These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] Sisters of EVE faction ships

First post First post First post
Author
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#521 - 2013-10-03 14:12:55 UTC
Bouh Revetoile wrote:
Kagura Nikon wrote:
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way.

And what power should it have ? It's already plain weaker than any HAC or pirate cruiser (except maybe the Phantasm). All combat navy cruiser will make very tough fight, and all attack cruiser, navy or not, are way faster that the Stratios. In fact, the ship is barely better than T1 cruisers : a Maller have the same armor bonus and almost as many armor ; and Ogre theoretical dps is clearly not actual dps on anything moving. So what will you gank with that ?


Every imaginable class ship in the sub cap catgory. Unless if there are more people online in which case...
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#522 - 2013-10-03 14:13:24 UTC
Darling Hassasin wrote:
epicurus ataraxia wrote:
Kagura Nikon wrote:
epicurus ataraxia wrote:
What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec?
Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.

CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.



The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way.



Why BECAUSE IT WILL BE THE DEFAULT GANK SHIP FOR ALL COV OP WORK

Navy vexor with advanced cloak vs stratos navy vexor massively bonused drones vs not so much ADVANCED CLOAK HAS ABOUT 5% OF THE UTILITY OF COV OPS CLOAK, BEING GENEROUS TO IT.

Well under 100m vs hell of a lot more ACTUALLY ONCE THINGS CALM DOWN THEY WILL COST THE SAME MORE OR LESS. HOWEVER YOU SHOULD LEAVE PRICE OUT WHEN DISCUSSING PVP BALANCE. THANK YOU.

Who the hell is going to use ogres or sentrys under 20km against soft targets like frigs. IT WILL NOT BE USED AGAINST FRIGS BUT AGAINST JUICY STUFF. IF IT NEEDS TO POP THE OCCASIONAL FRIG IT WILL POP OUT WARRIORS OR HOBOS. WHAT IS IT YOU DONT UNDERSTAND?

So much better cheaper ships to pew pew at close range. UMM ACTUALLY NO. EVEN IF YOU MEAN AGAINST FRIGS ONLY (FOR SOME WEIRD REASON YOU ALONE UNDERSTAND) STILL NO. 5 LIGHT DRONES + HULL BONUS + ALMOST DEFAULT DDAs = THE BEST COV OP SHIP FOR CLOSE RANGE FRIG KILLING ALSO. DONT SWEAT IT MUCH ... IT WILL BE THE BEST COV OP SHIP FOR TANK AND GANK IN ALL IMAGINABLE SITUATIONS. IT WILL EVEN GOBBLE SOME TURF FROM BLACK OPS.

If concerned only nerf is less than 5 turret slots but you would be insane to use it as a blaster boat or very very wasteful.
HMMM YES BLASTERS WOULD BE WRONG ON THIS SHIP FOR PVP (UNLESS IF USED FOR SOLO WORK) FOR MOST USES M PULSES WITH SCORCH AND M RAILS WITH CN ANTIMATTER WILL BE THE FIRST CHOICE. STILL OP WITH THOSE.


If you want a jump in and massacre ship any battleship with a MJD would do that. UMMM I WONT EVEN COMMENT HERE.


There are advantages with a covert ops cloak but you still have to lock weapons and if you have given up your health to gank fit you are likely dead before you can. YOU WONT GIVE UP YOUR HEALTH. IT WILL EASILY REACH 100K EHP WITH SLAVES EVEN WITH A COUPLE OF DDAIIs WHICH MAKES IT HIGHLY UNLIKELY THAT IT WILL POP BEFORE LOCKING WEAPONS.



My replies inserted in bloack capitals for ease of reference.


