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The two basic No-Gos of Eve

First post First post
Author
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#101 - 2013-10-03 19:36:06 UTC
Kirren D'marr wrote:
Jenn aSide wrote:
Kirren D'marr wrote:
Before EVE, I played another spaceship game: Earth and Beyond. Guess what? It had WIS, and it was still a spaceship game


EvE is not Earth and Beyond or any other game. Earth and Beyond was created by a huge company that doesn't have to worry so much about manpower. EvE is made by a company that's proven that bad things happen when a smallish outfit over-reaches.

Earth and Beyond had walking around and lasted exactly 2 years. EvE doesn't (focusing purely on space ships) and is still here after 10. Why mess with success?

EvE doesn't need an influx of barbie players, so the whole "people have been asking for WiS for years" is irrelevant. People have been asking for a lot of dumb things lol.


Earth and Beyond lasted exactly two years because that is exactly how long EA was contractually obligated to "support" it. E&B was intentionally killed by EA, they only ran it for as long as they did as part of their obligations in buying Westwood studios. They wanted the Command and Conquer franchise, and got stuck with E&B as part of the deal. "Support" for E&B at one point is rumored to have been no more than three people. Considering how little of a chance it was given, and the deliberate efforts to drive it into the ground ahead of schedule, I'm amazed it became as popular as it was (hint: it was popular enough that eight years after going dark, fans have reconstructed the game and gotten it running again).

Trying to blame Earth and Beyond's failure on the fact that the players had avatars is not only moronic, it's pedantic.


The problem with WiS is the crowd that wants it will not be happy with just WiS. They want a skill tree for it and combat for it and boarding actions for it and exploration content for it and all of that will have impact on eve play on server loads on players not fighting in space ships anymore etc...

It is not enough to simply have WiS they will not stand for it just like you will not stand for not having WiS in the first place.
You just keep pushing for more. It is not going to happen ever. And yet you are still here after what 8 years?
So I guess eve is working for you just fine the way it is.
Ishtanchuk Fazmarai
#102 - 2013-10-03 19:49:38 UTC
Jenn aSide wrote:
Kirren D'marr wrote:
Before EVE, I played another spaceship game: Earth and Beyond. Guess what? It had WIS, and it was still a spaceship game


EvE is not Earth and Beyond or any other game. Earth and Beyond was created by a huge company that doesn't have to worry so much about manpower. EvE is made by a company that's proven that bad things happen when a smallish outfit over-reaches.

Earth and Beyond had walking around and lasted exactly 2 years. EvE doesn't (focusing purely on space ships) and is still here after 10. Why mess with success?

EvE doesn't need an influx of barbie players, so the whole "people have been asking for WiS for years" is irrelevant. People have been asking for a lot of dumb things lol.


Apparently also doens't needs any new players at all. It's a hard trick to pull, admittedly, but CCP never turns away from a challenge.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kirren D'marr
Caldari Provisions
Caldari State
#103 - 2013-10-03 21:12:11 UTC
Hammer Crendraven wrote:
Kirren D'marr wrote:
Jenn aSide wrote:
Kirren D'marr wrote:
Before EVE, I played another spaceship game: Earth and Beyond. Guess what? It had WIS, and it was still a spaceship game


EvE is not Earth and Beyond or any other game. Earth and Beyond was created by a huge company that doesn't have to worry so much about manpower. EvE is made by a company that's proven that bad things happen when a smallish outfit over-reaches.

Earth and Beyond had walking around and lasted exactly 2 years. EvE doesn't (focusing purely on space ships) and is still here after 10. Why mess with success?

EvE doesn't need an influx of barbie players, so the whole "people have been asking for WiS for years" is irrelevant. People have been asking for a lot of dumb things lol.


Earth and Beyond lasted exactly two years because that is exactly how long EA was contractually obligated to "support" it. E&B was intentionally killed by EA, they only ran it for as long as they did as part of their obligations in buying Westwood studios. They wanted the Command and Conquer franchise, and got stuck with E&B as part of the deal. "Support" for E&B at one point is rumored to have been no more than three people. Considering how little of a chance it was given, and the deliberate efforts to drive it into the ground ahead of schedule, I'm amazed it became as popular as it was (hint: it was popular enough that eight years after going dark, fans have reconstructed the game and gotten it running again).

Trying to blame Earth and Beyond's failure on the fact that the players had avatars is not only moronic, it's pedantic.


The problem with WiS is the crowd that wants it will not be happy with just WiS. They want a skill tree for it and combat for it and boarding actions for it and exploration content for it and all of that will have impact on eve play on server loads on players not fighting in space ships anymore etc...

