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Rubicon - Is there actually going to be anything big?

First post
Author
BenDover
Caldari Provisions
Caldari State
#61 - 2013-10-04 05:33:22 UTC
JinSanJong wrote:
Jonah Gravenstein wrote:
JinSanJong wrote:
Solstice Project's Alt wrote:
No, you could as well unsub.

Bye.


Was that the best troll you could come up with? please try harder

He's not trolling...


Obviously needs to seek professional help if he gets upset at a normal question. Thats just weird that someone would react like that, its not normal.


Haven't you heard? It's popular nowadays to pass oneself as a seasoned, weather beaten bittervet and dismiss all other players as immature, unworthy sacks of manure.

Or something.
Flamespar
WarRavens
#62 - 2013-10-04 05:38:56 UTC
Dunno. The new flying base thingy looks interesting, and CCP has said that it will iterate on it.

But CCP says lots of things.
James Amril-Kesh
Viziam
Amarr Empire
#63 - 2013-10-04 07:44:20 UTC  |  Edited by: James Amril-Kesh
Caliph Muhammed wrote:
Guys were getting a glorified patch of trivial features for our subscription fees. Local chat will still be right there assuring 90% of potential pvp never happens.

Yeah cause people will always find other people to fight when local is removed and not just pass through systems entirely because they think they're empty.

This isn't w-space. Things work differently here, and for a reason.

If you think these features are trivial, you're either delusional or clueless. Probably a mix of both.

Enjoying the rain today? ;)

Malcanis
Vanishing Point.
The Initiative.
#64 - 2013-10-04 07:48:54 UTC
JinSanJong wrote:
Just wondering if we are going to see some significant changes and updates rather just another improvements or tweaks to existing?


Actually CCP are going to start removing features to make the maintenance/update cycle shorter and easier for everyone. Let's just say that the T3 "rebalance" is going to be a bit of a harsher nerf than most people are expecting.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zappity
New Eden Tank Testing Services
#65 - 2013-10-04 08:15:49 UTC  |  Edited by: Zappity
I don't think we'll be able to tell how 'big' Rubicon is for a while. I have reasonably high hopes.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#66 - 2013-10-04 08:32:28 UTC
Herzog Wolfhammer wrote:
SOE ships not big? Sad


No. They should have introduced a SOE battleship.

Zappity's Adventures for a taste of lowsec and nullsec.

Malcanis
Vanishing Point.
The Initiative.
#67 - 2013-10-04 08:49:23 UTC
Zappity wrote:
I don't think we'll be able to tell how 'big' Rubicon is for a while.


This is absolutely true. The players have asked - and CCP Seagull 100% agree - for features that are larger than those that can be delivered in a 6 month expansion cycle.

Shockingly enough this means that it will take more than 6 months for some of these features to appear.

Zappity wrote:
I have reasonably high hopes.


EVEs players will always be able to generate hopes at a vastly higher rate than CCP can ever expect to fulfill. We collectively hold CCP to an incredibly high standard, which on the whole, they do an unreasonably good job of fulfilling. An occasional dose of realism on our part might not be a bad thing, though.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zappity
New Eden Tank Testing Services
#68 - 2013-10-04 09:15:37 UTC
Malcanis wrote:
EVEs players will always be able to generate hopes at a vastly higher rate than CCP can ever expect to fulfill. We collectively hold CCP to an incredibly high standard, which on the whole, they do an unreasonably good job of fulfilling. An occasional dose of realism on our part might not be a bad thing, though.


I think that is a fair comment.

Rubicon would be a success in my book if it delivered some highsec POCO ructions to keep people occupied until the next expansion. As long as Rubicon also includes a substantial amount of 'under the hood' work which is being built up for other features in the summer and subsequent releases I will be happy enough.

Zappity's Adventures for a taste of lowsec and nullsec.

Malcanis
Vanishing Point.
The Initiative.
#69 - 2013-10-04 09:23:12 UTC
Zappity wrote:
Malcanis wrote:
EVEs players will always be able to generate hopes at a vastly higher rate than CCP can ever expect to fulfill. We collectively hold CCP to an incredibly high standard, which on the whole, they do an unreasonably good job of fulfilling. An occasional dose of realism on our part might not be a bad thing, though.


I think that is a fair comment.

Rubicon would be a success in my book if it delivered some highsec POCO ructions to keep people occupied until the next expansion. As long as Rubicon also includes a substantial amount of 'under the hood' work which is being built up for other features in the summer and subsequent releases I will be happy enough.


My opinion is that the T2 ship changes are also going to disrupt a lot of long-held combat assumptions and break up several major combat metas.

But there's more.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rekon X
Doomheim
#70 - 2013-10-04 10:01:13 UTC
Nalha Saldana wrote:
Anchorable structures isnt new?


There are anchorable structures in the game, no it's not new.

OP is probably wondering why, as am I, it's called an expansion.

Now, let the stupid mindless comments continue.

Definition of goon - a stupid person Those who can do, those who can't spew

Rekon X
Doomheim
#71 - 2013-10-04 10:04:30 UTC
Tasha Saisima wrote:
Expansion feels like a .1 patch tbh


^^

Definition of goon - a stupid person Those who can do, those who can't spew

Doctor Nakajima
Long John Silver.
#72 - 2013-10-04 11:00:39 UTC
Victor Dathar wrote:
Well it is a big patch for all the socialists as they can anchor leeching structures to steal the moon goo of hard working Americans to fund their slob life styles.

You must be kidding or stupid or both.
Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#73 - 2013-10-04 11:04:29 UTC  |  Edited by: Abulurd Boniface
Rekon X wrote:
Nalha Saldana wrote:
Anchorable structures isnt new?


