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Crime & Punishment

 
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Criminal Minds [Brainstorm thread]

Author
Istyn
Freight Club
#21 - 2013-09-30 08:43:29 UTC  |  Edited by: Istyn
Helicity Boson wrote:

How about a ransom UI element that will allow you to send a ransom demand without convoing?


IIRC, there was some problem with this when it was suggested before as CCP do not want UI elements that can be 'misused/manipulated' into being blatant lies (if you pay this guy he'll let you go, oh no wait you're dead anyway), so the UI would have to force people to honour their ransoms somehow, and pretty much nobody was in favour of that.

Also, welcome back.
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#22 - 2013-09-30 09:49:05 UTC
Helicity Boson wrote:
So my fellow ne'er-do-wells, what kind of new content or changes to existing content would YOU like to see in EVE?

For me an example would be:

- the addition of smuggler jumpgate routes/shortcuts available only to criminals


I like this idea, but I like it even more if everyone could use it. When you are a criminal, you will go to fixed location 1. Anyone who isnt a criminal will goto a random location (changes every 15min). This way its useful for criminals, but also non criminals.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Helicity Boson
Immortalis Inc.
Shadow Cartel
#23 - 2013-09-30 09:49:34 UTC
Tora Bushido wrote:
Helicity Boson wrote:
So my fellow ne'er-do-wells, what kind of new content or changes to existing content would YOU like to see in EVE?

For me an example would be:

- the addition of smuggler jumpgate routes/shortcuts available only to criminals


I like this idea, but I like it even more if everyone could use it. When you are a criminal, you will go to fixed location 1. Anyone who isnt a criminal will goto a random location (changes every 15min). This way its useful for criminals, but also non criminals.


Oh I like that!
Eugene Kerner
TunDraGon
Goonswarm Federation
#24 - 2013-09-30 12:14:33 UTC
Helicity Boson wrote:
Tora Bushido wrote:
Helicity Boson wrote:
So my fellow ne'er-do-wells, what kind of new content or changes to existing content would YOU like to see in EVE?

For me an example would be:

- the addition of smuggler jumpgate routes/shortcuts available only to criminals


I like this idea, but I like it even more if everyone could use it. When you are a criminal, you will go to fixed location 1. Anyone who isnt a criminal will goto a random location (changes every 15min). This way its useful for criminals, but also non criminals.


Oh I like that!


They should not be visible on the overview by default. One would have to scan it down fthe first time and get a bookmark...

Also...hidden pirate bases (...Freelancer...)

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

La Nariz
Aliastra
Gallente Federation
#25 - 2013-10-01 03:28:30 UTC
Istyn wrote:
Helicity Boson wrote:

How about a ransom UI element that will allow you to send a ransom demand without convoing?


IIRC, there was some problem with this when it was suggested before as CCP do not want UI elements that can be 'misused/manipulated' into being blatant lies (if you pay this guy he'll let you go, oh no wait you're dead anyway), so the UI would have to force people to honour their ransoms somehow, and pretty much nobody was in favour of that.

Also, welcome back.


Doesn't need to be a forced thing, just have a history display so people can see who did and did not honor their ransoms. Something a long the lines of a freeform contract with tracking of events.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Helicity Boson
Immortalis Inc.
Shadow Cartel
#26 - 2013-10-01 05:34:17 UTC
La Nariz wrote:
Istyn wrote:
Helicity Boson wrote:

How about a ransom UI element that will allow you to send a ransom demand without convoing?


IIRC, there was some problem with this when it was suggested before as CCP do not want UI elements that can be 'misused/manipulated' into being blatant lies (if you pay this guy he'll let you go, oh no wait you're dead anyway), so the UI would have to force people to honour their ransoms somehow, and pretty much nobody was in favour of that.

Also, welcome back.


Doesn't need to be a forced thing, just have a history display so people can see who did and did not honor their ransoms. Something a long the lines of a freeform contract with tracking of events.


Another good idea!
Samoth Egnoled
Caldari Provisions
#27 - 2013-10-01 08:31:29 UTC
Helicity Boson wrote:
La Nariz wrote:
Istyn wrote:
Helicity Boson wrote:

How about a ransom UI element that will allow you to send a ransom demand without convoing?


IIRC, there was some problem with this when it was suggested before as CCP do not want UI elements that can be 'misused/manipulated' into being blatant lies (if you pay this guy he'll let you go, oh no wait you're dead anyway), so the UI would have to force people to honour their ransoms somehow, and pretty much nobody was in favour of that.

Also, welcome back.


Doesn't need to be a forced thing, just have a history display so people can see who did and did not honor their ransoms. Something a long the lines of a freeform contract with tracking of events.