It is not enough to simply have WiS they will not stand for it just like you will not stand for not having WiS in the first place.
You just keep pushing for more. It is not going to happen ever. And yet you are still here after what 8 years?
So I guess eve is working for you just fine the way it is.


Like anything, you're going to get varied opinions on it, but I don't really think that most players looking for WiS are expecting it to include combat, etc. Interaction with station features and social interactions with other players, yes. Exploration, maybe; tactical displays of space combat/Dust514 activities could be good, but that's about it. I'm not expecting it to be anything that intrudes upon or overshadows EVE as it stands, but maybe that's just me.

Yes, I am still here after 8 years - sort of. In that time, I have unsubbed and resubbed a number of times. I'd have to do the math, but I'm sure I've spent less time over those years with an active subscription than I have without. Features like WiS would probably have kept me subbed in more consistently. So is it working fine for me as is? Not really; it's been enough to keep me coming back now and then, but eventually it loses my interest.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#104 - 2013-10-03 21:38:21 UTC
wis is coming
and everyone is invited to my bdsm dungeon when it does
Mekkimaru
University of Caille
Gallente Federation
#105 - 2013-10-04 00:11:28 UTC
Alavaria Fera wrote:


You love the new jump animations right




no


Haulie Berry wrote:

Good points. Let's just scrap the whole thing and turn it into a completely different game. Roll

This is the very definition of "**** that doesn't matter".

It doesn't matter that your friends want this to be a walking-in-stations + dogfighting sim. That's not what the game is. It's not going to be that game.

I mean, if we're giving credence to the desires of people who don't even play the game, why even stop there?

What if they want it to have swords and unicorns and and a Guitar Hero style minigame, too?


WiS =/= unicorns and guitar hero

also, no matter how you look at it (a correctly implemented WiS) would = more players = more money from subs, CCP likey

CQ is out, but i don't rage quit because someone else is in CQ, since it doesn't affect my space pew pew

as long as WiS wouldn't affect me, why should i care if someone else is getting a hard on from it?

you can do silly things like play market (playing market on a pvp space pixels game? who knew!) on eve, but i don't go and rage since it doesn't involve explosions, to each their own


Kirren D'marr wrote:


Like anything, you're going to get varied opinions on it, but I don't really think that most players looking for WiS are expecting it to include combat, etc.



i think the combat thing was brought up cause it would be silly if, in space player A and B were in a war, yet in station, they would be chill, and you know lore and ****

i'd have a problem if say, WiS were introduced and flipping stations/killing POS'/etc required an alliance/corp to then dock up and continue leet pvp in a 1st/3rd person shooter eve style

because #1 that would be ******** and #2 i suck at shooters that don't simply require me to press F1

am i doin it rite?

"What you don't get is that EvE is the most handholding, casual game ever. It is like farmville. No competition for people that want to put time in it. EvE is the most casual game of all times." - Caesarion Prime 2013

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#106 - 2013-10-04 00:23:41 UTC
Eggs Ackley wrote:
Hey there is always Secret World.

Why do you have to walk in stations to interact with others? Is this fashion week?


If I could get a top hat or a foppish peri-wig I'd prance around in stations all day.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#107 - 2013-10-04 00:57:50 UTC
Kirren D'marr wrote:

Like anything, you're going to get varied opinions on it, but I don't really think that most players looking for WiS are expecting it to include combat, etc. Interaction with station features and social interactions with other players, yes. Exploration, maybe; tactical displays of space combat/Dust514 activities could be good, but that's about it. I'm not expecting it to be anything that intrudes upon or overshadows EVE as it stands, but maybe that's just me.

Yes, I am still here after 8 years - sort of. In that time, I have unsubbed and resubbed a number of times. I'd have to do the math, but I'm sure I've spent less time over those years with an active subscription than I have without. Features like WiS would probably have kept me subbed in more consistently. So is it working fine for me as is? Not really; it's been enough to keep me coming back now and then, but eventually it loses my interest.


Well now, you are in luck as it turns out when you want to do your first person style game play you can just log onto Dust.
Play that til you want back into spaceships then come back to eve. You can have it all right now today. You can even shoot at other people in dust complete with a skill tree even! How awesome is that! CCP even has its own servers just to support it!
Garandras
The Scope
Gallente Federation
#108 - 2013-10-04 02:49:13 UTC
The only real people that will benefit from WiS are the carebears that have been camped in by wardecs, or the F1 pushers that only undock with 20mates,

just because they will have somthing diffrent to look at and feel like they were interacting with the game more..

oh and ofcourse people that spend AUR on getting the pretty pants so people can see how 1337 they are..

