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New Tactic for killing Jump Freighters?

Author
Mocam
Aliastra
Gallente Federation
#21 - 2013-10-02 06:33:07 UTC
Gogela wrote:
Watching this thread carefully... if there's a way to kick a player from TQ that would be a pretty serious exploit. In all the years I've played EvE I can't think of an exploit we've dealt with that's more serious, in fact.

Does anyone remember that story of the Titan that was lost because someone went over to the ship owner's house and actually cut his power?

That was crazy.

If such an exploit existed at that time, I guarantee you the attacking parties would have known about it and done that instead of physically cutting the power to his house.

I've never even heard a whisper of such an exploit though... I would hope it's not possible.

There's a lot of network admins that play this game though... I would think we'd have heard of such a thing by now.


I don't recall that titan story but I do remember an interview with that millionaire from the old DRF who said a Director of a group was going to have someone go over and cut the lines at a rival group's FCs house or the like. He wasn't that amused at the idea.

*in theory* you can bounce a single connection from a game server like described but it wouldn't be easy to pick one out without IP addresses and the like (plus control of something along the route -or- spamming that single connection). This wouldn't be that easy to do/get details to do for most people.

Odds are this incident was something like a client hick-up that caused the disconnect and we're getting the Tin Foil Hat Conspiracy going.
Vera Algaert
Republic University
Minmatar Republic
#22 - 2013-10-02 07:38:51 UTC
You are doing it wrong - you don't take the outbound gate in your in-corp character (because that makes you vulnerable to neutral suicide tackle and a login trap on the high-sec side).

The safe way to get your goods into high-sec is:

(1) in-corp character jumps from 0.0 to low-sec.
(2) in-corp character trades jumpfreighter to npc corp character in the low-sec station
(3) npc corp character flies jf one jump to high-sec station
(4) npc corp character moves goods from jf to regular freighter
(5) npc corp character flies freighter to final destination

If you only have one jf character I would rather do

(1) in-corp character jumps from 0.0 to low-sec.
(2) in-corp character trades goods to npc corp character in the low-sec station
(3) npc corp character flies regular freighter to final destination

... and make the return trip during an off-time and using a webbing alt than take any gates with the in-corp character,

.

Debora Tsung
Perkone
Caldari State
#23 - 2013-10-02 08:08:47 UTC
Honorine Luv wrote:
So the other day I was hauling [...]


+1 for not whining.

That surprised me a little bit. Shocked

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

J3ssica Alba
Federal Navy Academy
Gallente Federation
#24 - 2013-10-02 09:40:30 UTC
Just to add my 2 cents, some "cheat programs" in other MMOs actually cause lag to your client, you know you are entering an area with bots just from the sudden increase in lag. Maybe there is something similar being used in Eve, who knows.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Ra Jackson
Aliastra
Gallente Federation
#25 - 2013-10-02 10:44:51 UTC
I don't know if it would even be possible to disconnect one client only from a multiboxing player. A DDOS attack would likely shut them all down.
btw, I did realize that disconnects happen more frequently when you run multiple clients. But then they all disconnect.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#26 - 2013-10-02 11:58:13 UTC
Gogela wrote:
Watching this thread carefully... if there's a way to kick a player from TQ that would be a pretty serious exploit. In all the years I've played EvE I can't think of an exploit we've dealt with that's more serious, in fact.

Does anyone remember that story of the Titan that was lost because someone went over to the ship owner's house and actually cut his power?

That was crazy.

If such an exploit existed at that time, I guarantee you the attacking parties would have known about it and done that instead of physically cutting the power to his house.

I've never even heard a whisper of such an exploit though... I would hope it's not possible.

There's a lot of network admins that play this game though... I would think we'd have heard of such a thing by now.

I'm So Meta, Every Titankiller Around ...
Sexy Cakes
Have A Seat
#27 - 2013-10-02 14:14:16 UTC
Why would you jump a jump freighter into highsec while at war?

Not today spaghetti.

Naradius
Federal Navy Academy
Gallente Federation
#28 - 2013-10-02 14:40:02 UTC
Sexy Cakes wrote:
Why would you jump a jump freighter into highsec while at war?


This TBH

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams

Gogela
Epic Ganking Time
CODE.
#29 - 2013-10-02 16:12:10 UTC
Solstice Project wrote:
Gogela wrote:
Watching this thread carefully... if there's a way to kick a player from TQ that would be a pretty serious exploit. In all the years I've played EvE I can't think of an exploit we've dealt with that's more serious, in fact.

Does anyone remember that story of the Titan that was lost because someone went over to the ship owner's house and actually cut his power?

That was crazy.

If such an exploit existed at that time, I guarantee you the attacking parties would have known about it and done that instead of physically cutting the power to his house.

I've never even heard a whisper of such an exploit though... I would hope it's not possible.

There's a lot of network admins that play this game though... I would think we'd have heard of such a thing by now.

I'm So Meta, Every Titankiller Around ...

I don't follow you at all. Do you know something about the power cutting thing?

Signatures should be used responsibly...