Another good idea!


Or have a system similar to Ebay's reputation system, so if you didnt honour a ransom your honour percentage would go down, however it should be automatic so players dont harrass a pirate for killing them. Well they cant use the rep system to do it.
Capt Starfox
GoonWaffe
Goonswarm Federation
#28 - 2013-10-01 12:29:25 UTC
Meat lockers.. I like it! How about putting corpses all around the hull of the ship... Like a Reaver ship. Twisted

Abandon all hope ye who x up in fleet

Aesheera
Doomheim
#29 - 2013-10-01 14:45:11 UTC
A ransom interface that upon payment, denies all aggressive acts on the 'customer' from ships that in the past minute or two took aggression on him/her.

This would work the other way round as well.

Example:

Pirates pewpew, then either the pirate or customer proposes a ransom through the interface.

Customer pays, aggressed pirates can no longer pewpew said target for 5 minutes.
Customer cannot pewpew pirates for the same duration.

Accessible through right-click on either's portrait during acts of violencing spaceboats.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

Leto Thule
Caldari Provisions
Caldari State
#30 - 2013-10-01 14:53:25 UTC
Aesheera wrote:
A ransom interface that upon payment, denies all aggressive acts on the 'customer' from ships that in the past minute or two took aggression on him/her.

This would work the other way round as well.

Example:

Pirates pewpew, then either the pirate or customer proposes a ransom through the interface.

Customer pays, aggressed pirates can no longer pewpew said target for 5 minutes.
Customer cannot pewpew pirates for the same duration.

Accessible through right-click on either's portrait during acts of violencing spaceboats.



I dont like that... seems like it would just add one more "safety" to the game. Just my opinion. Ransom shouldnt be a guarantee.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Samoth Egnoled
Caldari Provisions
#31 - 2013-10-02 08:38:36 UTC
Leto Thule wrote:
Aesheera wrote:
A ransom interface that upon payment, denies all aggressive acts on the 'customer' from ships that in the past minute or two took aggression on him/her.

This would work the other way round as well.

Example:

Pirates pewpew, then either the pirate or customer proposes a ransom through the interface.

Customer pays, aggressed pirates can no longer pewpew said target for 5 minutes.
Customer cannot pewpew pirates for the same duration.

Accessible through right-click on either's portrait during acts of violencing spaceboats.



I dont like that... seems like it would just add one more "safety" to the game. Just my opinion. Ransom shouldnt be a guarantee.


Agreed, there still should be that doubt that you will get screwed over.
Kar'Lekoth
Native Freshfood
Minmatar Republic
#32 - 2013-10-02 22:37:35 UTC
Pirate ransoms you, you pay, his friend shoots you instead.

For either system, the reputation based or the pacification, you can easily circumvent it.
Helicity Boson
Immortalis Inc.
Shadow Cartel
#33 - 2013-10-02 22:44:01 UTC
After a long twitter discussion a the following popped up:

-Criminals as 5th faction in FW, with accompanying mechanics, allowing for example the corruption of a system and removing it from faction control until retaken

-Removal of gateguns, instead a sizable, scaling, NPC police force (with varying ewar) will intervene after a short amount of time. response time varies by system sec status, but is also partly governed by a random factor. Sometimes they may arrive early, sometimes late.


I'm particularly fond of a more flavorful way of dissuading prolonged camping as opposed to ham-fisted gateguns that blap frigs in one shot and are meaningless to battleships.


Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#34 - 2013-10-02 23:27:09 UTC  |  Edited by: Zloco Crendraven
Helicity Boson wrote:
After a long twitter discussion a the following popped up:

-Criminals as 5th faction in FW, with accompanying mechanics, allowing for example the corruption of a system and removing it from faction control until retaken

-Removal of gateguns, instead a sizable, scaling, NPC police force (with varying ewar) will intervene after a short amount of time. response time varies by system sec status, but is also partly governed by a random factor. Sometimes they may arrive early, sometimes late.


I'm particularly fond of a more flavorful way of dissuading prolonged camping as opposed to ham-fisted gateguns that blap frigs in one shot and are meaningless to battleships.



Hmmm i wouldn't do it in that way. If u read my previous post you will notice that i mentioned pirate faction quest hoobs. Where - sec people would be able to take the quests and do them. The quests would be of a pve and pvp nature.

By doing those quests we would get some criminal LP (opposite of CONCORD). That LP we could turn in every criminal/pirate faction store or put them in the FW IHUB to turn that system in a lawless one. Without gate guns and some bonuses from station in those system only for - sec capsuleers.

