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The two basic No-Gos of Eve

First post First post
Author
Mr Epeen
It's All About Me
#81 - 2013-10-02 23:26:47 UTC
Ishtanchuk Fazmarai wrote:
Arduemont wrote:
Open the damn door already.


Nooo! If they did that, non-EVE players would start playing the game! Sad


But...but if non-EVE players started playing the game, then wouldn't they, by definition, actually be EVE players?

Mr Epeen Cool
Jered Hakaaros
Viziam
Amarr Empire
#82 - 2013-10-03 00:00:32 UTC
Mr Epeen wrote:
Ishtanchuk Fazmarai wrote:
Arduemont wrote:
Open the damn door already.


Nooo! If they did that, non-EVE players would start playing the game! Sad


But...but if non-EVE players started playing the game, then wouldn't they, by definition, actually be EVE players?

Mr Epeen Cool


I guess for those special people we could create a third type of player: Those who dont actually play Eve, but find letting the skill-queue go blank through non-subbing a horrifying thought Twisted They will continue to throw money at CCP without actually bothering anyone.

On a more serious note, it was mentioned in this thread that WiS would also improve the connection between Dust and Eve. I agree, it would add to the immersion for sure and would benefit the awareness players of both sides of the coin would have for one another. However, first it is not clear how long Dust will still survive, and second this common meeting place of both universes would have to be based on some kind of common code, which Im not sure is technically possible or viable right now.

On the other hand, with a working WiS feature "Walk in POS", Titan or even "Walk in Ship" generally would be possible extensions based on the same mechanism. Eve is a game about spaceships and that will never change, but an Apocalypse Class battleship is supposed to be of similar size as an Imperial Class Star Destroyer, but just from viewing your ships from the outside, you often cannot feel that scale at all, which is a damn shame as most ships are truly majestic.
Ayuren Aakiwa
Shadow Legion X
Seriously Suspicious
#83 - 2013-10-03 00:47:17 UTC
[quote=Jered Hakaaros]Greetings people! Im sure many of you, like me, tried to get friends into this game and often failed miserably. I made the experience that it is neither the steep learning curve nor the harsh survivalist-style gameplay this game is known for. No, usually it comes down to two questions, and then its over for most potential newcomers:

1) Can I walk in stations and interact with other players?
2) Can I pilot my ship directly?

After people discover that the answer to those is "no", its over, they either quit or dont try it in the first place, which brings a tear to my eye every time. Even I only tried it because a friend practically threatened me to try this game. Now we all know that piloting the ship directly is simply not technically possible if you want a single-shard universe with massive battles. On the contrary, after getting used to Eve I even complain about other twitch-based space game, because Eve lets me position my ship exactly where I want it. Different method, same or better result.

Which leaves Walk in Stations. Yeah, there will probably be a lot "Posting in another WiS thread" and thats fine. But thats also how it should be! Work on WiS exist, as far as we know, for a better five years, yet has never been implemented. The games growth would rise significantly, and, not to forget, this is the key feature to finally improve on that dreadful female-player rating, which would open Eve up to a whole new crowd of players.

In the end that is no real news, but all people in favor have to stay vocal about this and keep getting heard on a regular basis, otherwise we end up with even more rebalancing or rather underwhelming content. I love this game and want to get people into it, but Eve is just making this task damn hard for all the wrong reasons.[/quote


Go diaf, or at the very least get out of eve for good, because you clearly don't get it. Scrubs like you are potentially ruining our game by constantly posting bullshit about wis, potentially causing some CCP dev to think people actually care about that garbage. Hopefully CCP have not forgotten about the summer of rage already.
Mekkimaru
University of Caille
Gallente Federation
#84 - 2013-10-03 01:06:04 UTC
Kirren D'marr wrote:

I also played SWG before and (for a short while) after the NGE, and I could not disagree more. A change to EVE like adding true WIS gameplay is nothing like what SOE pulled on us. It is not gutting and replacing the core of the game, it is merely adding one feature which would likely be largely (if not completely) optional.