Ok what exact part of the fit makes it overpowered in your opinion?
Ccp wish for constuctive improvements?
Is it the fact that you wish all ships with covert ops cloak to have no destructive power? Or do you have any suggestions as to which particular feature makes it overpowered. If you fit any covert ops drone boat with DDA's Implants omnidirectionals drone nav drone navigation equipment it will have damage ability and choice of damage type? Are you saying a drone covert ops is overpowered? Is it there are too many weapons slots? Please give your opinion as to where and how it is overpowered.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaarous Aldurald
Black Hydra Consortium.
#523 - 2013-10-03 14:13:28 UTC
The first and quickest point is that the frigate needs at least one more highslot. It's utterly worthless even in comparison to a T1 exploration frigate without one. It also needs a total rebalance, because it's bonuses are that of a ship that doesn't know what it want to be.

If it's going to do DEDs, then merely being able to fly a full flight of lights is sufficient for 1/10s and 2/10s. But if that isn't what it is for(data and relic sites, for instance), then combat bonuses are pointless, and it's still markedly inferior to a T2 exploration frigate due to a lack of +10 virus strength. Basically, imo the frigate is worthless, and lack of a third highslot just makes it more apparent.

Now, on to the cruiser.

More or less, I like it. Totally called how useful it will be for ganking, by the way, although I underestimated the amount of drone bandwidth they would give it, and had figured on more turret slots. Six of one... However, the laser bonus is completely worthless. (I get why, because T1 laser crystals do not use ammo so you can hang around in deep space without needing to buy more ammo all you want, blah blah blah)

But lasers in general are utterly useless on a cloaky ship. On a cloaky, you can dictate range, and will typically be engaging from between 0-2k. That means, whether they like or not, blasters. It also means that the primary benefit of lasers, being able to dictate range, is completely wasted.

Drop the cap bonus. Give it literally anything else.

For possible uses, I can see blitzing highsec DEDs with this like I used to do with my T3. Apparently the devs said it can do 6/10s.

But aside from doing complexes, it's not much of an exploration ship. +5 Virus isn't enough to make it viable for anything but combat sites outside of highsec in comparison to the ships that already do relic and data sites(once you hit lowsec without pretty good skills +10 virus or gtfo). Maybe if they added rats back to data and relic sites, the combat capabilities of the ship wouldn't be wasted. But that then completely invalidates T2 exploration frigates. So right now one or the other is a wasted bonus.

So yeah, it's for ganking. Few drone augs, DC2, EANM 2, couple of scrams. Just drop cloak to bump them with a MWD and the targeting delay is no problem.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#524 - 2013-10-03 14:23:46 UTC
Trii Seo wrote:
Omnathious Deninard wrote:
Kagura Nikon wrote:

The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way.

That will be said under all circumstances in which it can do any meaningful DPS and be able to use a covert ops cloak.

I can't believe I'm saying this, but I think CCP should look at covert T3 configurations for the "ballpark" of what that ship should be able to do damage-wise. Perhaps a bit more since it won't be dodging bubbles but it's just way too good as it is now.

A Cloaky Nullified Proteus can do 600 DPS, with prop mod, scram, web, and have a 475 EHP/s burst tank. It can go 1200m/s out of cloak, and will cost about 430mill. This is all T2 fit, with no heat BTW.

If you don't follow the rules, neither will I.

Gabriel Locke
Aliastra
Gallente Federation
#525 - 2013-10-03 14:26:25 UTC
Kaarous Aldurald wrote:
The first and quickest point is that the frigate needs at least one more highslot. It's utterly worthless even in comparison to a T1 exploration frigate without one. It also needs a total rebalance, because it's bonuses are that of a ship that doesn't know what it want to be.

If it's going to do DEDs, then merely being able to fly a full flight of lights is sufficient for 1/10s and 2/10s. But if that isn't what it is for(data and relic sites, for instance), then combat bonuses are pointless, and it's still markedly inferior to a T2 exploration frigate due to a lack of +10 virus strength. Basically, imo the frigate is worthless, and lack of a third highslot just makes it more apparent.

Now, on to the cruiser.