Daktar Jaxs
Sniggerdly
Pandemic Legion
#30 - 2013-10-02 16:19:53 UTC
if you are too poor to afford (/ or stupid to have) an NPC corp alt pilot for the JF then you are too poor (/ or stupid) to fly a JF. the end.
Diomedes Calypso
Aetolian Armada
#31 - 2013-10-02 19:32:52 UTC  |  Edited by: Diomedes Calypso
Aurilen Baxtab wrote:
atpc wrote:
There is no real world value for in game items unless you RMT them. Did you? I'd say no too. Lol

Also if it was a disconnect on ccps part you can petition and get it reimbursed.



I'd say everything in EvE has real world value for 2 reasons:

1) you buy PLEX with real world money and convert it to ISK
2) you can use ISK to buy PLEX and then use PLEX to buy real world items such as the ticket to the EvE convention, and also a month of game time - both have real world value because they are both available for purchase with real money.

Any denial of these two facts is trolling. Pirate


A conditional real world value of the ship is relevant to the discussion to the degree the that a meta hack was employed and what you feel the other player deprived you of outside of game rules. However, CCP has no obligation, other than the extent they believe theier $ spent on customer service righting known issues helps improve the game and retain customers("known" is a huge issue here)

The CONDITIONAL rl $ is relevant to support that "this is a big enough deal to take some GM time to examine - if only to dig in and find a glitch to save other players the trouble"

But :

Cost /= value .. ...
- even with stocks Analysts qualify the word value :

"Market Value", "Intrisic Value" , " Book Value" , "Enterprise Valuer" , and there are valuations base on Price/Growth ratios. IRR on EBITD income and many more

You can't just say "this stock is worth $" as a stock analyst.. you might be able to say it as some glib imprecise talking head.. but even they qualify things.

You can't just say "This Jump Freighter is worth $195" and be talking as a rational and informed person if you're not willing to qualify your statement.

Nor can people be rational to say that an ingame obeject has no $ value to anyone.

Truth: "Within the CCP TOS, a player should assume no real world $ for ingame assets"

True: "There is 195$ real world value for a _GIVEN person who has just bought 13 plex at $15 dollars to purchase a jump freighter , especially if the freighter were destroyed and they would use $ again to replace it"

True: "The black market value of plex is about $5 a plex, giving the Jump Freighter a Black-Market-RMT Value of $65
(law enforcement quotes the "street value" of illegal drugs seized all the time... denying there is an "illegal"(against T.O.S.) RMT-value

True: "There is $ value to ISK based on a "Lotto Value" to players who have all intent of staying within the TOS, and also would never use $ to buy plex . ( A lotto value with full knowledge that CCP has a right to devalue any an all of my holdings or seize them upon TOS vilotions. My "$ lotto value" for me might be about $3 per plex and based on my percieved odds that CCP might oneday allow me to convert my ISK/Plex in game assets into a RL asset like, T-Shirts or a Play-station 3, or the like (they do allow plex to be used for convention entrance, which I will never avail myself of.. so that does not factor into "Diomedes Lotto Value"


It really bothers me that people on this forum and also most non intellectuals in real life, are very reluctant to aknowledge and accept the conditional strenghts of an opposing point of view.

Aknowledging the situational validity of an argument does not mean you must compromise your own perception of which conditional statments you feel are relevant.

"you're 100% right , but your point is irrelevant to my decision making process. Here is the explanation upon which we will base our actions"

Also, an opinion stated without a wall of text explanation is worthless to me.

I have conversations because I'm interested in a subject and want to contemplate the subject in a good bit of depth.

.

Phaade
LowKey Ops
Snuffed Out
#32 - 2013-10-02 20:17:33 UTC
I've lost multiple ships to server side disconnects... I petitioned them all and have never been reimbursed.
Mohadib Flagrante
Doomheim
#33 - 2013-10-02 20:46:59 UTC  |  Edited by: Mohadib Flagrante
Vincent Athena wrote:
A few things:

DCs are more common on jumps or any session change. Those are also the times it can be convenient for someone else.
CCP has issues telling the difference between a DC and forcing the client to quit, which makes it hard to get a reimbursement.
If you were NOT under attack when the DC occurred, your ship will disappear in 30 seconds (60 seconds? Im not completely sure...), even if tackled after the DC. Unless you log back in before it disappears. Then your stuck. The proper course of action is to use a scout to check that your ship did get removed by the game and see if its clear for your ship to e-warp back to where it was at the time of the DC.




I can't believe no one has pointed this out yet, but this is grossly inaccurate information.

A capsuleer log-off timer starts (and re-starts) every-time your ship is aggressed by another player, it is 15 minutes long and can be triggered even if you are logged out.

Meaning.

JF jumps through gate -> Disconnects during session change -> Begins to e-warp -> is tackled by war-target before warp -> Dies too war target before they can log back in.

This system is the way it is for a reason, if ship could just logofski and disappear while agressed, you would have people pulling the power cable out of their modems in order to save titans and stupid **** like that.


Phaade wrote:
I've lost multiple ships to server side disconnects... I petitioned them all and have never been reimbursed.


As I have never had a server-side disconnect except MAYBE a few random times when I had two clients open, one in space, one in station, and the station one DCed for no clear reason, I am a bit skeptical of this.

CCP has a pretty decent track record of reinbursing ships that are blatantly because of server-side problems. Such as that super-cap fleet that got killed while stuck in the jump animation during a station bash during the fountain war. AFAIK all of those ultimately got reinbursed.
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