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CCP I want a paint shop

Author
Vittorio en Divalone
The Account
#1 - 2013-10-02 06:54:10 UTC
How comes that in such a deep and detailled universe there is not a ship customization tool. Not even that you can add your corporation emblema somewere displaying in your ship. Im not asking for gay colours or useless crap, but a little option to make some metalic contrasts or darkening, making it rust or cracks...
Luwc
State War Academy
Caldari State
#2 - 2013-10-02 08:37:38 UTC
Vittorio en Divalone wrote:
How comes that in such a deep and detailled universe there is not a ship customization tool. Not even that you can add your corporation emblema somewere displaying in your ship. Im not asking for gay colours or useless crap, but a little option to make some metalic contrasts or darkening, making it rust or cracks...


it would have to be optional and at beeing able to lower the detail ... talking about displaying it to other people here.
It is going to lag **** out especially when CCP programs its ressources ******

"Enter Null Sec Lag and Tidi butthurt comment here"

http://hugelolcdn.com/i/267520.gif

Fia Magrath
The Clown Inquisition
#3 - 2013-10-02 10:50:53 UTC
i want to scribble a giant red dong on my ship
Berendas
Ascendant Operations
#4 - 2013-10-02 16:34:45 UTC
There were some not-so-subtle hints of CCP implementing ship paint jobs back in Crucible. I haven't heard so much as a whisper about them since then, however.
Thaddeus Eggeras
Urkrathos Corp
#5 - 2013-10-02 16:48:54 UTC
I think maybe buying different paint jobs from LP stores be pretty cool, and having your corp amd/or aliiance on your ships instead of the races stuff would be a lot better.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#6 - 2013-10-02 17:37:56 UTC
people still think it'd cause massive lag? Tell me, does having to download a high-def character portrait for each player cause lag? it's the same damn thing. it'd take a second for the client to download the skin of each ship and bam that's it. It overlays it onto the skin already there and it's done.

Forza has in-depth customization but it doesn't lag. Same with any game with custom characters or vehicles ever.

That's a Templar, an Amarr fighter used by carriers.

Baggo Hammers
#7 - 2013-10-02 18:06:20 UTC
I too would like this feature and now that OP has let it be known HE wants it, CCP must submit.

If you don't know where you're going, any road will take you there.

Hungry Eyes
Imperial Academy
Amarr Empire
#8 - 2013-10-02 19:31:41 UTC
this has been in development for a long time now....id like to know what's happening with this....
Natasha Konovalova
Doomheim
#9 - 2013-10-02 21:23:18 UTC
I actually loved it when they introduced custom camo patterns, logos, and signs for different tanks in WoT. If you have fixed models to select from, I am sure it's not going to introduce any lag - any kind of graphics provided by CCP is simply going to be part of the client and already loaded on your side. Plus in a space game like this you won't even see any graphics until you actually take the time to zoom all the way in.

In WoT you can use game money to purchase a temporary make over, and gold for permanent. I imagine CCP could charge AUR for permanent ship skin make over, but it better not be gone when you lose the ship :)
Arrins Uta
Malevelon Roe Industries
Convocation of Empyreans
#10 - 2013-10-02 21:54:18 UTC
The issue is if every corp was able to show their logo or have a unique paint job it would take alot more resources to load up the extra data. Causing lag and slow load ins for ships coming into system. Maybe if corps could pay for a paint scheme for corp members only but still same problem remains. Its matter of the stress to our one server.
Alexa Coates
Center for Advanced Studies
Gallente Federation
#11 - 2013-10-02 22:28:34 UTC
Arrins Uta wrote:
The issue is if every corp was able to show their logo or have a unique paint job it would take alot more resources to load up the extra data. Causing lag and slow load ins for ships coming into system. Maybe if corps could pay for a paint scheme for corp members only but still same problem remains. Its matter of the stress to our one server.

do you understand how computers work? No, it'd wouldn't take "alot more resources". It'd load the picture ONCE, and put it on every spot on every ship designated for the "corp logo" That's it. In fact, your game already does that, with the faction logo on the ships.

That's a Templar, an Amarr fighter used by carriers.

Yang Aurilen
State War Academy
Caldari State
#12 - 2013-10-03 04:24:45 UTC
Alexa Coates wrote:
Arrins Uta wrote:
The issue is if every corp was able to show their logo or have a unique paint job it would take alot more resources to load up the extra data. Causing lag and slow load ins for ships coming into system. Maybe if corps could pay for a paint scheme for corp members only but still same problem remains. Its matter of the stress to our one server.

do you understand how computers work? No, it'd wouldn't take "alot more resources". It'd load the picture ONCE, and put it on every spot on every ship designated for the "corp logo" That's it. In fact, your game already does that, with the faction logo on the ships.

