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no more Concord

Author
Feyd Rautha Harkonnen
Doomheim
#41 - 2013-10-02 16:38:00 UTC
Herzog Wolfhammer
Sigma Special Tactics Group
#42 - 2013-10-02 16:57:16 UTC
It would be greifer online.

However anybody training up to 4999 SP for cheap frigs and salvage and some BPOs for turrets could treat their hangars like FPS respawn points and have a good time.

Eventually, once the thrill of killing everything that moved for no reason wore off, it would become like nullsec. Everybody would spread out, and players would keep track of who's who, who's blue, who's not, and who's new. They will operate locally but roam globally.

Hence if there is ever a "no more concord" moment, it should be done in such a manner that players can log in and have a magical one time instant transport to any station anywhere permissible.

You see, all of this HTFU get rid of Concord crap overlooks the fact that most of nullsec is deserted if not low traffic, but remove concord and the empires become shooting galleries worse than nullsec. They don't tell you that, of course, because it's all about seeking in game e-peen for compensatory reasons. What they want is an orgy of killmails, and nothing more. .

Can Concord be removed from the game? Yes. If it's done right. The way it's suggested 99 percent of time is not doing it right. And if it's done with the greifer paradise approach of "OK, no more concord as of now. Kill all you want", you can expect mass quitting.

And it's not going to be because "awe wittle careabears can't handle it". It's going to be because people don't go out of their way to log into a game on their spare time to babysit aspergian losers.

Bring back DEEEEP Space!

Plastic Psycho
Necro-Economics
#43 - 2013-10-02 16:58:47 UTC  |  Edited by: Plastic Psycho
Edwin McAlister wrote:
What would happen to the game, and what would happen to the player base if ALL types of pvp restrictions and penalties were removed from the game.

im hopeing, but not expecting, logical rational player view point on this, im curious what other player think.

The tsunami of tears would drown the gaming world.
Epic destruction, followed by increasingly balkanized play as the large alliances and coalitions carved-up Hi-Sec amongst themselves.

Lord LazyGhost wrote:
trade hubs would close down over night. becasue of the masive fleets of gank thrashers and catalysts sitting outsdie the undock jsut waiting for somthing to undock be it a podd-JF

The dessies would never get past the smartbombing battleships.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#44 - 2013-10-02 17:33:02 UTC
i'd cancel my sub, because lawless space is incredibly unfun. Maybe in a vast, local and probeless galaxy where you have to actually hunt (like say, if eve were like BSG or Firefly) it could work, but not in a cramped game like eve.

That's a Templar, an Amarr fighter used by carriers.

Rhatar Khurin
Doomheim
#45 - 2013-10-02 17:34:31 UTC
Systems/constellations where concord are not available could be done like Incursions showing up on the map and other places giving everyone fair warning and infomation.

Personally whilst this would certainly make things interesting, i'm not sure its a good idea
Gargep Farrow
Center for Advanced Studies
Gallente Federation
#46 - 2013-10-02 17:44:54 UTC
Dinsdale Pirannha wrote:
Edwin McAlister wrote:
What would happen to the game, and what would happen to the player base if ALL types of pvp restrictions and penalties were removed from the game.

im hopeing, but not expecting, logical rational player view point on this, im curious what other player think.


CCP Seagull, is that you?

Whether it is her or not, I will answer for CCP Seagulls benefit.

You will find that your actions have cost CCP a large amount of revenue as first all the carebears leave, followed soon after by a wave of gankers leaving the game when the realize the only players remaining will shoot back destroying their fun. With all that loss of REAL money revenue CCP management is going to be looking for scapegoats and people to pinkslip as they can no longer afford their services. My guess is that you CCP Seagull will be first in line on both fronts. Eve will still survive as a new lead will put things back the way they were are proceed to spam emails begging players to come back. Until another good space sandbox game comes out those players will come back.
Guttripper
State War Academy
Caldari State
#47 - 2013-10-02 18:00:36 UTC
Perhaps put a spin on this idea...

CCP would have Tranquility as it currently resides. Parallel in nature would be this server farm with the lawlessness running rampant which initially starts as a mirror of Tranquility. No Concord throughout the game, the Empire military forces would be a tad more deadly instead of its, "Halt enemy of this nation! Leave now or I will say "Halt" again!", and the twist - permanent death upon dying since there will be no cloning facilities.

Let this server play out and see how long players survive. Maybe CCP could have solar systems explode to reduce the overall gaming size over time too.
Vincent Athena
Photosynth
#48 - 2013-10-02 18:08:01 UTC
Malcolm Shinhwa wrote:
Go to lowsec. Thats what it would look like.

This. Essentially you would be turning high sec into low sec. Well, the game already has low sec.

This is alot like suggestions for turning null sec into W-space by removing local, or turning w-space into null by allowing sov to be claimed. All these ideas have one flaw: The game already has that area, and if you like it, go play there.

Im split as to if sufficient players would remain for CCP to continue to keep the servers open.