Comparing minor things like this to the NGE only lessens the impact of what happened to SWG; it makes the whole event seem to be less than what it truly was: a massive fraud of the customers by SOE in the form of an epic bait-and-switch operation.

Calling WIS the same as the NGE is hysterical amounts of exaggeration, and an insult to every SWG player who lost their game to Sony's greed.


this


as long as i wasnt FORCED to undock from my ship, go out "the door" and forcibly have to walk to a market person to buy my stuff, i dont give a **** if WiS was implemented. why is it so hard for some people to realize that.

would i use it? probably less than 1% of the time

CQ is there, am i forced to use it and is eve dying because its there? no

if WiS was implemented and i wasnt FORCED to push a button to do what ive always been able to do, would the game be dying?

no, it would still be a spaceship pvp game, with some fluff on the side that you didnt need to look at if you could ignore 1 button



"What you don't get is that EvE is the most handholding, casual game ever. It is like farmville. No competition for people that want to put time in it. EvE is the most casual game of all times." - Caesarion Prime 2013

Jered Hakaaros
Viziam
Amarr Empire
#85 - 2013-10-03 01:34:03 UTC
Ayuren Aakiwa wrote:
Go diaf, or at the very least get out of eve for good, because you clearly don't get it. Scrubs like you are potentially ruining our game by constantly posting bullshit about wis, potentially causing some CCP dev to think people actually care about that garbage. Hopefully CCP have not forgotten about the summer of rage already.


I have no idea why some people always have to be so damn offensive. Clearly you havent ever heard of player interaction, or human interaction in general. What gives you the right for such name-calling here?

And your only argument is wrong too. The "summer of rage" had absolutely nothing to do with implementing WiS, on the contrary, it had more to to with not implementing it after teasing players with it for so long, paired with other great promises that werent delivered and a terrible RMT campaign. Those mistakes were made, the players forgave and the game was stronger than ever not long afterwards.
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#86 - 2013-10-03 02:01:52 UTC  |  Edited by: Hammer Crendraven
Mekkimaru wrote:
Kirren D'marr wrote:

I also played SWG before and (for a short while) after the NGE, and I could not disagree more. A change to EVE like adding true WIS gameplay is nothing like what SOE pulled on us. It is not gutting and replacing the core of the game, it is merely adding one feature which would likely be largely (if not completely) optional.

Comparing minor things like this to the NGE only lessens the impact of what happened to SWG; it makes the whole event seem to be less than what it truly was: a massive fraud of the customers by SOE in the form of an epic bait-and-switch operation.

Calling WIS the same as the NGE is hysterical amounts of exaggeration, and an insult to every SWG player who lost their game to Sony's greed.


this


as long as i wasnt FORCED to undock from my ship, go out "the door" and forcibly have to walk to a market person to buy my stuff, i dont give a **** if WiS was implemented. why is it so hard for some people to realize that.

would i use it? probably less than 1% of the time

CQ is there, am i forced to use it and is eve dying because its there? no

if WiS was implemented and i wasnt FORCED to push a button to do what ive always been able to do, would the game be dying?

no, it would still be a spaceship pvp game, with some fluff on the side that you didnt need to look at if you could ignore 1 button






There are a number of huge assumptions you are making.

1.) assume that the vast majority of eve players would still fly spaceships around.
It is probable that WiS could only support one toon at a time because of server load and client load.
So for every player in WiS that would take out of game all of his/her alts as well. Could be a very noticable drop in
spaceships available for PvP.

2.) assume that WiS will not load down the server and hamper or severly hamper spaceship gameplay in same system like for instance Jita. Imagine being denied entry to Jita because of the number of WiS people playing in Jita station. Would that upset your idea of WiS?



