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Player Features and Ideas Discussion

 
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[Rubicon] Warp Speed and Acceleration

First post First post
Author
Bienator II
madmen of the skies
#41 - 2013-10-02 17:01:03 UTC
CCP Masterplan wrote:
ENGAGE!

make it so

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Franky Saken
Caldari Provisions
Caldari State
#42 - 2013-10-02 17:01:27 UTC
Thanks for this great change.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#43 - 2013-10-02 17:01:56 UTC
Best change you've made in ages.

No complaints what so ever.

BYDI recruitment closed-ish

Arec Bardwin
#44 - 2013-10-02 17:08:32 UTC
Will there be any changes to the warp speed rigs?
CCP Fozzie
C C P
C C P Alliance
#45 - 2013-10-02 17:09:15 UTC
Arec Bardwin wrote:
Will there be any changes to the warp speed rigs?


Plan is to keep them the same, as the bonuses they provide are pretty awesome under the new system.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Arec Bardwin
#46 - 2013-10-02 17:12:05 UTC
CCP Fozzie wrote:
Arec Bardwin wrote:
Will there be any changes to the warp speed rigs?
Plan is to keep them the same, as the bonuses they provide are pretty awesome under the new system.
My thoughts precisely Blink
Arthur Aihaken
CODE.d
#47 - 2013-10-02 17:13:52 UTC
CCP Fozzie wrote:
One clarification, Tech 3 cruisers will continue to be on parity with T1 cruisers by default, which means they start at 3au/s and with the Gravitation Capacitor subsystem can get as fast as 5.25 (destroyer speed).

T3 strategic cruisers should really be on par with T2 cruisers, no exceptions. Where the T3 comes into play is the Gravitation Capacitor subsystem, which should rightly result in faster speeds - because it's a T3. Most players run the Fuel Catalyst subsystem so it's really going to be moot for the most part (though not entirely).

Overall, +1 to the changes - and I'd even give it a thumbs up with T3s remaining at "3". But I'd be ecstatic if they were on par with T2 cruisers (3.375). Thanks for your consideration.

I am currently away, traveling through time and will be returning last week.

Terje Teinturier
The Scope
Gallente Federation
#48 - 2013-10-02 17:14:08 UTC
Is it possible that the session timer becomes a problem for faster ships traversing relatively small systems?
GeeShizzle MacCloud
#49 - 2013-10-02 17:14:50 UTC
Easily the best feature of Rubicon, and i cant see anything that will eclipse it, or even come near to eclipsing it!

Team Five-0.... HAII FIVE!
Ager Agemo
Rainbow Ponies Incorporated
#50 - 2013-10-02 17:21:05 UTC
feels awesome! tho just maybe add a lil more distance between classes? I still don't see ceptors doing circles around cruisers...
Scatim Helicon
State War Academy
Caldari State
#51 - 2013-10-02 17:23:57 UTC
Was there any consideration of using ship mass or the hull agility modifier rather than max warp speed to determine the accel/decel rate?

Overall this is going to be awesome.

Every time you post a WiS thread, Hilmar strangles a kitten.

Entity
X-Factor Industries
Synthetic Existence
#52 - 2013-10-02 17:24:08 UTC
CCP Fozzie wrote:
Arec Bardwin wrote:
Will there be any changes to the warp speed rigs?


Plan is to keep them the same, as the bonuses they provide are pretty awesome under the new system.


I knew buying out jita when it was announced on the stream was a good idea. Bear

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Got Item?

Captain Organs
Veldspar Industries
#53 - 2013-10-02 17:24:47 UTC
Now Battlecruisers will truly be taking it slow. :d

Yes commander? Take it slow.
Arec Bardwin
#54 - 2013-10-02 17:26:37 UTC
CCP Fozzie wrote:
We're strongly considering adding more ways to affect your warp speed at some point in the future, but nothing has been decided on that yet.
How about a new skill:
Warp Navigation (5), requires Warp Drive Operation V and Navigation V, x % to warp speed/level (the T1(T2) rig is 20%(25%), implant is 5/8/10/13/15/18%)

Dinsdale Pirannha
Pirannha Corp
#55 - 2013-10-02 17:28:18 UTC
Naturally, as designed, this is another huge nerf to Incursion runners.
You guys keep finding creative ways to wreck Incursion income, don't you?

First you trash the Marauder, now you increase warp times on T2 BS's by 33% for a 50 AU move, and 46% for a T1 BS.

Assuming a 5 minute payout to payout time prior to this nerf, which is now going to be 5:22 , you have now hammered Incursion income by 7.3%.

Null sec won't be hit as hard because running null sec anoms takes longer, and the additional 22 seconds of warp time for a T1 BS will be a lower percentage of a longer site to site completion.
Junko Sideswipe
Love Squad
#56 - 2013-10-02 17:28:21 UTC
Probably the single best thing changed in the game in the last 4 years. Cool

PIZZA CEO

The Spod
Center for Advanced Studies
Gallente Federation
#57 - 2013-10-02 17:28:48 UTC
GIVE BLACK OPS BATTLESHIPS SPECIAL WARP SPEED BONUS TO MAKE THEM GUERRILLA BLOPS. MAKE THEM WARP LIKE FRIGATES. THEY WILL BEND BOTH SPACE AND OPPONENTS WITH THEIR NINJA APPEARANCE
FlinchingNinja Kishunuba
Crunchy Crunchy
#58 - 2013-10-02 17:34:06 UTC
How do accelerator gates work with this? Will the speeds still be from ship attributes? So a frig can beat a cruiser if activating at the same time?
Bagehi
Science and Trade Institute
Caldari State
#59 - 2013-10-02 17:34:18 UTC
Kismeteer wrote:
How painful is it going to be to fit a cyno to an inty? Because I found a new favorite cyno ship.

claw - Bubble immunity, 2 wcs, 4k mwd speed, 2.8 align, 30m sig, enough for one light with current cargohold at cyno 4.


Tackle, cyno. Interceptors are going to see a lot more use.
Mioelnir
Brutor Tribe
Minmatar Republic
#60 - 2013-10-02 17:41:07 UTC
I'd like to vote for agility and warp speed improvements on the Fenrir for the freighter rebalancing, so my Minmatar rocket shopping cart can properly outrun those Charons.