Know a Frozen fan? Check this out

Frozen fanfiction

Adunh Slavy
#49 - 2013-10-02 18:54:57 UTC
Julius Priscus wrote:
I say remove concord...

let players take over the role.

if someone gets ganked the aggressor cannot warp off, eject or otherwise escape.
a beacon then shows up in local ( high sec of course ) so the people can warp to this suspect.

this would make for interesting high sec ganking in missions :)



Not a horrible idea, needs a bit of polish.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Lipbite
Express Hauler
#50 - 2013-10-02 19:04:51 UTC
When PvPers would have to mine and manufacture ammo and ships for themselves. It will be relatively safe though - in empty game.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#51 - 2013-10-02 19:25:37 UTC
People would only come out at night time. And only armed with shot guns and sledgehammers. Pharmacists and shopping centres would be raided. I'd have to journey from Jita to Pator, with my sick child, pushing a shopping cart filled with our stuff and defend myself from constant attacks from Zombies with a cross bow and a long rifle.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Beekeeper Bob
Beekeepers Anonymous
#52 - 2013-10-02 19:28:28 UTC
Edwin McAlister wrote:
What would happen to the game, and what would happen to the player base if ALL types of pvp restrictions and penalties were removed from the game.

im hopeing, but not expecting, logical rational player view point on this, im curious what other player think.



It's called Null-sec....

Posting in the 1,000,000,000,000 thread about removing concord so I can kill easy noob's with impunity.Shocked

Signature removed - CCP Eterne

Gargep Farrow
Center for Advanced Studies
Gallente Federation
#53 - 2013-10-02 19:37:35 UTC
Vincent Athena wrote:
Malcolm Shinhwa wrote:
Go to lowsec. Thats what it would look like.

This. Essentially you would be turning high sec into low sec. Well, the game already has low sec.

This is alot like suggestions for turning null sec into W-space by removing local, or turning w-space into null by allowing sov to be claimed. All these ideas have one flaw: The game already has that area, and if you like it, go play there.

Im split as to if sufficient players would remain for CCP to continue to keep the servers open.

I would guess that yes there would be enough players for EVE to stay alive, but the cost to PLEX might increase and expansions would become rare.
Herzog Wolfhammer
Sigma Special Tactics Group
#54 - 2013-10-02 19:47:13 UTC
A good compromise would be that if Concord were removed, gates should be removed and all ships should be able to dial in a system to system warp.

Bring back DEEEEP Space!

Lugia3
Federal Navy Academy
Gallente Federation
#55 - 2013-10-02 19:58:55 UTC
As a pirate, I would be happy. Sadly, EvE would die.

"CCP Dolan is full of shit." - CCP Bettik

Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#56 - 2013-10-02 20:05:12 UTC  |  Edited by: Hammer Crendraven
If Concord was removed, the markets would have a very hard time functioning. Each corp would end up having its own market and having to defend its turf. Prices would fluctuate wildly. The Plex market would become in house in corp only. Most players would lose ships faster than they could earn isk to replace them. Jita would be no more. Trips to Jita to replace stuff you need would not happen. You would have to buy in house. If your corp did not have T2 production ability you would have no chance.
The flip slide if you had stuff to sell you would have to find a buyer in house for your stuff and its value would be determined by your buyers such that they are.

It would be the end of the solo player in eve. You would have to find a corp that operated when you wanted to play.

Also there would be no incentive to train any skills other than PVP warfare. Every player would have to have multiple toons to be viable.
SmilingVagrant
Doomheim
#57 - 2013-10-02 20:48:09 UTC
If you removed concord I'd probably be making an extended trip into highsec for ~reasons~
Tarn Kugisa
Kugisa Dynamics
#58 - 2013-10-02 21:27:32 UTC
1. Remove all CONCORD except for HS Empire's main/home regions, where faction police would replace CONCORD, but only near celestials (excluding moons/belts/sun)
2. Make all ships jump-capable, but with 50% less fuel usage for subcaps and decreased jump range, max 5LY with skills, or less than what black ops can do
3. Make subcaps able to jump to any system in range without needing a cyno, but still able to use a cyno
4. Make Highsec more like FW Lowsec except alliances pay for control. Keep HS Empire's main/home regions as their own

this would be cool

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Fredfredbug4
The Scope
Gallente Federation
#59 - 2013-10-02 22:15:13 UTC
Atlantis Fuanan wrote:
yes this game can also be played without any intention to PVP!


You can play without the intention to PVP, but it will happen whether you like it or not. This isn't just limited to combat. Every time you buy and sell on the market, you are engaging in PVP because you are competing with other players to get the best prices. Every time you go mining you are PVPing, not just countering gankers but you're trying to get the more minerals than the other miners as resources are scarce. Every time you do exploration you are trying to find the good stuff before anyone else.

EVERYTHING in this game is PVP except for the tutorial missions.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#60 - 2013-10-03 01:29:31 UTC
1. mass quittings

2. highseccers learn about providence. CVA and co. embark on a holy crusade hi-sec and re-establish order with huge kitchen sink/ drake fleets, their ranks swollen with the refugee hi-seccers. Aralis comes back and co-leads the campaign alongside EQ.

3. Much RPing is had. Amarr becomes the main trade hub in the game. Amarr officially victor. Provi is made HS by Ccp, shafting Provi-bloc hard.



Well, that's how it'd happen in the areas i live in :p