If WiS did not upset EVE gameplay in anyway then I would not have a problem with it. But I doubt that would happen.
Because why would CCP add more servers just for support of WiS? More servers costs money and cost more money to keep them all online as well. They would need extra revenue to maintain extra servers for that purpose. Where is extra revenue going to come from WiS? So sans extra revenue they would have to make do with the servers they already have. Which would impact EVE gameplay.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#87 - 2013-10-03 06:01:28 UTC
Hammer Crendraven wrote:
Mekkimaru wrote:
Kirren D'marr wrote:

I also played SWG before and (for a short while) after the NGE, and I could not disagree more. A change to EVE like adding true WIS gameplay is nothing like what SOE pulled on us. It is not gutting and replacing the core of the game, it is merely adding one feature which would likely be largely (if not completely) optional.

Comparing minor things like this to the NGE only lessens the impact of what happened to SWG; it makes the whole event seem to be less than what it truly was: a massive fraud of the customers by SOE in the form of an epic bait-and-switch operation.

Calling WIS the same as the NGE is hysterical amounts of exaggeration, and an insult to every SWG player who lost their game to Sony's greed.


this


as long as i wasnt FORCED to undock from my ship, go out "the door" and forcibly have to walk to a market person to buy my stuff, i dont give a **** if WiS was implemented. why is it so hard for some people to realize that.

would i use it? probably less than 1% of the time

CQ is there, am i forced to use it and is eve dying because its there? no

if WiS was implemented and i wasnt FORCED to push a button to do what ive always been able to do, would the game be dying?

no, it would still be a spaceship pvp game, with some fluff on the side that you didnt need to look at if you could ignore 1 button






There are a number of huge assumptions you are making.

1.) assume that the vast majority of eve players would still fly spaceships around.
It is probable that WiS could only support one toon at a time because of server load and client load.
So for every player in WiS that would take out of game all of his/her alts as well. Could be a very noticable drop in
spaceships available for PvP.

2.) assume that WiS will not load down the server and hamper or severly hamper spaceship gameplay in same system like for instance Jita. Imagine being denied entry to Jita because of the number of WiS people playing in Jita station. Would that upset your idea of WiS?



If WiS did not upset EVE gameplay in anyway then I would not have a problem with it. But I doubt that would happen.
Because why would CCP add more servers just for support of WiS? More servers costs money and cost more money to keep them all online as well. They would need extra revenue to maintain extra servers for that purpose. Where is extra revenue going to come from WiS? So sans extra revenue they would have to make do with the servers they already have. Which would impact EVE gameplay.

You're making enormous and likely incorrect statements.

Why do you think its likely WIS would have any extra load on Jita. The load comes from all the data that has to be sent to each client when you load into Jita. If everyone is in captains quarters when you jump in or everyone is in hanger the server still sends the same data.

You're also making a weird assumption that you could only load one character at a time. I can load four at the same time on my old spare crappy PC while they're all in captains quarters. On my good PCs I can run 10 EvE clients at once.

As for who's going to pay for new servers why would they need new servers? The WIS is part of the client, I don't see why the server that handles everything we do currently in Jita like browse market, spam local, spin our ships or whatever wouldn't be able to handle those exact same tasks while were walking in stations.

Same data, just different on the client side.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ishtanchuk Fazmarai
#88 - 2013-10-03 06:59:25 UTC  |  Edited by: Ishtanchuk Fazmarai
Mr Epeen wrote:
Ishtanchuk Fazmarai wrote:
Arduemont wrote:
Open the damn door already.


Nooo! If they did that, non-EVE players would start playing the game! Sad


But...but if non-EVE players started playing the game, then wouldn't they, by definition, actually be EVE players?

Mr Epeen Cool


By definition, non-EVE players are suspect of carrying mental typhus until they've been properly sanitized by repeated podding for 6 weeks. Most fail to complete the treatment, though.