More or less, I like it. Totally called how useful it will be for ganking, by the way, although I underestimated the amount of drone bandwidth they would give it, and had figured on more turret slots. Six of one... However, the laser bonus is completely worthless. (I get why, because T1 laser crystals do not use ammo so you can hang around in deep space without needing to buy more ammo all you want, blah blah blah)

But lasers in general are utterly useless on a cloaky ship. On a cloaky, you can dictate range, and will typically be engaging from between 0-2k. That means, whether they like or not, blasters. It also means that the primary benefit of lasers, being able to dictate range, is completely wasted.

Drop the cap bonus. Give it literally anything else.

For possible uses, I can see blitzing highsec DEDs with this like I used to do with my T3. Apparently the devs said it can do 6/10s.

But aside from doing complexes, it's not much of an exploration ship. +5 Virus isn't enough to make it viable for anything but combat sites outside of highsec in comparison to the ships that already do relic and data sites(once you hit lowsec without pretty good skills +10 virus or gtfo). Maybe if they added rats back to data and relic sites, the combat capabilities of the ship wouldn't be wasted. But that then completely invalidates T2 exploration frigates. So right now one or the other is a wasted bonus.

So yeah, it's for ganking. Few drone augs, DC2, EANM 2, couple of scrams. Just drop cloak to bump them with a MWD and the targeting delay is no problem.


Spot on. +1
Kagura Nikon
Native Freshfood
Minmatar Republic
#526 - 2013-10-03 14:31:50 UTC
Kaarous Aldurald wrote:
The first and quickest point is that the frigate needs at least one more highslot. It's utterly worthless even in comparison to a T1 exploration frigate without one. It also needs a total rebalance, because it's bonuses are that of a ship that doesn't know what it want to be.

If it's going to do DEDs, then merely being able to fly a full flight of lights is sufficient for 1/10s and 2/10s. But if that isn't what it is for(data and relic sites, for instance), then combat bonuses are pointless, and it's still markedly inferior to a T2 exploration frigate due to a lack of +10 virus strength. Basically, imo the frigate is worthless, and lack of a third highslot just makes it more apparent.

Now, on to the cruiser.

More or less, I like it. Totally called how useful it will be for ganking, by the way, although I underestimated the amount of drone bandwidth they would give it, and had figured on more turret slots. Six of one... However, the laser bonus is completely worthless. (I get why, because T1 laser crystals do not use ammo so you can hang around in deep space without needing to buy more ammo all you want, blah blah blah)

But lasers in general are utterly useless on a cloaky ship. On a cloaky, you can dictate range, and will typically be engaging from between 0-2k. That means, whether they like or not, blasters. It also means that the primary benefit of lasers, being able to dictate range, is completely wasted.

Drop the cap bonus. Give it literally anything else.

For possible uses, I can see blitzing highsec DEDs with this like I used to do with my T3. Apparently the devs said it can do 6/10s.

But aside from doing complexes, it's not much of an exploration ship. +5 Virus isn't enough to make it viable for anything but combat sites outside of highsec in comparison to the ships that already do relic and data sites(once you hit lowsec without pretty good skills +10 virus or gtfo). Maybe if they added rats back to data and relic sites, the combat capabilities of the ship wouldn't be wasted. But that then completely invalidates T2 exploration frigates. So right now one or the other is a wasted bonus.

So yeah, it's for ganking. Few drone augs, DC2, EANM 2, couple of scrams. Just drop cloak to bump them with a MWD and the targeting delay is no problem.



Are you NUTS? because you can dicatate range is exaclty why long range weapons RULE. Alongside your DRONEs that have a good range.

This ship will ikely be used alongside Rapiers and Arazus, meaning the more range the better.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#527 - 2013-10-03 14:33:21 UTC
Bouh Revetoile wrote:
Kagura Nikon wrote:
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way.

And what power should it have ? It's already plain weaker than any HAC or pirate cruiser (except maybe the Phantasm). All combat navy cruiser will make very tough fight, and all attack cruiser, navy or not, are way faster that the Stratios. In fact, the ship is barely better than T1 cruisers : a Maller have the same armor bonus and almost as many armor ; and Ogre theoretical dps is clearly not actual dps on anything moving. So what will you gank with that ?

