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What T3 for WornHoles

Author
Brotha Umad
Republic Military School
Minmatar Republic
#21 - 2011-09-09 14:23:37 UTC
Khanh'rhh wrote:
I also don't know [any ship with a covert cloaking device] has no decloak delay.

Ftfy.

Suddenly, arazus !
Brotha Umad
Republic Military School
Minmatar Republic
#22 - 2011-09-09 14:25:10 UTC  |  Edited by: Brotha Umad
Double post.


TD;DR :
dp.

edit : why the f*** is there someone's signature in my posts ?
Khanh'rhh
Sparkle Motion.
#23 - 2011-09-09 15:14:57 UTC
Brotha Umad wrote:
Khanh'rhh wrote:
I also don't know [any ship with a covert cloaking device] has no decloak delay.

Ftfy.

Suddenly, arazus !


No .. you broke my post.

The -100% reduction in the targeting delay after decloaking is a role bonus granted to stealth bombers. An Arazu is not a stealth bomber, last time I checked. You'll get a smaller base recalibration time and the reduced calibration time from Cloaking IV or V .. that's it. Same for cloaky T3s / Covert OPs.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Brotha Umad
Republic Military School
Minmatar Republic
#24 - 2011-09-09 15:34:42 UTC
Huuurrr me sorry me mistake retar-getting delay and scan res penalty.

/engages covert ops cloaking to lurk moar.
Comy 1
Imperial Shipment
Amarr Empire
#25 - 2011-09-09 16:40:14 UTC  |  Edited by: Comy 1
Khanh'rhh wrote:

Troll


If you are trying to be funny with a tl;dr post atleast read what I wrote.

To adress the thing that was actually legit in your post:

When jumping through a wormhole you will be able to be seen on D-scan for atleast 4 seconds before you fade out, even longer i you land within 2000m of the WH which do happend alot.

One thing that could potentially happend is that someone sit afk at a POS with his T3 when someone scouts his wormhole, and decides to camp with cloaky tacklers untill he goes active. Sure this happends alot, I even scored some T3 kills like that. However in my oppinion it's mainly due to ths stupidity of the one getting killed, due to sitting in a juicy ship instead of a shuttle, logging off or cloaking in a safespot while being afk.

Also, yes bumping will probably work well enough on the solo non moving Tengu I will give you that.
Khanh'rhh
Sparkle Motion.
#26 - 2011-09-09 16:58:05 UTC
Comy 1 wrote:
Khanh'rhh wrote:

Troll


If you are trying to be funny with a tl;dr post atleast read what I wrote.

To adress the thing that was actually legit in your post:

When jumping through a wormhole you will be able to be seen on D-scan for atleast 4 seconds before you fade out, even longer i you land within 2000m of the WH which do happend alot.

See, the thing is, I have tested this. Breaking cloak and re-cloaking leave you visible on the overview / Dscan for about 2-5seconds, depending on factors server-side. More often than not, it is 2 or 3 seconds.

You have to be spamming that button like an insane ************ to catch it.

This also assumes, said man of evil intent didn't just spawn his C(x) static, insert cloaky alt, then check back every 15 minutes.

On a long enough timeline, your survival rate is 0%, no matter what steps you take.

Also the rest of my post is perfectly legit. Unless you're on a Red Bull IV and staring at your overview with matchsticks under your eyelids, you WILL fail to react in time to a bump tackle.

I guess the final comment to make: of COURSE every hostile WH spawning into your system is within DScan range of your anom. That's how it works Roll

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Comy 1
Imperial Shipment
Amarr Empire
#27 - 2011-09-09 17:08:14 UTC
Khanh'rhh wrote:

I guess the final comment to make: of COURSE every hostile WH spawning into your system is within DScan range of your anom. That's how it works Roll


I know that way too well.

Honestly yes, I do spam D-scan like a mad man (nowadays I even do it in an empty 0.0 system because I'm programmed to do it).

Last comment: It is very true that you can leave an alt in for that purpose, I tend to overlook that because I always make a habit of collapsing alot of wormholes and scouting for new ones spawning. If I would be doing it totally solo I wouldn't even activate my new static after collapsing it.

I still believe in what I'm saying about a smart player using all tricks available to him would need a huge chunk of bad luck to never have an opportunity to see an attack comming, or have a chanse to get away if **** hits the fan.
Khanh'rhh
Sparkle Motion.
#28 - 2011-09-09 18:29:09 UTC  |  Edited by: Khanh'rhh
Comy 1 wrote:
I still believe in what I'm saying about a smart player using all tricks available to him would need a huge chunk of bad luck to never have an opportunity to see an attack comming, or have a chanse to get away if **** hits the fan.


Not really, no.

Ultimately the measures you are taking would mean that you are safe from attackers nearly all of the time but there are many variables you cannot control (such as you being someone elses static).

Anything other than INSANE Dscan mashing, and you don't even need to be that good to pull off a gank. You can combat probe leaving the probes on Dscan for less than 5 seconds. You can enter into a WH from a K162 that is offscan. You can enter ON SCAN and simply not be noticed for the 2seconds you were visible.* You can be pre-camped. Dozens of other things, too.