People is scary out there! You should see what some of them would play if allowed! Ugh

Roses are red / Violets are blue / I am an Alpha / And so it's you

Alavaria Fera
GoonWaffe
#89 - 2013-10-03 07:45:39 UTC
Mekkimaru wrote:
Kirren D'marr wrote:

I also played SWG before and (for a short while) after the NGE, and I could not disagree more. A change to EVE like adding true WIS gameplay is nothing like what SOE pulled on us. It is not gutting and replacing the core of the game, it is merely adding one feature which would likely be largely (if not completely) optional.

Comparing minor things like this to the NGE only lessens the impact of what happened to SWG; it makes the whole event seem to be less than what it truly was: a massive fraud of the customers by SOE in the form of an epic bait-and-switch operation.

Calling WIS the same as the NGE is hysterical amounts of exaggeration, and an insult to every SWG player who lost their game to Sony's greed.


this


as long as i wasnt FORCED to undock from my ship, go out "the door" and forcibly have to walk to a market person to buy my stuff, i dont give a **** if WiS was implemented. why is it so hard for some people to realize that.

would i use it? probably less than 1% of the time

CQ is there, am i forced to use it and is eve dying because its there? no

if WiS was implemented and i wasnt FORCED to push a button to do what ive always been able to do, would the game be dying?

no, it would still be a spaceship pvp game, with some fluff on the side that you didnt need to look at if you could ignore 1 button

You love the new jump animations right

there is no old system

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mythrandier
Solace Corp
#90 - 2013-10-03 07:46:05 UTC
Kirren D'marr wrote:
Mythrandier wrote:
Jered Hakaaros wrote:
The games growth would rise significantly, and, not to forget, this is the key feature to finally improve on that dreadful female-player rating, which would open Eve up to a whole new crowd of players.

Smells like special pleading to me, but I’ll give you the benefit of doubt and ask you to present the evidence you have for such a bold statement.

Rhes wrote:
Jenn aSide wrote:
The OP might think it's a good thing to trade dedicated players (many of whom buy multiple accounts to do even more things in space) for people who aren't interested in the main theme of EVE online (SPACEships), but I think the idea is dumb.


I remember when SOE tried to trade the existing players of Star Wars Galaxies for new players...it didn't work out so great for them. Same thing would happen to Eve.


As old SWGvet, I could not agree more.


I also played SWG before and (for a short while) after the NGE, and I could not disagree more. A change to EVE like adding true WIS gameplay is nothing like what SOE pulled on us. It is not gutting and replacing the core of the game, it is merely adding one feature which would likely be largely (if not completely) optional.

Comparing minor things like this to the NGE only lessens the impact of what happened to SWG; it makes the whole event seem to be less than what it truly was: a massive fraud of the customers by SOE in the form of an epic bait-and-switch operation.

Calling WIS the same as the NGE is hysterical amounts of exaggeration, and an insult to every SWG player who lost their game to Sony's greed.


So, a shift in the paradigm of EvE from purely a spaceship game to being a game attempting to cater to the wow/cookie cutter mmo crowd is “merely adding one feature”?

The point here, is that a shift towards WiS game play would mean adding a whole new aspect to the game. Huge amounts of content would need to be created, missions, scenery, NPC and the other associated content that goes with it. That in itself implies a different type of player, a different demographic for CCPs target audience.

As somehow who experience the horror of NGE/CU can you not see the danger? I’ve seen this happen twice too games I love. SWG, and Red Orchestra. When RO2 was in development Tripwire Interactive said they were staying true to the original RO:OST, when it got closer to release they started adding in things like unlocks and achievements, they made the game handle like COD/BF instead of the tactical sim it always was. SWG was the same, they tried to make it more like wow and they killed it.

Tripwire’s reasoning was that they wanted to draw in more players from the frankly huge COD/BF player base. Then end result? People who like COD style run and gun games, tried it for a few weeks then went back to COD. The vets were so disappointed by what the game turned into it was dead 3 months after release and most of us went back to playing the original RO:OST.