Not to mention that all fit show the dps with ogres, which won't apply without hard tackle (scram+web) which mean you will commit a 300Misk ship to gank a T1 cruiser or a pve ship.



Its is ALMOST as strong as a pirate cruiser but can use COVERT CLOAK! THat is the issue!!! Covert cloak is maybe the most powerful module in game!

"If brute force does not solve your problem....  then you are  surely not using enough!"

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#528 - 2013-10-03 14:33:48 UTC
Things are settling into 3 camps here, and actually we both seem to want the same thing.
Explorers love some things about it, we love the idea that we are no longer sitting ducks when we uncloak to do the sites, it's bad enough in null we are exposed for long periods of time while we do the mini-game and loot spew.
We love we can do combat sites up to l5 and 6. And we love to combine this with travel where we can have some input into our chance of survival surviving bubbles and gate-camps not always but enough to give us some sense of achievement when we get by.
We do not want over powered gank ships.
There are those that do want the biggest gank that can be achieved. understandable,but I think no one believes that this is a deliberate goal of CCP. If they get it, they know it will be nerfed, so they spend money for only a short use.
there are those who think it is overpowered,as it stands it can be made so.

So what do we do?
Ccp want constructive input, so lets all give them that.

Full drones plus full weapons turrets looks terrifying, reducing the weapons slots will balance that.
Not a proper exploration ship? Can be solved with good virus strength and scanning boost.
Combat scanner probe launcher? Not with weapons, limit the cpu.
Boost drone resilience not damage, makes them kill over a longer period but survive better against sleepers and rats rather than players.

Any other thoughts these are just ideas? If you think it is overpowered think how to limit without killing it's declared role

There is one EvE. Many people. Many lifestyles. WE are EvE

TheFace Asano
Caldari Provisions
Caldari State
#529 - 2013-10-03 14:33:58 UTC
Kagura Nikon wrote:
Omnathious Deninard wrote:
Kagura Nikon wrote:
epicurus ataraxia wrote:
What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec?
Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.

CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.



The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way.

That will be said under all circumstances in which it can do any meaningful DPS and be able to use a covert ops cloak.



And that is enough reason to not do it!

Exploration doe snot even need a covert ops cloak. So this ship is disguised as an exploration ship, but anyoen can see its real intent is being a solo pvp ship.


I think the actual intent is a solo pve ship that can have great combat capabilities for pvp if set up for it. If they pull any dps from the cruiser, it will not run sites as designed to. A re-adjustment to push people into lasers would be appropriate. I really like the idea of a 100% damage bonus to 2 laser turrets, and pull a high slot in exchange maybe.

If you compare it to a Navy Vexor, you get 2 unbonused turrets more damage on the Stratios, while the Navy Vexor's drones will track much better out of the box for comparable applied dps. This is really not out of line for how the rest of the pirate ships compare to the navy ships. The overall utility is what makes this ship shine over the Navy Vexor, which is ok as it is one of the design goals. The armor fit is sort of a wash, as the Stratios has a free EANM which makes the Navy Vexor's extra low sort of moot unless you full gank it. You can ignore the armor bonus and shield fit easier on the Stratios, as it has an extra mid. The drone bay is huge on the Stratios, which just gives the Stratios more staying power. The covert ops cloak is the game changer on the ship compared to the Navy Vexor to pick and choose engagements.

My thought on balance:
-25 mb bandwith
-100 drone capacity
+1 high
+ a little cpu

THEN add a SEO Battleship with a 6/5/7 slot layout (4 turrets), similar bonus to the cruiser with 125 mb bandwidth and 500 drone capacity.

Kagura Nikon
Native Freshfood
Minmatar Republic
#530 - 2013-10-03 14:34:30 UTC
epicurus ataraxia wrote:
Big smile
I am coming to the interesting conclusion, that those who think this ship is overpowered, are those who are EFT warriors and those who hate the idea that those nice soft targets, that were such a source of tears and good loot are now a really really bad idea to prey on.

