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possible way to balance minmatar

Author
Phill C
Death Runs Riot
Out of the Blue.
#101 - 2011-11-15 15:34:55 UTC
Onictus wrote:
Phill C wrote:
Nimrod Nemesis wrote:
Phill C wrote:
on sisi i watched a catalyst rip a t2 cruiser hull in half

as for minmatar ships being in the top 20 on the eve kill board. suck it..


Flawless logical argument. You totally demolished them Phil.



you must be a liberal... that looks like their kind of tactic.. ya know take it out of context try and twist the meaning.

my point.. Galente Buffs are coming. (alote of people are trying to compare blaster boats to min (idk why)
They will have an affect yet undertermend but IT does look promising.

my second point. is that his reference to eve kill is useless with out frame of reference.




I fail to see why comparing Gallente to Matar is hard. They are both supposed to be scirmishing brawlers, a a roll wone excels at and the other ...well it doesn't.

I'd be surprised if the buff go far enough. Blaster damage projection is still terrible, and the if the ships use their bonuses they are still going to be to slow due to the speed penalties of armor rigs.

They are talking 20% (which helps larges immesely) fittings which is also pretty huge, and cap somsumption (yay no more capping out a hype with the guns overloaded and a couple hardeners on)

All good things.

Root of the issue remains that unless you shield fit which means only Myrm and Domi gets a cap booster, they are still going to be to slow for their bonuses which doesn't jive with the lack of damage projection

Battlecriusers with still be scarce because you still can't roll primary to primary unless your fleet is 10km apart (because that always happens) so you are still going to be last to arrive on EVERY target so the amount of damage that you are going to do is still going to be inferior to the guy with the cane/harbi/AC myrm that essentially has to click in the general direction and fire on the guns.

The only way I can think of to make Gallente at all desirable is to crank the base speeds about 15% to make up for shield rigging penalties and either knock down Matari falloff or crank the hell out of blaster damage, and I mean 20-25%.

This way you have the option of shield fitting loosing any form of cap protection, being screaming fast, with a crap tank and big damage. Or fitting for balance possibly even active and being able to tank (somewhat) at the expense of speed and DPS.

As it stands you can expect to do 30%-40% of paper DPS due to travel time and falloff losses, made worse by the native armor tanks that don't allow 5 damage mods, and comparatively poor damage project related to both hull speed and weapon system.

Rails would at least be effective IF they could track worth a damn, and if you add enough modules to get the tracking into a reasonable range, the buff they are getting still only amounts so 2/5s of a single magstab, you run out of slots, so damage is distinctly sub-par.

ElCholo
Brutor Tribe
Minmatar Republic
#102 - 2011-11-16 04:50:45 UTC
Phill C wrote:

also elcholo im posting from an alt what about it?







Yah, but you're not trying to claim tons of pvp experience with **** to back it up. You're just helping put down the nerfmatards. Which happen to just be the same ones over and over again. Obviously CCP sees the truth of the matter which is why they are buffing blasters. Next, they should looik at the Gallente ship hulls. Luckily, there don't seem to be any nerfmatards working at CCP.

For all those idiots who keep claiming anyone who is trying to keep Minmatar from being nerfed as Minmatar only pilots, maybe you should look up killboard stats instead of text vomitting all over the place. It won't make you look any smarter... it may help to keep you from looking quite as ignorant.
draconothese
Independant Celestial Enterprises
#103 - 2011-11-16 05:58:30 UTC  |  Edited by: draconothese
multi post yeah
draconothese
Independant Celestial Enterprises
#104 - 2011-11-16 05:58:42 UTC
wow what did i start was just throwing out a idea and it went crazy in this forum
Dirty Weegie
Pator Tech School
Minmatar Republic
#105 - 2011-11-16 06:52:20 UTC
draconothese wrote:
from looking at the guns for minmatar the main thing is not tracking or range its the base damage, and the fire times they have .

there almost the same as blasters, and most of the issues could possibly be solved by decreasing there fire rate by a few more seconds. as it is now the 800mm autos have the same fire rate of a neutron blaster, and that looks to be the same across the board not just that 1 cannon.


so in summery i propose a decrease in fire rates to bring balance to them.

what i propose would cause a bit of crying. all minmatar ships would be high alpha ships with long refire rates the auto cannons would still be shorter to fire then artillery. but im thinking a change of 14 seconds for 800mm cannons would be a good start and along the same lines to the rest.

such as the medium catagory minmatar 452mm autos 5.62 compared to the gallentes heavy neutron thats 5.25 fire rate

that 452mm could be changed to 8 seconds and still be effective



Are you just upset because you realised you trained the wrong race?


Min is fine as it is ty

If you can't win fair... Cheat

TDR is Recruiting

Naomi Knight
Ministry of War
Amarr Empire
#106 - 2011-11-16 08:31:08 UTC
Dirty Weegie wrote:


Are you just upset because you realised you trained the wrong race?


Min is fine as it is ty



how can b there a wrong race, dumby???
change that to "the op race"
yes indeed matar needs a nerf, maybe cut back projectiles close range ammos dmg could be a good one :P
Phill C
Death Runs Riot
Out of the Blue.
#107 - 2011-11-17 02:38:12 UTC
Naomi Knight wrote:
Dirty Weegie wrote:


Are you just upset because you realised you trained the wrong race?


Min is fine as it is ty



how can b there a wrong race, dumby???
change that to "the op race"
yes indeed matar needs a nerf, maybe cut back projectiles close range ammos dmg could be a good one :P



No really though. you peeps are just trollololololing.

i can tell because you haven't backed up your posts... instead you insist. that you are right and that any numbers or logic otherwise is wrong and from a nub.
Phill C
Death Runs Riot
Out of the Blue.
#108 - 2011-11-17 02:41:16 UTC
oh back to back post.

seems our CCP overloards agree min NEEDS to be WIN.

https://forums.eveonline.com/default.aspx?g=posts&m=340151#post340151

caps get buffed.(including cap guns. MOOAAAR FALLOFF!!)
Nimrod Nemesis
Doomheim
#109 - 2011-11-17 03:26:05 UTC
CCP Tallest wrote:
* There needs to be a shield HP implant set as a counterbalance to the Slave set.


O_O

D_D

/fap
Dirty Weegie
Pator Tech School
Minmatar Republic
#110 - 2011-11-17 20:18:14 UTC
Phill C wrote:
oh back to back post.

seems our CCP overloards agree min NEEDS to be WIN.

https://forums.eveonline.com/default.aspx?g=posts&m=340151#post340151

caps get buffed.(including cap guns. MOOAAAR FALLOFF!!)





Always nice to see Minmatar getting a buff.


Falloff ftw

If you can't win fair... Cheat

TDR is Recruiting