The moral of the story being, players are fickle. EvE has a solid player base, players who play this game for spaceships. I just cannot see how adding non space ship content to appeal to non space ship people will add anything good to the game. Especially when there is so much needing to changed in EvE as it is, personally I would rather the Devs spent the time on making Spaceships better.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Delt0r Garsk
Shits N Giggles
#91 - 2013-10-03 09:33:30 UTC
I didn't play eve for while because of WiS. Then i found out you can turn it off. Now i play.

God if i wanted to play dress up, walk around i would play a dress up walk around MMO (probably has ponies in it too). If WiS was ever made mandatory i would stop playing that very day.

AKA the scientist.

Death and Glory!

Well fun is also good.

Jered Hakaaros
Viziam
Amarr Empire
#92 - 2013-10-03 11:00:26 UTC
Delt0r Garsk wrote:
I didn't play eve for while because of WiS. Then i found out you can turn it off. Now i play.

God if i wanted to play dress up, walk around i would play a dress up walk around MMO (probably has ponies in it too). If WiS was ever made mandatory i would stop playing that very day.


No problem there. As many station traders or Jita dwellers demonstrate, not even undocking is mandatory in this game :D So I very much doubt WiS ever will be.
Feeboo
War Eagle Fleet
DECOY
#93 - 2013-10-03 11:15:52 UTC
Jered Hakaaros wrote:
Quote:
Not to be rude, but I seriously call BS on this. You're either making this up or you're the creepiest person ever who hangs out at a public computer playing EVE, grabbing the attention of anyone who will listen to show off your favorite !! video !! game !! And of course everyone makes excuses and gets the hell away as fast as possible.


Now that is just mean. I like it :) Of course you were sarcastic, but you would be surprised how many visitors pay attention to the game if you have the Jita undock streamed against a wall in your room with a projector. It just looks stunningly beautiful and despite the reason for their visit, a lot of people want to see what game is behind this. All in all its more than fifty over the years, but around that number were actually playing games themselves so the rest can be counted as "just curious".

Quote:
You're right, it's a graphics sink and most players probably have it off by default (needs statistics). The next logical step is not to add, but to take away this pain in the ass.


Well, planets spin and the weather changes. This is also just cosmetics and requires additional graphics power, but the feature is there for a good reason, because it adds immersion. Now the Captain Quarters just went the wrong way. I dont even want to know how many people were super exicited about this, only to find the station door closed for the first time. However, it still adds immersion, and that is a valid reason for a feature to endure, I think.


I love the idea of getting a overhead projector and projecting Eve onto the wall in my room. Seriously this is the type of game that makes me want to buy a dedicated gaming computer, just so I can get all those graphics streaming fast on my wall. Surround sound would be perfect too. I could sit in my room like I'm flying a spaceship and that would just feel great.

Jered Hakaaros
Viziam
Amarr Empire
#94 - 2013-10-03 11:22:38 UTC
Feeboo wrote:

I love the idea of getting a overhead projector and projecting Eve onto the wall in my room. Seriously this is the type of game that makes me want to buy a dedicated gaming computer, just so I can get all those graphics streaming fast on my wall. Surround sound would be perfect too. I could sit in my room like I'm flying a spaceship and that would just feel great.


It does look awesome, and you dont even need an expensive machine. However, you will need a HighDef projector (it just doesnt look THAT good on a normal one), but they arent very expensive anymore nowadays, some are half the price of an average PC, at least here in Europe. Combined with a decent 80-100$ sound system you are as close to a cheap home cinema as it gets.

/Offtopic :)
Kirren D'marr
Caldari Provisions
Caldari State
#95 - 2013-10-03 17:54:15 UTC  |  Edited by: Kirren D'marr
Mythrandier wrote:
Kirren D'marr wrote:


I also played SWG before and (for a short while) after the NGE, and I could not disagree more. A change to EVE like adding true WIS gameplay is nothing like what SOE pulled on us. It is not gutting and replacing the core of the game, it is merely adding one feature which would likely be largely (if not completely) optional.

