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Engine trails innaccurate for pre-warp ships

Author
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#1 - 2011-11-16 01:42:30 UTC
What I mean is when a ship is given an instruction to warp to a target that requires a significant turn, and the ship is going at a great enough speed, it will rapidly turn toward the target and begin aligning. Your ship will quickly be perfectly aligned, but your momentum is still carrying you in the other direction which you can measure by glancing at the particles flying by the camera.

The problem is the engine trails do not accurately portray this momentum. As far as your trails are concerned you are travelling in a straight line toward your destination, despite the particles saying you are travelling diagonally.

I produced this by getting in a myrmidon and fitting a 100MN MWD. I accelerated to 1500ms and initiated a warp to a target at 90 degrees. Clicking align does not produce the same result as your ship will not do a rapid alignment, but a slow one following your actual path.

If you are going to reproduce this you likely have to use a heavy ship (BC or larger) and be going at a pretty good clip.

~Nem
Daedalus Arcova
The Scope
#2 - 2011-11-16 03:00:07 UTC
To be honest, the whole power-drifting pre-warp align thing is stupid anyway. I have no idea why CCP even introduced it in the first place. I can't think of a way to make engine trails work with sideways flying without looking completely dumb. Solution, get rid of warp drift.
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#3 - 2011-11-16 05:12:40 UTC
They implemented it because capital ships would always enter warp sideways, which just looked dumb. I think engine trails would look fine doing a bit of drifting.

That's what the test server is for anyway, lets see what it looks like fixed.
Daedalus Arcova
The Scope
#4 - 2011-11-16 08:50:47 UTC
Nemesis Factor wrote:
They implemented it because capital ships would always enter warp sideways, which just looked dumb.

They still do warp sideways, and it still looks dumb.
Xenial Jesse Taalo
The Scope
Gallente Federation
#5 - 2011-11-16 18:25:51 UTC
I don't use big ships much, but isn't the problem that rapid turning? Why does the warp command allow a turn that is faster than the align command?
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#6 - 2011-11-16 18:32:19 UTC
because sometimes it isn't even a turn. If you are at a stand still in a carrier and initiate a warp to a target behind you, you will get to speed before your model aligns, thereby entering warp while your ship is still pointing in the wrong direction. They changed it so the models could spin much faster after you initiate a warp to kind of fix the problem, but the engine trails don't really work with this feature too well.