Now multiply that with the thousands of ship in Jita 4-4. Also add that on the second battle of Asakai for all the nullsec corps and innumerable highsec corps on top of TiDi and all the crap that CCP calculates. It's not about processing power it's about bandwidth.

Post with your NPC alt main and not your main main alt!

Alaric Faelen
Republic Military School
Minmatar Republic
#13 - 2013-10-03 06:17:24 UTC
Instead of wasting time and effort on WIS and playing Space Barbie, CCP should have pursued custom ship skins. It's one place where Aurum and it's RMT would have fit in just fine. Vanity items actually for the spaceships in a game about spaceships.

Large corps and alliances would easily have enough PLEX sales to afford real money for Aurum to buy a unique look to suit their uniquely powerful position in New Eden. Individuals are always going to be there to drop real money on useless in-game vanity items as well.

Far, FAR more people would have had an interest in the Noble Ex if it had anything to do with space ships.

Basic patterns like the camo faction ships get, and a spot for a custom logo of some finite file size.
Make the custom spot small so like much of a ship's detail, isn't visible unless you're zoomed way in. Stuff like that is mostly for the owner to stare at. Other than a quick glance for specific fittings, few people you are fighting zoom in that close on your ship. I can't see that making much impact when we have spinning Gatling gun models.
crononyx
Aliastra
Gallente Federation
#14 - 2013-10-03 06:54:01 UTC
It's not only about your PC's resources, it's about cluster's resources.
It will have to transmit those few extra bytes of data plus the actual textures for every single ship in the universe to every player. The fact that many of them, like corp-wide skins, can be reused doesn't make it much easier.
That will eat up a LOT of server's bandwidth and apart from few minutes of self-admiring you will only experience more lag.

And all the current textures are already on your computer and they don't need to be downloaded.
Ginger Barbarella
#15 - 2013-10-03 21:59:05 UTC
Vittorio en Divalone wrote:
How comes that in such a deep and detailled universe there is not a ship customization tool. Not even that you can add your corporation emblema somewere displaying in your ship. Im not asking for gay colours or useless crap, but a little option to make some metalic contrasts or darkening, making it rust or cracks...


The day I see Hello Kitty paint jobs on ships is the day I trash everything, biomass all characters, and cancel all (currently 6) accounts. Period.

"Blow it all on Quafe and strippers." --- Sorlac

Natasha Konovalova
Doomheim
#16 - 2013-10-03 22:07:55 UTC  |  Edited by: Natasha Konovalova
crononyx wrote:

[blah blah]
And all the current textures are already on your computer and they don't need to be downloaded.


Well, there you go - you can start by allowing people to use CCP pre-created textures and logos that will become part of client. Problem solved. The only thing server will need to upload is the ID of the custom texture used and ID of the custom logo used. Bandwidth my ass.

Ginger Barbarella wrote:

The day I see Hello Kitty paint jobs on ships is the day I trash everything, biomass all characters, and cancel all (currently 6) accounts. Period.


Point taken, but if we are to buy custom textures and logos for our ships, textures and logos CCP creates in the spirit of the game, there's no chance CCP will make Hello Kitty logo available.
Hell Bitch
Imperial Academy
Amarr Empire
#17 - 2013-10-04 15:31:49 UTC
Confirming that I am a jaded old **** who thinks that eve must stay locked in a vacuum bubble of its 2006 build state, and that any deviation from this state equals a watering down of MY eve experience......



All I want is a black CNR, like in the old dx8 days :(
Hungry Eyes
Imperial Academy
Amarr Empire
#18 - 2013-10-04 15:46:00 UTC
in any case i think this thread needs a blue tag to clarify intent with custom skins.
Hell Bitch
Imperial Academy
Amarr Empire
#19 - 2013-10-04 15:51:55 UTC
crononyx wrote:
It's not only about your PC's resources, it's about cluster's resources.
It will have to transmit those few extra bytes of data plus the actual textures for every single ship in the universe to every player. The fact that many of them, like corp-wide skins, can be reused doesn't make it much easier.
That will eat up a LOT of server's bandwidth and apart from few minutes of self-admiring you will only experience more lag.

And all the current textures are already on your computer and they don't need to be downloaded.



Many games that support custom user content in this manner have a little check box in the settings, it'll probably say something like 'Download and use custom ship textures?'

Switch it off if it bothers you, just like you can with the CQ, 3D station environment, shadows etc...... That's the beauty of PC gaming, end user customisation.

If it was implemented i'm sure the devs are clever enough to make it so that in the middle of a massive fleet flight custom texture download will be a low priority.
DeAira
Deep Core Mining Inc.
Caldari State
#20 - 2013-10-04 20:26:12 UTC
WoT will also let you install custom skins. They are only visible on your computer, so no resources are needed from anyone else; no one else can see them.

#justice4VileRat

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