Jenn aSide
Worthless Carebears
The Initiative.
#109 - 2013-10-04 03:59:38 UTC
Ishtanchuk Fazmarai wrote:
Jenn aSide wrote:
Kirren D'marr wrote:
Before EVE, I played another spaceship game: Earth and Beyond. Guess what? It had WIS, and it was still a spaceship game


EvE is not Earth and Beyond or any other game. Earth and Beyond was created by a huge company that doesn't have to worry so much about manpower. EvE is made by a company that's proven that bad things happen when a smallish outfit over-reaches.

Earth and Beyond had walking around and lasted exactly 2 years. EvE doesn't (focusing purely on space ships) and is still here after 10. Why mess with success?

EvE doesn't need an influx of barbie players, so the whole "people have been asking for WiS for years" is irrelevant. People have been asking for a lot of dumb things lol.


Apparently also doens't needs any new players at all. It's a hard trick to pull, admittedly, but CCP never turns away from a challenge.


Only apparent to those who can't reason well.

EVE needs new players. The right kind of new players. For purposes of this discussion, that means players who like big spaceships (thelittle spaceship guys will have to wait for EVE: Valkyrie or SC lol). The people who like Feet (foot fetish freak bastids) can play any othe the thousands of games that are about walking/running.
Alavaria Fera
GoonWaffe
#110 - 2013-10-04 04:02:01 UTC
Garandras wrote:
The only real people that will benefit from WiS are the carebears that have been camped in by wardecs, or the F1 pushers that only undock with 20mates,

just because they will have somthing diffrent to look at and feel like they were interacting with the game more..

oh and ofcourse people that spend AUR on getting the pretty pants so people can see how 1337 they are..

I take it that you don't use drone assist doctrines

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jenn aSide
Worthless Carebears
The Initiative.
#111 - 2013-10-04 04:04:47 UTC
Kirren D'marr wrote:
Jenn aSide wrote:
Kirren D'marr wrote:
Before EVE, I played another spaceship game: Earth and Beyond. Guess what? It had WIS, and it was still a spaceship game


EvE is not Earth and Beyond or any other game. Earth and Beyond was created by a huge company that doesn't have to worry so much about manpower. EvE is made by a company that's proven that bad things happen when a smallish outfit over-reaches.

Earth and Beyond had walking around and lasted exactly 2 years. EvE doesn't (focusing purely on space ships) and is still here after 10. Why mess with success?

EvE doesn't need an influx of barbie players, so the whole "people have been asking for WiS for years" is irrelevant. People have been asking for a lot of dumb things lol.


Earth and Beyond lasted exactly two years because that is exactly how long EA was contractually obligated to "support" it. E&B was intentionally killed by EA, they only ran it for as long as they did as part of their obligations in buying Westwood studios. They wanted the Command and Conquer franchise, and got stuck with E&B as part of the deal. "Support" for E&B at one point is rumored to have been no more than three people. Considering how little of a chance it was given, and the deliberate efforts to drive it into the ground ahead of schedule, I'm amazed it became as popular as it was (hint: it was popular enough that eight years after going dark, fans have reconstructed the game and gotten it running again).

Trying to blame Earth and Beyond's failure on the fact that the players had avatars is not only moronic, it's pedantic.


That's a lot of excuse making. The point is that if E&B was so great, you wouldn't have to have fans propping up it's shattered remains lol. Someone would be making money off it....like CCP is with EvE.

One of the things that makes EvE great is it's laser focus on Spaceships and the Captains of Spaceships. When they started to lose that focus, we the community of imaginary space captains gently nudged them back to the holy path.

And we'll do it again if we have to.
Alavaria Fera
GoonWaffe
#112 - 2013-10-04 04:11:20 UTC
Jenn aSide wrote:
Kirren D'marr wrote:
Jenn aSide wrote:
Kirren D'marr wrote:
Before EVE, I played another spaceship game: Earth and Beyond. Guess what? It had WIS, and it was still a spaceship game

EvE is not Earth and Beyond or any other game. Earth and Beyond was created by a huge company that doesn't have to worry so much about manpower. EvE is made by a company that's proven that bad things happen when a smallish outfit over-reaches.

Earth and Beyond had walking around and lasted exactly 2 years. EvE doesn't (focusing purely on space ships) and is still here after 10. Why mess with success?