Comparing minor things like this to the NGE only lessens the impact of what happened to SWG; it makes the whole event seem to be less than what it truly was: a massive fraud of the customers by SOE in the form of an epic bait-and-switch operation.

Calling WIS the same as the NGE is hysterical amounts of exaggeration, and an insult to every SWG player who lost their game to Sony's greed.


So, a shift in the paradigm of EvE from purely a spaceship game to being a game attempting to cater to the wow/cookie cutter mmo crowd is “merely adding one feature”?

The point here, is that a shift towards WiS game play would mean adding a whole new aspect to the game. Huge amounts of content would need to be created, missions, scenery, NPC and the other associated content that goes with it. That in itself implies a different type of player, a different demographic for CCPs target audience.

As somehow who experience the horror of NGE/CU can you not see the danger? I’ve seen this happen twice too games I love. SWG, and Red Orchestra. When RO2 was in development Tripwire Interactive said they were staying true to the original RO:OST, when it got closer to release they started adding in things like unlocks and achievements, they made the game handle like COD/BF instead of the tactical sim it always was. SWG was the same, they tried to make it more like wow and they killed it.

Tripwire’s reasoning was that they wanted to draw in more players from the frankly huge COD/BF player base. Then end result? People who like COD style run and gun games, tried it for a few weeks then went back to COD. The vets were so disappointed by what the game turned into it was dead 3 months after release and most of us went back to playing the original RO:OST.

The moral of the story being, players are fickle. EvE has a solid player base, players who play this game for spaceships. I just cannot see how adding non space ship content to appeal to non space ship people will add anything good to the game. Especially when there is so much needing to changed in EvE as it is, personally I would rather the Devs spent the time on making Spaceships better.


Again, a lot of over-exaggeration here; either that or you truly do not understand what WIS would be. "A shift in the paradigm?" Hardly. As long as the skill mechanics are the same, the ship mechanics are the same, and all the activities in space we know and love are the same, then EVE will still be a spaceship game; having the ability to move about in stations and interact with other players does not change that.

Whenever I see a game heading for a disaster similar to what happened to SWG, I am the first to speak out about it. WIS does not even come close to the NGE. The NGE gutted an entire skil-tree based system of over 30 professions and replaced it with nine linear WoW-like classes. Combat was altered from a skill-based system which allowed players of vastly different experience to work together or compete, to a level based system that separated everyone out to play in different areas. The character-skill based targetting and combat mechanics were swapped for a twitch-based FPS-like system, which proved so laggy that many players found it impossible to hit anything. After the NGE, SWG was not even recognizable as the same game.

It is ridiculous to claim that WIS is anything near the level of what happened to SWG. WIS will not remove spaceship PVP; it will not change mining, missioning, ratting, hauling, ganking, or any of the space-bound activities. It will not change the way your ship flies, the way you target objects in space, the way your weapons fire, or the way your modules activate. It will not change the way your skills affect any of this. If WIS were implemented tomorrow in full, the fundamental core of the spaceship game would remain the same.

I first came to this game about eight or ninge years ago. Do you know what feature people have been asking for ever since then? Having a full avatar they can actually do something with, instead of just the portraits we had back then. Incarna fell disappointingly short of what people were looking for, but make no mistake, there was a huge portion of the playerbase that was looking forward to it. The furor over Incarna and WIS was not that it was done at all, but rather that it failed to deliver as promised.

Before EVE, I played another spaceship game: Earth and Beyond. Guess what? It had WIS, and it was still a spaceship game. The game could have been written such that you never left your ship; everything handled as your avatar could have been done through a spreadsheet interface like in EVE. But being able to leave your ship, to walk around and interact with other players and NPCs, added another dimension to the game and gave it a bit of immersion and atmosphere. At the very least, it didn't take anything away or detract from the spaceships in the game.