They wouldn't jump a t3 and wouldn't jump on this.



And they are not sure if when jumping into a relic site if they are going to have a juicy soft helios uncloak or...... A stratios.




No I think its OP because I woul duse it most of the time to hunt people in high sec , borderline of reachign boredom .

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kaarous Aldurald
Black Hydra Consortium.
#531 - 2013-10-03 14:35:55 UTC
Quote:
Are you NUTS? because you can dicatate range is exaclty why long range weapons RULE. Alongside your DRONEs that have a good range.

This ship will ikely be used alongside Rapiers and Arazus, meaning the more range the better.


The majority of my skillpoints are in Amarr. Believe you me, I know the merits of range dictation.

I also know it doesn't matter in the circumstance where a cloak lets you dictate range to such a significant degree. Yes, I also can see it being used alongside an Arazu, but I highly doubt 3-4 unbonused lasers are the tipping point that will lead people to use it instead of a Pilgrim.

The real reason to use it in a cov ops gang is the full flight of Ogres/Sentries, which will chew through damn near anything that gets stuck with Rapier bonused webs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kagura Nikon
Native Freshfood
Minmatar Republic
#532 - 2013-10-03 14:36:06 UTC
epicurus ataraxia wrote:
Kagura Nikon wrote:
Omnathious Deninard wrote:
Kagura Nikon wrote:
epicurus ataraxia wrote:
What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec?
Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.

CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.



The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way.

That will be said under all circumstances in which it can do any meaningful DPS and be able to use a covert ops cloak.



And that is enough reason to not do it!

Exploration doe snot even need a covert ops cloak. So this ship is disguised as an exploration ship, but anyoen can see its real intent is being a solo pvp ship.



Please tell me how a covert ops cloak is not required in null, wormhole space and travelling in dangerous space in an exploration ship, or are you thinking of exploration as something that only happens within 2 jumps of Jita?



Yet is not required to explore. Under your argument ALL ships shoudl have covert lcoak.

How can you say covert cloak is not useful on a battleship in null sec? Or in a freighter even!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Teddyboom
NRDS Anonyme
We're all going to die.
#533 - 2013-10-03 14:39:43 UTC
CCP Rise wrote:
And yes, you can use covert portals.


Can we use a covert cyno too ?

CCP Rise wrote:
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often

Astero got 2 high slo.
How am i supose to use my turret when i got a cloak and a prob launcher ?
The Astero role bonnus (100% reduc & 37.5scan) is not in phase with the 2 turret hardpoint.
Add 1 high slot so i could use prob+2 turrets or 1 prob+1 turret+ cloak


Astero should be a step stone between T1 and T2 exploration fregate.
something like 40% scan strengh and 7.5 virus strengh

As it is now, the astero is a nice ship to spin in the hangar if you see what i meen Cry
A cov ops will be better at any point in 0.0/wh exploration because without the +10 virus you"re good as dead in the hardest analysing site and a T1 freg would be cheaper for the same result in highsec / lowsec.




epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#534 - 2013-10-03 14:47:27 UTC  |  Edited by: epicurus ataraxia
Yet is not required to explore. Under your argument ALL ships shoudl have covert lcoak.

How can you say covert cloak is not useful on a battleship in null sec? Or in a freighter even!!!
[/quote]


Different missions, you do not solo roam under the noses of extremely hostile players in null in a battleship, and blockade runners have a covert ops cloak already.Exploration needs exactly this ability.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaarous Aldurald
Black Hydra Consortium.
#535 - 2013-10-03 14:49:35 UTC
Quote:
I think the actual intent is a solo pve ship that can have great combat capabilities for pvp if set up for it. If they pull any dps from the cruiser, it will not run sites as designed to. A re-adjustment to push people into lasers would be appropriate. I really like the idea of a 100% damage bonus to 2 laser turrets, and pull a high slot in exchange maybe.