EvE doesn't need an influx of barbie players, so the whole "people have been asking for WiS for years" is irrelevant. People have been asking for a lot of dumb things lol.

Earth and Beyond lasted exactly two years because that is exactly how long EA was contractually obligated to "support" it. E&B was intentionally killed by EA, they only ran it for as long as they did as part of their obligations in buying Westwood studios. They wanted the Command and Conquer franchise, and got stuck with E&B as part of the deal. "Support" for E&B at one point is rumored to have been no more than three people. Considering how little of a chance it was given, and the deliberate efforts to drive it into the ground ahead of schedule, I'm amazed it became as popular as it was (hint: it was popular enough that eight years after going dark, fans have reconstructed the game and gotten it running again).

Trying to blame Earth and Beyond's failure on the fact that the players had avatars is not only moronic, it's pedantic.

That's a lot of excuse making. The point is that if E&B was so great, you wouldn't have to have fans propping up it's shattered remains lol. Someone would be making money off it....like CCP is with EvE.

One of the things that makes EvE great is it's laser focus on Spaceships and the Captains of Spaceships. When they started to lose that focus, we the community of imaginary space captains gently nudged them back to the holy path.

And we'll do it again if we have to.

Please do

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jenn aSide
Worthless Carebears
The Initiative.
#113 - 2013-10-04 04:17:56 UTC  |  Edited by: Jenn aSide
Kirren D'marr wrote:


Like anything, you're going to get varied opinions on it, but I don't really think that most players looking for WiS are expecting it to include combat, etc. Interaction with station features and social interactions with other players, yes. Exploration, maybe; tactical displays of space combat/Dust514 activities could be good, but that's about it. I'm not expecting it to be anything that intrudes upon or overshadows EVE as it stands, but maybe that's just me.


The people that want that don't want EvE.

Quote:

Yes, I am still here after 8 years - sort of. In that time, I have unsubbed and resubbed a number of times. I'd have to do the math, but I'm sure I've spent less time over those years with an active subscription than I have without. Features like WiS would probably have kept me subbed in more consistently. So is it working fine for me as is? Not really; it's been enough to keep me coming back now and then, but eventually it loses my interest.


But it's this part that is the most important thing you've said, because it speaks to the real truth.

I haven't been playing for 8 years. I started playing EvE in June of 2007. With the exception of a few vacations, a few internt outages, a couple house moves and unaviodable family obligations (grrr don't women know that Valentines day is a made up holiday???) I've played EvE every single day, not one unsub, hell, I maintain 4 accounts now.

And I've spent all of 32 seconds in the captains quarters...

It's that way because I like what EvE has to offer (spaceships, if i want to play walking around, I get up and go outside and....walk around. Too muh sunlight though).
You said so yourself, most of you 8 years has actually been unsubbed. Does it ever strike you (and folks like you) that maybe EvE isn't the game you're looking for? Many us who are actual practicing EvE fanatics like our spaceship only game. CCP devoting time and manpower to making game content for people who don't like the core spaceship theme of the game is just a dumb idea.

Somehow there are people like this in every game (the never satisfied/want more people). Hell, some of the World of Tanks boards I frequnet have people calling for bloody freaking INFANTRY...it's World of TANKS for jebus cripe's sake.
Jenn aSide
Worthless Carebears
The Initiative.
#114 - 2013-10-04 04:18:58 UTC
Alavaria Fera wrote:

Please do



I'm doing it now, you just can't see it! I'll use webcam next time. Damn, are we talking about the same thing?????

Pirate
BenDover
Caldari Provisions
Caldari State
#115 - 2013-10-04 04:26:27 UTC
I, for one, find that WiS would be nothing but a natural extension of game mechanics. It would essentially consist in transforming the already existing station-based player and game interactions into a "palpable", physical thing. Essentially, as it has been pointed out, it would be increasing the level of immersion of the game. Nothing stands to be lost in its implementation, specially considering that most of the heavy lifting has already been done, with the basic mechanics of WiS already in display in the form of Captain Quarters.
Personally, I find it perplexing that CCP would allow players to put a MASSIVE amount of effort and detail into creating their characters and then wouldn't provide a game environment in which that effort could be appreciated. After all, many people spend hours creating and refining every single aspect of their capsuleers (which the game allows, with a unique and extensive editing interface) only to have this effort reflected in nothing but a portrait other players can see. Captain Quarters hardly count, since only the character in question can access them.