There is no reason to think that WIS for EVE would do anything but enhance the game for some, and be easily ignored by those who absolutely don't want to deal with it. EVE would not be losing any of its core gameplay for it, and claiming otherwise is just fear mongering. Comparing it to the NGE is the worst kind of hyperbole, and it does a disservice to players by lessening the impact of the NGE as a comparison to any truly drastic changes. If people like you scream "NGE" at any minor change, pretty soon the phrase becomes meaningless, and our experience with SWG and the lessons that came from it are wasted.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Jenn aSide
Worthless Carebears
The Initiative.
#96 - 2013-10-03 18:29:21 UTC
Kirren D'marr wrote:
Before EVE, I played another spaceship game: Earth and Beyond. Guess what? It had WIS, and it was still a spaceship game


EvE is not Earth and Beyond or any other game. Earth and Beyond was created by a huge company that doesn't have to worry so much about manpower. EvE is made by a company that's proven that bad things happen when a smallish outfit over-reaches.

Earth and Beyond had walking around and lasted exactly 2 years. EvE doesn't (focusing purely on space ships) and is still here after 10. Why mess with success?

EvE doesn't need an influx of barbie players, so the whole "people have been asking for WiS for years" is irrelevant. People have been asking for a lot of dumb things lol.
Herzog Wolfhammer
Sigma Special Tactics Group
#97 - 2013-10-03 18:38:32 UTC
The Greenmachine Greenmachine wrote:
dude what are you talking about...

the oculus rift is more useful in this game than any other...

I can see more spreadsheets at 1 time


Your face!

Seriously, it looks like you have an apple on your head. Lol

Bring back DEEEEP Space!

Kirren D'marr
Caldari Provisions
Caldari State
#98 - 2013-10-03 18:59:28 UTC  |  Edited by: Kirren D'marr
Jenn aSide wrote:
Kirren D'marr wrote:
Before EVE, I played another spaceship game: Earth and Beyond. Guess what? It had WIS, and it was still a spaceship game


EvE is not Earth and Beyond or any other game. Earth and Beyond was created by a huge company that doesn't have to worry so much about manpower. EvE is made by a company that's proven that bad things happen when a smallish outfit over-reaches.

Earth and Beyond had walking around and lasted exactly 2 years. EvE doesn't (focusing purely on space ships) and is still here after 10. Why mess with success?

EvE doesn't need an influx of barbie players, so the whole "people have been asking for WiS for years" is irrelevant. People have been asking for a lot of dumb things lol.


Earth and Beyond lasted exactly two years because that is exactly how long EA was contractually obligated to "support" it. E&B was intentionally killed by EA, they only ran it for as long as they did as part of their obligations in buying Westwood studios. They wanted the Command and Conquer franchise, and got stuck with E&B as part of the deal. "Support" for E&B at one point is rumored to have been no more than three people. Considering how little of a chance it was given, and the deliberate efforts to drive it into the ground ahead of schedule, I'm amazed it became as popular as it was (hint: it was popular enough that eight years after going dark, fans have reconstructed the game and gotten it running again).

Trying to blame Earth and Beyond's failure on the fact that the players had avatars is not only moronic, it's pedantic.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Haulie Berry
#99 - 2013-10-03 19:22:02 UTC  |  Edited by: Haulie Berry
Good points. Let's just scrap the whole thing and turn it into a completely different game. Roll

This is the very definition of "**** that doesn't matter".

It doesn't matter that your friends want this to be a walking-in-stations + dogfighting sim. That's not what the game is. It's not going to be that game.

I mean, if we're giving credence to the desires of people who don't even play the game, why even stop there?

What if they want it to have swords and unicorns and and a Guitar Hero style minigame, too?
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#100 - 2013-10-03 19:34:11 UTC
I've removed an off topic post. Please keep it on topic and civil. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department