.

How does that correlate to covert cloaking full tackle and tank with eWar and near T2 damage? Where is the "Hippy" in the proposed ships .. you want to hang all the lore on the probing?

Frigate is good, not too much but not too little either. Will make CovOps largely obsolete but that's a different story and can be sorted when they get tiericided.

Cruiser is practically a covert cloaky Ishtar with godlike slots .. it is so juiced up that L.Armstrong would be proud.
- Laser cap bonus. What the hell is that doing there in the first place, unbonused lasers are craptastic to say the least and with drones the cap-less PvE is amply covered.
- Drone HP bonus, +25 or 50m3. It needs to be hippie themed, sure they have teeth but the damn things are brittle as only hemp chewing tea drinkers teeth can be. Still allows PvP but without stomping on every damn HAC foot within 200 parsecs, what you should be aiming for is a VW Kombi/Minibus and not a HumVee.
+ RR efficiency bonus with hull repairer included. HIPPIES! Love all around, in PvE to cuddle the flimsy drones in between orgies and in PvP to kiss the weary warriors and make it all better .. replace the laser cap bonus with this and all is well.


Etana, but it's AT ship... Cloaky logi from SoE sounds interesting and good from lore side, so +1
Kagura Nikon
Native Freshfood
Minmatar Republic
#795 - 2013-10-04 11:24:20 UTC
Fey Ivory wrote:
Personally, id like to see the SoE ships, set up for hybrid fitting, missiles, hybrids, lazors, drones or armour, shield fit... shouldent matter, set the ship bonus for exploration covert ops, and mobility... and tweak them towards survivability... i think that also reflect more of what SoE is, on neither side, employing all "sides" tech, but probably hard to balance out



Would be nonsense bcause all pirate factions have 1 bonus from each of their races.


Imagine if the machariel had also Droen damage bonus... would be exact same thing. In fact sicne the machariel is a jove design that the angels salgaved, maybe it should have adoomsday device as well.. Roll

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kaarous Aldurald
Black Hydra Consortium.
#796 - 2013-10-04 11:26:54 UTC
If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.

Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Luscius Uta
#797 - 2013-10-04 11:28:09 UTC
The frigate I like. It could work better with 3/3/4 slot layout, but the lack of high slots is well compensated by the fact that most of its damage will be done with drones. Four midslots on an armour-tanked frigate will guarantee some interesting (as well as stupid) fits.
Sadly it cannot (realistically) fit an Expanded Probe Launcher, so I expect it to be much more popular for doing lowsec Radar/Data sites than for PvP.

The cruiser I have more issues with though. First, it's the slot layout - five lows isn't enough for an armour tanked T1 drone cruiser since you'll need a DDA or two. Again, considering the fact that it's a drone boat, I would not remove a midslot but a highslot to compensate for addition of 6th lowslot.
But that's only if you insist of keeping the Armour resistance bonus typical to Amarr ships, because the existing slot layout would be fine if you would replace the resist bonus with something which would allow more flexibility when it comes to fitting, such as capacitor recharge bonus (or even reduction in capacitor use for all active modules - if that would be even be possible without rewriting a whole bunch of code).
Role Bonus of 50% reduction in Energy Turret capacitor need I also don't like since it further limits the ship's flexibility - we have 3 laser-using factions (Amarr, Sansha, Blood Raiders) so I don't think we need another one. Another drone bonus would suit better here (my recommendation: 50% bonus to drone control range). And the drone bay deserves a nerf (or at least the bandwidth could be reduced to 100m^3), as it is unparralled by anything else but carriers.

Workarounds are not bugfixes.

Samara Anninen
#798 - 2013-10-04 11:32:12 UTC  |  Edited by: Samara Anninen
Kaarous Aldurald wrote:
If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.

Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists.


It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones because it would be totally different from current design.
Kaarous Aldurald
Black Hydra Consortium.
#799 - 2013-10-04 11:39:05 UTC
Samara Anninen wrote:
Kaarous Aldurald wrote:
If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.

Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists.


It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones.


Just judging from the announcement, they've pretty much drawn their line as to the role of the ship. Especially as it is thoroughly in keeping with what they were trying to push in Odyssey and what they are pushing in Rubicon.

It's pretty much a solo player oriented ship. Logi is by definition a group style gameplay ship.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gabriel Locke
Aliastra
Gallente Federation
#800 - 2013-10-04 11:40:26 UTC
Kaarous Aldurald wrote:
If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.

Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists.


If you want to make that dream awox come true, you can actually make very effective cloaky logis with heavy armour resists using T3's. Cool