Think what you will, but the idea of two individuals discussing the possibilities of a massive corporation merger, face to face in their characters, sitting next to a massive window overlooking space, practically gives me goosebumps. Immersion is everything. It's the reason we spend hours and hours of our time looking at a computer screen.
Jenn aSide
Worthless Carebears
The Initiative.
#116 - 2013-10-04 04:29:42 UTC
BenDover wrote:


Think what you will, but the idea of two individuals discussing the possibilities of a massive corporation merger, face to face in their characters, sitting next to a massive window overlooking space, practically gives me goosebumps. Immersion is everything. It's the reason we spend hours and hours of our time looking at a computer screen.


1st of all, looking at your name. What prision did you do your time at? (lol)

2nd of all, about what you posted above, all that sounds cool, but I just use teamspeak.
BenDover
Caldari Provisions
Caldari State
#117 - 2013-10-04 04:43:38 UTC
Jenn aSide wrote:
BenDover wrote:


Think what you will, but the idea of two individuals discussing the possibilities of a massive corporation merger, face to face in their characters, sitting next to a massive window overlooking space, practically gives me goosebumps. Immersion is everything. It's the reason we spend hours and hours of our time looking at a computer screen.


1st of all, looking at your name. What prision did you do your time at? (lol)

2nd of all, about what you posted above, all that sounds cool, but I just use teamspeak.


1. You don't wanna know.

2. Which is perfectly fine. Fits right in with the concept I had in mind. Being able to associate an actual body with a voice is increasing immersion. Sure, the lips not moving would be odd, but I'm sure a workaround could be found xD
Salome Musashi
Perkone
Caldari State
#118 - 2013-10-04 06:00:52 UTC
"Posting in another WiS thread." Big smile

Sounds like Eve isn't the game that the OP is looking for. Nothing wrong with that.

The playerbase already said we don't want WiS. We voted on it with our wallets and time, when people left en masse after Incarna came out.
Ishtanchuk Fazmarai
#119 - 2013-10-04 07:01:04 UTC
Salome Musashi wrote:
"Posting in another WiS thread." Big smile

Sounds like Eve isn't the game that the OP is looking for. Nothing wrong with that.

The playerbase already said we don't want WiS. We voted on it with our wallets and time, when people left en masse after Incarna came out.


If wasn't that 2011 was the best freaking year for CCP in terms of increased revenues (+5.9 million USD relative to 2010) and end of year profits (+3.5 million USD).

Or, put in other terms:

Incursion + Incarna = +5.9 million USD in revenues, +3.5 million comprehensive income
Crucible + Inferno = +1.1 million USD in revenues , +0.1 million comprehensive income (after accounting for increased development costs)

Where's the wrecking disaster now?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kirren D'marr
Caldari Provisions
Caldari State
#120 - 2013-10-04 18:57:55 UTC
Mekkimaru wrote:
Kirren D'marr wrote:
Like anything, you're going to get varied opinions on it, but I don't really think that most players looking for WiS are expecting it to include combat, etc.
i think the combat thing was brought up cause it would be silly if, in space player A and B were in a war, yet in station, they would be chill, and you know lore and ****


I get that, but at the same time, I can see why it might make sense for opposing players to leave each other alone. As capsuleers, we'll kill each other over and over in space, knowing there's always another clone waiting for us. But outside of our pods, we are vulnerable*, we can really be killed. That fear of true death may be enough to warrant an uneasy truce among capsuleers, and drive a sort of unspoken code that out of our pods, we are off limits to each other.

Of course, this is assuming some level of honor among capsuleers, which all things considered is foolish to expect, and it doesn't limit non-capsuleers from attempting to assasinate the "space gods" while they are vulnerable. What this means is that we would probably have access to heavily controlled portions of the station, with weapons restrictions and thorough security measures to ensure safety. Maybe even a special "capsuleers only" area or the like. Either way, you could come up with a reasonable way to make it fit the lore.

*This is assuming that I haven't missed some sort of change in the lore over the years, and capsuleers still only enter a new clone when killed in-pod. I've always just assumed that the DUST-suits carry the clone transfer technology like the pods, but I've never bothered to look it up.

Mekkimaru wrote:
i'd have a problem if say, WiS were introduced and flipping stations/killing POS'/etc required an alliance/corp to then dock up and continue leet pvp in a 1st/3rd person shooter eve style

because #1 that would be ******** and #2 i suck at shooters that don't simply require me to press F1


I'd have a problem with that as well. I don't see a proper implementation of WiS as something that heavily intrudes on what we do in space already, but rather an additional layer of immersion that can be participated in if one so chooses. Done right, it should not take anything away from the game that we have; it should only add to it.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_