There are anchorable structures in the game, no it's not new.

OP is probably wondering why, as am I, it's called an expansion.

Now, let the stupid mindless comments continue.


So, to at once investigate the possible, to try and avoid stupid and mindless commenting and to explore why this latest FREE update of the product merits only our collective sneering derision [a position, by the way, that I do not share nor support], pray answer this simple question:

what would it take for you to consider Rubicon a fully-featured expansion, worthy of the name?

CCP Seagull, the least of whom it can be said that she is an enthusiastic team leader with a vision of where to take this, our fondly shared collective reverie, has stated that Rubicon is the first step, over a number of expansions, towards a radically new and different New Eden where we, arguably the most pampered and pandered to user base in the massively multi-player Online Gaming constellation, will get even more freedom to shape the outcomes of our collective interactions.

Somehow this bold, brash, bewilderingly enthusiastic, beguilingly ambitious, scrumptiously delicious banquet of art, shared hopes and dreams, byzantine complexity of code and generously shared with all comers for a mere pittance, just doesn't cut it for you. It's simply not enough, you want more knoepfkens, more blinkenlights, more... whatever wanders your idling mind on the way to a deeper engagement of what it means to be a New Eden pod pilot.

So, I am impressed by that. I stand in awe, and I'm not even being sarcastic. You have a better idea of where this gorgeous world of wonder and exploration should be going. This amazes me. If you have not considered joining CCP, you should do so forthwith. They -need- people like you.

In the mean time: share with us, lesser immortals, your dreams of a better New Eden tomorrow. Don't be a scrooge. Help us understand why your idea is better than the delight that is currently on offer, and I will enthusiastically join you in advocating precisely that through all the right (and wrong) channels.

So, out with it: where should we be going that we are not going to now?
Silvetica Dian
Imperial Shipment
Amarr Empire
#74 - 2013-10-04 11:11:23 UTC  |  Edited by: Silvetica Dian
JinSanJong wrote:
Jonah Gravenstein wrote:
JinSanJong wrote:
Solstice Project's Alt wrote:
No, you could as well unsub.

Bye.


Was that the best troll you could come up with? please try harder

He's not trolling...


Obviously needs to seek professional help if he gets upset at a normal question. Thats just weird that someone would react like that, its not normal.


It is a sandbox game and so the content is player created not dev created.
The changes to high sec customs is a huge change.
The interceptor bubble immunity and the changes to warp speed generally are HUGE changes.
a scanning ship that can run most exploration sites solo and can also pvp including via blops bridge is HUGE.
a blops frig that can kill small ships easily is huge.
the EAF becoming more than a joke will change the small gang and possibly fleet metas completely.
you seem to have missed all of this and seem to think that the devs need to add more "quests" or something.
the reply you find odd knows all this and thinks because you don't understand the basic concept of EVE and where the content comes from you should "go back to wow" a game where the content is made the the dev's and the players have no impact on the story which is clearly what you are looking for.
the reply you found odd was just more pithy than my wall of text.

edit. i forgot the various anchorable structures that are also game changing in exciting ways.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Signal11th
#75 - 2013-10-04 11:47:39 UTC
Regis Solo wrote:
Remove Concord and let the age of Chaos begin! Twisted



Like concord is any hassle to someone who knows what he is doing....

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Kahawa Oban
New Groton Industrial Works
#76 - 2013-10-04 12:28:11 UTC
Listening to CCP Seagull's comments at the announcement and the fanfest; I think we are at the begging of a structured change to the game. The high sec POCO change is a good way for CCP and the players to evaluate how potentially larger changes will affect the Eve universe. A low risk way to make a change to high-sec and see what happens. Opportunities for 'blowing stuff up' and industry; building more stuff.

It will be an interesting ride over the next few expansions. I am looking forward to seeing where we go and the opportunities presented in the game.



Velicitia
XS Tech
#77 - 2013-10-04 12:41:31 UTC
Malcanis wrote:
JinSanJong wrote:
Just wondering if we are going to see some significant changes and updates rather just another improvements or tweaks to existing?


Actually CCP are going to start removing features to make the maintenance/update cycle shorter and easier for everyone. Let's just say that the T3 "rebalance" is going to be a bit of a harsher nerf than most people are expecting.


More tears than the barge "rebalance"?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Varius Xeral
Doomheim
#78 - 2013-10-04 12:55:41 UTC
People want shinies.

Official Representative of The Nullsec Zealot Cabal

Ishtanchuk Fazmarai
#79 - 2013-10-04 13:38:36 UTC
Malcanis wrote:
Zappity wrote:
I don't think we'll be able to tell how 'big' Rubicon is for a while.


This is absolutely true. The players have asked - and CCP Seagull 100% agree - for features that are larger than those that can be delivered in a 6 month expansion cycle.

Shockingly enough this means that it will take more than 6 months for some of these features to appear.


"The players" have asked for "more conquerable null security space"? I *surely* missed that memo! Shocked

Roses are red / Violets are blue / I am an Alpha / And so it's you

Malcanis
Vanishing Point.
The Initiative.
#80 - 2013-10-04 13:57:19 UTC
Ishtanchuk Fazmarai wrote:
Malcanis wrote:
Zappity wrote:
I don't think we'll be able to tell how 'big' Rubicon is for a while.


This is absolutely true. The players have asked - and CCP Seagull 100% agree - for features that are larger than those that can be delivered in a 6 month expansion cycle.

Shockingly enough this means that it will take more than 6 months for some of these features to appear.


"The players" have asked for "more conquerable null security space"? I *surely* missed that memo! Shocked


http://www.eve-search.com/search/eve%20needs%20more%20space

Over 500 pages of hits.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016