TBH the best way to stay safe, is the method least used. Deep space probes.

Set one to 256AU, ping, ignore all results.

Re-ping as often as you like. As soon as you see something, stop your ****. It's liable to be a K162 spawning.

The DSP (or combat, if less than 64au wide) technique will catch the WH spawning, and will almost never give the gankers time to form up and get you.

TBQFH ... it would be a lot more fun in Wspace if more people had a clue as to how to stay safe. Our (small) corp must gank something like 5 Tengu's a month, and I honestly can't think of a single time that one has escaped.

You also have to look at this systemically. Would I bother to camp a WH if I knew the occupants were using T2 fit drakes? Would I be more likely to camp the same WH if I had an idea they ran sites in Tengus?

A Tengu in a C1/C2 is a gank magnet that barely does the job any better - which is why they're a poor choice IMO.

* advanced tip for gankers: rename your ship such that it's name matches the name of a celestial body. "J123456 Star" gets glossed over pretty damn easily if they're weary from mashing the DScan.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

KaarBaak
Squirrel Team
#29 - 2011-09-09 21:43:36 UTC

Sooo....taking the topic back to T3s....

What about a highsec exploration Legion? I was running sites the other night and was just finishing up a Narcotics Warehouse when a Tengu swooped in and finished off the stronghold and could've taken the drop.

We chatted a bit about site-running ships. I've been flying an Imperial Navy Slicer with faction crystals and doing fairly well. Since the size limits on the sites is cruiser and below and I like the look and speed of the IN Slicer. He was touting the benefits of the T3 he was flying for exploration and completing sites (3-4/10).

So, I'm cruising the forums and doing some google looking for T3 info. Didn't think this question deserved an entirely new thread. I appreciate any feedback.

KB

Dum Spiro Spero

HairyOldMan
Vendetta Technologies
#30 - 2011-09-09 22:17:01 UTC
Khanh'rhh wrote:

* advanced tip for gankers: rename your ship such that it's name matches the name of a celestial body. "J123456 Star" gets glossed over pretty damn easily if they're weary from mashing the DScan.

Personally, I sort d-scan by type, for just this reason. But, I suppose there are some people out there who either don't even know you can designate how to sort the list or just like to live on the wild side and sort it by name.

Also, rather than scrolling the list looking for new items, I would assume most people just watch the scroll bar itself. If that moves, changes, size, etc. there is something new and you need to be warping. Can worry about what that new stuff is after you land are safe.
Khanh'rhh
Sparkle Motion.
#31 - 2011-09-09 23:08:24 UTC
HairyOldMan wrote:
Khanh'rhh wrote:

* advanced tip for gankers: rename your ship such that it's name matches the name of a celestial body. "J123456 Star" gets glossed over pretty damn easily if they're weary from mashing the DScan.

Personally, I sort d-scan by type, for just this reason. But, I suppose there are some people out there who either don't even know you can designate how to sort the list or just like to live on the wild side and sort it by name.

Also, rather than scrolling the list looking for new items, I would assume most people just watch the scroll bar itself. If that moves, changes, size, etc. there is something new and you need to be warping. Can worry about what that new stuff is after you land are safe.


There's a big difference between the survivability of someone who PVPs and is running a site for ISK, than someone who ONLY runs sites for ISK (carebear).

As the master said, " if you do not know your enemies [..] you will be imperiled in every single battle."

Basically, they don't even know what tricks you use to attack, so they have little to no way of knowing what to look for in defending themselves.

Case in point:
If you need to find someone in a mag (whatever..) site, drop CORE probes instead of combats and look for the sig. In most cases, they will either
a) Not bother to leave the site (I mean, they're not COMBAT probes, amirite?)
b) Leave - but return in very short order after assuming it was just a passer by. We're talking <5mins here.

They read enough to know "combat probes bad" but then go on to assume (as they know no better) that it is only the case that combat probes present any risk.

As for the rename-to-celestial trick? I've been on Dscan for 5minutes before without being noticed.

I guess my point is: this **** shouldn't work, but it does. That, and it will take you a long time to break-even on your investment on a Tengu if your plan is C1/C2 sites.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

iKill Giants
Native Freshfood
Minmatar Republic
#32 - 2011-09-09 23:41:48 UTC
HairyOldMan wrote:
Khanh'rhh wrote:

* advanced tip for gankers: rename your ship such that it's name matches the name of a celestial body. "J123456 Star" gets glossed over pretty damn easily if they're weary from mashing the DScan.

Personally, I sort d-scan by type, for just this reason. But, I suppose there are some people out there who either don't even know you can designate how to sort the list or just like to live on the wild side and sort it by name.

Also, rather than scrolling the list looking for new items, I would assume most people just watch the scroll bar itself. If that moves, changes, size, etc. there is something new and you need to be warping. Can worry about what that new stuff is after you land are safe.


On this note, if the wormhole you're in is occupied by a different corp that uses a naming pattern in their ships (many do for dscan reasons), copying it, especially if it contains special characters they don't expect someone else to copy, can work wonders. It's not as reliable as celestials ofc, but it works where it counts.
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