I would not do a 5th faction, because it would mean we would need to join the faction. Pirates in their nature don't bind together except for some rare short term goals.

Like this, every - sec capsuleer will have a chance to turn a system into lawless sec, even small groups. The systems that could be turned would be FW and all other lowsec systems. I would make some important highsec constellations to be shiftable to lawless systems.

Lawless systems= no guns, no CONCORD, station bonuses for - sec capsuleers... (some more advantages could be put in)

To counter that CCP could make a 5th faction as the CONCORD. They would have quest hubs in both PvE and PvP nature against - sec pilots. They would also be able to straighten the lawless systems back to the normality. capsullers would join that faction and hunt - sec pilots. Also CONCORD faction could transform some important lowsec constellations into highsec systems.

BALEX, bringing piracy on a whole new level.

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#35 - 2013-10-02 23:42:38 UTC  |  Edited by: Zloco Crendraven
I will just continue the previous post because this idea can be a stand alone one, but it is connected to the one i wrote before. CCP should do a resource redistribution in lowsec.

Every lowsec region should have a constellation with an abundance of a specific resource.

- A constellation in Aridia let say will have belts of ice that are present in better truesec systms in 0.0
- A constellation in Verge Vendor should have abundance of ABC ore
- Another region should have harvestable gas clouds.
- Another very good mission hubs with many l4 and lv5 agents
- Another would have a higher chance of DED plexes spawn

and so on and so on...

These constellations would drive conflict between major lowsec powers and also some nullsec entities that are forced out of the sov warfare.
CONCORD faction and militia FW could turn those constellations into highsec like systems.
Stronger gate guns
Navy ships patrols
etc.
It wouldn't be a real highsec because ofc than -sec pilot wouldn't be able to get it back. But it would be something in between highsec and lowsec.

BALEX, bringing piracy on a whole new level.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#36 - 2013-10-03 05:49:31 UTC
Helicity Boson wrote:
So my fellow ne'er-do-wells, what kind of new content or changes to existing content would YOU like to see in EVE?

For me an example would be:

- the addition of smuggler jumpgate routes/shortcuts available only to criminals


Well for one hearing your melodic voice on comms again is a welcome change. As for content there has been discussion of Piracy a viable profession.

I outlined a few points here: http://hoistthecolors.org/?p=62

Again it's just a generic brainstorm yet getting newer players into the criminal element of New Eden has always been a dirty fantasy of mine.

Think of all the cute little new Pirates! As for the issues of low sec it comes down to content. The pve side of low sec has taken a massive hit due to drone sites, exploration, etc and lets face it, not everyone can rat in a carrier to blitz 5's and it's very niche.


Also the stagnation of FW and the excuse of it being a "stepping stone" to null leaves a bitter taste in my mouth. Not everything leads to 0.0 and I wish the mentality of this game would shift from null being "endgame" to other play styles being viable and recognized.

Yet this is wishful thinking on my part. The day CCP gives low sec representation in the CSM and in future development is the day I choke on my monocle.
ONE-MAN WOLF-PACK
STACKED DECK
#37 - 2013-10-03 18:18:51 UTC
High-sec Crime

After playing Pay Day 2 - team based "jobs" would be awesome. The siphon module is a step in this direction.

- Turning off concord aka doing a high-sec job could be a multi-pronged thing where if successful concord response can be delayed or ignored for a small window of time. I envision this being a team of people having to ECM a multiple concord beacons but doing so is hyper-obvious to people in local and can be blocked
- if successful it will be like that player event a few months ago where the system becomes a free-for-all

Conflict driver - Ice

- make ice gank-able, gives you a suspect timer/concorded - this makes ice something to defend/fight over
Oswaldos
Shore Leave Inc.
Greater Domain Cooperative
#38 - 2013-10-03 18:50:13 UTC
Helicity Boson wrote:


For me an example would be:

- the addition of smuggler jumpgate routes/shortcuts available only to criminals



Could the same effect be made by disconnecting jumpbridges with sov?

As to pirate stations.. modular poses are defiantly where that's at.
RiDDicK1337
Doomheim
#39 - 2013-10-03 22:50:12 UTC
I support everything in this thread!

Keep it going and someone from CCP read it ;)
Mag's
Azn Empire
#40 - 2013-10-04 07:05:57 UTC
I love the ransom UI idea. A mechanic that would let the player know the ransom amount and give him a count down.

Regarding clones. I'm not bothered so much about moving implants, but please let us store more jump clones in one station. Now with the increase of clones to 10 max, it's become a logistical nightmare. Maybe this could be a bonus to us negative types that live in low sec, as we tend to have more clones in the same system of very near by.

Welcome back Helicity.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

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