Pretty sure 4 unbonused lasers aren't the reason this thing can supposedly pull off 6/10s.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#536 - 2013-10-03 14:57:28 UTC  |  Edited by: epicurus ataraxia
Teddyboom wrote:
CCP Rise wrote:
And yes, you can use covert portals.


Can we use a covert cyno too ?

CCP Rise wrote:
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often

Astero got 2 high slo.
How am i supose to use my turret when i got a cloak and a prob launcher ?
The Astero role bonnus (100% reduc & 37.5scan) is not in phase with the 2 turret hardpoint.
Add 1 high slot so i could use prob+2 turrets or 1 prob+1 turret+ cloak


Astero should be a step stone between T1 and T2 exploration fregate.
something like 40% scan strengh and 7.5 virus strengh

As it is now, the astero is a nice ship to spin in the hangar if you see what i meen Cry
A cov ops will be better at any point in 0.0/wh exploration because without the +10 virus you"re good as dead in the hardest analysing site and a T1 freg would be cheaper for the same result in highsec / lowsec.





Regarding the virus strength i totally agree with 5% being too low it needs a minimum of 10% it makes the ship unfit for purpose at the moment., regarding the turret, drones i think are the main damage source, but it would be useful to get aggression of your drones, but then again, maybe a frigate would rather not get the aggression? Boost to scan strength too a good idea, and the ability to fit a combat probe launcher on this would be a good idea, not sure about the stratios, might expand it's role too much.

There is one EvE. Many people. Many lifestyles. WE are EvE

TheFace Asano
Caldari Provisions
Caldari State
#537 - 2013-10-03 15:00:28 UTC
Kaarous Aldurald wrote:
Quote:
I think the actual intent is a solo pve ship that can have great combat capabilities for pvp if set up for it. If they pull any dps from the cruiser, it will not run sites as designed to. A re-adjustment to push people into lasers would be appropriate. I really like the idea of a 100% damage bonus to 2 laser turrets, and pull a high slot in exchange maybe.


Pretty sure 4 unbonused lasers aren't the reason this thing can supposedly pull off 6/10s.


I don't think it is either, it is the 5x bonused sentry drones of multiple types and ranges you can deploy + the armor resists. This is probably a good reason to give the faction a battleship with 125mb bandwidth and the cruiser with 100mb.
Trii Seo
Goonswarm Federation
#538 - 2013-10-03 15:01:00 UTC
Optimal range/tracking sounds good, very good indeed. I'm glad we all can agree on the fact that it shouldn't have massive dps - I'd say a bit higher than the covert proteus, or similar - all in all, a covert 'teus sports a nullifier and a point bonus (depending on subs but never not longscram. It's like Arazu on horse viagra.).

And yes, it's a good point to explain we're not worried that someone else would use this imbalanced ship against us. It's the fact that we would certainly abuse this ship beyond reason. Everything gankable in it would get ganked and in the end, we'd all end up flying those damn things, saying "HTFU" to things that got exploded. You know, "nano it or die in it" etc.

...and everything would literally become like a game of Chaos Theory where all the players are Third Echelon. Outninja the ninjas!

Also, frig still needs its third high slot.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#539 - 2013-10-03 15:05:10 UTC
Shocked
I am putting a suggestion out for comment.
Please do not shoot me down on it, try to keep it constructive.
Lots of thoughts on the ship being overpowered in certain conditions.

If the stratios had one light turret for getting aggression and no other turret slot and totally dependent on drones, would it solve the over powered issue or do you feel it would cripple an otherwise good ship?

If you think it is now underpowered what would you add back?

Please comment.....

There is one EvE. Many people. Many lifestyles. WE are EvE

Ashente
Garoun Investment Bank
Gallente Federation
#540 - 2013-10-03 15:05:43 UTC
These ships will be amazing. Will we be getting them from the SOE LP store?